Stats in Rogue Trader covers information about multiple variables and values that determine the characteristics of the characters, such as strength, agility, intelligence. All these variables are related in a balanced but very complex system of rules which regulates the character possibilities and development, the chances to success or fail an attempt to attack, dodge, or use certain skills, adding modifiers that are determined by the main stats, the equipment and the current status effect of the corresponding character.

In Turn-Based RPG, Stats are extremely important. The chances of success in every action, the Health Points, the abilities and capacities of speed or carried weight, etc. Almost every event in the game will affect positively or negatively according to the stats of the player.

 

Character Level

Character Level represents overall abilities and power of a character. As a character overcomes challenges, defeats enemies and completes quests, they gain experience points. These points accumulate over time, and when they reach or surpass a specific value, a character levels up. With new levels a character may increase their characteristics and skills, purchase new powers, and gain access to elite advancements.

Profit Factor

The Profit Factor is a representation of the relative value of the Rogue Trader's Warrant of Trade and what opportunities and resources it can call upon.

Status Effects

Status Effects are a temporary condition that affects a character in a specific way, and they can be advantageous or disadvantageous. Some of these effects can be cancelled before they complete their duration time, like for example, consuming an antidote to stop the poisoned status effect.

You can find more information about Status Effects Here.

 

Rogue Trader Character Creation Guide

 

 

Characteristics in Rogue Trader are basic parameters which define a character's skill scores, number of wounds, hit chance, and many other things. Each characteristic has its own corresponding bonus. A characteristic's bonus is equal to the digit in the tens place of the characteristic's value. For example, if a character's Strength is equal to 41, their Strength bonus is 4 and if their Strength is equal to 52, their Strength bonus is 5. There are 9 characteristics in the game in total.

 

All Characteristics in Rogue Trader

Weapon Skill (WS)

Weapon Skill (WS) reflects a character's competence in all forms of close combat. It increases their parry and reduces enemy parry and dodge chance against melee attacks. It also increases chances of scoring a critical hit in a melee combat.

Ballistic Skill (BS)

Ballistic Skill (BS) reflects a character's accuracy with all forms of ranged weapons. A high Ballistics Skill indicates that a character is a deadeye, someone to be feared in a gunfight or skirmish. The base hit chance for ranged attacks within a weapon's effective range is 30 + Ballistic Skill.

Strength (STR)

Strength (STR) describes how physically strong a character is. It affects the damage a character inflicts with melee weapons and allows them to lift heavier objects. For each bonus point of Strength, characters deal 1 additional damage with melee weapons.
It also affects the Athletics skill.

 

Toughness (TGH)

Toughness (TGH) defines how easily a character can shrug off injuries, as well as how easily they can resist toxins, poisonous environments, diseases, and other physical ailments. It increases the chances of resisting negative physical effects and the amount of a character's wounds. For each bonus point of Toughness, characters gain +10% wounds.
It also affects the Carouse skill.

Agility (AGI)

Agility (AGI) measures a character's quickness, reflexes, and poise. High Agility allows a character to manipulate delicate explosives with finesse or to keep their footing when crossing treacherous terrain. It improves the character's initiative, dodge chance, and reaction. If a character uses a melee weapon, their dodge reduction is equal to the half of their Agility.
It also affects the Demolition skill.

Intelligence (INT)

Intelligence (INT) is a measurement of the character's acumen, reason, and knowledge.
It also affects the Lore (Imperium), Lore (Warp), Lore (Xenos), Logic, Medicae, and Tech-Use skills.

 

Perception (PER)

Perception (PER) describes how well a character perceives their surroundings. Characters with high Perception can pick out a stray bolter shell casing in between the day-to-day morass of an underhive, or even tell when someone is being deceitful.
It also affects the Awareness skill and reduces enemy dodge chance against a character's attacks.

Willpower (WP)

Willpower (WP) reflects a character's ability to withstand the horrors of warp, the terrors of space, and the dreadful opponents they are bound to encounter in the Koronus Expanse. High Willpower allows characters to exert control over a crowd or interrogate a heretic.
It also increases the chances of resisting negative mental effects and psychic powers.

Fellowship (FEL)

Fellowship (FEL) represents a character's ability to interact with other creatures, to deceive, charm, or befriend them. High Fellowship will help a character find a way to approach a gathering of unsociable servants or to effortlessly make deals with treacherous merchants.
It also affects the Persuasion, Coercion, and Commerce skills.

 

 

Skills in Rogue Trader reflect a character's ability to solve various problems: manage equipment, detect small details, open locked containers, and even influence conversations. A skill score determines how proficient a character is — the higher the skill score, the easier it will be to pass corresponding skill tests. Check the information below to learn more about each skill.

