In Warhammer 40k: Rogue Trader you will be able to grow and expand your dynasty by managing different colonies and planetary expeditions, in this page you will learn about how said management works, the different resources that can be obtained and the start and completion of projects in your main worlds.

Colony Management

Long-term Investments

Burden of the Trader


In many ways, a trade protectorate is built on the Rogue Trader's pursuit of profit in the Koronus Expanse. They seek out planets rich in certain resources and absorb them into their trade infrastructure by making use of extractiums. An extractium is a machinery complex that includes everything one needs to exploit natural resources in any corner of the Expanse. You can acquire extractiums by reclaiming colonies, completing projects, fulfilling contracts, and trading with merchants.


Resources mined by extractiums can be used to fulfil contracts — special quests listed on a separate tab of your journal. Contracts reward additional resources and other means to further develop your protectorate.


A substantial part of a Rogue Trader's fortune depends on the efficiency and welfare of their colonies. House von Valancius has already established four colonies, which its new heir must now reclaim: JanusKiava GammaDargonus, and Vheabos VI. As you progress through the story, you will also have an opportunity to add a new colony to your domain — Foulstone.


Developing colonies requires completing projects that predominantly involve constructing improvements or assisting various factions. These projects grant unique rewards, faction reputation, or conviction points. They are also the primary method of increasing your profit factor. Completing projects takes time, so the colonies will notify the Rogue Trader when a project is complete and deliver the rewards to your ship. You can claim these rewards in the colony management menu.


Each colony has its own unfolding story — a chronicle that significantly impacts the colony's development and offers special rewards or effects. Chronicles are updated during important milestones in a colony's growth. Unique events can also occur in colonies, which will either offer bonuses or demand the Rogue Trader's direct intervention in order to deal with the threats facing the populace.

Colonies


Once your resources are arrayed and your prospects have returned with a positive result, you can begin delving into the prolonged process of colonising a new world and expanding your dynastic coffers. Each one will vary in both purpose and structure. Whereas one world might serve as the industrial backbone and thus require great sprawling urban centers to output the products you need, another might be the spiritual soul of your territory and thus need grand macro-statues and labyrinthine reliquaries to safeguard the martyrs made in the God-Emperor’s name.


A colony, however, does not come fully fleshed out as a bastion of Imperial might. It often takes many years, projects and an inconceivable quantity of funds to eventually turn a profit on your endeavor. Often this means you will see each colony progress through five stages of development, each one demarcated by a unique choice that will forever shape the future of said colony. Whether that means cracking through the crust of a planet to cause a localized eruption to pull deep-seated minerals to the surface or enlisting the aid of an escort through the Koronus Expanse via privateer or naval contacts. Each one can bring about great and lasting change to a planet, so choosing and supporting the right project is paramount.


For when you have made your choice, you cannot go back on it.

All Rogue Trader Colonies Projects

Foulstone
Janus
Kiava Gamma
Vheabos VI
Dargonus

Foulstone

 

You can search by Name, Reward or Prerequisite. Just type into the search box what you are looking for.

