Accessories in Warhammer 40k: Rogue Trader are items that provide unique defensive stats, effects, bonuses, skill check bonuses, and more when they are equipped. Accessories are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, crafted, or are dropped by enemies and bosses. This page will indicate a list of all the Accessories in Warhammer 40k: Rogue Trader which will include its description and values. You can find detailed information on its location and properties on each individual page linked below.

 

 

Accessories in Warhammer 40k: Rogue Trader

Comparison Table

Rogue Trader Accoessories Comparison Table

You can search by Name, Type, Effect or Prerequisite. Just type into the search box what you are looking for.

Quick Search of All Rogue Trader Accessories 

Name

Type

Effect

Prerequisites

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Adaptive Gloves

Glove Increases the wearer's Weapon Skill by 10 and parry by 10%. None

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Adrenaline Warboots

Boot The wearer gains +(wearer's PER bonus x 2)% dodge against enemies under the effect of Expose Weakness. None

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Aeldari Ranger Sight

Ring The wearer's deadeye shot critical hits triggers Expose Weakness against the affected enemy until the end of combat. None

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Analyst's Helmet

Helmet When the wearer kills a target with an exploit using a single or deadeye shot, the nearest enemy immediately gains 1 exploit. None

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Anatomy Tome

Ring The wielder gains a +(STR bonus + INT bonus) additional damage for single attacks against human enemies.
It also grants a +5 bonus to Medicae.
None

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Ancient Terra Monocle

Helmet The wearer's Lore (Imperium) test depend on Fellowship instead of Intelligence and gain a +3 bonus. None

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Ancient Xenomechanism

Amulet Whenever the wearer ends their turn, the deal (3 x INT bonus) energy damage (with armour penetration equal to wearer's INT to all adjacent creatures.
If the number of damaged creatures exceeds 3, the wearer suffers the staggered effect.
None

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Aquila Pendant

Amulet Grants +10 Willpower.
If the wearer has Conviction - Dogmatic, they also gain +5 Fellowship.
None

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Arch-Militant Hood

Cloak Each of the wearer's critical hits made with a ranged weapon increases their melee weapon critical damage by +STR bonus until the end of combat. None

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Arch-Militant Hood

Cloak Each of the wearer's critical hits made with a ranged weapon increases their melee weapon critical damage by +STR bonus until the end of combat. None

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Arch-Strategist's Mantle

Cloak All bonuses from the wearer's Combat Tactics areas are increased by +5% for 1 round if the wearer uses a stratagem different from the one used before, or if none were used before it. This effect does not stack.

Must not Have features: 

  • Adeptus Astartes Equipment

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Arch-Strategist's Mantle

Cloak All bonuses from the wearer's Combat Tactics areas are increased by +5% for 1 round if the wearer uses a stratagem different from the one used before, or if none were used before it. This effect does not stack.

Must not Have features: 

  • Adeptus Astartes Equipment

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Archmachinator's Deceit

Helmet Whenever the wearer uses an attack that is of a different type than the previous attack, they gain momentum equal to their resolve. Drukhari Equipment

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Arsonist's Bracers

Glove These bracers grant the wearer a +5 bonus to Tech-Use and increase the damage from flame weapons by +3. None

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Assault Cloak

Cloak This wearer gains +5% parry reduction and dodge reduction to their melee area attacks for each creature targeted by that area attack.

Must not Have features: 

  • Adeptus Astartes Equipment

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Assault Cloak

Cloak This wearer gains +5% parry reduction and dodge reduction to their melee area attacks for each creature targeted by that area attack.

Must not Have features: 

  • Adeptus Astartes Equipment

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Augmented Gloves

Glove Grants the wearer +10 Weapon Skill and +5 Strength. None

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Auspex

Ring Grants a 10+ bonus to Awareness. None

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Avenger Gauntlets

Glove All attacks of opportunity deal an additional +AGI bonus damage. None

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Battle-Psyker Boots

Boot The wearer gains PER bonus% dodge until the start of their next turn for each enemy affected by their psy-power or psyker staff attack. Stacks. None

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Battle-Scarred Cape

Cloak When the wearer ends their turn, they remove burning, bleeding, and toxin negative effects from themselves and all adjacent allies. The wearer gains +(TGH bonus / 2) temporary wounds for each negative effect removed that way.  Must not Have features: 
  • Adeptus Astartes Equipment

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Battle-Scarred Mantle

Cloak When the wearer ends their turn, they remove burning, bleeding, and toxin from all adjacent allies. Then the wearer inflicts bleeding with a power of (10 + 2 x number of removed negative effects) on all adjacent enemies.  Must not Have features:
  • Adeptus Astartes Equipment

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Bayonet Chain Knife

Ring When the wearer attacks a target with any ranged weapon in a 1-cell range, that attack inflicts bleeding (10). The target also suffers +25% critical damage to all attacks made against it. None

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Blessed Bolter Casing

Amulet Single attacks with bolter weapons automatically hit the target. None

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Blessed Cape

Cloak Increases melee attack damage against daemon enemies by +2. If the wearer has the Dogmatic conviction, the damage is increased by +4 instead.

Must not Have features: 

  • Adeptus Astartes Equipment

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Blessed Cape

Cloak Increases melee attack damage against daemon enemies by +2. If the wearer has the Dogmatic conviction, the damage is increased by +4 instead.

