Sweet Perdition

shardcarbine ranged weapons warhammer 40k rogue trader wiki guide 100px

Two-handed Ranged Weapon

Exotic

7-11

Damage

15%

Armour penetration

rate of fire icon warhammer 40k rogue trader wiki guide 30pxRate of Fire
(recoil 7)
7

range icon warhammer 40k rogue trader wiki guide 30pxRange10

max ammo icon warhammer 40k rogue trader wiki guide 30pxMax Ammo18

pistol burst actions roguetrader wiki guide 40pxburst area weapons roguetrader wiki guide 40px Toxic Burst
Cost --- 2 AP

   
Cost ---  

   
Cost ---  

On hit: if the target is suffering from toxin and fails the corresponding Toughness resistance test with -25 penalty, it suffers an additional 15-20 mental damage.

- [Prerequisites] -

Drukhari Weapon Proficiency

 

Sweet Perdition is a Toxic (Energy Damage) Weapon and one of the available Ranged Weapons in Rogue TraderSweet Perdition is a two-handed weapon that deals an additional 15-20 mental damage to targets suffering from toxin once they fail the corresponding Toughness resistance test. Values for each weapon are taken from a base character with no bonuses to either Weapon Skill or Ballistic Skill.

 

An exquisite shardcarbine. It's light enough to be wielded by the great raptor of the Commorragh's skies: the Scourge. Now it belongs to a more worthy wielder.

 

Rogue Trader Sweet Perdition Information

Sweet Perdition is a Two-handed Ranged Weapon that deals 7-11 damage and 15% Armour Penetration. 

Sweet Perdition features the following stats:

  • Rate of Fire: 7
  • Range: 10
  • Max Ammo: 18

It has the following effect:

  • On hit: if the target is suffering from toxin and fails the corresponding Toughness resistance test with -25 penalty, it suffers an additional 15-20 mental damage.

Sweet Perdition has the following prerequisites:

  • Drukhari Weapon Proficiency.

 

How To Obtain Sweet Perdition in Rogue Trader

Sweet Perdition can be found at the following locations:

After ambush in act 3 after second arena fight.

  

Rogue Trader Sweet Perdition Notes & Tips

Save after you get into main hub in Act 3 after second arena fight.
Find where is ambush and save again.
Then you have to pass every skill check that is there (Some are hard so save scum it if you want )
And when you will have chance to kill the enemy choose Weapon skill skill check . That worked for me

 

