Grand StrategistTier II Archetype |
Prerequisites
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Keystone Features |
Grand Strategist is a Tier II Archetype in Rogue Trader. The Grand Strategist is one of the Advancedd Archetypes for the Operative or Officer Archetypes. Grand Strategist focuses on controlling the battlefield, providing buffs to your party, debuffing enemies, and dealing damage. This archetype enhances Fellowship, Willpower, Intelligence, and Perception, making it suitable for both ranged and melee characters. The standout feature is Combat Tactics, allowing you to create three areas with different bonuses for your party.
Masters of battlefield positioning for themselves and their allies, the Grand Strategist is able to increase the battle effectiveness oftheir party by designating and strengthening important parts of the battlefield.
Core focus: battlefield control, ally buffs, unique utility, enemy debuffs.
Rogue Trader Grand Strategist Archetype Initial Features
Keystone Features
Ultimate Abilities
Characteristics
Skills
Rogue Trader Grand Strategist Builds
The following Builds can be created for the Grand Strategist Archetype:
__builds__
Grand Strategist Requirement in Rogue Trader
To unlock Grand Strategist players need to reach level 15 with one of the following Tier I Archetypes:
Rogue Trader Grand Strategist Class Progression
As players level up, they can choose a new Talent or Ability, as well as Characteristic or Skills' points. Players will be able to choose from a pool based on the improvement they unlock.
Rank 1:
- Pick your Keystone Feature
Rank 2:
- You can pick 1 Ability
Rank 3:
- You can pick 1 Talent
Rank 4:
- Pick your Ultimate Ability
Rank 5:
- You gain AP Increase
- You can improve 1 of your Characteristics
Rank 6:
- You can pick 1 Talent
- You can improve 1 of your Characteristics
Rank 7:
- You can pick 1 Ability
Rank 8:
Rank 9:
- You can improve 1 of your Characteristics
- You can pick 1 Common Talent
Rank 10:
- You can pick 1 Talent
Rank 11:
- You can improve 1 of your Characteristics
- You can improve 1 of yout Skills
Rank 12:
- Upgrade your Ultimate Ability
Rank 13:
- You can pick 1 Talent
- You can improve 1 of your Characteristics
Rank 14:
- You can improve 1 of your Characteristics
- You can improve 1 of yout Skills
Rank 15:
- You can pick 1 Ability
Rank 16:
- You can pick 1 Talent
- You can pick 1 Common Talent
Rank 17:
- You can improve 1 of yout Skills
- You can improve 1 of your Characteristics
Rank 18:
- You can improve 1 of your Characteristics
- You can pick 1 Talent
Rank 19:
- You can pick 1 Common Talent
Rank 20:
- Upgrade your Ultimate Ability
Grand Strategist Abilities in Rogue Trader
Combat Tactics
The Grand Strategist analyses the battlefield and can create specific areas providing bonuses to all allies including the Grand Strategist: Frontline, Backline, and Rear. In the first turn, all 3 areas can be created. In the following turn, only one of them can be created. All areas can be moved with the corresponding abilities and cannot overlap.
If there are two or more Grand Strategists in the party, the Combat Tactics areas are common for all the Grand Strategists, and the highest INT bonus and FEL bonus of all the Grand Strategists is used. There cannot be more than one Frontline, Backline, or Rear on the battlefield.
Regardless of the abilities used, the Grand Strategist always acts first in combat.
Overwhelming Stratagem
The Grand Strategist chooses one of the Combat Tactics areas. For 1 round, all attacks by allies in that area gain covering against any enemy that fails a Willpower resistance test.
Covering:
Enemies suffer −(5 + 2 × (Grand Strategist’s INT + FEL bonus)) Ballistic Skill, −25% rate of fire, and −(5 + (Grand Strategist’s INT + FEL bonus)) Weapon Skill during attacks against these allies.
Additionally, melee enemies have their MP reduced by −3, and ranged enemies will try to get behind cover. An enemy counts as a melee enemy if they have at least one melee weapon.
! This additional effect does not work on some stronger enemies.
Blitz Stratagem
The Grand Strategist chooses one of the Combat Tactics areas. For 1 round, all allies within the range of (Grand Strategist’s INT + FEL bonus) cells gain the ability to move to that area. This movement does not provoke attacks of opportunity and does not spend MP.
Trenchline Stratagem
The Grand Strategist chooses one of the Combat Tactics areas. For 1 round, all allies in that area gain +(5 + (Grand Strategist’s INT + FEL bonus))% cover efficiency and re-roll all failed characteristic tests. Additionally, cover in the area does not suffer any damage.
Killzone Stratagem
The Grand Strategist chooses one of the Combat Tactics areas. For 1 round, all enemies in that area are forced to re-roll successful dodge and parry tests against all attacks. Any enemies that suffer damage and are left with less than (2 × (Grand Strategist’s INT + FEL bonus)) wounds, immediately die.
