Soldier

Tier I Archetype
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Evolution
(Level 16)

Keystone Features

Soldier is an Archetype in Rogue Trader. The Soldier archetype is among the four initial Archetypes accessible from Level 1. Soldier is a combat-focused character with military training. Players choosing the soldier archetype for their characters have access to abilities, talents, and skills that enhance their combat prowess, making them effective warriors in the hostile and dangerous environment. 

 

A Soldier is a master of all ranged weapons, quickly able to assume an advantageous position, from where they stand ready to rain fire on the enemy. While well-trained in a highly diverse range of arms, a Soldier is particularly proficient at blasting their targets with burst fire and area weapons. 

Core focus: movement and ranged attacks, cover and dodge, burst fire, area attacks.

 

Rogue Trader Soldier Archetype Initial Features

Keystone Features

Ultimate Abilities

Characteristics

Skills

 

Rogue Trader Soldier Builds

The following Builds can be created for the SoldierArchetype:

__builds__

 

Soldier Advanced Archetypes in Rogue Trader

When players reach level 16, they need to choose an Advanced Archetype. Note that once the decision is done, they have to complete all levels up to 36 with the selected Archetype. The options are as follows:

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Rogue Trader Soldier Class Progression

As players level up, they gain the ability to choose a new Talent, Ability, and enhance their Characteristics and Skills. Players will be able to choose from a pool based on the improvement they unlock.

Rank 1:

Rank 2: 

  • You can improve 1 of your Skills

Rank 3: 

Rank 4:

Rank 5:

Rank 6: 

Rank 7: 

Rank 8: 

Rank 9: 

Rank 10: 

Rank 11: 

Rank 12: 

Rank 13: 

Rank 14: 

Rank 15: 

Soldier Abilities Rogue Trader

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Run and Gun

The Soldier gains +(2 + AGI bonus / 2) MP. Their next attack costs −1 AP less and does not count toward the attack limit per turn.

Until the end of the next turn, the Soldier becomes winded. While winded, the Soldier suffers a −10 penalty to Ballistic Skill and cannot use Run and Gun.

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Dash

The Soldier immediately dashes in the selected direction, spending all their movement points. Does not provoke attacks of opportunity. Allows the Soldier to dash through allies and enemies but not through obstacles.

Can only be used once per round.

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Entrench

The Soldier immediately spends all their AP and MP and gains a +30% bonus to cover efficiency.

The next time the Soldier uses Run and Gun, they gain back all spent action points and movement points plus 1 additional AP. It also resets the cooldown of all other Soldier’s abilities except for Run and Gun.

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Rapid Fire

The Soldier’s next burst attacks will have its rate of fire doubled but deal −25% less damage. All the shots will follow random trajectories.

Only works with weapons capable of burst fire.

 

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Revel in Slaughter

The Soldier immediately removes the winded effect and gains:

+10 Ballistic Skill

+(5 + 2 × AGI bonus)% critical damage

+AGI bonus% critical hit chance until the end of combat. This ability becomes available after the Soldier kills 3 enemies. The kill counter is not reset between rounds.

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Controlled Shot

The Soldier gives a sign that they are about to open fire. The Soldier and their allies will automatically dodge the Soldier’s next attack.

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Concentrated Fire

The next ranged area attack made by the Soldier deals +((50 + 10 × BS bonus) / number of enemies in the area of effect)% damage and has an additional +(10 + 2 × BS bonus)% dodge penetration.

 

 

Soldier Ultimate Abilities

HEROIC ACT:

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Firearm Mastery (Heroic Act)

The Soldier gains the ability to make a number of extra attacks equal to their weapon's rate of fire (minimum 2) using their weapon's attack that normally costs the least AP. These attacks do not spend AP.

Until the end of the Soldier’s turn, their first attack against each new enemy automatically scores a critical hit.

The Soldier immediately reloads their current weapon.

DESPERATE MEASURE:

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Firearm Mastery (Desperate Measure)

The Soldier gains the ability to make a number of extra attacks equal to their weapon's rate of fire (minimum 2) using their weapon's attack that normally costs the least AP. These attacks do not spend AP.

Until the end of the Soldier’s turn, their first attack against each new enemy automatically scores a critical hit.

The Soldier immediately reloads their current weapon.

 

Soldier Characteristics Pool

Soldier Skills Pool

 

 

Soldier Companions in Rogue Trader

The following Companions are Soldier:

 

Rogue Trader Soldier Tips & Notes

  • Other Notes & Tips for the Soldier Archetype go here

 

 

Rogue Trader Archetypes
Arch-Militant  ♦  Assassin  ♦  Bounty Hunter  ♦  Exemplar  ♦  Grand Strategist  ♦  Master Tactician  ♦  Officer  ♦  Operative  ♦  Vanguard  ♦  Warrior

 




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