Must not Have features: 

  • Adeptus Astartes Equipment

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Blessing of the Warp Spider

Amulet Whenever the wearer kills an enemy or scores a critical hit, they gain +2 movement points on their next turn. None

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Blitz Boots

Boot The wearer gains a +4 bonus to damage against enemies who have no adjacent allies. The range of the wearer's Dash and Charge abilities is increased by +1 cell. None

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Blood Barrier Emitter

Ring At the start of their turn, the wearer recovers wounds equal to the number of bleeding creatures. If at least 1 wound was recovered that way, 1 fresh injury is removed from the wearer as well. None

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Blood Fury Cloak

Cloak Whenever the wearer kills an enemy with a melee attack, their attack limit is removed until the end of their turn, but every one of their attacks also deals 10% of the wearer's maximum wounds direct damage to the wearer. Must not Have features:
  • Adeptus Astartes Equipment

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Boots of Victory

Boot Whenever the wearer performs a heroic act, they recover all their wounds and gain +2 AP this turn. None

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Breezecatcher Boots

Boot Whenever the wearer moves through a cell occupied by an enemy, the wearer gains +15% dodge against that enemy's attacks until the wearer's next turn. None

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Bruiser Boots

Boot Whenever the wearer performs an area attack, they instantly provoke attacks of opportunity from all adjacent enemies.
The wearer gains +TGH bonus temporary wounds for each attack of opportunity provoked by an area attack.
None

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Bullet Hell Gloves

Glove Increases the rate of fire of the wearer's weapon by +1. Each time an enemy is killed, perplexed is inflicted on all other enemies in a 2-cell radius. None

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Burning Blood Talisman

Ring This talisman grants the wearer +(wearer's WP bonus + 5%dodge but reduces Fellowship by -30.
If the wearer has Heretical - Votary, they do not suffer the Fellowship penalty from the talisman and gain an additional +(wearer‘s WP bonus + 5)damage against humans.
None

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Burnt Aquila Pendant

Amulet +1 damage against xenos and daemons.
+Dogmatic rank fire damage against xenos and daemons.
Requires Conviction-Dogmatic

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Caducitus Litany

Ring Any hit with the wearer's single attacks inflict +1 stack of fatigued, disturbed, and perplexed for 2 rounds if the target fails an Agility test. Stacks. None

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Cameleoline Cloak

Cloak Mimic fibres bled the colouration of the wearer into their surroundings. The cloak grants the wearer +10% dodge.

Must not Have features: 

  • Adeptus Astartes Equipment

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Cameleoline Cloak

Cloak Mimic fibres bled the colouration of the wearer into their surroundings. The cloak grants the wearer +10% dodge.

Must not Have features: 

  • Adeptus Astartes Equipment

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Camo Cloak

Cloak While the wearer is adjacent to full cover, their dodge chance is calculated without considering enemies' Perception value.  Must not Have features: 
  • Adeptus Astartes Equipment

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Camouflage Robe

Cloak The wearer's ranged attacks decrease their targets' dodge by -5%. Does not stack.

Must not Have features: 

  • Adeptus Astartes Equipment

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Camouflage Robe

Cloak The wearer's ranged attacks decrease their targets' dodge by -5%. Does not stack.

Must not Have features: 

  • Adeptus Astartes Equipment

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Cape of Reckoning

Cloak Requires Dogmatic Votary
Every time an enemy hits the wearer, the wearer gains a +5% bonus to ranged attack damage against that enemy. Against daemons or xenos this bonus is multiplied by the wearer's Dogmatic rank
  • Dogmatic - Votary
Must not Have features:
  • Adeptus Astartes Equipment

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Carapace Fragment

Ring This item negates all energy damage dealt to the wearer, but it cannot occur more than 3 times per combat. None

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Carapace Fragment

Amulet This item negates all energy damage dealt to the wearer, but it cannot occur more than 3 times per combat. None

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Chain of Crystals

Amulet Grants a +10 bonus to Lore (Warp).
Whenever the wearer hits a deamon or a psyker for the first time in combat, the target suffers - (Lore (Warp)/10) Willpower and Perception and -1 psy rating until the end of combat. Does not stack.
None

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Chains of Domination

Ring Whenever the wearer kills an enemy, they receive a stacking +5 bonus to Willpower until the end of combat. None

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Chains of Domination

Amulet Whenever the wearer kills an enemy, they receive a stacking +5 bonus to Willpower until the end of combat. None

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Chartist's Monocle

Helmet This monocle grants the wearer a +15 bonus to Commerce. None

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Chirurgeon's Manual

Ring This manual grants the owner +2( x TGH bonus) to Medicae.
It also grants +TGH bonus MP after using a medikit.
None

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Cloak of Hatred

Cloak Each enemy killed by the wearer's area attacks increases damage of the wearer by +3% until the end of combat. Must not Have features: 
  • Adeptus Astartes Equipment

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Cloak of Retribution

Cloak The wearer gains  +15 bonus to damage against enemies that dealt damage to the wearer this round. Must not Have features:
  • Adeptus Astartes Equipment

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Cloak of Shadows

Cloak Whenever the wearer deals damage with an attack of opportunity, they gain the shrouded effect. This effect does not stack.
Shrouded: as long as the wearer has the shrouded effect, when becoming the target of an attack, they automatically dodge. After that the shrouded effect is removed.

Must not Have features: 

  • Adeptus Astartes Equipment

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Cloak of Shadows

Cloak Whenever the wearer deals damage with an attack of opportunity, they gain the shrouded effect. This effect does not stack.
Shrouded: as long as the wearer has the shrouded effect, when becoming the target of an attack, they automatically dodge. After that the shrouded effect is removed.

Must not Have features: 

  • Adeptus Astartes Equipment

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Cloaking Field Emitter

Cloak When the wearer moves one of theri Combat Tactics areas, the bonuses granted by this area are doubled. Must not Have features: 
  • Adeptus Astartes Equipment

Cloaking Field Emitter

Cloak When the wearer moves one of their Combat Tactics areas, the bonuses granted by this area are doubled.  None

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Combi-Tool

Ring Grants a +10 bonus to Tech-Use. None

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Commander Cloak

Cloak Increases the range of Officer archetype abilities by +1 cell.

Must not Have features: 

  • Adeptus Astartes Equipment

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Commander Cloak

Cloak Increases the range of Officer archetype abilities by +1 cell.

Must not Have features: 

  • Adeptus Astartes Equipment

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Commander's Gloves

Glove At the end of the turn, the wearer gains stacks of tactical advantage equal to the number of enemies they hit during their turn. None

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Commander's Monocle

Helmet Whenever an ally under the effect of the wearer's Voice of Command ability makes an attack during an extra turn, this attacks deals an additional +(3 x FEL bonus)% damage. None

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Commander's Notes

Ring Whenever the wearer uses Combat Locus, the benefits of the targeted zone are multiplied by 4 instead of being doubled. None

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Commissar Cap

Helmet Grants the wearer+10 Fellowship. Also grants +wearer's FEL bonus% critical hit chance, both to the wearer and their allies. None

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Commissar's Cloak

Cloak The wearer gains the Get Back In the Fight! Ability that costs 0 AP.

