Ranged Weapons are a type of Weapons in Rogue TraderRanged Weapons in Rogue Trader, like Lasguns and Plasma Guns, showcase the advanced tech of the time. To use them, characters rely on their Ballistic Skill to determine if they hit. Each Ranged Weapon has a specific range, and attacking beyond it comes with penalties. The damage they deal depends on the weapon's power, and things like armor penetration and critical hits make combat more strategic. Reloading and managing ammo are crucial considerations, adding a tactical element. 

 How do weapons work in Warhammer 40k Rogue Trader?

All weapons have a percentage to hit the enemy ruled by their respective characteristics, certain modifiers such as cover or range will change the chance to hit a weapon provides.  

If the enemy is standing in the tile next to you, you can only attack with melee weapons or pistols. Note that trying to get away from an adjacent enemy may provoke Attacks of Opportunity.

It is much easier to hit the target in a weapon or ability’s optimal range, which is currently set to be the half of maximum range. You can change weapon loadouts (you have two by default), to be competent at different ranges in combat.

Where to Find Weapons in Rogue Trader?

Players can usually find Weapons from their fallen enemies, earn as a reward for completing quests, and loot chests accessible when exploring new areas. This allows players to find the right type of weapon for each member of their crew. Loadout customization has been a big part of the Warhammer games since the inception of the tabletop wargame.

Weapons are divided between several Proficiencies. In order to wield a weapon of any kind, the character will need to meet its proficiency.

 

Rogue Trader Ranged Weapons

  Values for each weapon are taken from a base character with no bonuses to either Weapon Skill or Ballistic Skill

Ranged Weapons Comparison Table

 

Quick Search of all Ranged Weapons in Rogue Trader

Name

Type

Damage

Armour
Penetration

Damage Type

Rate of Fire

Range

Max Ammo

Effect

Prerequisites

eldar longrifle 1b ranged weapons warhammer 40k rogue trader wiki guide 100px
Aeldari Long Rifle

Two-handed 18-21 20% Thermal (Energy Damage) 1
 
18 10 Has no effect
  • Aeldari Weapon Proficiency.

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Agonising Splinter Pistol

One-handed 8-10 20% Toxic (Energy Damage) 5
(recoil 10)
7 12 Deals double toxic damage. Increases the power of toxin inflicted by +1 for each successful hit.
  • Drukhari Weapon Proficiency.

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Arc Rifle

Two-handed 10-15 10% Piercing (Physical Damage) 1
(recoil 10)
9 4 When the wielder hits a target with the Arc Rifle, they also attack all enemies within 2 cells of the target.
  • None

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Archotech Lasgun

Two-handed 12-17 5% Thermal (Energy Damage) 4
(recoil 20)
9 40 Laser weapons are effective against targets in cover and targets with high dodge.
  • None

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Assault Lasgun

Two-handed 10-15 10% Thermal (Energy Damage) 5
(recoil 10)
10 40 Every hit reduces deflection by -1. Stacks up to 3 times.
  • None

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Astartes Bolt Pistol

One-handed 17-22 20% Impact (Physical Damage) 3
(recoil 25)
7 12 Has no effect
  • Adeptus Astartes Equipment.

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Astartes Bolter

Two-handed 19-30 25% Impact (Physical Damage) 3
(recoil 25)
12 15 Has no effect
  • Adeptus Astartes Equipment.

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Autogun

Two-handed 3-5 10% Piercing (Physical Damage) 6
(recoil 15)
8 24 Solid projectile weapons have an increased (+50%) overpenetration.
  • None

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Basic

Two-handed 15-18 10% Thermal (Energy Damage) 1
 
4 6 Has no effect
  • Flame Weapon Proficiency
  • Aeldari Weapon Proficiency.

laspistol ranged weapons warhammer 40k rogue trader wiki guide 100px
Beggar's Weapon

One-handed 15-30 10% Thermal (Energy Damage) 2
(recoil 10)
5 20 Laser weapons are effective against targets in cover and targets with high dodge.
  • None

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Blast Pistol

One-handed 15-25 60% Thermal (Energy Damage) 1
 
6 10 Laser weapons are effective against targets in cover and targets with high dodge.
  • Aeldari Weapon Proficiency
  • Drukhari Weapon Proficiency.

hexrifle ranged weapons warhammer 40k rogue trader wiki guide 100px
Bloodlight Hexrifle

Two-handed 22-30 15% Piercing (Physical Damage) 1
(recoil 10)
15 5 Has no effect
  • Drukhari Weapon Proficiency.

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Bolter

Two-handed 9-14 15% Impact (Physical Damage) 3
(recoil 25)
12 14 Has no effect
  • Bolter Weapon Proficiency.

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Combat Shotgun

Two-handed 18-22 10% Piercing (Physical Damage) 1
 
3 8 Shotguns knock enemies back when shot at effective range.
  • None

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Corrupted Inferno Pistol

One-handed 13-16 60% Thermal (Energy Damage) 1
 
4 3 __effect__
  • Melta Weapon Proficiency
  • Heretical: Adherent.

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Dark Lance

Two-handed 30-45 60% Thermal (Energy Damage) 1
 
10 1 Laser weapons are effective against targets in cover and targets with high dodge.
  • Drukhari Weapon Proficiency
  • Strength: 50.

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Dead Shot Stub Revolver

One-handed 8-16 15% Piercing (Physical Damage) 1
(recoil 15)
6 6 Has no effect
  • Strenght: 35.

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Deadeye Longlas

Two-handed 15-18 15% Thermal (Energy Damage) 1
 
18 10 __effect__
  • None

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Deadly Precision

One-handed 14-16 10% Impact (Physical Damage) 3
(recoil 20)
7 6 Has no effect
  • Bolter Weapon Proficiency.

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Deadly Repeater

Two-handed 20-30 15% Thermal (Energy Damage) 1
 
18 10 The wielder gains a 30% chance to gain one more attack action after a kill.
  • Adeptus Astartes Equipment
  •   Drukhari Equipment
  •   Aeldari Equipment

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Deadshot Splinter Rifle

Two-handed 25-35 20% Toxic (Energy Damage) 6
(recoil 7)
10 16 Has no effect
  • Drukhari Weapon Proficiency.

