Amulets are one of the accessories that can be equipped by players. Each accessory contain its unique defensive Stats, effects, bonuses, skill checks, and more when they are equipped. Accessories are usually obtained as rewards from completing Quests, purchased from Merchants, looted from various locations, crafted, or are dropped by Enemies and Bosses. This page will indicate a list of all the Amulets in Warhammer 40k: Rogue Trader which will include its description and values. You can find detailed information on its location and properties on each individual page linked below.

 

 

Warhammer 40k: Rogue Trader All Amulets

 

Rogue Trader Amulets Comparison Table

Comparison Table

You can search by Name or Effect. Just type into the search box what you are looking for.

Quick Search of All Rogue Trader Amulets 

Name

Prerequisite

Effect

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Aether Amulet

None

Whenever the wearer deals damage to at least 2 enemies with one attack, they gain the effect of the Assassin's Elusive Shadow ability.
For 1 round the Assassin becomes the lowest priority target for enemy attacks and gains Elusive:

  • the Assassin can move through enemies
  • the Assassin gains +AGI bonus% dodge and +PER bonus% dodge reduction
  • the Assassin's attacks deal +10% additional damage
  • all half cover provides the Assassin 50% cover efficiency

Elusive fades when the Assassin attacks.

Anatomist's Amulet

None

If the wearer inflicts the bleeding, burning, or toxin effect on a target, this target gets an additional +2 stacks of this effect.

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Ancient Xenomechanism

None Whenever the wearer ends their turn, the deal (3 x INT bonus) energy damage (with armour penetration equal to wearer's INT to all adjacent creatures.
If the number of damaged creatures exceeds 3, the wearer suffers the staggered effect.

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Aquila Pendant

None Grants +10 Willpower.
If the wearer has Conviction - Dogmatic, they also gain +5 Fellowship.

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Blessed Bolter Casing

None Single attacks with bolter weapons automatically hit the target.

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Blessing of the Warp Spider

None Whenever the wearer kills an enemy or scores a critical hit, they gain +2 movement points on their next turn.

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Burnt Aquila Pendant

Requires Conviction-Dogmatic +1 damage against xenos and daemons.
+Dogmatic rank fire damage against xenos and daemons.

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Camaraderie Badge

None When the wearer hits an enemy in melee range, the wearer's nearest ally gains (wearer's WP + FEL bonus) temporary wounds.

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Carapace Fragment

None This item negates all energy damage dealt to the wearer, but it cannot occur more than 3 times per combat.

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Cassia's Gift

None As long as Cassia remains in the party, this amulet grants both the Rogue Trader and Cassia +(Cassia's WP bonus) to all their characteristics.

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Chain of Crystals

None Grants a +10 bonus to Lore (Warp).
Whenever the wearer hits a deamon or a psyker for the first time in combat, the target suffers - (Lore (Warp)/10) Willpower and Perception and -1 psy rating until the end of combat. Does not stack.

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Chains of Domination

None Whenever the wearer kills an enemy, they receive a stacking +5 bonus to Willpower until the end of combat.

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Charm of Bonded Souls

Iconoclast - Votary Requires Heretical - Votary.
Whenever the wearer's ally receives damage, the wearer gains +1 stack of the bonded souls effect until the end of their next turn.
Bonded Souls: the wearer gains a +2% bonus to damage for each stack of bonded souls.

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Chartist's Pendant

None The wearer gains +5 Fellowship and +10 Commerce.
If the wearer has Dogmatic - Adherent or above, their Lore (Imperium) will depend on Fellowship instead of Intelligence.
The wearer also gains +10 Lore (Imperium).

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Conmilitum Badge

None When the wearer hits an enemy in melee range, all allies adjacent to the wearer gain (wearer's WP + FEL bonus) temporary wounds and perform an attack of opportunity against the enemy hit by the wearer.