Must not Have features: 

  • Adeptus Astartes Equipment

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Commissar's Cloak

Cloak The wearer gains the Get Back In the Fight! Ability that costs 0 AP.

Must not Have features: 

  • Adeptus Astartes Equipment

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Conversion Field

Amulet Whenever the wearer suffers a critical hit for the first time in a round, all damage from this hit is prevented.
After that, a blinded negative effect is inflicted on all characters in a 2-cell radius around the wearer until the end of the wearer's next turn.
None

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Coordinate Oracle

Helmet This matrix grants the wearer a +15 bonus to Awereness. None

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Cruciatum Litany

Ring Every wearer's single attack gains +10% damage for each negative effect on the target. None

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Cultist Hood

Helmet Requires Heretical - Adherent
When the wearer uses a psychic power attack, they either restore 2 AP or take 10 warp damage with a 50% chance for each of those effects.
Heretical - Adherent

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Cursed Boots

Boot Whenever the wearer ends their turn, they deal 1 warp damage to each adjacent creature and to the wearer themselves.
The wearer also deals an additional +Conviction - Heretical rank warp damage to enemies.
None

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Dark Reaver

Cloak Whenever the wearer dodges an attack, they immediately perform a single attack with the equipped melee weapon on a random adjacent enemy. This attack has +35% armour penetration and parry reduction.
! Can only be equipped by Drukhari.
Drukhari Equipment

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Dark Reaver

Cloak Whenever the wearer dodges an attack, they immediately perform a single attack with the equipped melee weapon on a random adjacent enemy. This attack has +35% armour penetration and parry reduction.
! Can only be equipped by Drukhari.
Drukhari Equipment

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Dark Visionary Hood

Helmet This hood grants the wearer a +10 bonus to Willpower and +15% damage to psychic and Navigator powers, but inflicts a -10 penalty to Weapon Skill and Ballistic Skill. None

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Death World Warboots

Boot These boots grant their wearer a +15% dodge reduction bonus for attacks with melee weapons. None

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Deck Officer's Helmet

Helmet Grants +5% armour. None

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Deflection Gloves

Glove These gloves allow the wearer to parry melee attacks with their ranged weapon using Ballistic Skill instead of Weapon Skill. None

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Diagnostor

Ring Grants +15 Medicae. None

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Dimensional Traveller Cloak

Cloak Requires Heretical -- Votary
The wearer of this cloak gains a psychic power, which allows them to sacrifice 3-9 wounds to immediately teleport to any cell in a 4-cell radius.
  • Heretical - Votary

Must not Have features: 

  • Adeptus Astartes Equipment

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Dimensional Traveller Cloak

Cloak Requires Heretical -- Votary
The wearer of this cloak gains a psychic power, which allows them to sacrifice 3-9 wounds to immediately teleport to any cell in a 4-cell radius.
  • Heretical - Votary

Must not Have features: 

  • Adeptus Astartes Equipment

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Disciple's Boots

Boot The wearer gains + (wearer's PER bonus x2)% dodge against enemies under the effect of Expose Weakness. None

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Disinfection Device

Ring This device grants the wielder a +15 bonus to Carouse. None

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Distraction Cape

Cloak This cape lowers all enemies' PER by -wearer's FEL bonus within a 5-cell radius.

Must not Have features: 

  • Adeptus Astartes Equipment

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Distraction Cape

Cloak This cape lowers all enemies' PER by -wearer's FEL bonus within a 5-cell radius.

Must not Have features: 

  • Adeptus Astartes Equipment

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Doombringer Hood

Cloak Whenever the wearer makes an area attack, this attack deals additional direct damage equal to the target's deflection. Must not Have features: 
  • Adeptus Astartes Equipment

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Dynamo Boots

Boot Increase the wearers' movement points by +3. None

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Embroidered Cloak

Cloak Grants the wearer a +5 bonus to Persuasion and +10% cover efficiency.

Must not Have features: 

  • Adeptus Astartes Equipment

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Embroidered Cloak

Cloak Grants the wearer a +5 bonus to Persuasion and +10% cover efficiency.

Must not Have features: 

  • Adeptus Astartes Equipment

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Emerald Cherub Ring

Ring This ring grants the wearer a +5 bonus to Fellowship. It also increases resolve by +1. None

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Emergency Injector

Cloak When the wearer must fall unconscious, a stasis field immediately recovers TGH bonus wounds instead. The wearer loses all M P, but gains +30% to dodge for 1 round.
! Can only be used once per combat.
Must not Have features: 
  • Adeptus Astartes Equipment

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Enforcer Corrupted Boots

Boot Requires Heretical--Votary
The wearer is always slowed but immune to the immobilised effect.
Targets hit by the wearer's melee attacks fall prone for 1 turn if they fail a Toughness resistance test with a -(5 x Heretical rank) penalty. If passed, the target becomes slowed for 1 turn instead.
Heretical - Votary

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Enforcer Helmet

Helmet All targets of Taunting Scream suffer a -(2 x (STR bonus + TGH bonus)) penalty to their WP test against this ability. None

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Enhanced Data-Tether Mask

Helmet When the wearer uses Machine Spirit Communion, their Intelligence is increased by +5 for each affected target until the end of combat. Part-Machine 1

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Ergo Boots

Boot Increase the wearer's Agility by +5 and Athetics by +10. None

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Ethereal Visor

Helmet The wearer's psy rating is increased by +1.
As long as the wearer has 100% wounds, they deal +(5 X WP bonus)% additional damage with their psychic powers and psyker staffs.
None

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Expeditionary Footwear

Boot Whenever the wearer uses a Navigator power, the again +15% dodge until the end of the round. Stacks. None

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Eyes of Joyeuse

Helmet The wearer's psy rating is increased by +1 against daemons and for each rank of Dogmatic. None

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Fang of Perdition

Amulet The wearer gains +15 Coercion and +15 Lore (Xenos). None

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Fiery Vengeance

Cloak Requires Dogmatic - Votary
If the wearer or their ally is critically hit by an enemy, th wearer immediately performs an attack with their current weapon against this enemy if the enemy is withi range. On a successful hit, this attack inflicts burning (10). 
  • Dogmatic - Votary
Must not Have features:
  • Adeptus Astartes Equipment

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Fine Work Gloves

Glove The wearer gains +25 Demolition and +25 Tech-Use. None

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Fireproof Cape

Cloak The wearer of this cape is immune to burning.
Also, whenever the wearer ends their turn, burning is removed from all adjacent allies.

