Melee Weapons are a type of Weapon in Rogue Trader, they are used in close quarters (usually 1 or 2 tiles of distance) and are affeted by Strength and Weapon Skill. Archetypes such as the Warrior or the Arch-Militant have many ways of improving their damage and usage, and some Homeworlds like the Death World also provide bonuses to them. In this page you will find all Melee Weapons available in the game.

 How do weapons work in Warhammer 40k Rogue Trader?

All weapons have a percentage to hit the enemy ruled by their respective characteristics, certain modifiers such as cover or range will change the chance to hit a weapon provides.  

If the enemy is standing in the tile next to you, you can only attack with melee weapons or pistols. Note that trying to get away from an adjacent enemy may provoke Attacks of Opportunity.

Characters get a bonus in melee if 2 or more characters are near the same target. Note that this doesn’t apply to large targets.

Where to Find Weapons in Rogue Trader?

Players can usually find Weapons from their fallen enemies, earn as a reward for completing quests, and loot chests accessible when exploring new areas. This allows players to find the right type of weapon for each member of their crew. Loadout customization has been a big part of the Warhammer games since the inception of the tabletop wargame.

Weapons are divided between several Proficiencies. In order to wield a weapon of any kind, the character will need to meet its proficiency.

 

 

Rogue Trader Melee Weapons

 Values for each weapon are taken from a base character with no bonuses to either Weapon Skill or Ballistic Skill

Melee Weapons Comparison Table

Quick Search of all Melee Weapons in Rogue Trader

Name

Type

Damage

Armour
Penetration

Damage Type

Effect

Prerequisites

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Aeldari Chainsword

One-handed 16-28 25% Physical Damage Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • Aeldari Weapon Proficiency

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Ancient Force Sword

One-handed 18-24 30% Physical Damage This sword deals an additional +psy rating damage.
  • None

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Anver Chainsword

One-handed 15-19 15% Physical Damage When hit by this weapon, the target suffers a -5 % penalty to armour. Stacks.
  • None

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Astartes Chainaxe

One-handed 15-21 15% Physical Damage Axes have a special attack that inflicts bleeding.
  • Adeptus Astartes Equipment

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Astartes Chainsword

One-handed 22-33 25% Physical Damage This chainsword grants +10% critical hit chance. All chain weapons have +50% critical damage.
  • +10% parry
  • -10 to enemy Weapon Skill when hit
  • Strength: 55
  • Adeptus Astartes Equipment

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Astartes Combat Knife

One-handed 19-30 20% Physical Damage If an attack with this knife kills the target, the wielder restores +1 AP and can make an additional attack with this knife.

Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • Adeptus Astartes Equipment.

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Auto-Striking Power Sword

One-handed 29-42 30% Power (Physical Damage) When the wielder successfully parries with this power sword, they immediately counterattack with whichever attack costs the least AP. It also grants:
  • +30% bonus to parry
  • On a successful hit with this power sword, the target suffers a -10 penalty to Weapon Skill
  • None

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Axe

One-handed 8-10 15% Physical Damage Axes have a special attack that inflicts bleeding.
  • None

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Biomancer's Staff

Two-handed 8-12 0% Physical Damage -
  • Unsanctioned Psyker
  • Biomancy.

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Blackhaze Venom Blade

One-handed 23-28 15% Physical Damage Attacks against targets suffering from toxin apply the toxin effect with the same power to all enemies within a 2-cell radius of the target.
  • Drukhari Weapon Proficiency.

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Blooddrinker Staff

Two-handed 13-16 25% Physical Damage -
  • Unsanctioned Psyker
  • Biomancy

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Bloodhound Staff

Two-handed 7-11 0% Physical Damage Devastating 6: the first use of an attacking Navigator power does not set it on cooldown. The second use of a Navigator power will deal an additional +6 damage to all targets and 6 direct damage to the Navigator.
  • +5 Willpower
  • +5 Perception
  • Navigator Origin.

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Bloodseeker Klaive (One-handed)

One-handed 20-28 35% Power (Physical Damage) This klaive's area attack has an increased area of effect.
  • Drukhari Weapon Proficiency

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Bloodseeker Klaive (Two-handed)

Two-handed 27-39 25% Physical Damage When this sword hits a bleeding enemy, it removes bleeding and inflicts toxin of the same power. The wielder gains +(5 x target's bleeding power)% dodge until their next turn.
  • Drukhari Weapon Proficiency.

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Bloodthirster

One-handed 19-27 30% Power (Physical Damage) Each hit decreases the target's Weapon Skill, Ballistic Skill, Strength, Toughness, and Perception by -5. Stacks.
  • Drukhari Weapon Proficiency.