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Desolation Blast Pistol

One-handed 23-35 75% Thermal (Energy Damage) 1
 
6 10 Every hit from this pistol inflicts +1 stack of melting
  • Aeldari Weapon Proficiency
  • Drukhari Weapon Proficiency.

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Disintegrator Cannon

Two-handed 20-23 50% Thermal (Energy Damage) 1
(recoil 10)
8 9 Has no effect
  • Drukhari Weapon Proficiency.

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Eye of Hecaton

Two-handed 30-45 35% Thermal (Energy Damage) 1
 
18 10 A weapon created under foreign stars and obtained by Calligos Winterscale as spoils of combat. Its shots are devious and deadly, as is the very essence of xenos.
Grants +5 MP after each attack and allows the wielder to move after attacking. If an attack with this weapon hits 3 or more targets, this attack has no cooldown.
This rifle has +100% overpenetration.
  • Aeldari Weapon Proficiency
  • Drukhari Weapon Proficiency.

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Focus Meltagun

Two-handed 25-28 70% Thermal (Energy Damage) 1
 
3 4 Has no effect
  • Melta Weapon Proficiency.

stub revolver ranged weapons warhammer 40k rogue trader wiki guide 100px
Foehammer

One-handed 9-14 10% Piercing (Physical Damage) 1
 
3 6 Shotguns knock enemies back when shot at effective range.
  • None

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Fusion Gun

One-handed 16-26 60% Thermal (Energy Damage) 1
 
8 3 Has no effect
  • None

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Gift From Beyond the Grave

One-handed 7-14 5% Piercing (Physical Damage) 2
(recoil 15)
6 6 An unremarkable and weak pistol. The engraving covering its surface is far more valuable than any meagre stopping power it might possess.
  • None

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Hand Flamer

One-handed 7-11 5% Fire (Energy Damage) 1
 
3 6 Has no effect
  • Flame Weapon Proficiency.

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Heavy

Two-handed 7-9 20% Piercing (Physical Damage) 6
(recoil 15)
10 120 Has no effect
  • None

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Hexrifle

Two-handed 22-25 15% Piercing (Physical Damage) 1
(recoil 10)
15 5 Has no effect
  • Drukhari Weapon Proficiency.

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Hot-Shot Lasgun

Two-handed 9-11 40% Thermal (Energy Damage) 4
(recoil 10)
8 40 Laser weapons are effective against targets in cover and targets with high dodge.
  • None

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Hot-Shot Laspistol

One-handed 8-11 35% Thermal (Energy Damage) 3
(recoil 5)
6 20 Laser weapons are effective against targets in cover and targets with high dodge.
  • None

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Hunting Rifle

Two-handed 16-24 15% Piercing (Physical Damage) 1
 
11 3  
  • None

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Imperial Pride

Two-handed 11-17 15% Impact (Physical Damage) 4
(recoil 25)
12 16 Damage against xenos, psykers, and servants of Chaos is increased by +4.
  • Bolter Weapon Proficiency.
  • Adeptus Astartes Equipment
  •   Drukhari Equipment
  •   Aeldari Equipment

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Improved Autopistol

One-handed 4-5 5% Piercing (Physical Damage) 6
(recoil 15)
4 12 Solid projectile weapons have an increased (+50%) overpenetration.
  • Aeldari Weapon Proficiency
  • Drukhari Weapon Proficiency.
  • Adeptus Astartes Equipment

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Infernical

Two-handed 30-40 5% Thermal (Energy Damage) 1
 
4 6 The armour penetration of this flamer is increased by +4% but it does not inflict the burning effect.
  • Flame Weapon Proficiency.

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Inferno Pistol

One-handed 10-17 50% Thermal (Energy Damage) 1
 
4 3 Has no effect
  • Melta Weapon Proficiency.

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Kabalite Splinter Pistol

One-handed 10-15 10% Toxic (Energy Damage) 4
(recoil 10)
5 15 Has no effect
  • Drukhari Weapon Proficiency.

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Kabalite Splinter Rifle

Two-handed 12-16 15% Toxic (Energy Damage) 4
(recoil 10)
10 16 Has no effect
  • Drukhari Weapon Proficiency.

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Laspistol

One-handed 6-8 5% Thermal (Energy Damage) 2
(recoil 10)
5 20 Laser weapons are effective against targets in cover and targets with high dodge.
  • None

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Life Sunderer

Two-handed 5-6 10% Toxic (Energy Damage) 9
(recoil 40)
12 96 Has no effect
  • Drukhari Weapon Proficiency
  • Strength: 60.

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Long Splinter Rifle

Two-handed 18-22 20% Toxic (Energy Damage) 2
(recoil 10)
12 36 Has no effect
  • Drukhari Weapon Proficiency.

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Longlas

Two-handed 13-18 15% Thermal (Energy Damage) 1
 
18 10 Laser weapons are effective against targets in cover and targets with high dodge.
  • None

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M40 Autogun

Two-handed 5-8 5% Piercing (Physical Damage) 7
(recoil 15)
12 24 Solid projectile weapons have an increased (+50%) overpenetration.
  • None

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Melta Ultima

Two-handed 20-26 75% Thermal (Energy Damage) 1
 
5 3 This melta weapon modified by the Adeptus Mechanicus has increased firepower and range.
  • Melta Weapon Proficiency.

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Meltagun

Two-handed 14-19 50% Thermal (Energy Damage) 1
 
5 4 Has no effect
  • Melta Weapon Proficiency.

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Modified Bolter

Two-handed 7-12 15% Impact (Physical Damage) 4
(recoil 25)
12 14 Has no effect
  • Bolter Weapon Proficiency.

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Modified Lasgun

Two-handed 5-12 10% Thermal (Energy Damage) 4
(recoil 20)
10 40 A lasgun modified by some handyman.
  • None

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Modified Splinter Pistol

One-handed 8-12 20% Toxic (Energy Damage) 4
(recoil 10)
7 25 Has no effect
  • Drukhari Weapon Proficiency.

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Multi-Melta

Two-handed 21-28 60% Thermal (Energy Damage) 1
 
4 1 The largest type of melta weapon, usually only employed by the Adeptus Astartes or mounted upon imperial vehicles.
  • Melta Weapon Proficiency
  • Strength: 55.

