Gloves are one of the accessories that can be equipped by players. Each accessory contain its unique defensive Stats, effects, bonuses, skill checks, and more when they are equipped. Accessories are usually obtained as rewards from completing Quests, purchased from Merchants, looted from various locations, crafted, or are dropped by Enemies and Bosses. This page will indicate a list of all the Gloves in Warhammer 40k: Rogue Trader which will include its description and values. You can find detailed information on its location and properties on each individual page linked below.
Warhammer 40k: Rogue Trader All Gloves
Rogue Trader Gloves Gallery
Comparison Table
You can search by Name, Effect or Prerequisite. Just type into the search box what you are looking for.
Quick Search of All Rogue Trader Gloves
Name |
Effect |
Prerequisite |
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Increases the wearer's Weapon Skill by 10 and parry by 10%. | None |
Apex Predator's Gloves |
Whenever the wearer kills a target marked as prey, they gain a stackable bonus until the end of combat. The bonus depends on the enemy difficulty tier (the roman numeral on the enemy's icon) and is equal to the highest difficulty tier among enemies killed by the wearer this combat: I-II: +25% of the Bounty Hunter's maximum wounds as temporary wounds. III-IV: +(10 x prey's difficulty tier)% critical damage and + (2x Prey's difficulty tier)% critical hit chance until the end of combat. V-VII: both of the above. |
None |
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Grants the wearer +10 Weapon Skill and +5 Strength. | None |
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All attacks of opportunity deal an additional +AGI bonus damage. | None |
Avenger Tactical Gauntlets |
Whenever the wearer is able to perform an attack of opportunity, they gain +1 stack of vengeance. The wearer's attacks of opportunity deal an additional +(AGI bonus bonus * vengeance stacks) damage. | None |
Death Dealer Gloves |
The wearer's damage is increased by 2% for each critical hit and for each enemy they killed until the end of combat. | None |
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These gloves allow the wearer to parry melee attacks with their ranged weapon using Ballistic Skill instead of Weapon Skill. | None |
Elite Marksman Gloves |
The wearer gains +15 Ballistic Skill. | Drukhari Equipment |
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Whenever the wearer performs a non-burst attack with a pistol, that attack pushes the enemy by 2 cells. If the wearer kills an enemy with a pistol attack, they immediately reload it. Each pistol reload grants +5% critical hit chance for pistol attacks. |
None |
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Whenever the wearer of these gloves gets an injury or falls uncoscious in combat, their allies gain a +1 bonus to damage. | None |
Gloves of Rapid Desolation |
Increases the rate of fire of the wearer’s weapon by +1. Each time an enemy is killed, perplexed is inflicted on all other enemies in a 2-cell radius. | None |
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Enemies suffer -15% dodge against and +2 additional damage from wearer's grenades. | None |
Harrowing Gloves |
When the wearer uses Intimidation, the targets inflicted with intimidated also gain the staggered effect for 1 round. | None |
Master Surgeon Gloves |
The wearer gains +25 Medicae. Each time the wearer uses a medikit, it provides an additional +(INT bonus + AGI bonus) temporary wounds. | None |
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The wearer gains a +5 bonus to Persuasion. | None |
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The wearer gains a +3 bonus to Tech-Use. | None |
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Grants +10 Strength. | None |
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These gloves reduce the recoil of all automatic weapons by -50%. | None |
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The wearer's melee attacks made against enemies under the effect of Expose Weakness decrease the enemy's Strength and Agility by -10. | None |
Riposte Gloves |
If the wearer is an Assassin and successfully dodges or parries an enemy's attack, it automatically creates an additional opening on that enemy on the side closest to the wearer. | None |
|
Grants +15 bonus to Demolition. | Drukhari Equipment |
Slayer's Delight |
Whenever the wearer performs a single-target attack with a 2-handed melee weapon, that attack deals +(3xSTR bonus) damage. | Drukhari Equipment |
|
The wearer deals +5% damage. The wearer gains +5% critical hit chance to single shots and deadeye shots. |
None |
|
The wearer gains +10 Ballistic Skill and +15% critical damage. | None |
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When the wearer uses Run and Gun, they gain a +(AGI bonus /2) bonus damage on their ranged attacks. | None |
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If the wearer's ranged attack hits an enemy, the wearer gains a +5% bonus to critical hit chance for the next ranged attack against the same enemy. Does not stack. | None |
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After a successful attack, these gauntlets grant the wearer a 50% chance to inflict the bleeding effect on enemies that fail a Toughness test. If the wearer has Dogmatic -- Adherent, the test is made with a -20 penalty. |
None |
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Every time the wearer deals damage, the target's Weapon Skill and Ballistic Skill is reduced by -5 for 2 rounds. Stacks up to 3 times. | None |
|
If the wearer deals damage, their enemies suffer 1-3 warp damage (with armour penetration of 10%) for each cell the enemy has moved during the wearer's turn. Heretical - Adherent: the enemies suffer 1-6 warp damage instead. |
Heretical - Follower |
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Grants the wearer +10% parry and +10% area attack damage. | Drukhari Equipment |
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Whenever the wearer uses overcharge on a plasma weapon, that attack ignores enemy‘s deflection and deals +(2 x (INT bonus + BS bonus))% additional damage. | None |
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These bracers grant the wearer a +5 bonus to Tech-Use and increase the damage from flame weapons by +3. | None |
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These gloves grant the wearer a +10 bonus to Tech-Use. They also increase the damage of plasma weapons by +3. |
None |
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The wearer's critical hits deal double damage. | None |
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The wearer gains +30 Strength. If the wearer has not moved the previous turn, their ranged attacks with heavy weapons deal +50% damage until the end of turn. |
None |
Helliarch's Gloves |
Grants the wearer +10 Weapon Skill and +5 Strength. | None |
|
Increases the rate of fire of the wearer's weapon by +1. Each time an enemy is killed, perplexed is inflicted on all other enemies in a 2-cell radius. | None |
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Each melee attack performed by the wearer increases their armour by AGI bonus% until the start of their next turn. | Drukhari Equipment |
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The wearer gains +25 Demolition and +25 Tech-Use. | None |
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At the end of the turn, the wearer gains stacks of tactical advantage equal to the number of enemies they hit during their turn. | None |
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After triggering a psychic phenomena or perils of the warp:
|
Unsanctioned Psyker |
Exoskeletal Gloves |
The wearer gains +10 Strength and +5 Toughness. | None |