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Carnage

One-handed 20-30 40% Physical Damage Each successful hit with this axe increases the critical damage of this axe by 25% until the end of combat.
  • None

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Chain Great Axe

Two-handed 20-34 35% Physical Damage Axes have a special attack that inflicts bleeding.
  • None

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Chainsword

One-handed 11-13 10% Physical Damage Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • None

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Charged Staff

Two-handed 7-11 0% Physical Damage The wielder of this staff (power level 9) gains the Lightning Arc ability. The ability is also available in its heroic act and desperate measure versions. Power level affects the damage of this power.
  • +10 Willpower
  • Unsanctioned Psyker

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Diviner's Staff

Two-handed 7-11 0% Physical Damage -
  • Unsactioned Psyker
  • Divination.

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Djin Blade of Yremeryss

One-handed 20-29 15% Physical Damage If the wielder deals damage to the target with this sword, the wielder gets a +3 bonus to their Weapon Skill, Ballistic Skill, Toughness, and Strength, while the target suffers a -3 penalty to the same characteristics until the end of the combat.
  • Drukhari Weapon Proficiency.

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Drukhari Klaive

Two-handed 19-27 35% Physical Damage Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry.
  • -10 to enemy Weapon Skill when hit.
  • Drukhari Weapon Proficiency.

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Duelling Sword

One-handed 20-33 15% Physical Damage After scoring a critical hit with the duelling sword, if the wielder has a weapon in the other hand, they immediately attack the closest enemy with it, using whichever attack costs the least AP.
  • None

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Elite Chainsword

One-handed 17-20 20% Physical Damage Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • None

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Epiphany

One-handed 16-26 30% Power (Physical Damage) If the wielder kills an enemy with Charge, this ability has no cooldown.
  • None

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Eviscerator

Two-handed 37-47 25% Physical Damage Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies.
+10% parry
-10 to enemy Weapon Skill when hit.
  • None

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Excruciating Shriek

One-handed 27-37 15% Physical Damage Deals an additional + (4 x STR bonus) damage, and gains +(5 x STR bonus)% armour penetration.

Targets have +30% dodge against attacks made with this weapon.
  • Strength: 60

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Fine-Edged Hekatarii Blade

One-handed 18-28 20% Physical Damage Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • Drukhari Weapon Proficiency.

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Fine-Edged Poisoned Hekatarii Blade

One-handed 18-29 20% Physical Damage Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • Drukhari Weapon Proficiency.

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Force Sword

One-handed 11-16 25% Physical Damage This sword deals an additional +psy rating damage.
  • None

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Fractal Blade

One-handed 13-23 40% Physical Damage The wielder of this sword gains a +25% bonus to parry.
  • Aeldari Weapon Proficiency.

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Ghost Sword

One-handed 15-21 30% Power (Physical Damage) Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • Aeldari Weapon Proficiency.

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Glimmersteel Blade

One-handed 19-29 25% Physical Damage Attacks with the glimmersteel blade inflict bleeding (4) if the target fails a Toughness resistance test.
  • Drukhari Weapon Proficiency.

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Greatsword

Two-handed 16-23 10% Physical Damage Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • None

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Halluncinogen Blade

One-handed 15-22 15% Physical Damage Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • Drukhari Weapon Proficiency.

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Harbinger of Carnage

One-handed 29-42 20% Physical Damage Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • None

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Heavy Greatsword

Two-handed 28-39 20% Physical Damage Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit
  • None

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Hekatarii Blade

One-handed 18-20 30% Physical Damage Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • Drukhari Weapon Proficiency.

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Hekatarii Blade of Bloodthirst

One-handed 20-29 20% Physical Damage This blade deals an additional +(AGI bonus/2) damage to targets for each common negative effect on them.

Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • Drukhari Weapon Proficiency.

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Incubus Klaive

Two-handed 24-35 35% Physical Damage Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • Drukhari Weapon, Proficiency

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Kabalite Venom Blade

One-handed 21-28 15% Physical Damage Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • Drukhari Weapon Proficiency.

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Knife

One-handed 9-11 10% Physical Damage -
  • None

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Life-Draining Sword

One-handed 11-15 15% Physical Damage On a successful hit with this sword, the target must pass a Toughness resistance test with a -5 penalty. On failure, the target suffers the bleeding effect, and veil degradation is increased by +1.

