Officer

Tier I Archetype
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Evolution
(Level 16)

Keystone Features

 Officer is an Archetype in Rogue Trader. The Officer archetype is among the four initial Archetypes accessible from Level 1. Officer is an adaptable and influential leader, with key characteristics in Fellowship, Willpower, Toughness, Weapon Skill, and Ballistic Skill. Whether focusing on frontline combat or damage, maximizing Fellowship is crucial, and tailoring secondary characteristics supports your chosen playstyle. The Officer excels in Persuasion, Commerce, Coercion, and Lore (Imperium). Persuasion is particularly important for diplomatic challenges, while Lore (Imperium) serves as a useful backup in specific situations.

 

Officers use their Willpower and Fellowship to improve the combat capabilities of their allies, turning them into even greater  hreats on the battlefield.

Core focus: extra turns, single target buffs, rescuing allies, momentum.

Rogue Trader Officer Archetype Initial Features

Keystone Features

Ultimate Abilities

Characteristics

Skills

 

Rogue Trader Officer Builds

The following Builds can be created for the Officer Archetype:

__builds__

 

Officer Advancedd Archetypes in Rogue Trader

When players reach level 16, they must decide an Advancedd Archetype. Note that once the decision is done, they have to complete all levels up to 36 with the selected Archetype. The options are as follows: 

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Rogue Trader Officer Class Progression

As players level up, they gain the ability to choose a new Talent, Ability, and enhance their Characteristics and Skills. Players will be able to choose from a pool based on the improvement they unlock.

Rank 1:

Rank 2: 

  • You gain 1 Skill improvement

Rank 3: 

Rank 4:

  • Pick 1 Ultimate Ability
  • Pick 1 Talent

Rank 5:

Rank 6: 

Rank 7: 

Rank 8: 

Rank 9: 

  • Upgrade your Special Ability

Rank 10: 

Rank 11: 

Rank 12: 

Rank 13: 

Rank 14: 

Rank 15: 

  • Upgrade your Special Ability

Officer Abilities in Rogue Trader

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Bring it Down!

The Officer immediately grants an ally an extra turn with action points equal to 2 and no movement points.

If the ally is under the effect of Voice of Command and kills an enemy before the end of the Officer's turn, the ally gains a one-time additional +(2 × Officer’s FEL bonus) momentum.


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Voice of Command

The Officer forces an ally to fully push themselves, increasing their characteristics by +(5 + 2  × Officer’s FEL bonus) for 1 round.

Additionally, all of the Officer's abilities can be applied to the target of Voice of Command from any distance.

A character who becomes the target of Voice of Command cannot be targeted by this ability again for the next 2 rounds.

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Get Back in the Fight!

The Officer encourages an ally, who immediately recovers from burn, bleed, toxin, and stun effects.

If the target is under the effect of Voice of Command, they also gain +(2 × Officer’s WP bonus) temporary wounds.


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Air of Authority

The Officer increases an ally's Resolve by a 2 + Resolve/2 until the end of combat.

If the target is under the effect of Voice of Command, they will start their next turn with 1 additional action point.

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Move, Move, Move!

The Officer immediately grants an ally additional movement points equal to FEL bonus.

If the target is under the effect of Voice of Command, it ignores attacks of opportunity until the end of the Officer's turn.


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Break Their Ranks!

This ability can only target allies who have enemies adjacent to them.

Until the start of the Officer's next turn, all melee attacks made by the target deal additional damage equal to (Officer’s FEL bonus / 2) multiplied by the number of enemies adjacent to the target when this ability is used.

If the target is under the effect of Voice of Command, they immediately make an attack of opportunity against an adjacent enemy, targeting the one with the lowest remaining wounds.

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Take Aim!

The target's next attack will ignore cover and will have double the effective distance.

If the target is under the effect of Voice of Command, this attack will ignore enemy dodge and the damage from this attack can't be reduced below (30 + 3 × FEL bonus)% for any reason.

Officer Ultimate Abilities

HEROIC ACT:

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Finest Hour! (Heroic Act)

The Officer grants an ally an extra turn with full AP and MP. During the extra turn, the ally does not have a limit on the number of attacks.

DESPERATE MEASURE:

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Finest Hour! (Desperate Measures)

The Officer grants an ally an extra turn with full AP and MP. During the extra turn, the ally does not have a limit on the number of attacks.

Until the end of combat, the Officer's Fellowship is halved.

 

 

Officer Characteristics Pool

Officer Skills Pool

 

Rogue Trader Officer Companions

The following Companions are Officers:

 

Rogue Trader Officer Tips & Notes

  • Other Notes & Tips for the Officer Archetype go here

 

Rogue Trader Archetypes
Arch-Militant  ♦  Assassin  ♦  Bounty Hunter  ♦  Exemplar  ♦  Grand Strategist  ♦  Master Tactician  ♦  Operative  ♦  Soldier  ♦  Vanguard  ♦  Warrior



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