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Needle Pistol

One-handed 13-20 30% Piercing (Energy Damage) 1
(recoil 10)
5 5 Slows enemies and inflicts +1 stack of the fatigued effect.
  • None

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Needle Rifle

Two-handed 15-23 40% Piercing (Physical Damage) 1
(recoil 10)
18 5 When this shot hits, it poisons the target with a viral toxin for 3 rounds if the enemy fails a Toughness resistance test.
  • Adeptus Astartes Equipment
  •   Drukhari Equipment
  •   Aeldari Equipment

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Negotiator Pistol

One-handed 5-7 5% Thermal (Energy Damage) 2
(recoil 10)
5 30 Attacks from this pistol inflict the melting effect.
  • +5 Persuasion.
  • None

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Nullifying Shotgun

Two-handed 12-32 0% Piercing (Physical Damage) 1
 
2 8 Shotguns knock enemies back when shot at effective range.
  • None

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Orthlak Mark IV

One-handed 5-8 10% Piercing (Physical Damage) 6
(recoil 15)
5 12 Solid projectile weapons have an increased (+50%) overpenetration.
  • None

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Piercing Splinter Cannon

Two-handed 5-6 35% Toxic (Energy Damage) 7
(recoil 40)
12 96 Has no effect
  • Drukhari Weapon Proficiency
  • Strength: 60.

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Pitch-Black Desolator

One-handed 25-40 50% Thermal (Energy Damage) 1
 
7 10 This weapon inflicts a special immolation effect that inflicts burning (8) but cannot be removed until the end of combat. The target also must pass a Toughness resistance test with a +5 bonus or become stunned for 1 round.
  • Drukhari Weapon Proficiency
  • Aeldari Weapon Proficiency.

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Plasma Gun

Two-handed 11-15 35% Thermal (Energy Damage) 1
(recoil 30)
10 16 Has no effect
  • Plasma Weapon Proficiency.

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Plasma Pistol

One-handed 9-13 30% Thermal (Energy Damage) 1
 
8 16 Has no effect
  • Plasma Weapon Proficiency

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Precise Bolter

Two-handed 15-21 15% Impact (Physical Damage) 4
(recoil 25)
12 16 Has no effect
  • Bolter Weapon Proficiency.

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Precise Lasgun

Two-handed 9-10 5% Thermal (Energy Damage) 4
(recoil 10)
10 40 Has no effect
  • None

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Precise Laspistol

One-handed 6-8 10% Thermal (Energy Damage) 4
(recoil 10)
5 30 Has no effect
  • None

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Quick-Firing Laspistol

One-handed 7-10 10% Thermal (Energy Damage) 5
(recoil 20)
5 30 Burst shot's cost is decreased by -1 AP. First attack with this weapon in combat does not set attacks on cooldown.
  • None

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Rapid-Fire Autogun

Two-handed 7-10 10% Piercing (Physical Damage) 8
(recoil 15)
8 24 Solid projectile weapons have an increased (+50%) overpenetration.
  • None

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Rebel's Sniper Rifle

Two-handed 18-25 20% Piercing (Physical Damage) 1
 
15 5 Has no effect
  • None

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Ripper Autopistol

One-handed 3-5 10% Piercing (Physical Damage) 8
(recoil 15)
5 16 Solid projectile weapons have an increased (+50%) overpenetration.
  • None

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Scrappy Autogun

Two-handed 3-5 5% Piercing (Physical Damage) 4
(recoil 15)
8 24 Solid projectile weapons have an increased (+50%) overpenetration.
  • None

autopistol ranged weapons warhammer 40k rogue trader wiki guide 100px
Scrappy Autopistol

One-handed 4-6 0% Piercing (Physical Damage) 4
(recoil 15)
5 12 Solid projectile weapons have an increased (+50%) overpenetration.
  • None

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Scrappy Lasgun

Two-handed 4-6 5% Thermal (Energy Damage) 4
(recoil 10)
10 40 Laser weapons are effective against targets in cover and targets with high dodge.
  • None

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Shard Shotgun

Two-handed 24-34 10% Piercing (Physical Damage) 1
 
3 2 Targets hit with this shotgun must pass a Toughness resistance test or become poisoned, suffering toxin (8) damage each turn.
  • None

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Shardcarbine

Two-handed 7-8 15% Toxic (Energy Damage) 4
(recoil 7)
10 16 Has no effect
  • Drukhari Weapon Proficiency.

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Sharpshooter Rifle

Two-handed 24-36 20% Piercing (Physical Damage) 1
 
11 3 Deadeye shots fired by this rifle deal an additional +5 damage to larger enemies, i.e.:
-Hulking creatures suffer +5 damage
-Enormous creatures suffer +10 damage
-Massive creatures suffer +15 damage
  • None

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Shotgun

Two-handed 10-15 10% Piercing (Physical Damage) 1
 
2 8 Shotguns knock enemies back when shot at effective range.
  • None

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Shredder Shotgun

Two-handed 20-25 5% Piercing (Physical Damage) 1
 
3 8 Shotguns knock enemies back when shot at effective range.
  • None

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Shuriken Catapult

Two-handed 6-9 20% Rending (Physical Damage) 8
(recoi l5)
9 100 Has no effect
  • Aeldari Weapon Proficiency.

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Shuriken Pistol

One-handed 6-10 15% Rending (Physical Damage) 7
(recoil 5)
6 18 Has no effect
  • Drukhari Weapon Proficiency
  • Aeldari Weapon Proficiency.

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Sniper Rifle

Two-handed 12-16 15% Piercing (Physical Damage) 1
 
15 5 Has no effect
  • None

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Splinter Cannon

Two-handed 5-6 10% Toxic (Energy Damage) 9
(recoil 40)
12 96 Has no effect
  • Drukhari Weapon Proficiency
  • Strength: 60.

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Splinter Pistol

One-handed 6-9 25% Toxic (Energy Damage) 6
(recoil 10)
7 12 Has no effect
  • Drukhari Weapon Proficiency.

hexrifle ranged weapons warhammer 40k rogue trader wiki guide 100px
Star Blight

Two-handed 19-29 15% Piercing (Physical Damage) 1
(recoil 10)
15 4 Has no effect
  • Drukhari Weapon Proficiency.

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Storm Bolter

Two-handed 6-11 20% Impact (Physical Damage) 6
(recoil 25)
12 15 Has no effect
  • Bolter Weapon Proficiency.