Conviction - Heretical: the wielder restores wounds equal to 25% of the damage dealt to the bleeding target.
  • Heretical - Follower

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Manufactured Sword

One-handed 11-15 10% Physical Damage Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • None

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Master Crafted Power Claymore

Two-handed 36-46 35% Power (Physical Damage) Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies.
+10% parry
-10 to enemy Weapon Skill when hit
  • None

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Master-Crafted Power Axe

One-handed 32-42 40% Power (Physical Damage) Axes have a special attack that inflicts bleeding.
  • None

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Master-Crafted Power Maul

One-handed 13-20 35% Power (Physical Damage) Maces and hammers have a special attack.
  • None

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Melee (One-Handed)

One-handed 15-24 25% Power (Physical Damage) Grants an additional area attack that affects all adjacent cells around the wielder.
+1 damage per character in the party.
  • None

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Melee (Two-Handed)

Two-handed 18-23 25% Physical Damage -
  • None

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Noble Sword

One-handed 10-15 10% Physical Damage If the target of the attack is already suffering from the disturbed effect, the attack deals an additional +(wielder's WP bonus x 2) damage to this target.

Attacks with this sword cost +1 AP. On a hit, this sword's attack inflicts the disturbed effect on the target for 2 rounds.
Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies.
  • None

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Officer's Chainsword

One-handed 11-15 15% Physical Damage Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • None

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Omnissiah's Providence

Two-handed 31-41 50% Power (Physical Damage) If the target of this axe's attack is suffering from exposed, all energy damage dealt to the target is increased by +(3 x INT bonus)% until the end of combat.
  • Part-Machine (rank): 1

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Omnissian Axe

Two-handed 15-19 40% Power (Physical Damage) Axes have a special attack that inflicts bleeding.
  • Part-Machine (rank): 1.

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Poisoned Hekatarii Blade

One-handed 18-20 30% Physical Damage Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • Drukhari Weapon Proficiency.

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Power Axe

One-handed 15-22 40% Power (Physical Damage) Axes have a special attack that inflicts bleeding.
  • None

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Power Claymore

Two-handed 13-18 30% Power (Physical Damage) Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit
  • None

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Power Maul

One-handed 10-13 30% Power (Physical Damage) Maces and hammers have a special attack.
  • None

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Power Sword

One-handed 13-17 20% Power (Physical Damage) Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • None

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Prisioner's Shank

One-handed 7-15 10% Physical Damage -
  • None

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Prisoner's Shank

One-handed 7-15 10% Physical Damage -
  • None

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Protector of the Faith

Two-handed 19-26 35% Power (Physical Damage) Requires Conviction - Dogmatic
Whenever the wielder hits a daemon for the first time in combat, that daemon becomes blinded for 1 round.
  • Dogmatic - Adherent.

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Psychic Staff

Two-handed 7-11 0% Physical Damage -
  • Unsanctioned Psyker.

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Pyromancer's Staff

Two-handed 7-11 0% Physical Damage -
  • Unsanctioned Psyker
  • Pyromancy

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Red Crystal Staff

Two-handed 7-11 0% Physical Damage The first attacking Navigator power each turn costs -1 AP less.
Devastating 12: the first use of any attacking Navigator power does not set it on cooldown. The second use of any Navigator power will deal an additional +12 damage to all targets and 12 direct damage to the Navigator.
Direct Damage: damage that cannot be reduced by the target's parameters or bonuses.
  • Navigator Origin.

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Rending Chainaxe

One-handed 33-43 40% Physical Damage Axes have a special attack that inflicts bleeding.
  • Adeptus Astartes Equipment

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Righteous Charge

Two-handed 31-45 45% Power (Physical Damage) All targets hit by this thunder hammer must pass an Agility resistance test with a +10 bonus or fall prone.

All collisions caused by the thunder hammer's pushing attacks deal +300% more damage.
  • None

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Ritual Knife

One-handed 33-48 10% Physical Damage This knife has a 100% critical hit chance against prone or stunned targets.
When the wielder scores a critical hit with this knife, the target and everyone in a 4- cell radius around it must pass a Willpower resistance test or make a single attack against the nearest target.
  • None

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Roaring Thunder

Two-handed 22-27 40% Physical Damage This thunder hammer deals +3 damage 7 and grants a +10% stacking chance to stun an enemy for one turn for each point of theenemy's deflection.
A successful Toughness resistance test negates this effect.
Maces and hammers have a special attack.
  • None

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Scorpion Chainsword

One-handed 18-28 30% Physical Damage Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • Aeldari Weapon Proficiency.

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Scorpion Sting

One-handed 20-23 15% Physical Damage Grants the wielder:
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • Drukhari Weapon Proficiency.