Must not Have features: 

  • Adeptus Astartes Equipment

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Fireproof Cape

Cloak The wearer of this cape is immune to burning.
Also, whenever the wearer ends their turn, burning is removed from all adjacent allies.

Must not Have features: 

  • Adeptus Astartes Equipment

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Flamer Digi-Weapon

Ring Flamer Shot: Stream:
  • 8-12 damage
  • 5% armour penetration
  • 6 range
  • applies burning (4)
None

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Focus Incense

Amulet Each use of Revel in Slaughter increases the wearer's Perception by +10 until the end of combat. Stacks. None

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Forbidden Xenos Compendium

Ring Grants a +10 bonus to Lore (Xenos). None

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Foulsight Veil

Helmet Grants a 15% bonus to Perception but a -5 penalty to Willpower. Aeldari Equipment

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Freedom and Vengeance

Glove Whenever the wearer performs a non-burst attack with a pistol, that attack pushes the enemy by 2 cells.
If the wearer kills an enemy with a pistol attack, they immediately reload it. Each pistol reload grants +5% critical hit chance for pistol attacks.
None

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Fury Incarnate

Amulet Whenever the wearer is under the effect of Reckless Rush:
  • all wearer's attacks gain +50% critical hit chance
  • the wearer gains +50% critical damage
  • all attacks against the wearer gain +50% critical hit chance and the wearer suffers +50% critical damage
None

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Gem of Dark Vitality

Amulet +4 maximum wounds.
When veil degradation is above 15:
+10 Toughness

Each round the wearer regenerates wounds equal to wearer's Heretical rank.
Requires Conviction-Heretical

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Gloves of Endurance

Glove Whenever the wearer of these gloves gets an injury or falls uncoscious in combat, their allies gain a +1 bonus to damage. None

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Grace of the Oblivious

Amulet The wearer gains +5 Toughness if their Intelligence is less than 35. None

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Great Librarian Glasses

Helmet The wearer gains +20 to all Lore skills. None

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Grenadier's Backpack

Cloak The wearer and their allies are immune to damage from the wearer's grenades. The first time the wearer uses a grenade during their turn, they have a 50% chance not to expend the grenade. Must not Have features:
  • Adeptus Astartes Equipment

Grenadier's Backpack

Cloak The wearer and their allies are immune to damage from the wearer's grenades. The first time the wearer uses a grenade during their turn, they have a 50% chance not to expand the grenade. None

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Grenadier's Cloak

Cloak The wearer and their allies are immune to damage from the wearer's grenades.

Must not Have features: 

  • Adeptus Astartes Equipment

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Grenadier's Cloak

Cloak The wearer and their allies are immune to damage from the wearer's grenades.

Must not Have features: 

  • Adeptus Astartes Equipment

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Grenadier's Gloves

Glove Enemies suffer -15% dodge against and +2 additional damage from wearer's grenades. None

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Grimoire of Void

Ring This grimoire increases the chance of triggering psychic phenomena by 15%.
All warp damage dealt by its wilder is increased by +(2x WP Bonus).
None

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Gunslinger's Helmet

Helmet Grants the wearer's ranged attacks +(2 x rate of fire) % damage. None

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Hand of Offence

Ring The wearer's melee attack damage is increased by +(3 x psy rating). None

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Heart of the Nameless

Ring This item increases the wielder's Lore (Xenos) by +10.
If the wearer has Iconoclast — Adherent, it increases all skills by +10 instead.
None

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Heavy Lifters

Glove The wearer gains +30 Strength.
If the wearer has not moved the previous turn, their ranged attacks with heavy weapons deal +50% damage until the end of turn.
None

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Helm of Determination

Helmet Requires Conviction - Iconoclast

The wearer of this helmet gains + (2x FEL bonus) % armour. The helmet also grants a bonus to FEL equal to (2x Iconoclast rank).
Iconolast - Follower

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Helmet of the Devoted Protector

Helmet Requires Dogmatic -- Follower

This helmet grants its wearer immunity to enemy critical hits for the first 3 rounds of combat.
Dogmatic - Follower

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Hexagramic Grace

Ring Grants +10 Logic, +10 Coercion, and +10 Persuasion. None

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Hexagrammic Grace

Amulet Grants +10 Logic, +10 Coercion, and +10 Persuasion. None

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Holo-Field Emitter

Cloak The wielder gains 3 charges of a holo-field at the start of combat. Whenever the wielder suffers damage, 1 charge of the holo-field is removed to prevent this damage.
If there are no charges left, damage isn't prevented and the wielder becomes staggered until the end of combat
Must not Have features:
  • Adeptus Astartes Equipment

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Hungering Mind

Boot The power of burning effects inflicted by the wearer is increased by +1 for each enemy affected by the wearer's area attacks until the end of combat. This bonus stacks. None

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Hunter's Focus

Helmet The wearer gains +25 Awareness and +20% critical damage on their single-shot attacks. Aeldari Equipment

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Hypnotising Pendant

Amulet When the wearer successfully hits with a single-shot attack, the target suffers slowed until the wearer's next turn. None

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Imperial Scroll

Ring This scroll grants the owner a +15% bonus to Lore (Imperium). None

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Inevitable Demise

Glove The wearer's critical hits deal double damage. None

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Injection Adapter

Ring The user gains +(Carouse / 10) temporary wonds from combat stimulants.
Using combat stimulants costs 0 AP.
None

