Accessories in Warhammer 40k: Rogue Trader are items that provide unique defensive stats, effects, bonuses, skill check bonuses, and more when they are equipped. Accessories are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, crafted, or are dropped by enemies and bosses. This page will indicate a list of all the Accessories in Warhammer 40k: Rogue Trader which will include its description and values. You can find detailed information on its location and properties on each individual page linked below.
Accessories in Warhammer 40k: Rogue Trader
ROGUE TRADER HELMETS GALLERY
ROGUE TRADER GLOVES GALLERY
ROGUE TRADER BOOTS GALLERY
ROGUE TRADER CLOAKS GALLERY
ROGUE TRADER AMULETS GALLERY
ROGUE TRADER RINGS GALLERY
Rogue Trader Accoessories Comparison Table
You can search by Name, Type, Effect or Prerequisite. Just type into the search box what you are looking for.
Quick Search of All Rogue Trader Accessories
Name |
Type |
Effect |
Prerequisites |
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Glove | Increases the wearer's Weapon Skill by 10 and parry by 10%. | None |
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Boot | The wearer gains +(wearer's PER bonus x 2)% dodge against enemies under the effect of Expose Weakness. | None |
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Ring | The wearer's deadeye shot critical hits triggers Expose Weakness against the affected enemy until the end of combat. | None |
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Helmet | When the wearer kills a target with an exploit using a single or deadeye shot, the nearest enemy immediately gains 1 exploit. | None |
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Ring | The wielder gains a +(STR bonus + INT bonus) additional damage for single attacks against human enemies. It also grants a +5 bonus to Medicae. |
None |
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Helmet | The wearer's Lore (Imperium) test depend on Fellowship instead of Intelligence and gain a +3 bonus. | None |
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Amulet | Whenever the wearer ends their turn, the deal (3 x INT bonus) energy damage (with armour penetration equal to wearer's INT to all adjacent creatures. If the number of damaged creatures exceeds 3, the wearer suffers the staggered effect. |
None |
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Amulet | Grants +10 Willpower. If the wearer has Conviction - Dogmatic, they also gain +5 Fellowship. |
None |
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Cloak | Each of the wearer's critical hits made with a ranged weapon increases their melee weapon critical damage by +STR bonus until the end of combat. | None |
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Cloak | Each of the wearer's critical hits made with a ranged weapon increases their melee weapon critical damage by +STR bonus until the end of combat. | None |
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Cloak | All bonuses from the wearer's Combat Tactics areas are increased by +5% for 1 round if the wearer uses a stratagem different from the one used before, or if none were used before it. This effect does not stack. | Must not Have features:
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Cloak | All bonuses from the wearer's Combat Tactics areas are increased by +5% for 1 round if the wearer uses a stratagem different from the one used before, or if none were used before it. This effect does not stack. | Must not Have features:
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Helmet | Whenever the wearer uses an attack that is of a different type than the previous attack, they gain momentum equal to their resolve. | Drukhari Equipment |
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Glove | These bracers grant the wearer a +5 bonus to Tech-Use and increase the damage from flame weapons by +3. | None |
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Cloak | This wearer gains +5% parry reduction and dodge reduction to their melee area attacks for each creature targeted by that area attack. | Must not Have features:
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Cloak | This wearer gains +5% parry reduction and dodge reduction to their melee area attacks for each creature targeted by that area attack. | Must not Have features:
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Glove | Grants the wearer +10 Weapon Skill and +5 Strength. | None |
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Ring | Grants a 10+ bonus to Awareness. | None |
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Glove | All attacks of opportunity deal an additional +AGI bonus damage. | None |
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Boot | The wearer gains PER bonus% dodge until the start of their next turn for each enemy affected by their psy-power or psyker staff attack. Stacks. | None |
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Cloak | When the wearer ends their turn, they remove burning, bleeding, and toxin negative effects from themselves and all adjacent allies. The wearer gains +(TGH bonus / 2) temporary wounds for each negative effect removed that way. | Must not Have features:
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Cloak | When the wearer ends their turn, they remove burning, bleeding, and toxin from all adjacent allies. Then the wearer inflicts bleeding with a power of (10 + 2 x number of removed negative effects) on all adjacent enemies. | Must not Have features:
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Ring | When the wearer attacks a target with any ranged weapon in a 1-cell range, that attack inflicts bleeding (10). The target also suffers +25% critical damage to all attacks made against it. | None |
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Amulet | Single attacks with bolter weapons automatically hit the target. | None |
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Cloak | Increases melee attack damage against daemon enemies by +2. If the wearer has the Dogmatic conviction, the damage is increased by +4 instead. | Must not Have features:
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Cloak | Increases melee attack damage against daemon enemies by +2. If the wearer has the Dogmatic conviction, the damage is increased by +4 instead. | Must not Have features:
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Amulet | Whenever the wearer kills an enemy or scores a critical hit, they gain +2 movement points on their next turn. | None |
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Boot | The wearer gains a +4 bonus to damage against enemies who have no adjacent allies. The range of the wearer's Dash and Charge abilities is increased by +1 cell. | None |