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Serrated Glimmersteel Blade

One-handed 20-31 15% Physical Damage Each successful attack with this weapon increases the bleeding effect it inflicts by +3.
  • Drukhari Weapon Proficiency.

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Serrated Great Sword

Two-handed 16-23 5% Physical Damage On a critical hit, this sword inflicts +1 stack of the laceration effect.
For each stack of laceration, all attacks of this sword against the same target deal +10% damage.
  • None

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Serrated Knife

One-handed 10-13 10% Power (Physical Damage) This knife has a chance to inflict bleeding.

Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • None

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Severed Hand

One-handed 16-23 35% Power (Physical Damage) Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • Drukhari Weapon Proficiency.

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Sharpened Hekatarii Blade

One-handed 30-40 30% Physical Damage Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • Drukhari Weapon Proficiency.

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Sharpened Venom Blade

One-handed 34-44 15% Physical Damage Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • Drukhari Weapon Proficiency

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Shock Baton

One-handed 9-14 15% Power (Physical Damage) -
  • None

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Singer of Fearsome Sagas

One-handed 35-49 40% Power (Physical Damage) Attacks by this axe deal additional damage equal to 5% of the target's maximum wounds. This bonus is applied to each enemy only once per round.
  • Adeptus Astartes Equipment

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Staff of Blood

Two-handed 13-16 25% Physical Damage -
  • Unsanctioned Psyker
  • Biomancy

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Staff of House Cassini

Two-handed 7-11 0% Physical Damage All allies targeted by Navigator powers gain +(Navigator's PER bonus/2) additional MP on their next turn.

Infusing
7: allies targeted by Navigator powers gain a +7 bonus to all their characteristics until the end of the Navigator's next turn. This bonus stacks and is prolonged until the Navigator's next turn every time it stacks.
  • +5 Willpower
  • +10 Perception
  • Navigator Origin.

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Staff of House Orsellio

Two-handed 7-11 0% Physical Damage Castigating 5: Enemies targeted by the Navigator powers gain a -5 penalty to all their characteristics until the end of the Navigator's next turn. This penalty stacks and is renewed every time the same enemy becomes the target of the Navigator powers.
  • +5 Willpower
  • +5 Perception
  • Navigator Origin.

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Staff of Mindsight

Two-handed 7-11 0% Physical Damage -
  • Unsanctioned Psyker, Telepathy

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Staff of Orsellio Guardian

Two-handed 7-11 0% Physical Damage Infusing 5: Allies targeted by the Navigator powers gain a +5 bonus to all their characteristics until the end of the Navigator's next turn. This bonus stacks and is prolonged until the Navigator's next turn every time it stacks.
  • +5 Willpower
  • +5 Perception
  • Navigator Origin

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Staff of Orsellio Novator

Two-handed 19-24 0% Physical Damage First use in combat of every Navigator power costs -1 less AP.
Castigating 10: enemies targeted by Navigator powers gain a -10 penalty to all their characteristics until the end of the Navigator's next turn. This penalty stacks and is renewed every time the same enemy becomes the target of Navigator powers.
Infusing 6: Allies targeted by Navigator powers gain a +6 bonus to all their characteristics until the end of the Navigator's next turn. This bonus stacks and is prolonged until the Navigator's next turn every time it stacks.
  • +20 Willpower
  • +15 Perception
  • Navigator Origin

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Staff of Shock and Awe

Two-handed 19-24 0% Physical Damage The wielder of this staff (power level 18) gains the Lightning ability. The ability is also available in its heroic act and desperate measure versions. Power level affects the damage of this power.
  • +20 Willpower
  • Unsactioned Psyker

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Staff of Unseen Chains

Two-handed 19-24 0% Physical Damage -
  • Unsanctioned Psyker
  • [draft]Telekinesis.

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Staff of the Orsellio Regent

Two-handed 7-11 0% Physical Damage Enemies targeted by Navigator powers suffer +Navigator's PER bonus additional damage from the next psychic attack.

Castigating
7: enemies targeted by Navigator powers gain a -7 penalty to all their characteristics until the end of the Navigator's next turn.
This penalty stacks and is prolonged until the Navigator's next turn every time it stacks.
  • +5 Willpower
  • +10 Perception
  • Navigator Origin.

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Sword

One-handed 9-12 5% Physical Damage Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • None

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Tarvanna's Last Stand

One-handed 26-38 40% Power (Physical Damage) This power axe deals +50%
  • None

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Telekineticist's Staff

Two-handed 7-11 0% Physical Damage -
  • Unsanctioned Psyker
  • [draft]Telekinesis.