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Stub Revolver

One-handed 7-11 15% Piercing (Physical Damage) 2
(recoil 15)
6 6 Has no effect
  • None

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Stub Revolver

One-handed 7-11 15% Piercing (Physical Damage) 1
(recoil 15)
6 6 Has no effect
  • None

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Heavy Stubber

Two-handed 3-5 15% Piercing (Physical Damage) 10
(recoil 40)
9 120 Has no effect
  • None

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Stubcarbine

Two-handed 12-18 15% Piercing (Physical Damage) 1
(recoil 10)
9 6 Has no effect
  • None

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Sweet Perdition

Two-handed 7-11 15% Toxic (Energy Damage) 7
(recoil 7)
10 18 On hit: if the target is suffering from toxin and fails the corresponding Toughness resistance test with -25 penalty, it suffers an additional 15-20 mental damage.
  • Drukhari Weapon Proficiency.

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Sworn Protector

Two-handed 10-13 30% Thermal (Energy Damage) 4
(recoil 10)
8 40 Has no effect
  • Iconoclast - Adherent.

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The Ashen Breath

One-handed 20-30 40% Thermal (Energy Damage) 1
 
8 3 The weapon of a wrathful leader from the Aeldari corsairs, taken as a trophy by the Imperial Navy and later stolen from a secret arsenal by Kasballica agents.
  • None

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The Dark Marchesa

Two-handed 15-20 45% Thermal (Energy Damage) 1
(recoil 30)
10 16 A cogni-weapon inhabited by a bloodthirsty machine spirit famous for its ferocity and fondness for slaughter.
This plasma rifle never overheats.
  • Plasma Weapon Proficiency.
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipmnet

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The Exploder

One-handed 25-40 5% Fire (Energy Damage) 1
 
3 6 Whenever the wielder kills a target with this hand flamer, the target explodes, dealing (enemy's TGH bonus / 3) fire damage to all creatures in a 2-cell radius and applies burning (9).
  • Flame Weapon Proficiency.

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The Ripper

Two-handed 4-6 10% Piercing (Physical Damage) 8
(recoil 15)
8 24 Solid projectile weapons have an increased (+50%) overpenetration.
  • None

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Trophy Lasgun

Two-handed 10-14 20% Thermal (Energy Damage) 3
(recoil 10)
10 30 Laser weapons are effective against targets in cover and targets with high dodge.
  • None

 image
Unfading Valour

Two-handed 6-10 15%   4
 
12 14 This Godwyn-De'az pattern bolter was given to Sister Argenta on the day she took her vows to join the Order of the Martyred Lady. Unfortunately, despite its illustrious name, the gleam of its metal has dulled after years of travel and encounters with horrors untold, and the sacred prayers engraved on the barrel have been worn smooth in places. With every shot it fires, another spark goes out in the halo of sanctity that surrounds this noble weapon.q
  • Bolter Weapon Proficiency
  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

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Unstable Flamer

Two-handed 15-22 5% Fire (Energy Damage) 1
 
4 6 Has no effect
  • Flame Weapon Proficiency.

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Wanderer's Portent

One-handed 35-50 20% Thermal (Energy Damage) 1
 
18 10 This rifle can only perform deadeye shot attacks. Whenever the wielder scores a critical hit with a single- shot attack, they gain an additional attack this turn.
  • The Children of Asuryan.

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Well-Maintained Lasgun

Two-handed 6-8 5% Thermal (Energy Damage) 4
(recoil 15)
10 40 Laser weapons are effective against targets in cover and targets with high dodge.
  • None

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Well-Maintained Sniper Rifle

Two-handed 12-17 15% Piercing (Physical Damage) 1
 
15 5 Has no effect
  • None

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Well-Maintened Stub Revolver

One-handed 7-12 15% Piercing (Physical Damage) 2
(recoil 15)
5 6 Has no effect
  • None

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[Drusus Prime Pattern] Shotgun

Two-handed 21-24 20% Piercing (Physical Damage) 1
 
3 8 Shotguns knock enemies back when shot at effective range.
  • None

orthlak mark iv ranged weapons warhammer 40k rogue trader wiki guide 100px
[Mezoa-Pattern] Autopistol

One-handed 6-10 5% Piercing (Physical Damage) 6
(recoil 15)
7 12 Solid projectile weapons have an increased (+50%) overpenetration.
  • None

splinter rifle ranged weapons warhammer 40k rogue trader wiki guide 100px
[Mezoa-Pattern] Sniper Riffle

Two-handed 20-30 20% Piercing (Physical Damage) 1
 
18 5 Has no effect
  • None

stub revolver 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
[Orthlack-Pattern] Stub revolver

One-handed 10-14 15% Piercing (Physical Damage) 3
(recoil 15)
4 8 Has no effect
  • None

autogun 4 ranged weapons warhammer 40k rogue trader wiki guide 100px
[Orthlack-Pâttern] Autogun

Two-handed 4-6 10% Piercing (Physical Damage) 8
(recoil 15)
8 32 Solid projectile weapons have an increased (+50%) overpenetration.
  • None

arc rifle ranged weapons warhammer 40k rogue trader wiki guide 100px
Alpha's Arc Rifle

Two-handed 30-40 10% Impact (Physical Damage) 1
(recoil 10)
8 4 On a successful hit with this weapon, the wielder also attacks all targets in a 4-cell radius around the target.
  • None

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Ancient Plasma Rifle

Two-handed 30-45 30% Thermal (Energy Damage) 1
(recoil 30)
10 16 Has no effect
  • None

astartes bolt gun 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
Annihilating Astartes Bolter

Two-handed 30-40 25% Impact (Physical Damage) 3
(recoil 25)
12 15 Has no effect

stub revolver 3 ranged weapons warhammer 40k rogue trader wiki guide 100px
Anti-Vehicle Revolver

One-handed 20-33 45% Piercing (Physical Damage) 3
(recoil 15)
6 6 On a successful hit, the shot explodes, dealing 20 impact damage to everyone in the area of effect around the target.
  • None

blast pistol ranged weapons warhammer 40k rogue trader wiki guide 100px
Archeotech Fusion Gun

One-handed 25-38 80% Thermal (Energy Damage) 1
 
8 3 Deals an additional +60% damage to burning enemies.