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Ring | At the start of their turn, the wearer recovers wounds equal to the number of bleeding creatures. If at least 1 wound was recovered that way, 1 fresh injury is removed from the wearer as well. | None |
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Cloak | Whenever the wearer kills an enemy with a melee attack, their attack limit is removed until the end of their turn, but every one of their attacks also deals 10% of the wearer's maximum wounds direct damage to the wearer. | Must not Have features:
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Boot | Whenever the wearer performs a heroic act, they recover all their wounds and gain +2 AP this turn. | None |
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Boot | Whenever the wearer moves through a cell occupied by an enemy, the wearer gains +15% dodge against that enemy's attacks until the wearer's next turn. | None |
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Boot | Whenever the wearer performs an area attack, they instantly provoke attacks of opportunity from all adjacent enemies. The wearer gains +TGH bonus temporary wounds for each attack of opportunity provoked by an area attack. |
None |
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Glove | Increases the rate of fire of the wearer's weapon by +1. Each time an enemy is killed, perplexed is inflicted on all other enemies in a 2-cell radius. | None |
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Ring | This talisman grants the wearer +(wearer's WP bonus + 5%) dodge but reduces Fellowship by -30. If the wearer has Heretical - Votary, they do not suffer the Fellowship penalty from the talisman and gain an additional +(wearer‘s WP bonus + 5)% damage against humans. |
None |
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Amulet | +1 damage against xenos and daemons. +Dogmatic rank fire damage against xenos and daemons. |
Requires Conviction-Dogmatic |
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Ring | Any hit with the wearer's single attacks inflict +1 stack of fatigued, disturbed, and perplexed for 2 rounds if the target fails an Agility test. Stacks. | None |
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Cloak | Mimic fibres bled the colouration of the wearer into their surroundings. The cloak grants the wearer +10% dodge. | Must not Have features:
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Cloak | Mimic fibres bled the colouration of the wearer into their surroundings. The cloak grants the wearer +10% dodge. | Must not Have features:
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Cloak | While the wearer is adjacent to full cover, their dodge chance is calculated without considering enemies' Perception value. | Must not Have features:
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Cloak | The wearer's ranged attacks decrease their targets' dodge by -5%. Does not stack. | Must not Have features:
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Cloak | The wearer's ranged attacks decrease their targets' dodge by -5%. Does not stack. | Must not Have features:
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Cloak | Requires Dogmatic Votary Every time an enemy hits the wearer, the wearer gains a +5% bonus to ranged attack damage against that enemy. Against daemons or xenos this bonus is multiplied by the wearer's Dogmatic rank. |
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Ring | This item negates all energy damage dealt to the wearer, but it cannot occur more than 3 times per combat. | None |
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Amulet | This item negates all energy damage dealt to the wearer, but it cannot occur more than 3 times per combat. | None |
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Amulet | Grants a +10 bonus to Lore (Warp). Whenever the wearer hits a deamon or a psyker for the first time in combat, the target suffers - (Lore (Warp)/10) Willpower and Perception and -1 psy rating until the end of combat. Does not stack. |
None |
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Ring | Whenever the wearer kills an enemy, they receive a stacking +5 bonus to Willpower until the end of combat. | None |
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Amulet | Whenever the wearer kills an enemy, they receive a stacking +5 bonus to Willpower until the end of combat. | None |
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Helmet | This monocle grants the wearer a +15 bonus to Commerce. | None |
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Ring | This manual grants the owner +2( x TGH bonus) to Medicae. It also grants +TGH bonus MP after using a medikit. |
None |
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Cloak | Each enemy killed by the wearer's area attacks increases damage of the wearer by +3% until the end of combat. | Must not Have features:
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Cloak | The wearer gains +15 bonus to damage against enemies that dealt damage to the wearer this round. | Must not Have features:
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Cloak | Whenever the wearer deals damage with an attack of opportunity, they gain the shrouded effect. This effect does not stack. Shrouded: as long as the wearer has the shrouded effect, when becoming the target of an attack, they automatically dodge. After that the shrouded effect is removed. |
Must not Have features:
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Cloak | Whenever the wearer deals damage with an attack of opportunity, they gain the shrouded effect. This effect does not stack. Shrouded: as long as the wearer has the shrouded effect, when becoming the target of an attack, they automatically dodge. After that the shrouded effect is removed. |
Must not Have features:
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Cloak | When the wearer moves one of theri Combat Tactics areas, the bonuses granted by this area are doubled. | Must not Have features:
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Cloaking Field Emitter |
Cloak | When the wearer moves one of their Combat Tactics areas, the bonuses granted by this area are doubled. | None |
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Ring | Grants a +10 bonus to Tech-Use. | None |
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Cloak | Increases the range of Officer archetype abilities by +1 cell. | Must not Have features:
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Cloak | Increases the range of Officer archetype abilities by +1 cell. | Must not Have features:
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Glove | At the end of the turn, the wearer gains stacks of tactical advantage equal to the number of enemies they hit during their turn. | None |