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Telepath's Staff

Two-handed 7-11 0% Physical Damage -
  • Unsactioned Psyker
  • Telepathy

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The Hammer of Epiphany

Two-handed 21-26 40% Power (Physical Damage) All damage dealt when this weapon pushes an enemy is increased by +100%.
  • None

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The Hand of Xenocide

Two-handed 21-29 40% Physical Damage This weapon deals +(wielder's Lore (Xenos)/4)% more damage to xenos enemies.
  • Part-Machine (rank): 1.

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Thunder Hammer

Two-handed 17-23 40% Power (Physical Damage) Maces and hammers have a special attack.
  • None

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Thunder Hammer

Two-handed 19-25 40% Power (Physical Damage) Maces and hammers have a special attack.
  • None

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Two-Handed Axe

Two-handed 17-23 25% Physical Damage Axes have a special attack that inflicts bleeding.
  • None

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Uralon's Accursed Crozius

One-handed 43-53 35% Power (Physical Damage) On a successful hit with this crozius, all of the wielder's allies gain +5 to damage against the target for 1 round. After the wielder deals damage with this crozius, each of the wielder's allies performs an attack of opportunity against the target.
  • Heretical - Votary

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Venom Blade

One-handed 15-21 15% Physical Damage Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • Drukhari Weapon Proficiency.

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Warp Guide Staff

Two-handed 7-11 0% Physical Damage Allies gain +Navigator's PER bonus additional MP on their first turn.

Infusing 9: Allies targeted by Navigator powers gain +9 bonus to all their characteristics until the end of the Navigator's next turn. This bonus stacks and is prolonged until the Navigator's next turn every time it stacks.
  • +10 Willpower
  • +10 Perception
  • Navigator Origin.

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Watcher From Above

One-handed 23-33 30% Physical Damage The wielder of this sword gains +25% bonus to dodge and a +25% bonus to parry.

Enemies hit by this sword suffer a -25 penalty to their Weapon Skill until the wielder's next turn.
  • None

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Weighty Axe

One-handed 10-14 20% Physical Damage Axes have a special attack that inflicts bleeding.
  • None

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Well-Maintened Axe

One-handed 12-16 15% Physical Damage Axes have a special attack that inflicts bleeding.
  • None

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Witch Staff

Two-handed 13-16 25% Physical Damage This staff gains +10% armour penetration for every level of the wielder's psy rating.
  • Aeldari Weapon Proficiency

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Woebringer

Two-handed 30-46 35% Physical Damage This attack deals an additional +wielder's AGI bonus damage.

This weapon has an additional Shove attack action that pushes enemies away. If an enemy cannot be pushed, the wielder is pushed away instead.
  • None

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Wraithbone Staff

Two-handed 7-11 0% Physical Damage The wielder of this staff gains the Consign ability. This ability is also available in its heroic act and desperate measure versions. The wielder's divination psychic powers have a 50% chance not to increase veil degradation.
  • +15 Willpower
  • +10 Perception
  • Unsanctioned Psyker
  • Divination.

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[C-Delfim Pattern] Omnissian Axe

Two-handed 22-30 40% Power (Physical Damage) This axe uses brutal strike for attacks of opportunity.
  • Part-Machine (rank): 1.

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[Mars-Pattern] Chainaxe

One-handed 13-17 25% Physical Damage Axes have a special attack that inflicts bleeding.
  • None

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[Mars-Pattern] Omnissian Axe

One-handed 29-45 45% Power (Physical Damage) Axes have a special attack that inflicts bleeding.
  • Part-Machine (rank): 1

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[Mars-Pattern] Thunder Hammer

Two-handed 34-45 30% Power (Physical Damage) Attacks with this hammer always critically hit against stunned and prone targets. The critical damage is increased by +80%.
  • None

[Ryza-Pattern] Astartes Chainsword

One-handed 25-40 30% Physical Damage This chainsword grants +10% critical hit chance. All chain weapons have +50% critical damage.
  • +10% parry
  • -10 to enemy Weapon Skill when hit
  • Adeptus Astartes Equipment

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[Ryza-Pattern] Chainsword

One-handed 23-33 30% Physical Damage Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • None

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[Sol Pattern] Power Sword

One-handed 32-46 35% Power (Physical Damage) Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit.
  • None

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Astartes Combat Knife

One-handed 19-30 20% Physical Damage If an attack with this knife kills the target, the wielder restores +1 AP and can make an additional attack with this knife.
Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit

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Astartes Power Sword

One-handed 36-52 40% Physical Damage Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit
  • None