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Conversion Field

None Whenever the wearer suffers a critical hit for the first time in a round, all damage from this hit is prevented.
After that, a blinded negative effect is inflicted on all characters in a 2-cell radius around the wearer until the end of the wearer's next turn.

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Daemon Tool

None Whenever the wearer deals warp damage, the damaged character also suffers burning (3). Burning effects inflicted by the wearer have their power increased by +veil degradation.

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Dashing Aquila

None The wearer gains the Dash ability that costs 0 AP and can be performed twice per round.
Whenever the wearer uses Dash, all adjacent enemies suffer -30 Perception until the start of the wearer's next turn.
Doesn't stack.

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Dissector's Amulet

None All burning, bleeding, and toxin effects inflicted by the wearer have their power increased by +2.
Whenever the wearer hits an enemy, that enemy will now suffer damage from all the burning, bleeding, and toxin effects inflicted on them every time that enemy is hit by an attack.

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Dust of Rending

None A bag of strange dust that shimmers with impossible shades of colours that should not exist.

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Fang of Perdition

None The wearer gains +15 Coercion and +15 Lore (Xenos).

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Flashlight Emitter

None Whenever the wearer is the target of an attack of opportunity, the attacker becomes blinded for 1 turn. The wearer will perform their lowest cost AP attack against this enemy (including the ranged weapon).

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Focus Incense

None Each use of Revel in Slaughter increases the wearer's Perception by +10 until the end of combat. Stacks.

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For the Defence of Cadia

None When the wearer of this badge gains a stack of versatility, they also gain +3 momentum.

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Fury Incarnate

None Whenever the wearer is under the effect of Reckless Rush:
  • all wearer's attacks gain +50% critical hit chance
  • the wearer gains +50% critical damage
  • all attacks against the wearer gain +50% critical hit chance and the wearer suffers +50% critical damage

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Gem of Dark Vitality

Heretical - Follower +4 maximum wounds.
When veil degradation is above 15:
+10 Toughness

Each round the wearer regenerates wounds equal to wearer's Heretical rank.

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Grace of the Oblivious

None The wearer gains +5 Toughness if their Intelligence is less than 35.

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Hexagrammic Grace

None Grants +10 Logic, +10 Coercion, and +10 Persuasion.

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Honour Insignia

None If only one of the wearer's Combat Tactics area is active in combat, the wearer gains +20 Intelligence and Fellowship.

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Hope Pendant

Iconoclast - Votary Requires Iconoclast - Votary
At the start of each turn (except for extra turns), the wearer gains +resolve momentum for each ally (including themselves) with 50% or less wounds.

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Hypnotising Pendant

None When the wearer successfully hits with a single-shot attack, the target suffers slowed until the wearer's next turn.

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Invigorating Resolve

None Whenever the wearer and allies in a 2-cells radius gain momentum, they also gain an equal amount of temporary wounds.

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Laughing God's Pendant

None The wearer gains the Danse Macabre ability.
The Assassin dashes in a straight line for up to ??? cells, suffering ??? less damage from attacks of opportunity and gaining +???% dodge against the enemies they dash through until the next Assassin's turn.
If the Assassin hasn't dashed through any enemies, at the end of their turn they gain +???% cover efficiency to their cover until the Assassin moves.
Doesn't stack with itself.
After the first use, the Assassin can use this ability again for free.

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Laurels of Command

None The wearer gains the Move, Move, Move! ability that costs 0 AP.
The wearer and targets of Move, Move, Move! are immune to the slowed effect until the end of round.

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Medal of Alacrity

None When the wearer targets an ally with the Bring It Down! ability for the first time in combat, that ally gains +1 additional action point.

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Mystic Ward

None At the start of every combat, the wearer's allies gain +1 deflection equal to the wearer's psy rating.
Whenever an ally suffers any damage and loses non-temporary wounds, this effect is removed from that ally.

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Officer's Aquila Pendant

None The target of the wearer's Move, Move, Move! ability automatically reloads their current weapon and gains +1 AP.