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Helmet | Whenever an ally under the effect of the wearer's Voice of Command ability makes an attack during an extra turn, this attacks deals an additional +(3 x FEL bonus)% damage. | None |
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Ring | Whenever the wearer uses Combat Locus, the benefits of the targeted zone are multiplied by 4 instead of being doubled. | None |
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Helmet | Grants the wearer+10 Fellowship. Also grants +wearer's FEL bonus% critical hit chance, both to the wearer and their allies. | None |
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Cloak | The wearer gains the Get Back In the Fight! Ability that costs 0 AP. | Must not Have features:
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Cloak | The wearer gains the Get Back In the Fight! Ability that costs 0 AP. | Must not Have features:
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Amulet | Whenever the wearer suffers a critical hit for the first time in a round, all damage from this hit is prevented. After that, a blinded negative effect is inflicted on all characters in a 2-cell radius around the wearer until the end of the wearer's next turn. |
None |
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Helmet | This matrix grants the wearer a +15 bonus to Awereness. | None |
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Ring | Every wearer's single attack gains +10% damage for each negative effect on the target. | None |
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Helmet | Requires Heretical - Adherent When the wearer uses a psychic power attack, they either restore 2 AP or take 10 warp damage with a 50% chance for each of those effects. |
Heretical - Adherent |
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Boot | Whenever the wearer ends their turn, they deal 1 warp damage to each adjacent creature and to the wearer themselves. The wearer also deals an additional +Conviction - Heretical rank warp damage to enemies. |
None |
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Cloak | Whenever the wearer dodges an attack, they immediately perform a single attack with the equipped melee weapon on a random adjacent enemy. This attack has +35% armour penetration and parry reduction. ! Can only be equipped by Drukhari. |
Drukhari Equipment |
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Cloak | Whenever the wearer dodges an attack, they immediately perform a single attack with the equipped melee weapon on a random adjacent enemy. This attack has +35% armour penetration and parry reduction. ! Can only be equipped by Drukhari. |
Drukhari Equipment |
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Helmet | This hood grants the wearer a +10 bonus to Willpower and +15% damage to psychic and Navigator powers, but inflicts a -10 penalty to Weapon Skill and Ballistic Skill. | None |
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Boot | These boots grant their wearer a +15% dodge reduction bonus for attacks with melee weapons. | None |
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Helmet | Grants +5% armour. | None |
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Glove | These gloves allow the wearer to parry melee attacks with their ranged weapon using Ballistic Skill instead of Weapon Skill. | None |
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Ring | Grants +15 Medicae. | None |
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Cloak | Requires Heretical -- Votary The wearer of this cloak gains a psychic power, which allows them to sacrifice 3-9 wounds to immediately teleport to any cell in a 4-cell radius. |
Must not Have features:
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Cloak | Requires Heretical -- Votary The wearer of this cloak gains a psychic power, which allows them to sacrifice 3-9 wounds to immediately teleport to any cell in a 4-cell radius. |
Must not Have features:
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Boot | The wearer gains + (wearer's PER bonus x2)% dodge against enemies under the effect of Expose Weakness. | None |
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Ring | This device grants the wielder a +15 bonus to Carouse. | None |
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Cloak | This cape lowers all enemies' PER by -wearer's FEL bonus within a 5-cell radius. | Must not Have features:
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Cloak | This cape lowers all enemies' PER by -wearer's FEL bonus within a 5-cell radius. | Must not Have features:
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Cloak | Whenever the wearer makes an area attack, this attack deals additional direct damage equal to the target's deflection. | Must not Have features:
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Boot | Increase the wearers' movement points by +3. | None |
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Cloak | Grants the wearer a +5 bonus to Persuasion and +10% cover efficiency. | Must not Have features:
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Cloak | Grants the wearer a +5 bonus to Persuasion and +10% cover efficiency. | Must not Have features:
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Ring | This ring grants the wearer a +5 bonus to Fellowship. It also increases resolve by +1. | None |
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Cloak | When the wearer must fall unconscious, a stasis field immediately recovers TGH bonus wounds instead. The wearer loses all M P, but gains +30% to dodge for 1 round. ! Can only be used once per combat. |
Must not Have features:
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Boot | Requires Heretical--Votary The wearer is always slowed but immune to the immobilised effect. Targets hit by the wearer's melee attacks fall prone for 1 turn if they fail a Toughness resistance test with a -(5 x Heretical rank) penalty. If passed, the target becomes slowed for 1 turn instead. |
Heretical - Votary |
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Helmet | All targets of Taunting Scream suffer a -(2 x (STR bonus + TGH bonus)) penalty to their WP test against this ability. | None |
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Helmet | When the wearer uses Machine Spirit Communion, their Intelligence is increased by +5 for each affected target until the end of combat. | Part-Machine 1 |
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Boot | Increase the wearer's Agility by +5 and Athetics by +10. | None |
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Helmet | The wearer's psy rating is increased by +1. As long as the wearer has 100% wounds, they deal +(5 X WP bonus)% additional damage with their psychic powers and psyker staffs. |