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Instability Detonator

Ring This item grants its wearer a +5 bonus to Tech-Use.
Once per battle: can be used to immediately remove all bleeding, burning, or toxin effects from enemies in a 10-cell radius. These enemies receive (wearer's Tech-Use / 10 + 5 x (stacks of the burning, toxic, and bleeding effects on target) explosive damage (with 20% armour penetration).
None

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Instigator's Mantle

Cloak Taunting Scream targets dont need to fail the Willpower resistance test to be affected by this ability. Must not Have features:
  • Adeptus Astartes Equipment

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Intendant Boots

Boot Whenever the wearer uses a consumable item, they gain +2 MP and +20% dodge until the start of their next turn. None

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Interrogation Goggles

Helmet These goggles grant the wearer a +5 bonus to Lore (Xenos). They also grants +10% hit chance against xenos. None

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Iron Cape

Cloak Whenever the wearer deals damage with a melee attack, they gain +(TGH bonus + 3 x Iconoclast level) temporary wounds.
The wielder's melee attacks deal an additional +(temporary wounds / 2) damage.
None

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Iron Cape

Cloak Whenever the wearer deals damage with a melee attack, they gain +(TGH bonus + 3 x Iconoclast level) temporary wounds.
The wielder's melee attacks deal an additional +(temporary wounds / 2) damage.
None

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Knuckle Guard

Ring This knuckle guard grants the wearer a +5 bonus to Weapon Skill. It also grants any equipped melee weapons +5% armour penetration and +2 damage. None

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Lexmechanic's Goggles

Helmet Grants +3 Logic. None

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Lightweight Boots

Boot The wearer of these boots gains +STR bonus % parry while wearing a light amour. None

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Long-Range Aim Lens

Ring Increases ranged attack distance by +(wearer's BS bonus / 2) cells. None

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Long-Range Aim Lens

Helmet Increases ranged attack distance by +(wearer's BS bonus /2) cells. None

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Malpian Shroud

Cloak This relic was given to the Rogue Trader by the Malpians as a sign of their appreciation of her valuable patronage.
Whenever the wearer deals damage with a melee attack, they gain +(TGH bonus + 3 x Iconoclast level) temporary wounds.
The wielder's melee attacks deal an additional +(temporary wounds / 2) damage.
Must not Have features:
  • Adeptus Astartes Equipment

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Mantle of Heroism

Cloak Requires Iconoclast -- Follower
Each heroic act used in battle increases the wearer's dodge by +20% until the end of combat (max 60%).
Iconoclast - Follower

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Mantle of Heroism

Cloak Requires Iconoclast -- Follower
Each heroic act used in battle increases the wearer's dodge by +20% until the end of combat (max 60%).
Iconoclast - Follower

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Mark 8B3-5 Filter Gas Mask

Helmet The wearer gains +25 Athletics and becomes immune to toxin. None

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Mechanicus Respirator

Helmet This respirator grants the wearer a +15 bonus to Medicae. None

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Militant's Cloak

Cloak The wearer's first melee attack in combat can't be parried or dodged.

Must not Have features: 

  • Adeptus Astartes Equipment

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Militant's Cloak

Cloak The wearer's first melee attack in combat can't be parried or dodged.

Must not Have features: 

  • Adeptus Astartes Equipment

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Mind Assemble Circlet

Helmet Whenever wielder uses a psy-power, they have:
  • 50% chance to restore AP cost of this ability and Veil Tear by 2
  • 25% chance to perform this psy power as usual
  • 25% chance to increase Veil Tear by 3 and remove cooldown from attack.
  • If Veil Tear is increased to 15 or beyond this effect will trigger Peril of the Warp even on minor power
None

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Mon-Keigh Hide Cape

Cloak Decreases all incoming damage except direct damage by -(1+ versatility stacks) %

Must not Have features: 

  • Adeptus Astartes Equipment

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Mon-Keigh Hide Cape

Cloak Decreases all incoming damage except direct damage by -(1+ versatility stacks) %

Must not Have features: 

  • Adeptus Astartes Equipment

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Mystic Ward

Ring At the start of every combat, the wearer's allies gain +1 deflection equal to the wearer's psy rating.
Whenever an ally suffers any damage and loses non-temporary wounds, this effect is removed from that ally.
None

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Mystic Ward

Amulet At the start of every combat, the wearer's allies gain +1 deflection equal to the wearer's psy rating.
Whenever an ally suffers any damage and loses non-temporary wounds, this effect is removed from that ally.
None

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Navy Swashbuckler's Coat

Cloak This coat grants the wearer +10% parry reduction and +5% armour penetration for melee attacks.

Must not Have features: 

  • Adeptus Astartes Equipment

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Navy Swashbuckler's Coat

Cloak This coat grants the wearer +10% parry reduction and +5% armour penetration for melee attacks.

Must not Have features: 

  • Adeptus Astartes Equipment

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Noble Born Mantle

Cloak While in combat, the wearer of this cloak gains a +15 bonus to Fellowship whenever there are no enemies in a 4-cell radius.

Must not Have features: 

  • Adeptus Astartes Equipment

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Noble Born Mantle

Cloak While in combat, the wearer of this cloak gains a +15 bonus to Fellowship whenever there are no enemies in a 4-cell radius.

Must not Have features: 

  • Adeptus Astartes Equipment

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Noble Silk Gloves

Glove The wearer gains a +5 bonus to Persuasion. None

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Noise Suppression Helmet

Helmet When the wearer kills an enemy in a 1- cell radius with a shot, they gain +1 resolve until the end of combat. None

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Operator's Gloves

Glove The wearer gains a +3 bonus to Tech-Use. None

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Outcast's Visor

Helmet Whenever the kills a target with a single ranged attack for the first time in combat, the wearer immediately gains an additional attack this round.  Aeldari Equipment

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Overcharge Gloves

Glove Whenever the wearer uses overcharge on a plasma weapon, that attack ignores enemy‘s deflection and deals +(2 x (INT bonus + BS bonus))% additional damage. None

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Pack of Reagents

Cloak This set of chemical reagents increases the damage of all bleeding, burning, or toxin effect applied by the user +2.

