Gloves are one of the accessories that can be equipped by players. Each accessory contain its unique defensive Stats, effects, bonuses, skill checks, and more when they are equipped. Accessories are usually obtained as rewards from completing Quests, purchased from Merchants, looted from various locations, crafted, or are dropped by Enemies and Bosses. This page will indicate a list of all the Gloves in Warhammer 40k: Rogue Trader which will include its description and values. You can find detailed information on its location and properties on each individual page linked below.

 

Warhammer 40k: Rogue Trader All Gloves

Rogue Trader Gloves Comparison Table

 

Comparison Table

You can search by Name, Effect or Prerequisite. Just type into the search box what you are looking for.

Quick Search of All Rogue Trader Gloves 

Name

Effect

Prerequisite

adaptive gloves hand armor warhammer 40k rogue trader wiki guide 128px
Adaptive Gloves

Increases the wearer's Weapon Skill by 10 and parry by 10%. None

Apex Predator's Gloves

Whenever the wearer kills a target marked as prey, they gain a stackable bonus until the end of combat. The bonus depends on the enemy difficulty tier (the roman numeral on the enemy's icon) and is equal to the highest difficulty tier among enemies killed by the wearer this combat:

I-II: +25% of the Bounty Hunter's maximum wounds as temporary wounds.

III-IV: +(10 x prey's difficulty tier)% critical damage and + (2x Prey's difficulty tier)% critical hit chance until the end of combat.

V-VII: both of the above.

None

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Augmented Gloves

Grants the wearer +10 Weapon Skill and +5 Strength. None

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Avenger Gauntlets

All attacks of opportunity deal an additional +AGI bonus damage. None

Avenger Tactical Gauntlets

Whenever the wearer is able to perform an attack of opportunity, they gain +1 stack of vengeance. The wearer's attacks of opportunity deal an additional +(AGI bonus bonus * vengeance stacks) damage. None

Death Dealer Gloves

The wearer's damage is increased by 2% for each critical hit and for each enemy they killed until the end of combat. None

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Deflection Gloves

These gloves allow the wearer to parry melee attacks with their ranged weapon using Ballistic Skill instead of Weapon Skill. None

Elite Marksman Gloves

The wearer gains +15 Ballistic Skill. Drukhari Equipment

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Freedom and Vengeance

Whenever the wearer performs a non-burst attack with a pistol, that attack pushes the enemy by 2 cells.
If the wearer kills an enemy with a pistol attack, they immediately reload it. Each pistol reload grants +5% critical hit chance for pistol attacks.
None

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Gloves of Endurance

Whenever the wearer of these gloves gets an injury or falls uncoscious in combat, their allies gain a +1 bonus to damage. None

Gloves of Rapid Desolation

Increases the rate of fire of the wearer’s weapon by +1. Each time an enemy is killed, perplexed is inflicted on all other enemies in a 2-cell radius. None

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Grenadier's Gloves

Enemies suffer -15% dodge against and +2 additional damage from wearer's grenades. None

Harrowing Gloves

When the wearer uses Intimidation, the targets inflicted with intimidated also gain the staggered effect for 1 round. None

Master Surgeon Gloves

The wearer gains +25 Medicae. Each time the wearer uses a medikit, it provides an additional +(INT bonus + AGI bonus) temporary wounds. None

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Noble Silk Gloves

The wearer gains a +5 bonus to Persuasion. None

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Operator's Gloves

The wearer gains a +3 bonus to Tech-Use. None

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Power Grips

Grants +10 Strength. None

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Recoil Gloves

These gloves reduce the recoil of all automatic weapons by -50%. None

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Redemption Gauntlets

The wearer's melee attacks made against enemies under the effect of Expose Weakness decrease the enemy's Strength and Agility by -10. None

Riposte Gloves

If the wearer is an Assassin and successfully dodges or parries an enemy's attack, it automatically creates an additional opening on that enemy on the side closest to the wearer. None

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Saboteur's Gloves

Grants +15 bonus to Demolition. Drukhari Equipment

Slayer's Delight

Whenever the wearer performs a single-target attack with a 2-handed melee weapon, that attack deals +(3xSTR bonus) damage. Drukhari Equipment

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Sniper Gloves

The wearer deals +5% damage.
The wearer gains +5% critical hit chance to single shots and deadeye shots.
None

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Stabiliser Bracers

The wearer gains +10 Ballistic Skill and +15% critical damage. None

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Stabilising Bracers

When the wearer uses Run and Gun, they gain a +(AGI bonus /2) bonus damage on their ranged attacks. None

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Stalker Gloves

If the wearer's ranged attack hits an enemy, the wearer gains a +5% bonus to critical hit chance for the next ranged attack against the same enemy. Does not stack. None

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The Hand of Avolius

After a successful attack, these gauntlets grant the wearer a 50% chance to inflict the bleeding effect on enemies that fail a Toughness test.

If the wearer has Dogmatic -- Adherent, the test is made with a -20 penalty.
None

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Thrice-Pioneer's Bracers

Every time the wearer deals damage, the target's Weapon Skill and Ballistic Skill is reduced by -5 for 2 rounds. Stacks up to 3 times. None

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Torment Bracelets

If the wearer deals damage, their enemies suffer 1-3 warp damage (with armour penetration of 10%) for each cell the enemy has moved during the wearer's turn.

Heretical - Adherent: the enemies suffer 1-6 warp damage instead.
Heretical - Follower

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Xenohide Gloves

Grants the wearer +10% parry and +10% area attack damage. Drukhari Equipment

overcharge gloves hand armor warhammer 40k rogue trader wiki guide 128px
Overcharge Gloves

Whenever the wearer uses overcharge on a plasma weapon, that attack ignores enemy‘s deflection and deals +(2 x (INT bonus + BS bonus))% additional damage. None

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Arsonist's Bracers

These bracers grant the wearer a +5 bonus to Tech-Use and increase the damage from flame weapons by +3. None

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Plasmashaper Gloves

These gloves grant the wearer a +10 bonus to Tech-Use.
They also increase the damage of plasma weapons by +3.
None

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Inevitable Demise

The wearer's critical hits deal double damage. None

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Heavy Lifters

The wearer gains +30 Strength.
If the wearer has not moved the previous turn, their ranged attacks with heavy weapons deal +50% damage until the end of turn.
None

Helliarch's Gloves

Grants the wearer +10 Weapon Skill and +5 Strength. None

bullet hell gloves hand armor warhammer 40k rogue trader wiki guide 128px
Bullet Hell Gloves

Increases the rate of fire of the wearer's weapon by +1. Each time an enemy is killed, perplexed is inflicted on all other enemies in a 2-cell radius. None

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Undying Rage

Each melee attack performed by the wearer increases their armour by AGI bonus% until the start of their next turn. Drukhari Equipment

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Fine Work Gloves

The wearer gains +25 Demolition and +25 Tech-Use. None

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Commander's Gloves

At the end of the turn, the wearer gains stacks of tactical advantage equal to the number of enemies they hit during their turn. None

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Warp Conductor Gloves

After triggering a psychic phenomena or perils of the warp:
  • Wearer's psy rating is increased by +1 until the end of combat.
  • Wearer gains momentum and temporary wounds equal to their resolve.
Can only be equipped by an unsanctioned psyker.
Unsanctioned Psyker

Exoskeletal Gloves

 The wearer gains +10 Strength and +5 Toughness.  None



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