None |
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Boot | Whenever the wearer uses a Navigator power, the again +15% dodge until the end of the round. Stacks. | None |
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Helmet | The wearer's psy rating is increased by +1 against daemons and for each rank of Dogmatic. | None |
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Amulet | The wearer gains +15 Coercion and +15 Lore (Xenos). | None |
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Cloak | Requires Dogmatic - Votary If the wearer or their ally is critically hit by an enemy, th wearer immediately performs an attack with their current weapon against this enemy if the enemy is withi range. On a successful hit, this attack inflicts burning (10). |
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Glove | The wearer gains +25 Demolition and +25 Tech-Use. | None |
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Cloak | The wearer of this cape is immune to burning. Also, whenever the wearer ends their turn, burning is removed from all adjacent allies. |
Must not Have features:
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Cloak | The wearer of this cape is immune to burning. Also, whenever the wearer ends their turn, burning is removed from all adjacent allies. |
Must not Have features:
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Ring | Flamer Shot: Stream:
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None |
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Amulet | Each use of Revel in Slaughter increases the wearer's Perception by +10 until the end of combat. Stacks. | None |
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Ring | Grants a +10 bonus to Lore (Xenos). | None |
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Helmet | Grants a 15% bonus to Perception but a -5 penalty to Willpower. | Aeldari Equipment |
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Glove | Whenever the wearer performs a non-burst attack with a pistol, that attack pushes the enemy by 2 cells. If the wearer kills an enemy with a pistol attack, they immediately reload it. Each pistol reload grants +5% critical hit chance for pistol attacks. |
None |
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Amulet | Whenever the wearer is under the effect of Reckless Rush:
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None |
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Amulet | +4 maximum wounds. When veil degradation is above 15: +10 Toughness Each round the wearer regenerates wounds equal to wearer's Heretical rank. |
Requires Conviction-Heretical |
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Glove | Whenever the wearer of these gloves gets an injury or falls uncoscious in combat, their allies gain a +1 bonus to damage. | None |
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Amulet | The wearer gains +5 Toughness if their Intelligence is less than 35. | None |
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Helmet | The wearer gains +20 to all Lore skills. | None |
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Cloak | The wearer and their allies are immune to damage from the wearer's grenades. The first time the wearer uses a grenade during their turn, they have a 50% chance not to expend the grenade. | Must not Have features:
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Grenadier's Backpack |
Cloak | The wearer and their allies are immune to damage from the wearer's grenades. The first time the wearer uses a grenade during their turn, they have a 50% chance not to expand the grenade. | None |
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Cloak | The wearer and their allies are immune to damage from the wearer's grenades. | Must not Have features:
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Cloak | The wearer and their allies are immune to damage from the wearer's grenades. | Must not Have features:
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Glove | Enemies suffer -15% dodge against and +2 additional damage from wearer's grenades. | None |
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Ring | This grimoire increases the chance of triggering psychic phenomena by 15%. All warp damage dealt by its wilder is increased by +(2x WP Bonus). |
None |
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Helmet | Grants the wearer's ranged attacks +(2 x rate of fire) % damage. | None |
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Ring | The wearer's melee attack damage is increased by +(3 x psy rating). | None |
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Ring | This item increases the wielder's Lore (Xenos) by +10. If the wearer has Iconoclast — Adherent, it increases all skills by +10 instead. |
None |
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Glove | The wearer gains +30 Strength. If the wearer has not moved the previous turn, their ranged attacks with heavy weapons deal +50% damage until the end of turn. |
None |
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Helmet | Requires Conviction - Iconoclast The wearer of this helmet gains + (2x FEL bonus) % armour. The helmet also grants a bonus to FEL equal to (2x Iconoclast rank). |
Iconolast - Follower |
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Helmet | Requires Dogmatic -- Follower This helmet grants its wearer immunity to enemy critical hits for the first 3 rounds of combat. |
Dogmatic - Follower |
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Ring | Grants +10 Logic, +10 Coercion, and +10 Persuasion. | None |
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Amulet | Grants +10 Logic, +10 Coercion, and +10 Persuasion. | None |
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Cloak | The wielder gains 3 charges of a holo-field at the start of combat. Whenever the wielder suffers damage, 1 charge of the holo-field is removed to prevent this damage. If there are no charges left, damage isn't prevented and the wielder becomes staggered until the end of combat |
Must not Have features:
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Boot | The power of burning effects inflicted by the wearer is increased by +1 for each enemy affected by the wearer's area attacks until the end of combat. This bonus stacks. | None |
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Helmet | The wearer gains +25 Awareness and +20% critical damage on their single-shot attacks. | Aeldari Equipment |
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Amulet | When the wearer successfully hits with a single-shot attack, the target suffers slowed until the wearer's next turn. | None |