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Astronomican Regalia

Two-handed  19-24 0% Physical Damage Whenever allies become targets of a Navigator power that hasn't targeted them this combat, they gain +1 additional AP on their next turn.
Infusing 10: Allies targeted by Navigator powers gain a +10 bonus to all their characteristics until the end of the Navigator's next turn. This bonus stacks and is prolonged until the Navigator's next turn every time it stacks.
Devastating 6: The first use of a damaging Navigator power does not set the power on cooldown. The second use of a Navigator power will deal an additional +6 damage to all targets and 6 direct damage to the Navigator.
  • +15 Willpower
  • +20 Perception
  • none

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Bending Chainaxe

One-haned 33-43 40% Physical Damage Axes have a special attack that inflicts bleeding.
  • Adeptus Astartes Equipment
  • Heretical - Votary

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Bolstering Resolve

One-handed 15-22 40% Physical Damage Each successful hit by this power axe increases the Strength of its wielder by +5 until the end of combat. Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

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Bonebreaker Maul

One-handed 28-33 40% Physical Damage When you hit an enemy with the bonebreaker maul, the target must pass a Toughness resistance test with a -10 penalty or fall prone and gain random trauma. Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

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Crafted Sword

One-handed 20-29 15% Physical Damage Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit
Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

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Craftworld Power Sword

One-handed 23-33 30% Physical Damage Decreases the target's weapon damage by -3 for 2 rounds after the wielder has parried an attack.
  • +30% parry

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Daring Cutlass

One-handed 29-43 15% Physical Damage When the wielder has melee superiority, attacks with this sword always score critical hits with a +100% bonus to critical damage. Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

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Disemboweler

One-handed 26-36 20% Physical Damage Increases the bleeding level caused by this axe by +1 until the end of combat for each strike attack performed by it. Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

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Earthbreaker

One-handed 19-26 30% Physical Damage Each attack with this weapon decreases the target's Agility, Toughness, and Strength by -4, even when parried or dodged. Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

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Edge of the Irrevocable

Two-handed 36-52 20% Physical Damage Requires Heretical - Zealot
Each successful attack with Edge of the Irrevocable raises veil degradation by + (from 1 to 5) and deals an additional + (2 X veil de radationwarp damage. It also grants:
  • all allies deal +(veil degradation)% additional damage.
  • the wielder gains +(veil degradation / 5) (minimum of +1) additional psy rating.
  • If veil degradation reaches 20, successful attacks with Edge of the Irrevocable trigger perils of the warp.
  • If veil degradation ever drops to 0, Edge of the Irrevocable loses all its powers until the end of combat.
  • Psy Rating 0
  • Heretical - Zealot
Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

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Exotic Venom Blade

One-handed 17-24 15% Physical Damage Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies.
  • +10% parry
  • -10 to enemy Weapon Skill when hit

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Heavy Shock Baton

One-handed 22-23 10% Physical Damage Maces and hammers have a special attack that pushes enemies away.
  • Adeptus Astartes Equipment

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Imperial Staff

Two-handed 7-11 0% Physical Damage The wielder of this staff (power level 8) gains the Emperor's Wrath ability. The ability is also available in its heroic act and desperate measure versions. Power level affects the damage of this power.
  • +10% Willpower
  • +5 Fellowship

knife melee weapons warhammer 40k rogue trader wiki guide 100px
Interrogator's Dagger

One-handed 13-14 10% Physical Damage On a successful hit with this weapon, the target must pass a Willpower resistance test with a -wielder's Coercion / 3 penalty or immediately be moved 4 cells away, provoking attacks of opportunity.
  • None

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Lawbringer

One-handed 19-27 20% Physical Damage Grants an additional attack ability that ends the attacker's turn and deals an additional +30 machine damage with a 50% overpenetration chance. Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

eldar knife melee weapons warhammer 40k rogue trader wiki guide 100px
Lilaethan's Fury

One-handed 29-47 10% Physical Damage A weapon adorned by xenos artisans that keeps the memory of the Janusian spirit wreathed in purple flame.
When the Wielder deals damage to the target with Lilaethan's Fury, the target becomes blinded until the end of combat. The first attack with Lilaethan's Fury in a round against the blinded target does not set the attack on cooldown.

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Master-Crafted Aeldari Chainsword

One-handed 33-55 15% Physical Damage Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies.
+10% parry
-10 to enemy Weapon Skill when hit

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Master-Crafted Hekatarii Blade

One-handed 39-60 25% Physical Damage Most warriors prefer swords because they provide more flexibility on the battlefield against close combat enemies.
+10% parry
-10 to enemy Weapon Skill when hit

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Mindkiller Staff

Two-handed 23-28 0% Physical Damage Each enemy the psyker kills with a psychic power from the telepathy discipline permanently increases the effective power level of all telepathy discipline staves this character wields by +1.
Telepathy now affects necrons.

