Helmets are one of the accessories that can be equipped by players. Each accessory contain its unique defensive Stats, effects, bonuses, skill checks, and more when they are equipped. Accessories are usually obtained as rewards from completing Quests, purchased from Merchants, looted from various locations, crafted, or are dropped by Enemies and Bosses. This page will indicate a list of all the Helmets in Warhammer 40k: Rogue Trader which will include its description and values. You can find detailed information on its location and properties on each individual page linked below.
Warhammer 40k: Rogue Trader All Helmets
Rogue Trader Helmets Gallery
Comparison Table
You can search by Name, Effect or Location. Just type into the search box what you are looking for.
Quick Search of All Rogue Trader Helmets
Name |
Effect |
Prerequisite |
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When the wearer kills a target with an exploit using a single or deadeye shot, the nearest enemy immediately gains 1 exploit. | None |
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The wearer's Lore (Imperium) test depend on Fellowship instead of Intelligence and gain a +3 bonus. | None |
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The wearer gains an additional stratagem ability: all allies in the target Combat Area instantly reload their weapons after each attack made by them until the start of the wearer's next turn | None |
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Whenever the wearer uses an attack that is of a different type than the previous attack, they gain momentum equal to their resolve. | Drukhari Equipment |
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Whenever a bleeding, burning, or toxin effect inflicted by the wearer deals damage to an enemy, that enemy suffers a -5% armour penalty against only the wearer's attacks, and the wearer gains +5% critical hit chance against them. Stacks. | Drukhari Equipment |
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This monocle grants the wearer a +15 bonus to Commerce. | None |
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Whenever an ally under the effect of the wearer's Voice of Command ability makes an attack during an extra turn, this attacks deals an additional +(3 x FEL bonus)% damage. | None |
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An ally under the effect of the wearer's Break Their Ranks! ability gain a +1 bonus to deflection for each enemy adjacent to this ally. | None |
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Grants the wearer+10 Fellowship. Also grants +wearer's FEL bonus% critical hit chance, both to the wearer and their allies. | None |
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This matrix grants the wearer a +15 bonus to Awereness. | None |
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The wearer's heavy weapon attacks gain +50% additional damage but never critically hit. | None |
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Requires Heretical - Adherent When the wearer uses a psychic power attack, they either restore 2 AP or take 10 warp damage with a 50% chance for each of those effects. |
Heretical - Adherent |
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This hood grants the wearer a +10 bonus to Willpower and +15% damage to psychic and Navigator powers, but inflicts a -10 penalty to Weapon Skill and Ballistic Skill. | None |
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Grants +5% armour. | None |
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Allies auto-dodge the wearer's burst attacks. Overpenetration of wearer's weapon is increased by +BS% |
Adeptus Astartes Equipment |
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All targets of Taunting Scream suffer a -(2 x (STR bonus + TGH bonus)) penalty to their WP test against this ability. | None |
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When the wearer uses Machine Spirit Communion, their Intelligence is increased by +5 for each affected target until the end of combat. | Part-Machine 1 |
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The wearer's psy rating is increased by +1. As long as the wearer has 100% wounds, they deal +(5 × WP bonus)% additional damage with their psychic powers and psyker staffs. |
None |
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The wearer's psy rating is increased by +1 against daemons and for each rank of Dogmatic. | Sanctioned Psyker |
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The wearer gains an additional +1 resolve whenever they kill an enemy. | None |
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Grants a 15% bonus to Perception but a -5 penalty to Willpower. | Aeldari Equipment |
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The wearer uses Willpower for dodge tests instead of Agility. Whenever the wearer dodges an attack, they gain +1 psy rating until the end of their next turn. Stacks. | None |
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The wearer gains +20 to all Lore skills. | None |
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Grants the wearer's ranged attacks +(2 × rate of fire)% damage. | None |
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Requires Conviction - Iconoclast The wearer of this helmet gains + (2 × FEL bonus) % armour. The helmet also grants a bonus to FEL equal to (2 × Iconoclast rank). |
Iconoclast - Follower |
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Requires Dogmatic -- Follower This helmet grants its wearer immunity to enemy critical hits for the first 3 rounds of combat. |
Dogmatic - Follower |
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The wearer gains +25 Awareness and +20% critical damage on their single-shot attacks. | Aeldari Equipment |
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These goggles grant the wearer a +5 bonus to Lore (Xenos). They also grants +10% hit chance against xenos. | None |
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Grants +3 Logic. | None |
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Increases ranged attack distance by +(wearer's BS bonus /2) cells. | None |