Stronghold Stratagem
The Grand Strategist chooses one of the Combat Tactics areas. For 1 round, allies in that area gain +(3 + (Grand Strategist’s INT + FEL bonus) / 2)% armour, cannot be overpenetrated, gain immunity to the prone effect, and gain +((Grand Strategist’s INT + FEL bonus) / 4) deflection against area attacks. Additionally, they do not suffer injuries for receiving damage.
Combat Locus Stratagem
The Grand Strategist chooses one of the Combat Tactics areas. For 1 round, the targeted area's bonuses are doubled. All other tactical areas are discharged and cannot be used this turn, but can be designated again next round.
Grand Strategist Ultimate Abilities
HEROIC ACT:
Take and Hold (Heroic Act)
The Grand Strategist chooses one combat tactics area. Every ally inside that area gains an additional turn with 1 AP and 2 MP at the start of the Grand Strategist's next turn.
For every enemy that was killed in the selected combat tactics area, the additional AP is increased by +1 (up to maximum 3), and the additional MP is increased by +2 (up to maximum 6).
DESPERATE MEASURE:
Take and Hold (Desperate Measures)
The Grand Strategist chooses one combat tactics area. Every ally inside that area gains an additional turn with 1 AP and 2 MP at the start of the Grand Strategist's next turn.
For every enemy that was killed in the selected combat tactics area, this AP is increased by +1 (up to maximum 3) and MP by +2 (up to maximum 6).
The Grand Strategist's MP are reduced to 1 until the end of combat.
Grand Strategist Characteristics Pool
- Fellowship +5
- Intelligence +5
- Willpower +5
- Perception +5
Grand Strategist Skills Pool
- Persuasion +10
- Lore (Imperium) +10
- Commerce +10
- Demolition +10
- Logic +10
- Tech-Use +10
- Lore (Xenos) +10
Grand Strategist Talents Pool
- Point of Interest
- Diversion Zone
- Crossfire Zone
- Enduring Zone
- Redeployment
- Adjusting Frontline
- Personal Zone
- Strongpoint
- Personal Combat Zone
- Critical Zone
- Mobility Zone
- Supporting Zone
- Strategic Perfection
- Improvised Strategy
- Sniping Zone
- Fire at Will
- Disputed Zone
- Strategic Offensive
- Respite Zone
- Inescapable Zone
- Fortress Zone
- Daunting Zone
- Opening Strategy
- Overcoming Zone
- Blurred Locus
Common Talents Pool
- Bolt Weapon Expert
- Chain Weapon Expert
- Combat Master
- Swift Movements
- Dueling Mastery
- Flame Weapon Expert
- Las Weapon Expert
- Melta Weapon Expert
- Nimble
- Plasma Weapon Expert
- Power Weapon Expert
- Solid Projectile Weapon Expert
- It Will Not Die
- Melta Weapon Proficiency
- Plasma Weapon Proficiency
- Bolter Weapon Proficiency
- Flame Weapon Proficiency
- Heavy Armour Proficiency
- Aeldari Weapon Proficiency
- Drukhari Weapon Proficiency
- Dual-Weapon Combat
- Heavy Weapon Proficiency
- Hurt Like Hell
- Breaking Point
- Characteristic Training Weapon Skill
- Characteristic Ballistic Skill
- Characteristic Training Strength
- Characteristic Training Agility
- Characteristic Training Toughness
- Characteristic Training Intelligence
- Characteristic Training Perception
- Characteristic Training Willpower
- Characteristic Training Fellowship
- Base Skill: Awareness
- Base Skill: Carouse
- Base Skill: Coercion
- Base Skill: Commerce
- Base Skill: Logic
- Base Skill: Lore (Imperium)
- Base Skill: Lore (Warp)
- Base Skill: Lore (Xenos)
- Base Skill: Medicae
- Base Skill: Persuasion
- Base Skill: Tech-Use
- Advanced Skill: Athletics
- Advanced Skill: Awareness
- Advanced Skill: Carouse
- Advanced Skill: Coercion
- Advanced Skill: Commerce
- Advanced Skill: Demolition
- Advanced Skill: Logic
- Advanced Skill: Lore (Imperium)
- Advanced Skill: Lore (Warp)
- Advanced Skill: Lore (Xenos)
- Advanced Skill: Medicae
- Advanced Skill: Persuasion
- Advanced Skill: Tech-Use
- Grenadier
Rogue Trader Grand Strategist Tips & Notes
- Other Notes & Tips for the Grand Strategist Archetype go here
Rogue Trader Archetypes |
Arch-Militant ♦ Assassin ♦ Bounty Hunter ♦ Exemplar ♦ Master Tactician ♦ Officer ♦ Operative ♦ Soldier ♦ Vanguard ♦ Warrior |