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Righteous Justice

Two-handed 36-56 20% Physical Damage This sword grants the following effects based on the Wielder's rank of Conviction - Dogmatic:
  • Dogmatic - Adherent: ignores the dodge of xenos, daemons, and psykers
  • Dogmatic - Votary: additionally ignores the deflection of xenos, daemons, and psykers
  • Dogmatic - Fanatic: additionally ignores the armour of xenos, daemons, and psykers
Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

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Sanctified Staff

Two-handed 7-11 0% Physical Damage The wielder of this staff, with a power level of (5 + psyker's resolve), gains the Emperor's Wrath ability. The ability is also available in its heroic act and desperate measure versions. Power level affects the damage of this power.
Using Emperor's Wrath grants the psyker additional armour equal to the staff's power level until the start of the psyker's next turn. Does not stack.
+15% Willpower
+10% Fellowship

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Sanguine Thirst

One-handed 34-44 40% Physical Damage This power axe deals +(3 X wielder's STR bonus) damage to bleeding targets. If it's the first attack against a bleeding target, this attack has no cooldown. Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

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Solar Staff

Two-handed 19-24 0% Physical Damage The wielder of this staff (power level 10) gains the Inferno ability. The ability is also available in its heroic act and desperate measure versions. Power level affects the damage of this power. For every two creatures suffering burning in combat, the power level of this staff is increased by +1 and the Willpower bonus is increased by +2.
+15 Willpower

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Staff of Endless Flame

Two-handed 19-24 0% Physical Damage The wielder of this staff (power level 7) gains the Inferno ability. The ability is also available in its heroic act and desperate measure versions. Power level affects the damage of this power. For every two creatures suffering burning in combat, the power level of this staff is increased by +1 and the Willpower bonus is increased by +1.
+15 Willpower

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Staff of Gravity Control

Two-handed 19-24 0% Physical Damage Enemies that begin their turn stunned or immobilised within the psyker's line of sight suffer 14 damage.

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Staff of Krudarach

Two-handed 19-24 0% Physical Damage The wielder of this staff gains the Consign ability. This ability is also available in its heroic act and desperate measure versions. The wielder's divination psychic powers that affect one ally also affect the ally closest to the target. Divination psychic powers, including Consign, that affect one enemy also affect the enemy closest to the target.
+20 Willpower

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Staff of the Righteous Pyre

Two-handed 19-24 0% Physical Damage The wielder of this staff (power level 15) gains the Emperor's Wrath ability. The ability is also available in its heroic act and desperate measure versions. Power level affects the damage and healing of this power.
Sanctic psychic powers (including all versions of Emperor's Wrath) heal allies instead of damaging them.
+20% Willpower
+10% Fellowship

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Sword of Faith

One-handed 3-3 0% Physical Damage Has no effect
  • None

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Tearing Vengeance

One-handed 28-43 40% Physical Damage This power axe deals an additional +(1.5 X (wielder's STR bonus + wielder's TGH bonus)) damage. The first attack each round against a bleeding target restores +1 AP to the wielder.
The wielder suffers 6 damage every turn.
Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

knife 2 melee weapons warhammer 40k rogue trader wiki guide 100px
Toxic Knife

One-handed 13-15 10% Physical Damage Has no effect Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

power sword melee weapons warhammer 40k rogue trader wiki guide 100px
Triumph of Faith (One-Handed)

One-handed 33-38 50% Physical Damage A weapon that once belonged to the Pure-Voiced Prophet and was eventually presented to the Rogue Trader of House von Valancius.
This sword ignores deflection.
Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

thunder hammer melee weapons warhammer 40k rogue trader wiki guide 100px
Triumph of Faith (Two-Handed)

Two-handed 28-38 40% Physical Damage A weapon that once belonged to the Pure-Voiced Prophet and was eventually presented to the Rogue Trader of House von Valancius.
On a successful hit with this weapon, the target must pass a Toughness resistance test with a -10 penalty or become stunned. If the target fails the test, this attack has no cooldown.
Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

astartes chainsword melee weapons warhammer 40k rogue trader wiki guide 100px
Untained Sacrament

One-handed 29-45 35% Physical Damage The wirlfrt suffers 75% less mental and warp damage. Strength 55
Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

drukhari venom blades melee weapons warhammer 40k rogue trader wiki guide 100px
Venomoues Slicer