Must not Have features: 

  • Adeptus Astartes Equipment

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Pack of Reagents

Cloak This set of chemical reagents increases the damage of all bleeding, burning, or toxin effect applied by the user +2.

Must not Have features: 

  • Adeptus Astartes Equipment

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Pair Holster

Ring Whenever the wearer scores a critical hit with a pistol, the next attack with a pistol costs 0 AP. None

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Phantom Cloak

Cloak Grants +15% armour against warp damage.

Must not Have features: 

  • Adeptus Astartes Equipment

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Phantom Cloak

Cloak Grants +15% armour against warp damage.

Must not Have features: 

  • Adeptus Astartes Equipment

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Phoenix Gem

Amulet The wearer gains +20 Medicae and +20 Carouse.
Whenever the wearer uses a medikit or a stimulant for the first time in a round, it costs 0 AP.
None

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Pinpointing Visor

Helmet Grants +15%5 critical hit chance to ranged attacks against enemies with less than 50% 20% of Mechanicus Creations cargo left. None

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Plasmashaper Gloves

Glove These gloves grant the wearer a +10 bonus to Tech-Use.
They also increase the damage of plasma weapons by +3.
None

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Pneumo Boots

Boot Using the Charge ability costs -1 AP less. None

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Portable Cogitator

Ring This cogitator grants the owner a +10 bonus to Logic. None

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Portative Manipulator

Ring Using reload for any weapon costs - 1 AP less. (Minimum 0) None

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Power Grips

Glove Grants +10 Strength. None

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Provocateur's Helmet

Helmet Applies a -10 penalty to Perception for all attacks made against the wearer and to all enemies in a 2-cell radius from the wearer. None

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Provocative Emitter

Ring Whenever the wearer dodges an attack, they become a priority target for the attacker until the wearer's next turn. None

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Psychic Ward

Amulet While veil degradation is equal to or more than 10, the wearer deals +(WP bonus + PER bonus)% additional damage with all psychic powers. ! Can only be equipped by an unsactioned psyker.

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Psyker's Footwear

Boot These boots grant their wearer +3% dodge until the end of combat for each psy power they use. Stacks.  None

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Punishment for Missteps

Cloak Each stack of unyielding beacon increases the wearer's Toughness by +2.

Must not Have features: 

  • Adeptus Astartes Equipment

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Punishment for Missteps

Cloak Each stack of unyielding beacon increases the wearer's Toughness by +2.

Must not Have features: 

  • Adeptus Astartes Equipment

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Pyromanic Boots

Boot The wearer can't suffer the burning effect by walking over the burning cells.
The wearer inflicts +3 additional stacks of burning whenever they stand on burning cells.
None

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Rallying Boots

Boot After the wearer uses Following!, the wearer's allies gain a +33% bonus to damage on their next attack for each ally within a 2-cell radius from the wearer. None

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Ranger's Visor

Helmet Grants a +10 bonus to Ballistic Skill. Aeldari Equipment

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Reaper Cape

Cloak Grants +12% dodge reduction to the wearer's melee area attacks.

Must not Have features: 

  • Adeptus Astartes Equipment

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Reaper Cape

Cloak Grants +12% dodge reduction to the wearer's melee area attacks.

Must not Have features: 

  • Adeptus Astartes Equipment

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Recoil Gloves

Glove These gloves reduce the recoil of all automatic weapons by -50%. None

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Recoil Warboots

Boot Whenever the wearer attacks an enemy behind cover with a ranged attack, cover efficiency is decreased by -40% for that attack.
-15 recoil
None

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Redemption Gauntlets

Glove The wearer's melee attacks made against enemies under the effect of Expose Weakness decrease the enemy's Strength and Agility by -10. None

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Relic Silencer

Ring The wearer does not lose the Elusive effect if they attack from cover. None

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Requiemator

Amulet Whenever the wearer kills their target with a melee attack, all enemies in a 2-cell range around the wearer suffer wearer's WP bonus mental damage None

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Righteous Furry Cape

Cloak For every kill, the wearer increases their critical hit chance by +5% until the end of combat. None

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Righteous Furry Cape

Cloak For every kill, the wearer increases their critical hit chance by +5% until the end of combat. None

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Righteous Fury Cape

Cloak For every kill, the wearer increases their critical hit chance by +5% until the end of combat. Must not Have features: 
  • Adeptus Astartes Equipment

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Rogue Trader's Cloak

Cloak Grants +5 Fellowship for each enemy in a 2-cell radius.

Must not Have features: 

  • Adeptus Astartes Equipment

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Rogue Trader's Cloak

Cloak Grants +5 Fellowship for each enemy in a 2-cell radius.

Must not Have features: 

  • Adeptus Astartes Equipment

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Rosary of Defence

Ring The wearer gains a (number of unyielding beacon stacks)% chance to ignore any incoming damage. None

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Saboteur's Gloves

Glove Grants +15 bonus to Demolition. Drukhari Equipment

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Saint Cognatiu's Scriptures

Ring Grants +20 Lore (Imperium).
The wearer can use Lore (Imperium) during skill tests instead of any other Lore skill, Persuasion, or Coercion.
Also, they can reroll a failed test once per test.
None

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Saturated Cape

Cloak When the wearer uses Endure, they immediately remove one of the effects on them in the following order: burning, poison, bleeding.

Must not Have features: 

  • Adeptus Astartes Equipment

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Saturated Cape

Cloak When the wearer uses Endure, they immediately remove one of the effects on them in the following order: burning, poison, bleeding.