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Assassin's Pistol

One-handed 10-16 15% Piercing (Physical Damage) 6
(recoil 15)
5 12 This pistol deals double damage to adjacent enemies.
  • None

astartes flamer ranged weapons warhammer 40k rogue trader wiki guide 100px
Astartes Flamer

Two-handed 23-34 10% Fire (Energy Damage) 1
 
4 10 Has no effect

plasma pistol ranged weapons warhammer 40k rogue trader wiki guide 100px
Astartes Plasma Pistol

One-handed 30-40 40% Thermal (Energy Damage) 1
 
8 16 Has no effect

astartes storm bolter ranged weapons warhammer 40k rogue trader wiki guide 100px
Astartes Storm Bolter

Two-handed 20-25 20% Impact (Physical Damage) 6
(recoil 35)
12 40 Has no effect
  • Adeptus Astartes Equipment

autopistol ranged weapons warhammer 40k rogue trader wiki guide 100px
Autopistol

One-handed 3-4 5% Piercing (Physical Damage) 6
(recoil 15)
5 12 Solid projectile weapons have an increased (+50%) overpenetration.
  • None

eldar longrifle 2b ranged weapons warhammer 40k rogue trader wiki guide 100px
Bane of Sorrow

Two-handed 22-32 10% Thermal (Energy Damage) 1
 
18 10 This rifle deals an additional +33% damage to Drukhari enemies.
  • None

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Blast Wave

Two-handed 8-12 10% Piercing (Physical Damage) 1
 
2 8 Shots from this shotgun push targets 3 cells away even if the shot misses.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

splinter pistol ranged weapons warhammer 40k rogue trader wiki guide 100px
Bleeder Splinter Pistol

One-handed     Impact (Physical Damage) 3
(recoil 10)
7 12 This pistol is equipped with an unusual serum that thins the blood, inflicting bleeding (6).
  • Drukhari Weapon Proficiency

plasma pistol 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
Blessed Lamp of Petrakara

One-handed 30-45 50% Thermal (Energy Damage) 1
 
8 16 This venerable weapon belonged to the devout preacher Petrakara, who brought light to the Night Satrapies of the dark world of Obscuralion.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment
  • Heretical - Follower

bolt pistol ranged weapons warhammer 40k rogue trader wiki guide 100px
Bolt Pistol

One-handed 8-12 10% Impact (Physical Damage) 3
(recoil 20)
6 6 Has no effect

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

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Bone-Shatterer

Two-handed 27-40 15% Piercing (Physical Damage) 1
 
2 8 All types of physical damage dealt to targets hit by this shotgun pistol are increased by +33% for 2 rounds.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

dragon's breath flamer ranged weapons warhammer 40k rogue trader wiki guide 100px
Breath of Purgation

Two-handed 23-34 15% Fire (Energy Damage) 1
 
7 6 For each target hit by this flamer's attack, the power of burning inflicted by this flamer's attacks is increased by +3 until the end of combat.

astartes bolt pistol 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
Burden of Servitude

One-handed 22-32 25% Impact (Physical Damage) 4
(recoil 25)
7 12 Burst attacks with this bolt pistol cost +1 AP more. After firing a burst attack, single-shot attacks with this bolt pistol gain +50% to damage until the end of combat. This effect stacks.
  • Adeptus Astartes Equipment

heavy stubber ranged weapons warhammer 40k rogue trader wiki guide 100px
Calibrated Heavy Stubber

Two-handed 3-6 5% Piercing (Physical Damage) 12
(recoil 50)
9 156 Has no effect

Must not have:

  • Drukhari Equipment
  • Aeldari Equipment

meltagun 3 ranged weapons warhammer 40k rogue trader wiki guide 100px
Cinder

Two-handed 30-45 80% Thermal (Energy Damage) 1
 
5 4 Single target attack only. Ignores 7 deflection.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

arc rifle ranged weapons warhammer 40k rogue trader wiki guide 100px
Corpuscarii Oath

Two-handed 30-40 25% Piercing (Physical Damage) 4
(recoil 10)
10 60 Enemies that are hit by this weapon suffer an irradiated effect that lasts for 3 turns, decreasing all healing received by -50%. Also prevents using Reanimation Protocol for 3 rounds.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

blaster 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
Crucible of Torment

One-handed     Thermal (Energy Damage) 1
 
7 10 This weapon has an additional extremely short-range ability (2 cells) and increased damage (50%).

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Daredevil Pistol

One-handed 9-13 10% Piercing (Physical Damage) 8
(recoil 15)
5 48 Burst attacks made with this weapon cost 0 AP.
Solid projectile weapons have an increased (+50%) overpenetration.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

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Double-Barreled Shotgun

Two-handed 70-100 1% Piercing (Physical Damage) 2
 
2 2 This shotgun never misses.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

blast pistol ranged weapons warhammer 40k rogue trader wiki guide 100px
Elite Blast Pistol

One-handed 26-40 70% Thermal (Energy Damage) 1
 
6 10 Laser weapons are effective against targets in cover and targets with high dodge.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

multimelta 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
Eruption

Two-handed 45-60 90% Thermal (Energy Damage) 1
 
4 1 All targets hit by this weapon's area attack deal 25 energy damage to everyone in a 2-cell radius.

Must not have:

  • Drukhari Equipment
  • Aeldari Equipment

longlas 4 ranged weapons warhammer 40k rogue trader wiki guide 100px
Exitus Longlas

Two-handed 40-60 30% Thermal (Energy Damage) 1
 
18 10 Grants +25% hit chance. If the wielder has at least Iconoclast: Zealot conviction, damage is increased by +30% of current momentum.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

autogun ranged weapons warhammer 40k rogue trader wiki guide 100px
Experimental Assault Rifle

Two-handed 11-19 15% Piercing (Physical Damage) 7
(recoil 15)
8 30 This rifle has 3 different burst attacks with different rate of fire and damage. Each round only one of these burst attacks is available, determined randomly.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

flamer ranged weapons warhammer 40k rogue trader wiki guide 100px
Flamer

Two-handed 9-14 5% Fire (Energy Damage) 1
 
6 6 Has no effect

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

dark lance ranged weapons warhammer 40k rogue trader wiki guide 100px
Gaze of the Void

Two-handed     Thermal (Energy Damage) 1
 
12 1 This weapon's attacks project additional rays, each dealing 30 energy damage to 3 random enemies in a 10- cell radius around the primary target.
  • Drukhari Weapon Proficiency
  • Strength 50

lasgun weapon rogue trader wiki 192px
Ghost Lasgun

Two-handed 6-8 0% Thermal (Energy Damage) 4
(recoil 10)
10 40 Laser weapons are effective against targets in cover and targets with high dodge.  

lasgun weapon rogue trader wiki 192px
Ghost Laspistol

Two-handed 6-8 0% Thermal (Energy Damage) 4
(recoil 10)
10 40 Laser weapons are effective against targets in cover and targets with high dodge.  