Rogue Trader Ranged Weapons
Aeldari Long Rifle  ♦  Agonising Splinter Pistol  ♦  Alpha's Arc Rifle  ♦  Ancient Plasma Rifle  ♦  Annihilating Astartes Bolter  ♦  Anti-Vehicle Revolver  ♦  Arc Rifle  ♦  Archeotech Fusion Gun  ♦  Archeotech Lasgun  ♦  Assassin's Pistol  ♦  Assault Lasgun  ♦  Astartes Bolt Pistol  ♦  Astartes Bolter  ♦  Astartes Flamer  ♦  Astartes Plasma Pistol  ♦  Astartes Storm Bolter  ♦  Autogun  ♦  Autopistol  ♦  Bane of Sorrow  ♦  Basic  ♦  Beggar's Weapon  ♦  Blast Pistol  ♦  Blast Wave  ♦  Bleeder Splinter Pistol  ♦  Blessed Lamp of Petrakara  ♦  Bloodlight Hexrifle  ♦  Bolt Pistol  ♦  Bolter  ♦  Bone-Shatterer  ♦  Breath of Purgation  ♦  Burden of Servitude  ♦  Calibrated Heavy Stubber  ♦  Cinder  ♦  Combat Shotgun  ♦  Corpuscarii Oath  ♦  Corrupted Inferno Pistol  ♦  Crucible of Torment  ♦  Daredevil Pistol  ♦  Dark Lance  ♦  Dead Shot Stub Revolver  ♦  Deadeye Longlas  ♦  Deadly Precision  ♦  Deadly Repeater  ♦  Deadshot Splinter Rifle  ♦  Desolation Blast Pistol  ♦  Disintegrator Cannon  ♦  Double-Barreled Shotgun  ♦  Elite Blast Pistol  ♦  Eruption  ♦  Exitus Longlas  ♦  Experimental Assault Rifle  ♦  Eye of Hecaton  ♦  Flamer  ♦  Focus Meltagun  ♦  Foehammer  ♦  Fusion Gun  ♦  Gaze of the Void  ♦  Ghost Lasgun  ♦  Ghost Laspistol  ♦  Gift From Beyond the Grave  ♦  Gloomrifle  ♦  Grave Foreboding  ♦  Guardian Long Rifle  ♦  Hailstorm  ♦  Hand Flamer  ♦  Heat Lance  ♦  Heavy Bolter  ♦  Heavy Flamer  ♦  Heavy Plasma Gun  ♦  Heavy Stubber  ♦  Heirloom Autopistol  ♦  Hexrifle  ♦  Hot-Shot Lasgun  ♦  Hot-Shot Laspistol  ♦  Hunting Rifle  ♦  Hymn of Vehemence  ♦  Imperial Pride  ♦  Implacable Tempest  ♦  Improved Autopistol  ♦  Improved Heavy Bolter  ♦  Incandescent Storm  ♦  Infernical  ♦  Inferno Pistol  ♦  Inherent Blasphemy  ♦  Judex  ♦  Kabalite Splinter Pistol  ♦  Kabalite Splinter Rifle  ♦  Lasblaster  ♦  Lasgun  ♦  Laspistol  ♦  Life Sunderer  ♦  Lilaethan's Calm  ♦  Long Splinter Rifle  ♦  Longlas  ♦  M40 Autogun  ♦  Marksman Rifle  ♦  Massive Astartes Plasma Pistol  ♦  Melta Ultima  ♦  Meltagun  ♦  Modified Bolter  ♦  Modified Lasgun  ♦  Modified Shardcarbine  ♦  Modified Splinter Pistol  ♦  Multi-Melta  ♦  Necrontech Hot Shot Lasgun  ♦  Needle Pistol  ♦  Needle Rifle  ♦  Negotiator Pistol  ♦  Neuro Disruptor  ♦  Nullifying Shotgun  ♦  Orthlak Mark IV  ♦  Overcharged Plasma Gun  ♦  Piercing Splinter Cannon  ♦  Pistol  ♦  Pitch-Black Desolator  ♦  Plasma Gun  ♦  Plasma Pistol  ♦  Precise Bolter  ♦  Precise Lasgun  ♦  Precise Laspistol  ♦  Purging Fury  ♦  Quick-Firing Laspistol  ♦  Quickeye Splinter Rifle  ♦  Ragefire Plasma Gun  ♦  Rapid-Fire Autogun  ♦  Rebel's Sniper Rifle  ♦  Reconstructed Flamer  ♦  Reconstructed Flamer Pistol  ♦  Ripper Autopistol  ♦  Scrappy Autogun  ♦  Scrappy Autopistol  ♦  Scrappy Lasgun  ♦  Shard Shotgun  ♦  Shardcarbine  ♦  Sharpshooter Rifle  ♦  Shotgun  ♦  Shredder Shotgun  ♦  Shuriken Cannon  ♦  Shuriken Catapult  ♦  Shuriken Pistol  ♦  Sniper Rifle  ♦  Splinter Cannon  ♦  Splinter Pistol  ♦  Splinter Rifle  ♦  Star Blight  ♦  Storm Bolter  ♦  Stub Revolver  ♦  Stubcarbine  ♦  Stupor  ♦  Sworn Protector  ♦  Terrorax Slayer  ♦  The Ashen Breath  ♦  The Dark Marchesa  ♦  The Exploder  ♦  The Pyre  ♦  The Ripper  ♦  They Shall Weep  ♦  Toxic Flamer  ♦  Triumph of the Stalwart  ♦  Trophy Lasgun  ♦  Unfading Valour  ♦  Unhallowed Bellow  ♦  Unshakeable Tenet  ♦  Unstable Flamer  ♦  Upgraded Shuriken Pistol  ♦  Wanderer's Portent  ♦  Well-Maintained Lasgun  ♦  Well-Maintained Sniper Rifle  ♦  Well-Maintened Stub Revolver  ♦  Ynnealith  ♦  [Drusus Prime Pattern] Shotgun  ♦  [Mars-Pattern] Astartes Flamer  ♦  [Mars-Pattern] Bolt Pistol  ♦  [Mars-Pattern] Combat Shotgun  ♦  [Mars-Pattern] Flamer  ♦  [Mars-Pattern] Hand Flamer  ♦  [Mars-Pattern] Hot Shot Laspistol  ♦  [Mars-Pattern] Lasgun  ♦  [Mars-Pattern] Meltagun  ♦  [Mars-Pattern] Plasma Gun  ♦  [Mezoa-Pattern] Arc Rifle  ♦  [Mezoa-Pattern] Astartes Bolt Pistol  ♦  [Mezoa-Pattern] Autogun  ♦  [Mezoa-Pattern] Autopistol  ♦  [Mezoa-Pattern] Bolt Pistol  ♦  [Mezoa-Pattern] Hand Flamer  ♦  [Mezoa-Pattern] Hexrifle  ♦  [Mezoa-Pattern] Inferno Pistol  ♦  [Mezoa-Pattern] Lasgun  ♦  [Mezoa-Pattern] Long Rifle  ♦  [Mezoa-Pattern] Plasma Gun  ♦  [Mezoa-Pattern] Sniper Rifle  ♦  [Orthlack-Pâttern] Autogun  ♦  [Orthlack-Pattern] Stub revolver  ♦  [Retobi-Pattern] Autopistol  ♦  [Retobi-Pattern] Foehammer  ♦  [Retobi-Pattern] Hot Shot Lasgun  ♦  [Retobi-Pattern] Lasgun  ♦  [Retobi-Pattern] Laspistol  ♦  [Retobi-Pattern] Plasma Gun  ♦  [Retobi-Pattern] Plasma Pistol  ♦  [Retobi-Pattern] Shotgun  ♦  [Retobi-Pattern] Sniper Rifle  ♦  [Ryza-Pattern] Foehammer  ♦  [Ryza-Pattern] Meltagun  ♦  [Sol Pattern] Laspistol  ♦  [Sol Pattern] Longlas  ♦  [Sol Pattern] Meltagun  ♦  [Sol-Pattern] Plasma Pistol

 




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    • Anonymous

      It's obtained from the scourge book event in Act 3, after you complete your second arena fight, the one versus the Bloodstained Proselytes while on the main quest The Chasm, and the event happens in front of the Anatomic Opera entrance before you manage to report to Tervantias.

      The skill checks log during the successfully completed event that got me the weapon was:
      - Awareness Fail
      - Toughness Success
      - Willpower Success
      - Coercion Success
      - Carouse Success
      - Athletics Success
      - Strength Success for the kill

      I had completed it once before in the same way, but with a fail in the Carouse check and using a (successful) Toughness check instead of Strength for the kill, but that did not get me the weapon. I suspect it doesn't depend on the kill method, but rather on some overall sum of successes, or possibly a long enough streak of them.

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