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Ring | This scroll grants the owner a +15% bonus to Lore (Imperium). | None |
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Glove | The wearer's critical hits deal double damage. | None |
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Ring | The user gains +(Carouse / 10) temporary wonds from combat stimulants. Using combat stimulants costs 0 AP. |
None |
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Ring | This item grants its wearer a +5 bonus to Tech-Use. Once per battle: can be used to immediately remove all bleeding, burning, or toxin effects from enemies in a 10-cell radius. These enemies receive (wearer's Tech-Use / 10 + 5 x (stacks of the burning, toxic, and bleeding effects on target) explosive damage (with 20% armour penetration). |
None |
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Cloak | Taunting Scream targets dont need to fail the Willpower resistance test to be affected by this ability. | Must not Have features:
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Boot | Whenever the wearer uses a consumable item, they gain +2 MP and +20% dodge until the start of their next turn. | None |
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Helmet | These goggles grant the wearer a +5 bonus to Lore (Xenos). They also grants +10% hit chance against xenos. | None |
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Cloak | Whenever the wearer deals damage with a melee attack, they gain +(TGH bonus + 3 x Iconoclast level) temporary wounds. The wielder's melee attacks deal an additional +(temporary wounds / 2) damage. |
None |
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Cloak | Whenever the wearer deals damage with a melee attack, they gain +(TGH bonus + 3 x Iconoclast level) temporary wounds. The wielder's melee attacks deal an additional +(temporary wounds / 2) damage. |
None |
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Ring | This knuckle guard grants the wearer a +5 bonus to Weapon Skill. It also grants any equipped melee weapons +5% armour penetration and +2 damage. | None |
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Helmet | Grants +3 Logic. | None |
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Boot | The wearer of these boots gains +STR bonus % parry while wearing a light amour. | None |
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Ring | Increases ranged attack distance by +(wearer's BS bonus / 2) cells. | None |
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Helmet | Increases ranged attack distance by +(wearer's BS bonus /2) cells. | None |
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Cloak | This relic was given to the Rogue Trader by the Malpians as a sign of their appreciation of her valuable patronage. Whenever the wearer deals damage with a melee attack, they gain +(TGH bonus + 3 x Iconoclast level) temporary wounds. The wielder's melee attacks deal an additional +(temporary wounds / 2) damage. |
Must not Have features:
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Cloak | Requires Iconoclast -- Follower Each heroic act used in battle increases the wearer's dodge by +20% until the end of combat (max 60%). |
Iconoclast - Follower |
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Cloak | Requires Iconoclast -- Follower Each heroic act used in battle increases the wearer's dodge by +20% until the end of combat (max 60%). |
Iconoclast - Follower |
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Helmet | The wearer gains +25 Athletics and becomes immune to toxin. | None |
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Helmet | This respirator grants the wearer a +15 bonus to Medicae. | None |
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Cloak | The wearer's first melee attack in combat can't be parried or dodged. | Must not Have features:
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Cloak | The wearer's first melee attack in combat can't be parried or dodged. | Must not Have features:
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Helmet | Whenever wielder uses a psy-power, they have:
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None |
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Cloak | Decreases all incoming damage except direct damage by -(1+ versatility stacks) % | Must not Have features:
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Cloak | Decreases all incoming damage except direct damage by -(1+ versatility stacks) % | Must not Have features:
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Ring | At the start of every combat, the wearer's allies gain +1 deflection equal to the wearer's psy rating. Whenever an ally suffers any damage and loses non-temporary wounds, this effect is removed from that ally. |
None |
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Amulet | At the start of every combat, the wearer's allies gain +1 deflection equal to the wearer's psy rating. Whenever an ally suffers any damage and loses non-temporary wounds, this effect is removed from that ally. |
None |
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Cloak | This coat grants the wearer +10% parry reduction and +5% armour penetration for melee attacks. | Must not Have features:
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Cloak | This coat grants the wearer +10% parry reduction and +5% armour penetration for melee attacks. | Must not Have features:
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Cloak | While in combat, the wearer of this cloak gains a +15 bonus to Fellowship whenever there are no enemies in a 4-cell radius. | Must not Have features:
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Cloak | While in combat, the wearer of this cloak gains a +15 bonus to Fellowship whenever there are no enemies in a 4-cell radius. | Must not Have features:
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Glove | The wearer gains a +5 bonus to Persuasion. | None |
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Helmet | When the wearer kills an enemy in a 1- cell radius with a shot, they gain +1 resolve until the end of combat. | None |
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Glove | The wearer gains a +3 bonus to Tech-Use. | None |
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Helmet | Whenever the kills a target with a single ranged attack for the first time in combat, the wearer immediately gains an additional attack this round. | Aeldari Equipment |
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Glove | Whenever the wearer uses overcharge on a plasma weapon, that attack ignores enemy‘s deflection and deals +(2 x (INT bonus + BS bonus))% additional damage. | None |