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Gloomrifle

Two-handed 42-65 40% Piercing (Physical Damage) 1
 
15 5 Damage from overpenetration is always equal to 100%. Deals an additional +(3 X target's deflection) damage.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

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Grave Foreboding

Two-handed 37-56 25% Thermal (Energy Damage) 1
 
7 10 This blaster deals an additional (10 + 2 X target's deflection) direct damage.

eldar longrifle 1b ranged weapons warhammer 40k rogue trader wiki guide 100px
Guardian Long Rifle

Two-handed 30-45 35% Thermal (Energy Damage) 1
 
18 10 Laser weapons are effective against targets in cover and targets with high dodge.

shotgun 3 ranged weapons warhammer 40k rogue trader wiki guide 100px
Hailstorm

Two-handed 30-45 0% Piercing (Physical Damage) 1
 
6 8 This shotgun has an increased attack area. Its attacks deal +150% damage, but their hit chance is decreased by -50%.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

dark lance ranged weapons warhammer 40k rogue trader wiki guide 100px
Heat Lance

One-handed 15-21 30% Thermal (Energy Damage) 1
 
16 2 Laser weapons are effective against targets in cover and targets with high dodge.
  • None

heavy bolter 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
Heavy Bolter

Two-handed 6-9 20% Impact (Physical Damage) 8
(recoil 40)
12 96 Has no effect

heavy flamer ranged weapons warhammer 40k rogue trader wiki guide 100px
Heavy Flamer

Two-handed 18-26 10% Fire (Energy Damage) 1
 
6 3 Has no effect

Must not have:

  • Drukhari Equipment
  • Aeldari Equipment

plasma gun 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
Heavy Plasma Gun

Two-handed 18-23 45% Thermal (Energy Damage) 1
(recoil 30)
10 16 Has no effect

???????

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Heavy Stubber

Two-handed 3-5 15% Piercing (Physical Damage) 10
(recoil 40)
9 120 Has no effect

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Heirloom Autopistol

One-handed 4-6 10% Piercing (Physical Damage) 6
(recoil 15)
5 12 This autopistol can be used as if the wielder has the Dual-Weapon Combat talent.
+5 Perception
+5 Ballistic Skill
Solid projectile weapons have an increased (+50%) overpenetration.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

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Hymn of Vehemence

Two-handed 20-30 20% Impact (Physical Damage) 4
(recoil 30)
12 14 War Hymn of Furious Recital increases the rate of fire of this bolter by the number of enemies affected by War Hymn of Furious Recital.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

lasgun 3 ranged weapons warhammer 40k rogue trader wiki guide 100px
Implacable Tempest

Two-handed 15-24 15% Thermal (Energy Damage) 4
(recoil 10)
10 40 This lasgun deals an additional +(4 X BS bonus) damage to enemies with more than 60% armour.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

heavy bolter ranged weapons warhammer 40k rogue trader wiki guide 100px
Improved Heavy Bolter

Two-handed 12-18 25% Impact (Physical Damage) 6
(recoil 35)
12 60 Each kill with this weapon increases its rate of fire by +1.

Must not have:

  • Drukhari Equipment
  • Aeldari Equipment

plasma gun 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
Incandescent Storm

Two-handed 33-49 60% Thermal (Energy Damage) 1
(recoil 30)
10 16 Every attack action with this plasma gun has a separate cooldown. All of this plasma gun's attack actions can be used in a single turn.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

bolt pistol 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
Inherent Blasphemy

One-handed 24-36 25% Impact (Physical Damage) 4
(recoil 15)
5 12 Requires Heretical - Zealot
This bolt pistol deals warp damage.
  • Bolter Weapon Proficiency
  • Heretical - Zealot

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

havey flamer ranged weapons warhammer 40k rogue trader wiki guide 100px
Judex

Two-handed 40-44 10% Fire (Energy Damage) 1
 
7 3 Targets hit by this flamer's attack suffer an agonising flames negative effect in addition to burning.
Agonising flames: targets suffering from this effect must perform a Willpower resistance test with a -10 penalty at the start of their turn. If the target fails, they run to a random ally and inflict burning on them equal to the power of burning the target is currently suffering. The target also inflicts agonising flames on this ally.

Must not have:

  • Drukhari Equipment
  • Aeldari Equipment

lasblaster ranged weapons warhammer 40k rogue trader wiki guide 100px
Lasblaster

Two-handed 23-34 20% Thermal (Energy Damage) 1
 
18 10 Laser weapons are effective against targets in cover and targets with high dodge.
  • None

lasgun ranged weapons warhammer 40k rogue trader wiki guide 100px
Lasgun

Two-handed 5-7 5% Thermal (Energy Damage) 4
(recoil 10)
10 40 Laser weapons are effective against targets in cover and targets with high dodge.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

lasblaster ranged weapons warhammer 40k rogue trader wiki guide 100px
Lilaethan's Calm

Two-handed 25-40 20% Thermal (Energy Damage) 1
 
18 10 An ancient xenos weapon that keeps the memory of the Janusian spirit wreathed in blue flame.
  • None

sniper rifle ranged weapons warhammer 40k rogue trader wiki guide 100px
Marksman Rifle

Two-handed 15-21 15% Piercing (Physical Damage) 1
 
15 5 Has no effect

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

plasma pistol ranged weapons warhammer 40k rogue trader wiki guide 100px
Massive Astartes Plasma Pistol

One-handed 21-33 50% Thermal (Energy Damage) 1
 
8 16 Has no effect

shardcarbine ranged weapons warhammer 40k rogue trader wiki guide 100px
Modified Shardcarbine