Must not Have features: 

  • Adeptus Astartes Equipment

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Seeker of the Weak

Amulet All enemies suffering from burning, toxin, or bleeding suffer a -30% penalty to dodge. None

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Shadow Field

Ring At the beginning of the combat, the wearer gains the shadow field effect. While under this effect, the wearer counts as being in a full cover against all ranged attacks. The effect is lost when the wearer is hit by a ranged attack and suffers damage from it. None

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Shadowguide Cloak

Cloak The wearer becomes the least priority target as long as they have no enemies or allies adjacent. Must not Have features: 
  • Adeptus Astartes Equipment

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Shard of Bloodstone

Ring At the beginning of the holder's turn, all enemies in a 3-cell radius gain +1 stack of bleeding for each common effect on this enemy. None

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Sharpshooter Boots

Boot Whenever the wearer performs a single-shot ranged attack from any cover, this attack gains +(Awareness)/4) armour penetration. None

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Shifting Combi-Tool

Ring Grants +20 to Tech-Use. None

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Shroud of Dauntlessness

Cloak Whenever the wielder performs a heroic act or a desperate measure, they gain +2 AP, +6 MP, and (2 x TGH bonus) temporary wounds. Must not Have features:
  • Adeptus Astartes Equipment

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Signet Ring

Ring Grants +10 to Persuasion. None

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Sinister Diary

Ring Grants a +20 bonus to Lore (Warp) and a -10 penalty to Willpower resistance tests. None

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Sniper Gloves

Glove The wearer deals +5% damage.
The wearer gains +5% critical hit chance to single shots and deadeye shots.
None

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Soldier Aquila Pendant

Amulet Whenever the wearer hits with a ranged weapon within melee range, the target gains +1 stack of the perplexed effect.
Perplexed: this creature suffers a -10 penalty to Ballistic Skill, Weapon Skill, Intelligence, and Perception tests for each level of this effect.
None

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Sororitas Boots

Boot The wearer raises momentum to 175 whenever they kill 5 enemies in a row in one turn. None

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Spiked Boots

Boot At the start of the combat, the wearer inflicts bleeding (5) on themselves. Whenever the wearer performs an area melee attack, they inflict bleeding (3) on all hit creatures.
This area melee attack also deals +(5 x wearer's bleeding level)(% additional damage.
None

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Stabiliser Bracers

Glove The wearer gains +10 Ballistic Skill and +15% critical damage. None

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Stabilising Bracers

Glove When the wearer uses Run and Gun, they gain a +(AGI bonus /2) bonus damage on their ranged attacks. None

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Stalker Gloves

Glove If the wearer's ranged attack hits an enemy, the wearer gains a +5% bonus to critical hit chance for the next ranged attack against the same enemy. Does not stack. None

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Stalwart Boots

Boot The wearer and adjacent allies cannot fall prone and become immune to forced movement effects. None

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Stimulant Injector

Ring This item reduces wounds by -10%, yet increases critical hit chance by +(3 x TGH bonus)%. None

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Stinger Ring

Ring Fires a single stinger pod shot that deals 12-21 damage and has 100% armour penetration. The target must pass a Toughness resistance test or become stunned for 1 round.
  • Can only be used once per combat
None

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Strange Shard

Ring Grants +10 Lore (Warp) and +15 Lore (Xenos). None

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Swashbuckler Coat

Cloak Whenever the wearer has two melee weapons equipped, they gain +10 Weapon Skill and +15% critical damage. Must not Have features:
  • Adeptus Astartes Equipment

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Swifstshround Cloak

Cloak Whenever the wearer is targeted by an attack of opportunity, they gain +1 stack of the swiftshroud effect and +(2 x (AGI bonus + wearer's psy rating))% dodge against this attack.
Also, the wearer gains +((AGI bonus + psy rating) / 2) MP every time they are targeted by an attack of opportunity.
On the end of their turn, the wearer expends all their swiftshroud stacks to grant all allies +(5 x swiftshroud stacks)% dodge until the wearer's next turn.
Must not Have features:
  • Adeptus Astartes Equipment

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Sworddancer Cloak

Cloak Each of the wearer dodges a melee attack, they gain +(5 + AGI bonus) % critical hit chance until the end of their next turn. Stacks. Must not Have features:
  • Adeptus Astartes Equipment

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Tactical Backpack

Cloak This backpack grants its wearer a +1 rate of fire bonus for any burst weapon. Must not Have features:
  • Adeptus Astartes Equipment

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Tactical Cloak

Cloak Whenever the wearer reloads their weapon, they gain +10% cover efficiency and +10% hit chance until the start of their next turn. These effects don't stack. Must not Have features: 
  • Adeptus Astartes Equipment

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Tactical Genius

Helmet Whenever the wearer's successfully dodges or parries an incoming attack, they gain +10 momentum. None

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Tactical Goggles

Helmet +5% to hit chance
+3% to critical hit change
None

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Target Designator

Ring Whenever the wearer hits an enemy with a deadeye shot, it reduces the enemy's deflection by -1 and applies +1 exploit until the end of combat. Stacks up to 3 times. None

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Target Designator

Helmet Whenever the wearer hits an enemy with a deadeye shot, it reduces the enemy's deflection by -1 and applies +1 exploit until the end of combat. Stacks up to 3 times. None

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Targeting Visor

Helmet Increases the wearers chances to hit targets at a range of 10 or further by 20%. Aeldari Equipment

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Tempestus Carapace Elite Backpack

Cloak While the wearer's weapon has 4 or less base rate of fire, the weapon's rate of fire is increased by +(BS bonus / 3), and its recoil is doubled.
While the wearer's weapon has 5 or more base rate of fire, hit chance of the wearer's burst attacks is increased by +(3 x BS bonus)% and recoil is negated.

Must not Have features: 

  • Adeptus Astartes Equipment

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Tempestus Carapace Elite Backpack

Cloak While the wearer's weapon has 4 or less base rate of fire, the weapon's rate of fire is increased by +(BS bonus / 3), and its recoil is doubled.
While the wearer's weapon has 5 or more base rate of fire, hit chance of the wearer's burst attacks is increased by +(3 x BS bonus)% and recoil is negated.

Must not Have features: 

  • Adeptus Astartes Equipment

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The Guardian Crown

Helmet The wearer gains + 10 Toughness.
One per combat, whenever the wearer's wounds drop below 35%, the wearer gains + (3 x TGH bonus)  wounds.
None

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The Hand of Avolius

Glove After a successful attack, these gauntlets grant the wearer a 50% chance to inflict the bleeding effect on enemies that fail a Toughness test.