 

Skills

Athletics

Base Stat (Strength)

This skill is affected by the Strength characteristic.
It represents a character's ability to traverse difficult terrain, for example, to leap over collapsed sections of the deck or climb over slippery rocks.

Awareness

Base Stat (Perception)

This skill is affected by the Perception characteristic.
It encompasses the subconscious ability to react to things that the conscious mind may not perceive.
Awareness allows a character to notice traps, cleverly hidden objects, secret passages, and unusual or suspicious elements in the environment.

Carouse

Base Stat (Toughness)

This skill is affected by the Toughness characteristic.
It represents the ability to resist negative effects applied by some poisons, stimulators, or alcohol. May give access to new dialogue options.

 

Coercion

Base Stat (Fellowship)

This skill is affected by the Fellowship characteristic.
It represents a character's talent to manipulate other people through intimidation and reach their desired goals via threats and pressure during dialogue.

Commerce

Base Stat (Fellowship)

This skill is affected by the Fellowship characteristic.
It represents a character's business sense and their ability to make profitable bargains. May give access to new dialogue options.

Demolition

Base Stat (Agility)

This skill is affected by the Agility characteristic.
It is used to deactivate traps. It also allows the use explosives to blast containers open or break through closed doors and blocked passages.

 

Logic

Base Stat (Intelligence)

This skill is affected by the Intelligence characteristic.
It makes a character's rational arguments more convincing and allows to notice any logical inconsistencies in other people's words. Also, it helps to operate cogitators more efficiently. May give access to new dialogue options.

Lore (Imperium)

Base Stat (Intelligence)

This skill is affected by the Intelligence characteristic.
It reflects a character's understanding of the Imperium's tenets, history, and structure. May give access to new dialogue options.

Lore (Warp)

Base Stat (Intelligence)

This skill is affected by the Intelligence characteristic.
It represents knowledge about the nature of warp entities and their twisted physical manifestations. May give access to new dialogue options.

 

Lore (Xenos)

Base Stat (Intelligence)

This skill is affected by the Intelligence characteristic.
It represents knowledge of the alien species known to the Imperium, the threat they pose, and their general appearance. May give access to new dialogue options.
Also can be used to disable traps of xenos origin.

Medicae

Base Stat (Intelligence)

This skill is affected by the Intelligence characteristic.
It is essential to detect and cure injuries that characters suffer in combat. It also increases the number of wounds restored by medikits and allows the use of higher quality medikits. A high Medicae value also assists in healing old injuries before they would turn into traumas.

Persuasion

Base Stat (Fellowship)

This skill is affected by the Fellowship characteristic.
It represents a character's talent to manipulate other people through negotiation. It allows a character to reach their desired goals in dialogues by making good impressions and peacefully convincing others to agree with their point.

 

Tech-Use

Base Stat (Intelligence)

This skill is affected by the Perception characteristic.
It represents a character's ability to use or repair complex mechanical items. A high Tech-Use value enables a character to even be able to fathom the workings of unknown technical artefacts.
It also can be used to open doors or containers and hack cogitators.

 

 

 

Rogue Trader Defensive Stats

 

Wounds (Health Points)

Wounds are a measurement of how much punishment a character can take before suffering debilitating effects and ultimately, death. Every character has specified number of Wounds. A character can often increase their Wounds by spending experience points and improving their characteristics (as Toughness) or gaining new talents and features.

 

 

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Deflection

The amount of damage that is deducted from each hit on the character

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Absorption

The percentage of damage that is deducted after deflection with each hit on the character

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Dodge

The Dodge skill uses to nullify a successful hand to-hand or ranged attack. Success on the Skill Test means the attack has been avoided and deals no damage.

  • Enemy Perception reduces Base Dodge Chance -
  • If the character is wearing medium or heavy armour, the dodge chance is reduced
    • Medium armour: Base Dodge Chance x 0.75
    • Heavy armour: Base Dodge Chance x 0.5
  • When Dodging an area effect weapon (such as a flamer or grenade blast), a successful Dodge Test moves the character to the adjacent cell or to the cell on the edge of the area of effect, as long as it is possible. If the character has no adjacent cells to move into or has no Movement Points to move the proper amount of cells, the Dodge Test automatically fails.
  • A Successful area effect Dodge Test reduces the character's Movement Points for the next turn by the number of cells moved and provokes Attacks of Opportunity from all enemies except the one that triggers the Test

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Resolve

Determines the amount of momentum that is obtained at the beginning of the turn or per kill.

 




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