One-handed 24-34 15% Physical Damage Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies.
+10% parry
-10 to enemy Weapon Skill when hit
  • Drukhari Weapon Proficiency

drukhari venom blades melee weapons warhammer 40k rogue trader wiki guide 100px
Virulent Slicer

One-handed 38-56 20% Physical Damage Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies.
+10% parry
-10 to enemy Weapon Skill when hit
Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

 image
Warp-Focusing Staff

Two-handed 7-11 0% Physical Damage Enemies targeted by Navigator powers suffer +11% more damage from all sources. This effect stacks up to PER bonus times.
Castigating (11): enemies targeted by Navigator powers suffer a -11 penalty to all their characteristics until the end of the Navigator's next turn. This bonus stacks and is prolonged until the Navigator's next turn every time it stacks.
+10 Willpower
+15 Perception
  • Navigator

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Wasteland Twister

Two-handed 13-28 35% Physical Damage An ancient weapon that once belonged to the leader of the Engine Vandals, roamers of Dargonus wastelands.
Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies.
+10% parry
-10 to enemy Weapon Skill when hit
Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

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Wrath of Saint Drusus

One-handed 10-13 15% Physical Damage Doesn't have an area attack. Increases damage from all sources against any hit targets by +15% until the end of combat. Doesn't stack.  Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

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Yu'Vath Glass Staff

Two-handed 19-24 0% Physical Damage Enemies that suffer damage from the Navigator also gain a damage-over-time effect that deals damage to them at the end of their turn until the end of combat. The damage is equal to 20% of all damage they have suffered from the Navigator.
Devastating 10: the first use of a damaging Navigator power does not set the power on cooldown. The second use of a damaging Navigator power will deal an additional +10 damage to all targets and 10 direct damage to the Navigator.
Castigating 6: enemies targeted by Navigator powers gain a -6 penalty to all their characteristics until the end of the Navigator's next turn. This penalty stacks and is renewed every time the same enemy becomes the target of Navigator powers.
+25 Willpower
+25 Perception
-15 Toughness
none

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[Max-Pattern] Power Axe

One-handed 24-34 40% Physical Damage Axes have a special attack that inflicts bleeding. Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

power maul melee weapons warhammer 40k rogue trader wiki guide 100px
[Max-Pattern] Power Maul

One-handed 28-38 40% Physical Damage Maces and hammers have a special attack that pushes enemies away. Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

chain axe 2 melee weapons warhammer 40k rogue trader wiki guide 100px
[Mezoa-Pattern] Chainaxe

One-handed 19-27 30% Physical Damage Axes have a special attack that inflicts bleeding. Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

greatsword melee weapons warhammer 40k rogue trader wiki guide 100px
[Mezoa-Pattern] Greatsword

Two-handed 33-48 25% Physical Damage Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies.
+10% parry
-10 to enemy Weapon Skill when hit
Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

hekatarii blade melee weapons warhammer 40k rogue trader wiki guide 100px
[Retobi-Pattern] Hekatarii Blade

One-handed 19-27 20% Physical Damage Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies.
+10% parry
-10 to enemy Weapon Skill when hit
  • Drukhari Weapon Proficiency

power maul 2 melee weapons warhammer 40k rogue trader wiki guide 100px
[Retobi-Pattern] Power Maul

One-handed 17-19 20% Physical Damage Maces and hammers have a special attack that pushes enemies away. Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

greatsword melee weapons warhammer 40k rogue trader wiki guide 100px
[Retobi-Pattern] Greatsword

Two-handed 16-24 15% Physical Damage Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies.
+10% parry
-10 to enemy Weapon Skill when hit
Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

power maul 2 melee weapons warhammer 40k rogue trader wiki guide 100px
[Ryza-Pattern] Power Maul

One-handed 19-28 35% Physical Damage Maces and hammers have a special attack that pushes enemies away. Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

thunder hammer melee weapons warhammer 40k rogue trader wiki guide 100px
[Ryza-Pattern] Thunder Hammer

Two-handed 24-32 50% Physical Damage Maces and hammers have a special attack that pushes enemies away. Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipmen

power sword 3b melee weapons warhammer 40k rogue trader wiki guide 100px
[Sol Pattern] Power Maul

One-handed 35-52 40% Physical Damage Maces and hammers have a special attack that pushes enemies away. Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipmen

thunder hammer melee weapons warhammer 40k rogue trader wiki guide 100px
[Sol-Pattern] Power Maul

One-handed 30-44 40% Physical Damage Maces and hammers have a special attack that pushes enemies away. Must not have:
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipmen

 

 



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