Skills in Rogue Trader reflect a character's ability to solve various problems: manage equipment, detect small details, open locked containers, and even influence conversations. A skill score determines how proficient a character is — the higher the skill score, the easier it will be to pass corresponding skill tests. Check the information below to learn more about each skill.

 

Skills

Athletics

Base Stat (Strength)

This skill is affected by the Strength characteristic.
It represents a character's ability to traverse difficult terrain, for example, to leap over collapsed sections of the deck or climb over slippery rocks.

Awareness

Base Stat (Perception)

This skill is affected by the Perception characteristic.
It encompasses the subconscious ability to react to things that the conscious mind may not perceive.
Awareness allows a character to notice traps, cleverly hidden objects, secret passages, and unusual or suspicious elements in the environment.

Carouse

Base Stat (Toughness)

This skill is affected by the Toughness characteristic.
It represents the ability to resist negative effects applied by some poisons, stimulators, or alcohol. May give access to new dialogue options.

 

Coercion

Base Stat (Fellowship)

This skill is affected by the Fellowship characteristic.
It represents a character's talent to manipulate other people through intimidation and reach their desired goals via threats and pressure during dialogue.

Commerce

Base Stat (Fellowship)

This skill is affected by the Fellowship characteristic.
It represents a character's business sense and their ability to make profitable bargains. May give access to new dialogue options.

Demolition

Base Stat (Agility)

This skill is affected by the Agility characteristic.
It is used to deactivate traps. It also allows the use explosives to blast containers open or break through closed doors and blocked passages.

 

Logic

Base Stat (Intelligence)

This skill is affected by the Intelligence characteristic.
It makes a character's rational arguments more convincing and allows to notice any logical inconsistencies in other people's words. Also, it helps to operate cogitators more efficiently. May give access to new dialogue options.

Lore (Imperium)

Base Stat (Intelligence)

This skill is affected by the Intelligence characteristic.
It reflects a character's understanding of the Imperium's tenets, history, and structure. May give access to new dialogue options.

Lore (Warp)

Base Stat (Intelligence)

This skill is affected by the Intelligence characteristic.
It represents knowledge about the nature of warp entities and their twisted physical manifestations. May give access to new dialogue options.

 

Lore (Xenos)

Base Stat (Intelligence)

This skill is affected by the Intelligence characteristic.
It represents knowledge of the alien species known to the Imperium, the threat they pose, and their general appearance. May give access to new dialogue options.
Also can be used to disable traps of xenos origin.

Medicae

Base Stat (Intelligence)

This skill is affected by the Intelligence characteristic.
It is essential to detect and cure injuries that characters suffer in combat. It also increases the number of wounds restored by medikits and allows the use of higher quality medikits. A high Medicae value also assists in healing old injuries before they would turn into traumas.

Persuasion

Base Stat (Fellowship)

This skill is affected by the Fellowship characteristic.
It represents a character's talent to manipulate other people through negotiation. It allows a character to reach their desired goals in dialogues by making good impressions and peacefully convincing others to agree with their point.

 

Tech-Use

Base Stat (Intelligence)

This skill is affected by the Perception characteristic.
It represents a character's ability to use or repair complex mechanical items. A high Tech-Use value enables a character to even be able to fathom the workings of unknown technical artefacts.
It also can be used to open doors or containers and hack cogitators.

 

 

 




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