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Cloak | This set of chemical reagents increases the damage of all bleeding, burning, or toxin effect applied by the user +2. | Must not Have features:
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Cloak | This set of chemical reagents increases the damage of all bleeding, burning, or toxin effect applied by the user +2. | Must not Have features:
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Ring | Whenever the wearer scores a critical hit with a pistol, the next attack with a pistol costs 0 AP. | None |
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Cloak | Grants +15% armour against warp damage. | Must not Have features:
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Cloak | Grants +15% armour against warp damage. | Must not Have features:
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Amulet | The wearer gains +20 Medicae and +20 Carouse. Whenever the wearer uses a medikit or a stimulant for the first time in a round, it costs 0 AP. |
None |
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Helmet | Grants +15%5 critical hit chance to ranged attacks against enemies with less than 50% 20% of Mechanicus Creations cargo left. | None |
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Glove | These gloves grant the wearer a +10 bonus to Tech-Use. They also increase the damage of plasma weapons by +3. |
None |
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Boot | Using the Charge ability costs -1 AP less. | None |
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Ring | This cogitator grants the owner a +10 bonus to Logic. | None |
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Ring | Using reload for any weapon costs - 1 AP less. (Minimum 0) | None |
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Glove | Grants +10 Strength. | None |
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Helmet | Applies a -10 penalty to Perception for all attacks made against the wearer and to all enemies in a 2-cell radius from the wearer. | None |
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Ring | Whenever the wearer dodges an attack, they become a priority target for the attacker until the wearer's next turn. | None |
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Amulet | While veil degradation is equal to or more than 10, the wearer deals +(WP bonus + PER bonus)% additional damage with all psychic powers. | ! Can only be equipped by an unsactioned psyker. |
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Boot | These boots grant their wearer +3% dodge until the end of combat for each psy power they use. Stacks. | None |
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Cloak | Each stack of unyielding beacon increases the wearer's Toughness by +2. | Must not Have features:
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Cloak | Each stack of unyielding beacon increases the wearer's Toughness by +2. | Must not Have features:
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Boot | The wearer can't suffer the burning effect by walking over the burning cells. The wearer inflicts +3 additional stacks of burning whenever they stand on burning cells. |
None |
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Boot | After the wearer uses Following!, the wearer's allies gain a +33% bonus to damage on their next attack for each ally within a 2-cell radius from the wearer. | None |
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Helmet | Grants a +10 bonus to Ballistic Skill. | Aeldari Equipment |
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Cloak | Grants +12% dodge reduction to the wearer's melee area attacks. | Must not Have features:
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Cloak | Grants +12% dodge reduction to the wearer's melee area attacks. | Must not Have features:
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Glove | These gloves reduce the recoil of all automatic weapons by -50%. | None |
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Boot | Whenever the wearer attacks an enemy behind cover with a ranged attack, cover efficiency is decreased by -40% for that attack. -15 recoil |
None |
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Glove | The wearer's melee attacks made against enemies under the effect of Expose Weakness decrease the enemy's Strength and Agility by -10. | None |
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Ring | The wearer does not lose the Elusive effect if they attack from cover. | None |
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Amulet | Whenever the wearer kills their target with a melee attack, all enemies in a 2-cell range around the wearer suffer wearer's WP bonus mental damage. | None |
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Cloak | For every kill, the wearer increases their critical hit chance by +5% until the end of combat. | None |
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Cloak | For every kill, the wearer increases their critical hit chance by +5% until the end of combat. | None |
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Cloak | For every kill, the wearer increases their critical hit chance by +5% until the end of combat. | Must not Have features:
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Cloak | Grants +5 Fellowship for each enemy in a 2-cell radius. | Must not Have features:
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Cloak | Grants +5 Fellowship for each enemy in a 2-cell radius. | Must not Have features:
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Ring | The wearer gains a (number of unyielding beacon stacks)% chance to ignore any incoming damage. | None |
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Glove | Grants +15 bonus to Demolition. | Drukhari Equipment |
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Ring | Grants +20 Lore (Imperium). The wearer can use Lore (Imperium) during skill tests instead of any other Lore skill, Persuasion, or Coercion. Also, they can reroll a failed test once per test. |
None |
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Cloak | When the wearer uses Endure, they immediately remove one of the effects on them in the following order: burning, poison, bleeding. | Must not Have features:
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Cloak | When the wearer uses Endure, they immediately remove one of the effects on them in the following order: burning, poison, bleeding. | Must not Have features:
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Amulet | All enemies suffering from burning, toxin, or bleeding suffer a -30% penalty to dodge. | None |