Two-handed 15-20 15% Impact (Physical Damage) 4
(recoil 7)
10 16 Has no effect

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Necrontech Hot Shot Lasgun

Two-handed 30-35 50% Thermal (Energy Damage) 4
(recoil 10)
8 40 Laser weapons are effective against targets in cover and targets with high dodge.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

neuro disrupter ranged weapons warhammer 40k rogue trader wiki guide 100px
Neuro Disruptor

One-handed 30-46 100% Impact (Physical Damage) 1
(recoil 5)
11 4 Has no effect

plasma gun 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
Overcharged Plasma Gun

Two-handed 40-45 45% Thermal (Energy Damage) 1
(recoil 30)
10 16 This plasma gun can only perform overcharged attack actions. Its damage is increased by +(5 X BS bonus)%. This plasma gun's plasma explosion deals two times more damage and is 15% more likely to happen.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

autopistol ranged weapons warhammer 40k rogue trader wiki guide 100px
Pistol

One-handed 5-9 0 Piercing (Physical Damage) 6
(recoil 15)
5 12 Has no effect

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

flamer 3 ranged weapons warhammer 40k rogue trader wiki guide 100px
Purging Fury

Two-handed 45-74 15% Fire (Energy Damage) 1
 
7 6 The first attack with this flamer in combat deals additional direct damage to xenos, psykers, and daemons, equal to 10% of the target's maximum wounds. The burning effect applied by this flamer deals additional damage equal to 2% of the target's maximum wounds to xenos, psykers, and daemons.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

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Quickeye Splinter Rifle

Two-handed 28-42 20% Impact (Physical Damage) 2
(recoil 10)
12 36 Has no effect

 image
Ragefire Plasma Gun

Two-handed 24-36 50% Thermal (Energy Damage) 1
(recoil 30)
10 16 Has no effect

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

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Reconstructed Flamer Pistol

One-handed 13-19 5% Fire (Energy Damage) 1
 
4 6 When hit by this weapon, all melee attacks against the target gain +10% critical hit chance and +15% critical damage for 2 turns.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

shuriken cannon ranged weapons warhammer 40k rogue trader wiki guide 100px
Shuriken Cannon

Two-handed 4-7 10% Impact (Physical Damage) 11
(recoil 40)
18 144 Has no effect

longlas 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
Stupor

Two-handed 30-45 30% Thermal (Energy Damage) 1
 
18 10 If deadeye shot, using this weapon, deals critical damage, it stuns the target for 1 turn.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

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Terrorax Slayer

Two-handed 30-45 35% Piercing (Physical Damage) 1
 
15 5 This rifle's deadeye shot costs +1 AP more and deals triple damage against large targets (size 2X2 cells and larger).

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

astartes flamer 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
The Pyre

Two-handed 40-60 20% Fire (Energy Damage) 1
 
3 10 Has no effect

bolt ranged weapons warhammer 40k rogue trader wiki guide 100px
They Shall Weep

Two-handed 27-41 25% Impact (Physical Damage) 4
(recoil 25)
12 14 Each shot with this bolter deals an additional +(5 X BS bonus) rending damage with 40% armour penetration to all characters adjacent to the target.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

flamer 4 ranged weapons warhammer 40k rogue trader wiki guide 100px
Toxic Flamer

Two-handed 35-52 0% Fire (Energy Damage) 1
 
6 6 This flamer's attacks also inflict toxin at the same level as burning is inflicted.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

astartes flamer 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
Triumph of the Stalwart

Two-handed 30-46 15% Fire (Energy Damage) 1
 
4 10 When attacking xenos and daemons with this flamer, the power of burning inflicted by its attacks is increased by +20.

heavy bolter 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
Unhallowed Bellow

Two-handed 10-15 25% Impact (Physical Damage) 8
(recoil 40)
12 96 This abominable weapon once adorned the hand of the Helbrute known as Doomscream, the heinous champion of the Word Bearers Legion. The monster's hand was severed in the heat of battle, and the remains of the corrupted bolter were used to forge a new, more compact weapon. The malevolent spirit dwelling within this dark relic demands that the sacred unguents used to appease it must be mixed with the fresh blood of innocents.
A successful hit with this weapon randomly applies one of the following negative effects: bleeding, toxin, burning, perplexed, staggered, blinded, fatigued, immobilised.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

bolt ranged weapons warhammer 40k rogue trader wiki guide 100px
Unshakeable Tenet

Two-handed 27-41 25% Impact (Physical Damage) 4
(recoil 25)
12 14 The wielder of this bolter has a 10% chance to regain +1 AP after a successful hit. If AP was regained this way for the first time this turn, this attack has no cooldown.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

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Upgraded Shuriken Pistol

One-handed 11-15 15% Impact (Physical Damage) 7
(recoil 5)
6 18 Has no effect

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Ynnealith

Two-handed 25-28 30% Thermal (Energy Damage) 1
 
18 10 Dodge reduction against Drukhari and Aeldari is increased by +40%.

astartes flamer 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
[Mars-Pattern] Astartes Flamer

Two-handed 36-50 10% Fire (Energy Damage) 1
 
4 8 Has no effect

bolt pistol 4 ranged weapons warhammer 40k rogue trader wiki guide 100px
[Mars-Pattern] Bolt Pistol

One-handed 18-27 20% Impact (Physical Damage) 4
(recoil 20)
6 4 Has no effect

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

shotgun 5b ranged weapons warhammer 40k rogue trader wiki guide 100px
[Mars-Pattern] Combat Shotgun

Two-handed 18-24 10% Piercing (Physical Damage) 1
 
3 8 Shotguns knock enemies back when shot at effective range.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

flamer 3 ranged weapons warhammer 40k rogue trader wiki guide 100px
[Mars-Pattern] Flamer

Two-handed 29-44 5% Fire (Energy Damage) 1
 
6 6 Has no effect

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

 image
[Mars-Pattern] Hand Flamer

One-handed 27-40 5% Fire (Energy Damage) 1
 
3 6 Has no effect

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

hellpistol 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
[Mars-Pattern] Hot Shot Laspistol

