Assassin

Tier II Archetype
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Prerequisites
(Level 16)

Keystone Features

Assassin is a Tier II Archetype in Rogue Trader. Assassins are agile and deadly warriors specializing in dealing massive damage to single targets. To become an Assassin, you need to master either the Warrior or Operative class first. Assassins possess unique abilities like Death Whisper, allowing for strategic attacks and causing ongoing damage, and Elusive Shadow, providing enhanced evasion and movement capabilities. Assassins focus on precision, using talents like Ambush and Lone Killer to tailor their combat style

 

Assassins are masters at identifying the slightest vulnerabilities of priority target and dispatching them by any means necessary.

Core focus: high damage, dodge and dodge reduction, threat elimination, hit-and-run.

 

Rogue Trader Assassin Archetype Initial Features

Keystone Features

Ultimate Abilities

Characteristics

Skills

 

Assassin Requirement in Rogue Trader

To unlock the Assassin Archetype players need to reach level 15 with one of the following Tier I Archetypes:

 

Rogue Trader Assassin Builds

The following Builds are created for the Assassin Archetype:

__builds__

 

Rogue Trader Assassin Class Progression

As players level up, they can choose a new Talent or Ability, as well as Characteristic or Skills' points. Players will be able to choose from a pool based on the improvement they unlock.

Rank 1:

Rank 2: 

Rank 3: 

Rank 4:

  • Pick your Ultimate Ability

Rank 5:

Rank 6: 

Rank 7:

Rank 8:

Rank 9:

Rank 10:

Rank 11:

Rank 12:

  • Upgrade your Ultimate Ability

Rank 13:

Rank 14:

Rank 15:

Rank 16:

Rank 17:

  • You can improve 1 of your Skills

Rank 18:

Rank 19:

Rank 20:

  • Upgrade your Ultimate Ability

 

Assassin Characteristics Pool

Assassin Skills Pool

Assassin Abilities in Rogue Trader

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Seek the Opening

The Assassin sees a single opening for each enemy on one of the enemy's sides.


Opening: whenever the Assassin hits an opening (excluding overpenetration), they deal an additional +10% of target's max wounds damage.


After an attack, the opening is moved to the opposite side of the enemy. Openings of each enemy that were not hit by the Assassin during the Assassin's turn are moved to a random side of that enemy at the start of the Assassin's next turn.


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Death Whisper

The Assassin makes an attack that does not count toward the limit of attacks per turn and does not block the Assassin's movement, but deals only 25% of base damage

If successful, the target of that attack suffers from haemorrhage: At the beginning of each of the target's turn they will suffer (lethality / 10) rending damage that ignores armour and deflection.

Lethality: a specific Assassin's characteristic that is equal to dodge or dodge penetration, whichever is higher.

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Elusive Shadow

For 1 round the Assassin becomes the lowest priority target for enemy attacks and gains Elusive:

the Assassin can move through enemies

the Assassin gains + AGI bonus % dodge and +PER bonus % dodge penetration

the Assassin's attacks deal +10% additional damage

all half cover provides the Assassin 50% cover efficiency.

Elusive fades when the Assassin attacks.


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Poised to Strike

The Assassin makes an enemy suffer −(2 × Assassin’s AGI bonus)% armour and -((greater of Assassin’s PER and INT bonus) - 1) deflection until the end of the Assassin's turn.

If there is only 1 enemy adjacent to them, the Assassin also gains + (2 × Assassin’s AGI bonus)% dodge until the Assassin's next turn.

If there are no enemies adjacent to the Assassin, they gain +(2 × (greater of PER and INT bonus))% dodge reduction until their next turn.

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Danse Macabre

The Assassin dashes in a straight line for up to (1 + AGI bonus / 2) cells, suffering −Assassin’s WS bonus less damage from attacks of opportunity and gaining +(2 × Assassin’s AGI bonus)% dodge against the enemies they dash through until the next Assassin's turn.

If the Assassin hasn't dashed through any enemies, at the end of their turn they gain +(2 × (greater of Assassin’s PER and INT bonus))% cover efficiency to their cover until the Assassin moves.

Doesn't stack with itself.

After the first use, the Assassin can use this ability again for free.


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Killing Edge

The Assassin attacks and grants +40% dodge to the target for this attack. If this attack hits, it deals an additional +(lethality / 7) (rounded down) damage. If this attack hits an opening, its additional damage is increased by lethality%.

Lethality: a specific Assassin's characteristic that is equal to dodge or dodge penetration, whichever is higher.

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Feinting Attack

The Assassin's next single-target attack will have a −50% armour penetration penalty, with a minimum of 0% armour penetration, and +10 lethality.

If it's a melee attack, its target rotates 180 degrees. The enemy's dodge and parry against the Assassin's attack is equal to 0 until the start of this enemy's turn.

If it's a ranged attack, its target is forced to move to the closest cell in a 3-cell range with no adjacent cover facing toward the Assassin. This movement provokes attacks of opportunity.

 

Assassin Ultimate Abilities

>

HEROIC ACT:

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Dispatch (Heroic Act)

The Assassin makes an attack with the current weapon against an enemy. This attack cannot miss and deals +50% more damage. It also deals additional damage equal to 25% of the target's missing wounds.

The Assassin's dodge, dodge reduction, armour penetration, and parry reduction are doubled for this attack.

DESPERATE MEASURE:

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Dispatch (Desperate Measures)

The Assassin makes an attack with the current weapon against an enemy. This attack cannot miss and deals +50% more damage. It also deals additional damage equal to 25% of the target's missing wounds.

The Assassin's dodge, dodge reduction, armour penetration, and parry reduction are doubled for this attack.

The Assassin suffers +100% more damage until the end of combat.

 

 

Rogue Trader Assassin Companions

The following Companions are Assassins:

 

Rogue Trader Assassin Tips & Notes

  • Other Notes & Tips for the Assassin Archetype go here

 

 

Rogue Trader Archetypes
Arch-Militant  ♦  Bounty Hunter  ♦  Exemplar  ♦  Grand Strategist  ♦  Master Tactician  ♦  Officer  ♦  Operative  ♦  Soldier  ♦  Vanguard  ♦  Warrior

 




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    • Anonymous

      Get "Keep Your Distance"

      Especially if you're a warrior. When you move to an isolated you'll prone them. If you charge to an isolated enemy, you'll prone them.

      Solid offense and defence talent.

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