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Ring | At the beginning of the combat, the wearer gains the shadow field effect. While under this effect, the wearer counts as being in a full cover against all ranged attacks. The effect is lost when the wearer is hit by a ranged attack and suffers damage from it. | None |
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Cloak | The wearer becomes the least priority target as long as they have no enemies or allies adjacent. | Must not Have features:
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Ring | At the beginning of the holder's turn, all enemies in a 3-cell radius gain +1 stack of bleeding for each common effect on this enemy. | None |
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Boot | Whenever the wearer performs a single-shot ranged attack from any cover, this attack gains +(Awareness)/4) armour penetration. | None |
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Ring | Grants +20 to Tech-Use. | None |
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Cloak | Whenever the wielder performs a heroic act or a desperate measure, they gain +2 AP, +6 MP, and (2 x TGH bonus) temporary wounds. | Must not Have features:
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Ring | Grants +10 to Persuasion. | None |
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Ring | Grants a +20 bonus to Lore (Warp) and a -10 penalty to Willpower resistance tests. | None |
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Glove | The wearer deals +5% damage. The wearer gains +5% critical hit chance to single shots and deadeye shots. |
None |
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Amulet | Whenever the wearer hits with a ranged weapon within melee range, the target gains +1 stack of the perplexed effect. Perplexed: this creature suffers a -10 penalty to Ballistic Skill, Weapon Skill, Intelligence, and Perception tests for each level of this effect. |
None |
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Boot | The wearer raises momentum to 175 whenever they kill 5 enemies in a row in one turn. | None |
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Boot | At the start of the combat, the wearer inflicts bleeding (5) on themselves. Whenever the wearer performs an area melee attack, they inflict bleeding (3) on all hit creatures. This area melee attack also deals +(5 x wearer's bleeding level)(% additional damage. |
None |
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Glove | The wearer gains +10 Ballistic Skill and +15% critical damage. | None |
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Glove | When the wearer uses Run and Gun, they gain a +(AGI bonus /2) bonus damage on their ranged attacks. | None |
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Glove | If the wearer's ranged attack hits an enemy, the wearer gains a +5% bonus to critical hit chance for the next ranged attack against the same enemy. Does not stack. | None |
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Boot | The wearer and adjacent allies cannot fall prone and become immune to forced movement effects. | None |
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Ring | This item reduces wounds by -10%, yet increases critical hit chance by +(3 x TGH bonus)%. | None |
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Ring | Fires a single stinger pod shot that deals 12-21 damage and has 100% armour penetration. The target must pass a Toughness resistance test or become stunned for 1 round.
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None |
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Ring | Grants +10 Lore (Warp) and +15 Lore (Xenos). | None |
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Cloak | Whenever the wearer has two melee weapons equipped, they gain +10 Weapon Skill and +15% critical damage. | Must not Have features:
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Cloak | Whenever the wearer is targeted by an attack of opportunity, they gain +1 stack of the swiftshroud effect and +(2 x (AGI bonus + wearer's psy rating))% dodge against this attack. Also, the wearer gains +((AGI bonus + psy rating) / 2) MP every time they are targeted by an attack of opportunity. On the end of their turn, the wearer expends all their swiftshroud stacks to grant all allies +(5 x swiftshroud stacks)% dodge until the wearer's next turn. |
Must not Have features:
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Cloak | Each of the wearer dodges a melee attack, they gain +(5 + AGI bonus) % critical hit chance until the end of their next turn. Stacks. | Must not Have features:
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Cloak | This backpack grants its wearer a +1 rate of fire bonus for any burst weapon. | Must not Have features:
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Cloak | Whenever the wearer reloads their weapon, they gain +10% cover efficiency and +10% hit chance until the start of their next turn. These effects don't stack. | Must not Have features:
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Helmet | Whenever the wearer's successfully dodges or parries an incoming attack, they gain +10 momentum. | None |
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Helmet | +5% to hit chance +3% to critical hit change |
None |
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Ring | Whenever the wearer hits an enemy with a deadeye shot, it reduces the enemy's deflection by -1 and applies +1 exploit until the end of combat. Stacks up to 3 times. | None |
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Helmet | Whenever the wearer hits an enemy with a deadeye shot, it reduces the enemy's deflection by -1 and applies +1 exploit until the end of combat. Stacks up to 3 times. | None |
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Helmet | Increases the wearers chances to hit targets at a range of 10 or further by 20%. | Aeldari Equipment |
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Cloak | While the wearer's weapon has 4 or less base rate of fire, the weapon's rate of fire is increased by +(BS bonus / 3), and its recoil is doubled. While the wearer's weapon has 5 or more base rate of fire, hit chance of the wearer's burst attacks is increased by +(3 x BS bonus)% and recoil is negated. |
Must not Have features:
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Cloak | While the wearer's weapon has 4 or less base rate of fire, the weapon's rate of fire is increased by +(BS bonus / 3), and its recoil is doubled. While the wearer's weapon has 5 or more base rate of fire, hit chance of the wearer's burst attacks is increased by +(3 x BS bonus)% and recoil is negated. |
Must not Have features:
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Helmet | The wearer gains + 10 Toughness. One per combat, whenever the wearer's wounds drop below 35%, the wearer gains + (3 x TGH bonus) wounds. |