If the wearer has Dogmatic -- Adherent, the test is made with a -20 penalty.
None

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The Last Flash

Amulet Whenever the wearer is the target of an attack of opportunity, the attacker becomes blinded for 1 turn. None

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Theodora's Rosary

Ring The Wearer of this amulet gains a +10 bonus to Commerce and Lore (Imperium). None

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Thrice-Pioneer's Bracers

Glove Every time the wearer deals damage, the target's Weapon Skill and Ballistic Skill is reduced by -5 for 2 rounds. Stacks up to 3 times. None

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Tome of Excess

Ring Grants +10 to Lore (Warp), but the wielder suffers +(Lore (Warp) / 3)% more damage from psychic and Navigator powers. None

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Torment Bracelets

Glove If the wearer deals damage, their enemies suffer 1-3 warp damage (with armour penetration of 10%) for each cell the enemy has moved during the wearer's turn.

Heretical - Adherent: the enemies suffer 1-6 warp damage instead.
Heretical - Follower

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Trapper's Furs

Cloak Each time the wearer deals damage to an enemy with a ranged attack from a range of 5 cells or further, the wearer becomes the highest priority target for this enemy until the wearer's next turn Must not Have features: 
  • Adeptus Astartes Equipment

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Undying Rage

Glove Each melee attack performed by the wearer increases their armour by AGI bonus% until the start of their next turn. Drukhari Equipment

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Unholy Relics

Amulet This amulet grants the wielder a +20 bonus to Coercion and a -5 penalty to Intelligence. None

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Unholy Shard

Amulet This amulet grants its wearer +50% resistance to toxic damage. If the wearer has Heretical - Votary, they also heal (1 wound per Heretical rank) each time they suffer toxic damage. Requires Conviction-Heretical

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Unyielding Vanguard Boots

Boot All allies in a 2-cell radius around the wearer gain a +40% bonus to resolve from the Unyielding Beacon ability instead of the original bonus. None

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Vid-Capture Relay

Ring Whenever the wearer's ally is under the effect of the Joint Analysis ability hits a target with an exploit, the wearer gains +5 Perception. None

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Vigilance

Ring Melta Scorching (Area Attack):
  • 10-14 damage
  • 50% armour penetration
  • 8 range
None

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Vivisector's Visor

Helmet The wearer's single attacks on an opening deal an additional +(20% of the target's maximum wounds)% damage.
The wearer's deadeye shot on an opening deals an additional +(30% of the target's maximum wounds)% damage.
None

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Voltagheist Field Emitter

Cloak The wearer suffers -(2 x5 + INT
bonus))% less impact an energy damage.
When the wearer suffers impact or energy damage, the attacking enemy suffers (5 + wearer's INT bonus) power damage.

Must not Have features: 

  • Adeptus Astartes Equipment

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Voltagheist Field Emitter

Cloak The wearer suffers -(2 x5 + INT
bonus))% less impact an energy damage.
When the wearer suffers impact or energy damage, the attacking enemy suffers (5 + wearer's INT bonus) power damage.

Must not Have features: 

  • Adeptus Astartes Equipment

Von Valancius Cloak

Cloak While the wearer is at full wounds, they gain+5 to all characteristics. Must not Have features:
  • Adeptus Astartes Equipment

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Warlord's Amulet

Amulet Grants +wearer's INT bonus % dodge to the wearer and their allies. None

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Warmonger Boots

Boot Whenever the wearer kills 2 or more enemies with a single attack, the attack doesn't spend all of the wearer's MP. None

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Warp Conductor Gloves

Glove After triggering a psychic phenomena or perils of the warp:
  • Wearer's psy rating is increased by +1 until the end of combat.
  • Wearer gains momentum and temporary wounds equal to their resolve.
Can only be equipped by an unsanctioned psyker.
Unsanctioned Psyker

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Warp Seer's Goggles

Helmet Grants + Bonus WP Lore (Wrap). None

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White Signet of the Inquisition

Ring The wearer gains +15 Persuasion and the Inquisitor's Command ability that can be used once per combat.
Inquisitor's Command grants:
  • +20 momentum
  • Burning, bleeding and toxin effects are removed from all allies in a 5-cell radius
  • All allies in a 5-cell radius gain +(wearer's Persuasion / 7) temporary wounds
None

Withering Shard

Amulet

The wearer's Strength, Toughness, and Agility) are decreased by -15.

The wearer can use heroic acts at 125 momentum instead of 175 and desperate measures at +50 momentum higher (capped at 100 momentum).

The wearer is considered as having Heretical Adherent if they do not yet have it.

None

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Wolf Pelt Cloak

Cloak Grants +10% armour.
As long as the wearer has performed both melee and ranged attacks this turn, every enemy in a 5-cell radius that is smaller than the wearer suffers +1 stack of perplexed. Stacks.
Must not Have features:
  • Adeptus Astartes Equipment

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Wraithbone Necklace

Amulet Grants +10 Agility and Perception. ! For Asuryani and Drukhari only.

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Xeno Emitter

Cloak Whenever the wearer inflicts burning on an enemy, this effect gains +6 additional levels. This enemy also gains the psy dampening effect until the wearer's next turn. Must not Have features:
  • Adeptus Astartes Equipment

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Xenohide Gloves

Glove Grants the wearer +10% parry and +10% area attack damage. Drukhari Equipment

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Xenopelt Cloak

Cloak The wearer receives - 5 less damage from critical hits.
The wearer gains +10 Coercion.

Must not Have features: 

  • Adeptus Astartes Equipment

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Xenopelt Cloak

Cloak The wearer receives - 5 less damage from critical hits.
The wearer gains +10 Coercion.

Must not Have features: 

  • Adeptus Astartes Equipment

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Zealot Cloak

Cloak When the wearer hits an ally with an area attack, the wearer gains +1 stack of the zealot effect until the end of combat.
Zealot: the wearer deals +10% damage with their area attacks for each stack of the zealot effect.
None

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Zealot Cloak

Cloak When the wearer hits an ally with an area attack, the wearer gains +1 stack of the zealot effect until the end of combat.
Zealot: the wearer deals +10% damage with their area attacks for each stack of the zealot effect.
None



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