Amulets are one of the accessories that can be equipped by players. Each accessory contain its unique defensive Stats, effects, bonuses, skill checks, and more when they are equipped. Accessories are usually obtained as rewards from completing Quests, purchased from Merchants, looted from various locations, crafted, or are dropped by Enemies and Bosses. This page will indicate a list of all the Amulets in Warhammer 40k: Rogue Trader which will include its description and values. You can find detailed information on its location and properties on each individual page linked below.
Warhammer 40k: Rogue Trader All Amulets
Rogue Trader Amulets Gallery
Comparison Table
You can search by Name or Effect. Just type into the search box what you are looking for.
Quick Search of All Rogue Trader Amulets
Name |
Prerequisite |
Effect |
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None | Whenever the wearer deals damage to at least 2 enemies with one attack, they gain the effect of the Assassin's Elusive Shadow ability.
Elusive fades when the Assassin attacks. |
Anatomist's Amulet |
None | If the wearer inflicts the bleeding, burning, or toxin effect on a target, this target gets an additional +2 stacks of this effect. |
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None | Whenever the wearer ends their turn, the deal (3 x INT bonus) energy damage (with armour penetration equal to wearer's INT to all adjacent creatures. If the number of damaged creatures exceeds 3, the wearer suffers the staggered effect. |
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None | Grants +10 Willpower. If the wearer has Conviction - Dogmatic, they also gain +5 Fellowship. |
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None | Single attacks with bolter weapons automatically hit the target. |
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None | Whenever the wearer kills an enemy or scores a critical hit, they gain +2 movement points on their next turn. |
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Requires Conviction-Dogmatic | +1 damage against xenos and daemons. +Dogmatic rank fire damage against xenos and daemons. |
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None | When the wearer hits an enemy in melee range, the wearer's nearest ally gains (wearer's WP + FEL bonus) temporary wounds. |
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None | This item negates all energy damage dealt to the wearer, but it cannot occur more than 3 times per combat. |
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None | As long as Cassia remains in the party, this amulet grants both the Rogue Trader and Cassia +(Cassia's WP bonus) to all their characteristics. |
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None | Grants a +10 bonus to Lore (Warp). Whenever the wearer hits a deamon or a psyker for the first time in combat, the target suffers - (Lore (Warp)/10) Willpower and Perception and -1 psy rating until the end of combat. Does not stack. |
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None | Whenever the wearer kills an enemy, they receive a stacking +5 bonus to Willpower until the end of combat. |
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Iconoclast - Votary | Requires Heretical - Votary. Whenever the wearer's ally receives damage, the wearer gains +1 stack of the bonded souls effect until the end of their next turn. Bonded Souls: the wearer gains a +2% bonus to damage for each stack of bonded souls. |
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None | The wearer gains +5 Fellowship and +10 Commerce. If the wearer has Dogmatic - Adherent or above, their Lore (Imperium) will depend on Fellowship instead of Intelligence. The wearer also gains +10 Lore (Imperium). |
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None | When the wearer hits an enemy in melee range, all allies adjacent to the wearer gain (wearer's WP + FEL bonus) temporary wounds and perform an attack of opportunity against the enemy hit by the wearer. |
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None | Whenever the wearer suffers a critical hit for the first time in a round, all damage from this hit is prevented. After that, a blinded negative effect is inflicted on all characters in a 2-cell radius around the wearer until the end of the wearer's next turn. |
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None | Whenever the wearer deals warp damage, the damaged character also suffers burning (3). Burning effects inflicted by the wearer have their power increased by +veil degradation. |
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None | The wearer gains the Dash ability that costs 0 AP and can be performed twice per round. Whenever the wearer uses Dash, all adjacent enemies suffer -30 Perception until the start of the wearer's next turn. Doesn't stack. |
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None | All burning, bleeding, and toxin effects inflicted by the wearer have their power increased by +2. Whenever the wearer hits an enemy, that enemy will now suffer damage from all the burning, bleeding, and toxin effects inflicted on them every time that enemy is hit by an attack. |
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None | A bag of strange dust that shimmers with impossible shades of colours that should not exist. |
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None | The wearer gains +15 Coercion and +15 Lore (Xenos). |
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None | Whenever the wearer is the target of an attack of opportunity, the attacker becomes blinded for 1 turn. The wearer will perform their lowest cost AP attack against this enemy (including the ranged weapon). |
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None | Each use of Revel in Slaughter increases the wearer's Perception by +10 until the end of combat. Stacks. |
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None | When the wearer of this badge gains a stack of versatility, they also gain +3 momentum. |
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None | Whenever the wearer is under the effect of Reckless Rush:
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Heretical - Follower | +4 maximum wounds. When veil degradation is above 15: +10 Toughness Each round the wearer regenerates wounds equal to wearer's Heretical rank. |
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None | The wearer gains +5 Toughness if their Intelligence is less than 35. |