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The wearer gains +25 Athletics and becomes immune to toxin. | None |
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Requires Heretical - Adherent When the wearer scores the first successful critical hit on their turn, the target will suffer from perils of the warp. The wearer does not suffer this effect themselves. |
Heretical - Votary |
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This respirator grants the wearer a +15 bonus to Medicae. | None |
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Whenever the wearer uses a psychic power, they can trigger one of the following:
If veil degradation is increased to 15 or beyond, this effect triggers perils of the warp even when using minor psychic powers. |
None |
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When the wearer kills an enemy in a 1- cell radius with a shot, they gain +1 resolve until the end of combat. | None |
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Whenever the kills a target with a single ranged attack for the first time in combat, the wearer immediately gains an additional attack this round. | Aeldari Equipment |
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Using a non-attack ability grants the wearer a +5% bonus to dodge and parry for each enemy adjacent to the wearer for 1 round. This effect stacks. | None |
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Each time the wearer spends 10 stacks of tactical advantage, they gain +1 resolve until the end of combat. | None |
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Grants +15%5 critical hit chance to ranged attacks against enemies with less than 50% 20% of Mechanicus Creations cargo left. | None |
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This scarf grants its wearer a +20 bonus to Coercion and applies a -5 penalty to Awareness. | None |
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The wearer gains +25 Commerce and +25 Persuasion. | Aeldari Equipment |
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Applies a -10 penalty to Perception for all attacks made against the wearer and to all enemies in a 2-cell radius from the wearer. | None |
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Decreases wearer's psy rating by -1. At the start of the wearer's turn, veil degradation is decreased by -2. | None |
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Grants a +10 bonus to Ballistic Skill. | Aeldari Equipment |
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The wearer suffers -35% less damage from area attacks. The first use of a grenade in a turn does not count toward the limit of attacks per turn. |
Drukhari Equipment |
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The wearer‘s successful single attacks inflict stunned on the target for 1 round if the target fails a Willpower resistance test with a -5 penalty. | None |
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The wearer's successful single attacks inflict stunned on the target for 1 round if the target fails a Willpower resistance test with a -5 penalty. If the wearer attacks a stunned enemy, the nearest enemy becomes stunned as well. |
None |
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The wearer gains +25 Coercion. Whenever the wearer targets an ally with an ability, that ally gains +10% melee damage until the end of the round. |
Drukhari Equipment |
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The wearer's shots in melee range have a +20 bonus to dodge reduction. | None |
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Whenever the wearer's successfully dodges or parries an incoming attack, they gain +10 momentum. | None |
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+5% to hit chance +3% to critical hit change |
None |
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Whenever the wearer hits an enemy with a deadeye shot, it reduces the enemy's deflection by -1 and applies +1 exploit until the end of combat. Stacks up to 3 times. | None |
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Increases the wearers chances to hit targets at a range of 10 or further by 20%. | Aeldari Equipment |
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The wearer gains + 10 Toughness. One per combat, whenever the wearer's wounds drop below 35%, the wearer gains + (3 x TGH bonus) wounds. |
None |
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The wearer gains +10 Willpower and suffers -50% less warp damage. | None |
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When the wearer kills an enemy with the Finish the Job ability, the wearer gains a +20% bonus to damage for 1 round and removes the cooldown on their Orchestrated Firestorm and Last Volley abilities | None |
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When the wearer hits a target that is in cover with a ranged attack, this attack always scores a critical hit. | Drukhari Equipment |
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Each time the wearer inflicts burning from flamers, that burning level is doubled. | Adeptus Astartes Equipment |
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The wearer's single attacks on an opening deal an additional +(20% of the target's maximum wounds)% damage. The wearer's deadeye shot on an opening deals an additional +(30% of the target's maximum wounds)% damage. |
None |
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Grants + Bonus WP Lore (Wrap). | None |
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If the wearer kills an enemy or scores a critical hit, they gain +5 lethality until the end of combat. | None |
- Anonymous
any helmet that looks like a kasrkin or tempestus scion helmet ?
- Anonymous
- Anonymous
No helmets for battle sister and spacer marine guy? There are elf helmets, but a no brainer like space marine helmet isn't in the game?
damn most helmets looks just so ****ing dumb
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+10
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