One-handed 15-25 35% Thermal (Energy Damage) 4
(recoil 5)
6 20 Laser weapons are effective against targets in cover and targets with high dodge.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

 image
[Mars-Pattern] Lasgun

Two-handed 10-14 10% Thermal (Energy Damage) 4
(recoil 10)
10 40 Laser weapons are effective against targets in cover and targets with high dodge.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

meltagun 3 ranged weapons warhammer 40k rogue trader wiki guide 100px
[Mars-Pattern] Meltagun

Two-handed 30-46 85% Thermal (Energy Damage) 1
 
3 4 Has no effect

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

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[Mars-Pattern] Plasma Gun

Two-handed 30-40 40% Thermal (Energy Damage) 1
(recoil 30)
10 16 Has no effect

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment
  • Heretical - Follower

arc rifle ranged weapons warhammer 40k rogue trader wiki guide 100px
[Mezoa-Pattern] Arc Rifle

Two-handed 13-20 30% Piercing (Physical Damage) 1
(recoil 10)
9 4 When you hit the target with an arc rifle, you also attack any enemies within 2 cells of the target.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

astartes bolt pistol 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
[Mezoa-Pattern] Astartes Bolt Pistol

One-handed 20-30 20% Impact (Physical Damage) 4
(recoil 30)
10 24 Has no effect
  • Adeptus Astartes Equipment

autogun 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
[Mezoa-Pattern] Autogun

Two-handed 3-5 10% Piercing (Physical Damage) 6
 
8 24 Solid projectile weapons have an increased (+50%) overpenetration.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

bolt pistol 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
[Mezoa-Pattern] Bolt Pistol

One-handed 8-12 15% Impact (Physical Damage) 4
(recoil 20)
6 4 Has no effect

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

 image
[Mezoa-Pattern] Hand Flamer

One-handed 11-16 5% Thermal (Energy Damage) 1
 
3 6 Has no effect

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

hexrifle ranged weapons warhammer 40k rogue trader wiki guide 100px
[Mezoa-Pattern] Hexrifle

Two-handed 18-28 20% Impact (Physical Damage) 1
(recoil 10)
15 5 When this shot hits, it poisons the target with a viral toxin for 3 rounds if the enemy fails a Toughness resistance test.

inferno pistol 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
[Mezoa-Pattern] Inferno Pistol

One-handed 30-40 60% Thermal (Energy Damage) 1
 
4 6 Has no effect

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

 image
[Mezoa-Pattern] Lasgun

Two-handed 14-21 15% Thermal (Energy Damage) 4
(recoil 10)
10 40 Laser weapons are effective against targets in cover and targets with high dodge.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

 image
[Mezoa-Pattern] Long Rifle

Two-handed 22-32 20% Thermal (Energy Damage) 1
 
18 10 Laser weapons are effective against targets in cover and targets with high dodge.

plasma gun 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
[Mezoa-Pattern] Plasma Gun

Two-handed 20-30 55% Thermal (Energy Damage) 1
(recoil 30)
10 16 Has no effect

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

autopistol ranged weapons warhammer 40k rogue trader wiki guide 100px
[Retobi-Pattern] Autopistol

One-handed 4-6 10% Piercing (Physical Damage) 6
(recoil 15)
3 12 Solid projectile weapons have an increased (+50%) overpenetration.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

stub revolver 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
[Retobi-Pattern] Foehammer

One-handed 11-21 10% Piercing (Physical Damage) 1
 
3 6 Shotguns knock enemies back when shot at effective range.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

 image
[Retobi-Pattern] Hot Shot Lasgun

Two-handed 8-10 25% Thermal (Energy Damage) 4
(recoil 10)
8 40 Laser weapons are effective against targets in cover and targets with high dodge.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

 image
[Retobi-Pattern] Lasgun

Two-handed 6-8 0% Thermal (Energy Damage) 4
(recoil 10)
10 40 Laser weapons are effective against targets in cover and targets with high dodge.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

 image
[Retobi-Pattern] Laspistol

One-handed 6-10 5% Thermal (Energy Damage) 3
(recoil 10)
5 20 Laser weapons are effective against targets in cover and targets with high dodge.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

 image
[Retobi-Pattern] Plasma Gun

Two-handed 23-32 50% Thermal (Energy Damage) 1
(recoil 30)
10 16 Has no effect

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

plasma pistol ranged weapons warhammer 40k rogue trader wiki guide 100px
[Retobi-Pattern] Plasma Pistol

Two-handed 15-19 40% Thermal (Energy Damage) 1
 
8 16 Has no effect

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

shotgun 4 ranged weapons warhammer 40k rogue trader wiki guide 100px
[Retobi-Pattern] Shotgun

Two-handed 24-36 10% Piercing (Physical Damage) 1
 
4 8 Shotguns knock enemies back when shot at effective range.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

 image
[Retobi-Pattern] Sniper Rifle

Two-handed 26-39 20% Piercing (Physical Damage) 1
 
15 5 Has no effect

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

stub revolver 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
[Ryza-Pattern] Foehammer

One-handed 22-32 15% Piercing (Physical Damage) 1
 
3 6 Shotguns knock enemies back when shot at effective range.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

meltagun 2 ranged weapons warhammer 40k rogue trader wiki guide 100px
[Ryza-Pattern] Meltagun

Two-handed 25-32 75% Thermal (Energy Damage) 1
 
3 4 Has no effect

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

autopistol weapon rogue trader wiki 192px
[Sol Pattern] Laspistol

One-handed 6-10 5% Thermal (Energy Damage) 3
(recoil 10)
5 20 Laser weapons are effective against targets in cover and targets with high dodge.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

longlas 3 ranged weapons warhammer 40k rogue trader wiki guide 100px
[Sol Pattern] Longlas

Two-handed 33-49 25% Thermal (Energy Damage) 1
 
18 10 Laser weapons are effective against targets in cover and targets with high dodge.

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

meltagun 3 ranged weapons warhammer 40k rogue trader wiki guide 100px
[Sol Pattern] Meltagun

Two-handed 25-46 85% Thermal (Energy Damage) 1
 
3 4 Has no effect

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment

 image
[Sol-Pattern] Plasma Pistol

One-handed 25-39 50% Thermal (Energy Damage) 1
 
8 16 Has no effect

Must not have:

  • Adeptus Astartes Equipment
  • Drukhari Equipment
  • Aeldari Equipment



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    • Anonymous

      Fusion guns and wanderers portent appear in one handed weapon category in despite of being two handed. This looks like a oversight.

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