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None | Grants +10 Logic, +10 Coercion, and +10 Persuasion. |
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None | If only one of the wearer's Combat Tactics area is active in combat, the wearer gains +20 Intelligence and Fellowship. |
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Iconoclast - Votary | Requires Iconoclast - Votary At the start of each turn (except for extra turns), the wearer gains +resolve momentum for each ally (including themselves) with 50% or less wounds. |
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None | When the wearer successfully hits with a single-shot attack, the target suffers slowed until the wearer's next turn. |
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None | Whenever the wearer and allies in a 2-cells radius gain momentum, they also gain an equal amount of temporary wounds. |
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None | The wearer gains the Danse Macabre ability. The Assassin dashes in a straight line for up to ??? cells, suffering ??? less damage from attacks of opportunity and gaining +???% dodge against the enemies they dash through until the next Assassin's turn. If the Assassin hasn't dashed through any enemies, at the end of their turn they gain +???% cover efficiency to their cover until the Assassin moves. Doesn't stack with itself. After the first use, the Assassin can use this ability again for free. |
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None | The wearer gains the Move, Move, Move! ability that costs 0 AP. The wearer and targets of Move, Move, Move! are immune to the slowed effect until the end of round. |
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None | When the wearer targets an ally with the Bring It Down! ability for the first time in combat, that ally gains +1 additional action point. |
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None | At the start of every combat, the wearer's allies gain +1 deflection equal to the wearer's psy rating. Whenever an ally suffers any damage and loses non-temporary wounds, this effect is removed from that ally. |
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None | The target of the wearer's Move, Move, Move! ability automatically reloads their current weapon and gains +1 AP. |
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None | The wearer gains +20 Tech-Use and +20 Logic. They can also reroll failed Tech-Use or Logic tests once per test. |
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None | After the wearer uses Press the Advantage, if the wearer still has:
If the wearer already has the Undisputed Advantage talent, then using Press the Advantage will only spend 1/4 of the tactical advantage stacks instead of 1/2. |
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None | The first use of each Navigator power in combat costs -1 AP less. |
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None | The wearer gains +20 Medicae and +20 Carouse. Whenever the wearer uses a medikit or a stimulant for the first time in a round, it costs 0 AP. |
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None | The wearer deals an additional +(5 × psy rating) warp damage with their melee attacks. Whenever the wearer suffers a critical hit, their dodge and armour is reduced by -30% until the end of combat. |
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Unsanctioned Psyker (Can only be equipped by an unsanctioned psyker) |
While veil degradation is equal to or more than 10, the wearer deals +(WP bonus + PER bonus)% additional damage with all psychic powers. |
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None | Whenever the wearer kills their target with a melee attack, all enemies in a 2-cell range around the wearer suffer wearer's WP bonus mental damage. |
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None | The wearer gains +15 Lore (Xenos) and + 15 Lore (Warp) |
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None | All enemies suffering from burning, toxin, or bleeding suffer a -30% penalty to dodge. |
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None | Whenever the wearer uses Slash, Dash, or Kick, they gain +AGI bonus MP and +(wearer's resolve / 2 + 1) momentum. |
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None | Whenever the wearer hits with a ranged weapon within melee range, the target gains +1 stack of the perplexed effect. Perplexed: this creature suffers a -10 penalty to Ballistic Skill, Weapon Skill, Intelligence, and Perception tests for each level of this effect. |
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None | Whenever the wearer is the target of an attack of opportunity, the attacker becomes blinded for 1 turn. |
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None | At the start of combat, the wearer gains MP equal to their resolve. The wearer can't be slowed. If the wearer has Dogmatic - Votary, they gain +2 resolve for each rank in Dogmatic and cannot be immobilised. |
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None | This amulet grants the wielder a +20 bonus to Coercion and a -5 penalty to Intelligence. |
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Heretical - Votary | This amulet grants its wearer +50% resistance to toxic damage. If the wearer has Heretical - Votary, they also heal (1 wound per Heretical rank) each time they suffer toxic damage. |
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None | The wearer gains +5 Willpower each time their abilities affect an ally. This effect remains until the end of combat. Stacks. |
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None | Grants +wearer's INT bonus % dodge to the wearer and their allies. |
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None | The wearer‘s Strength, Toughness, and Agility are decreased by -15. The wearer can use heroic acts at 125 momentum instead of 175 and desperate measures at +50 momentum higher (capped at 100 momentum). The wearer is considered as having Heretical - Adherent if they do not yet have it. |
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None | The wearer gains +15 Weapon Skill and Ballistic Skill while they have 85% wounds or more. |
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(Asuryani and Drukhari only) | Grants +10 Agility and Perception. |
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None | The wearer gains the In My Sights ability that costs 0 AP and provides:
The wearer also gains Aeldari Weapon Proficiency. |