Drukhari Weapons in Rogue Trader. In Warhammer 40000: Rogue Trader, weapons are categorized based on different proficiencies. To wield a specific weapon, a character must possess the corresponding proficiency.
Rogue Trader Drukhari Weapons
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Quick Search of all Drukhari Weapons in Rogue Trader
Name |
Type |
Damage |
Armour |
Damage Type |
Effect |
Prerequisites |
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One-handed | 15-25 | 60% | Thermal (Energy Damage) | Laser weapons are effective against targets in cover and targets with high dodge. |
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One-handed | 23-35 | 75% | Thermal (Energy Damage) | Every hit from this pistol inflicts +1 stack of melting |
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Two-handed | 30-45 | 35% | Thermal (Energy Damage) | A weapon created under foreign stars and obtained by Calligos Winterscale as spoils of combat. Its shots are devious and deadly, as is the very essence of xenos. Grants +5 MP after each attack and allows the wielder to move after attacking. If an attack with this weapon hits 3 or more targets, this attack has no cooldown. This rifle has +100% overpenetration. |
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One-handed | 4-5 | 5% | Piercing (Physical Damage) | Solid projectile weapons have an increased (+50%) overpenetration. |
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One-handed | 20-28 | 35% | Power (Physical Damage) | This klaive's area attack has an increased area of effect. |
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One-handed | 34-44 | 15% | Physical Damage | Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
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One-handed | 25-40 | 50% | Thermal (Energy Damage) | This weapon inflicts a special immolation effect that inflicts burning (8) but cannot be removed until the end of combat. The target also must pass a Toughness resistance test with a +5 bonus or become stunned for 1 round. |
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One-handed | 6-10 | 15% | Rending (Physical Damage) | Has no effect |
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Two-handed | 30-45 | 60% | Thermal (Energy Damage) | Laser weapons are effective against targets in cover and targets with high dodge. |
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Two-handed | 5-6 | 10% | Toxic (Energy Damage) | Has no effect |
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Two-handed | 5-6 | 35% | Toxic (Energy Damage) | Has no effect |
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Two-handed | 5-6 | 10% | Toxic (Energy Damage) | Has no effect |
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One-handed | 8-10 | 20% | Toxic (Energy Damage) | Deals double toxic damage. Increases the power of toxin inflicted by +1 for each successful hit. |
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One-handed | 23-28 | 15% | Physical Damage | Attacks against targets suffering from toxin apply the toxin effect with the same power to all enemies within a 2-cell radius of the target. |
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Two-handed | 22-30 | 15% | Piercing (Physical Damage) | Has no effect |
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Two-handed | 27-39 | 25% | Physical Damage | When this sword hits a bleeding enemy, it removes bleeding and inflicts toxin of the same power. The wielder gains +(5 x target's bleeding power)% dodge until their next turn. |
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One-handed | 19-27 | 30% | Power (Physical Damage) | Each hit decreases the target's Weapon Skill, Ballistic Skill, Strength, Toughness, and Perception by -5. Stacks. |
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Two-handed | 25-35 | 20% | Toxic (Energy Damage) | Has no effect |
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Two-handed | 20-23 | 50% | Thermal (Energy Damage) | Has no effect |
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One-handed | 20-29 | 15% | Physical Damage | If the wielder deals damage to the target with this sword, the wielder gets a +3 bonus to their Weapon Skill, Ballistic Skill, Toughness, and Strength, while the target suffers a -3 penalty to the same characteristics until the end of the combat. |
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Two-handed | 19-27 | 35% | Physical Damage | Most warriors prefer swords for they provide more flexibility on the battlefield against close combat enemies.
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One-handed | 18-28 | 20% | Physical Damage | Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
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One-handed | 18-29 | 20% | Physical Damage | Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
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One-handed | 19-29 | 25% | Physical Damage | Attacks with the glimmersteel blade inflict bleeding (4) if the target fails a Toughness resistance test. |
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One-handed | 15-22 | 15% | Physical Damage | Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
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One-handed | 18-20 | 30% | Physical Damage | Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
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One-handed | 20-29 | 20% | Physical Damage | This blade deals an additional +(AGI bonus/2) damage to targets for each common negative effect on them. Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
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Two-handed | 22-25 | 15% | Piercing (Physical Damage) | Has no effect |
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One-handed | 10-15 | 10% | Toxic (Energy Damage) | Has no effect |
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Two-handed | 12-16 | 15% | Toxic (Energy Damage) | Has no effect |
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One-handed | 21-28 | 15% | Physical Damage | Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
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Two-handed | 18-22 | 20% | Toxic (Energy Damage) | Has no effect |
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One-handed | 8-12 | 20% | Toxic (Energy Damage) | Has no effect |
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One-handed | 18-20 | 30% | Physical Damage | Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
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One-handed | 20-23 | 15% | Physical Damage | Grants the wielder:
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One-handed | 20-31 | 15% | Physical Damage | Each successful attack with this weapon increases the bleeding effect it inflicts by +3. |
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One-handed | 16-23 | 35% | Power (Physical Damage) | Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
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Two-handed | 7-8 | 15% | Toxic (Energy Damage) | Has no effect |
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One-handed | 30-40 | 30% | Physical Damage | Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
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One-handed | 6-9 | 25% | Toxic (Energy Damage) | Has no effect |
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Two-handed | 19-29 | 15% | Piercing (Physical Damage) | Has no effect |
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Two-handed | 7-11 | 15% | Toxic (Energy Damage) | On hit: if the target is suffering from toxin and fails the corresponding Toughness resistance test with -25 penalty, it suffers an additional 15-20 mental damage. |
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One-handed | 15-21 | 15% | Physical Damage | Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
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Two-handed | 24-35 | 35% | Physical Damage | Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
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