None |
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Glove | After a successful attack, these gauntlets grant the wearer a 50% chance to inflict the bleeding effect on enemies that fail a Toughness test. If the wearer has Dogmatic -- Adherent, the test is made with a -20 penalty. |
None |
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Amulet | Whenever the wearer is the target of an attack of opportunity, the attacker becomes blinded for 1 turn. | None |
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Ring | The Wearer of this amulet gains a +10 bonus to Commerce and Lore (Imperium). | None |
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Glove | Every time the wearer deals damage, the target's Weapon Skill and Ballistic Skill is reduced by -5 for 2 rounds. Stacks up to 3 times. | None |
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Ring | Grants +10 to Lore (Warp), but the wielder suffers +(Lore (Warp) / 3)% more damage from psychic and Navigator powers. | None |
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Glove | If the wearer deals damage, their enemies suffer 1-3 warp damage (with armour penetration of 10%) for each cell the enemy has moved during the wearer's turn. Heretical - Adherent: the enemies suffer 1-6 warp damage instead. |
Heretical - Follower |
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Cloak | Each time the wearer deals damage to an enemy with a ranged attack from a range of 5 cells or further, the wearer becomes the highest priority target for this enemy until the wearer's next turn. | Must not Have features:
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Glove | Each melee attack performed by the wearer increases their armour by AGI bonus% until the start of their next turn. | Drukhari Equipment |
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Amulet | This amulet grants the wielder a +20 bonus to Coercion and a -5 penalty to Intelligence. | None |
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Amulet | This amulet grants its wearer +50% resistance to toxic damage. If the wearer has Heretical - Votary, they also heal (1 wound per Heretical rank) each time they suffer toxic damage. | Requires Conviction-Heretical |
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Boot | All allies in a 2-cell radius around the wearer gain a +40% bonus to resolve from the Unyielding Beacon ability instead of the original bonus. | None |
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Ring | Whenever the wearer's ally is under the effect of the Joint Analysis ability hits a target with an exploit, the wearer gains +5 Perception. | None |
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Ring | Melta Scorching (Area Attack):
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None |
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Helmet | The wearer's single attacks on an opening deal an additional +(20% of the target's maximum wounds)% damage. The wearer's deadeye shot on an opening deals an additional +(30% of the target's maximum wounds)% damage. |
None |
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Cloak | The wearer suffers -(2 x5 + INT bonus))% less impact an energy damage. When the wearer suffers impact or energy damage, the attacking enemy suffers (5 + wearer's INT bonus) power damage. |
Must not Have features:
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Cloak | The wearer suffers -(2 x5 + INT bonus))% less impact an energy damage. When the wearer suffers impact or energy damage, the attacking enemy suffers (5 + wearer's INT bonus) power damage. |
Must not Have features:
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Von Valancius Cloak |
Cloak | While the wearer is at full wounds, they gain+5 to all characteristics. | Must not Have features:
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Amulet | Grants +wearer's INT bonus % dodge to the wearer and their allies. | None |
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Boot | Whenever the wearer kills 2 or more enemies with a single attack, the attack doesn't spend all of the wearer's MP. | None |
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Glove | After triggering a psychic phenomena or perils of the warp:
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Unsanctioned Psyker |
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Helmet | Grants + Bonus WP Lore (Wrap). | None |
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Ring | The wearer gains +15 Persuasion and the Inquisitor's Command ability that can be used once per combat. Inquisitor's Command grants:
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None |
Withering Shard |
Amulet | The wearer's Strength, Toughness, and Agility) are decreased by -15. The wearer can use heroic acts at 125 momentum instead of 175 and desperate measures at +50 momentum higher (capped at 100 momentum). The wearer is considered as having Heretical Adherent if they do not yet have it. |
None |
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Cloak | Grants +10% armour. As long as the wearer has performed both melee and ranged attacks this turn, every enemy in a 5-cell radius that is smaller than the wearer suffers +1 stack of perplexed. Stacks. |
Must not Have features:
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Amulet | Grants +10 Agility and Perception. | ! For Asuryani and Drukhari only. |
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Cloak | Whenever the wearer inflicts burning on an enemy, this effect gains +6 additional levels. This enemy also gains the psy dampening effect until the wearer's next turn. | Must not Have features:
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Glove | Grants the wearer +10% parry and +10% area attack damage. | Drukhari Equipment |
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Cloak | The wearer receives - 5 less damage from critical hits. The wearer gains +10 Coercion. |
Must not Have features:
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Cloak | The wearer receives - 5 less damage from critical hits. The wearer gains +10 Coercion. |
Must not Have features:
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Cloak | When the wearer hits an ally with an area attack, the wearer gains +1 stack of the zealot effect until the end of combat. Zealot: the wearer deals +10% damage with their area attacks for each stack of the zealot effect. |
None |
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Cloak | When the wearer hits an ally with an area attack, the wearer gains +1 stack of the zealot effect until the end of combat. Zealot: the wearer deals +10% damage with their area attacks for each stack of the zealot effect. |
None |