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Omnissiah Holy Symbol

None The wearer gains +20 Tech-Use and +20 Logic. They can also reroll failed Tech-Use or Logic tests once per test.

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Onslaught Amulet

None

After the wearer uses Press the Advantage, if the wearer  still has:

  • more than 5 tactical advantage stacks: the next attack ignores deflection
  • more than 10 tactical advantage stacks: also ignores cover
  • more than 15 tactical advantage stacks: also ignores dodge

If the wearer already has the Undisputed Advantage talent, then using Press the Advantage will only spend  1/4 of the tactical advantage stacks instead of 1/2.

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Open Soul Pendant

None

The first use of each Navigator power in combat costs -1 AP less.

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Phoenix Gem

None The wearer gains +20 Medicae and +20 Carouse.
Whenever the wearer uses a medikit or a stimulant for the first time in a round, it costs 0 AP.

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Psy Focus

None The wearer deals an additional +(5 × psy rating) warp damage with their melee attacks.
Whenever the wearer suffers a critical hit, their dodge and armour is reduced by -30% until the end of combat.

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Psychic Ward

Unsanctioned Psyker
(Can only be equipped by an unsanctioned psyker)
While veil degradation is equal to or more than 10, the wearer deals +(WP bonus + PER bonus)% additional damage with all psychic powers.

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Requiemator

None Whenever the wearer kills their target with a melee attack, all enemies in a 2-cell range around the wearer suffer wearer's WP bonus mental damage

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Sage Necklace

None The wearer gains +15 Lore (Xenos) and + 15 Lore (Warp)

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Seeker of the Weak

None All enemies suffering from burning, toxin, or bleeding suffer a -30% penalty to dodge.

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Slicing Symbol

None Whenever the wearer uses Slash, Dash, or Kick, they gain +AGI bonus MP and +(wearer's resolve / 2 + 1) momentum.

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Soldier Aquila Pendant

None Whenever the wearer hits with a ranged weapon within melee range, the target gains +1 stack of the perplexed effect.
Perplexed: this creature suffers a -10 penalty to Ballistic Skill, Weapon Skill, Intelligence, and Perception tests for each level of this effect.

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The Last Flash

None Whenever the wearer is the target of an attack of opportunity, the attacker becomes blinded for 1 turn.

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The Vial of Falstow

None At the start of combat, the wearer gains MP equal to their resolve.
The wearer can't be slowed.
If the wearer has Dogmatic - Votary, they gain +2 resolve for each rank in Dogmatic and cannot be immobilised.

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Unholy Relics

None This amulet grants the wielder a +20 bonus to Coercion and a -5 penalty to Intelligence.

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Unholy Shard

Heretical - Votary This amulet grants its wearer +50% resistance to toxic damage. If the wearer has Heretical - Votary, they also heal (1 wound per Heretical rank) each time they suffer toxic damage.

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Vortex Pendant

None The wearer gains +5 Willpower each time their abilities affect an ally. This effect remains until the end of combat. Stacks.

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Warlord's Amulet

None Grants +wearer's INT bonus % dodge to the wearer and their allies.

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Withering Shard

None The wearer‘s Strength, Toughness, and Agility are decreased by -15.
The wearer can use heroic acts at 125 momentum instead of 175 and desperate measures at +50 momentum higher (capped at 100 momentum).
The wearer is considered as having Heretical - Adherent if they do not yet have it.

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Wolf Tooth Necklace

None The wearer gains +15 Weapon Skill and Ballistic Skill while they have 85% wounds or more.

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Wraithbone Necklace

(Asuryani and Drukhari only) Grants +10 Agility and Perception.

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Yrliet's Charm

None

The wearer gains the In My Sights ability that costs 0 AP and provides:

  • additional armour penetration equal to the wearer's Perception
  • additional dodge reduction equal to the wearer's Ballistic Skill.

The wearer also gains Aeldari Weapon Proficiency.




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