Quick Search of All Rogue Trader Project 

Project Name

Tier

Reward

Prerequisite

for saint drusus project warhammer 40k rogue trader wiki guide 256px
For Saint Drusus!
1
  • Infernical x1
  • Holy Gifts x20
  • Profit Factor +2
  • Drusians +5000 RP 
  • Efficiency +1
the high throne project warhammer 40k rogue trader wiki guide 256px
The High Throne
1
a celestial protector project warhammer 40k rogue trader wiki guide 256px
A Celestial Protector
1
  • Lord Captain's voidship gains the Shield of Faith feature.
  • Holy Gifts x20
  • Profit Factor +2
  • Complacency +1
touched by holiness project warhammer 40k rogue trader wiki guide 256px
Touched by Holiness
2
  • Complacency +2
  • Profit Factor >= 20
dirty bureaucracy project warhammer 40k rogue trader wiki guide 256px
Dirty Bureaucracy
2
  • Profit Factor +3
  • Contract available: Unquenchable Greed
  • Profit Factor >= 25
  • Reputation with Drusians >= 28310
indulgences for sales project warhammer 40k rogue trader wiki guide 256px
Indulgences for Sale
2
  • Profit Factor +1
  • Fellowship of the Void +5000 RP
 None
maglev railways project warhammer 40k rogue trader wiki guide 256px
Maglev Railways
2
  • Transonic Emitter x1
  • Explorators +15000 RP
  • Efficiency +2
  • Complacency +2
  • Blocks project: Cemetery of the Faithful
  • Reputation with Explorators >= 19075
  • Plasteel: 1
  • Mechanisms: 1
  • Adamantium: 1
cemetery of the faithful project warhammer 40k rogue trader wiki guide 256px
Cemetery of the Faithful
2
  • Lord Captain's voidship gains the Blessing of the Fallen feature.
  • Drusians +5000 RP
  • Complacency for all colonies +1
bonfires of rigteousness project warhammer 40k rogue trader wiki guide 256px
Bonfires oF Righteousness
2
  • Epiphany x1
  • Profit Factor +1
  • Security +2
  • Blocks project: Good Tidings
  • Complacency >= 4
  • Efficiency >= 4
  • Promethium: 1
  • People: 3
  • Weapons: 1
good tidings project warhammer 40k rogue trader wiki guide 256px
Good Tidings
2
in drusus footsteps project warhammer 40k rogue trader wiki guide 256px
In Drusus' Footsteps
3
  • Accuser of Sin x1
  • Profit Factor +3
  • Drusians +10000 RP
  • Complacency +8
crusade project warhammer 40k rogue trader wiki guide 256px
Crusade
3
shrine project warhammer 40k rogue trader wiki guide 256px
Shrine
3
false wonders project warhammer 40k rogue trader wiki guide 256px
False Wonders
4
  • Profit Factor +3
  • People x6
missionaries project warhammer 40k rogue trader wiki guide 256px
Missionaries
4
  • Complacency +3
  • Security +3
holy ammunition project warhammer 40k rogue trader wiki guide 256px
Holy Ammunition
4
  • Weapons x7
lightbringers project warhammer 40k rogue trader wiki guide 256px
Lightbringers
4
  • Imperial Navy 15000 RP
  • Security for all colonies +2
gracious priest project warhammer 40k rogue trader wiki guide 256px
Gracious Priests
4
  • Iconoclast: Zealot
  • Provisions: 3
  • Chemicals: 3
crucible project warhammer 40k rogue trader wiki guide 256px
Crucible
4
  • Player Character gains the Holy Man feature.
  • Profit Factor +2
  • Provisions x9
  • Complacency +4
holy defender project warhammer 40k rogue trader wiki guide 256px
Holy Defenders
5
sacred comet project warhammer 40k rogue trader wiki guide 256px
Sacred Comet
5
reliquary project warhammer 40k rogue trader wiki guide 256px
Reliquary
5

 

Janus

 

You can search by Name, Reward or Prerequisite. Just type into the search box what you are looking for.

Quick Search of All Rogue Trader Project 

Project Name

Tier

Reward

Prerequisite

chem princes project warhammer 40k rogue trader wiki guide 256px
Chem-Princes
1
ultrequisitors project warhammer 40k rogue trader wiki guide 256px
Ultrequisitors
1
  • Star Blight x1
  • Profit Factor +1
  • Complacency +1
  • Xenotech x1
  • Provisions x1
sophocracy project warhammer 40k rogue trader wiki guide 256px
Sophocracy
1
the reaping project warhammer 40k rogue trader wiki guide 256px
The Reaping
2
  • Profit Factor +1
  • Provisions x5
  • The following project must be completed in the protectorate: Giants
  • Plasteel: 3
  • Promethium: 1
the secret of the winterscales project warhammer 40k rogue trader wiki guide 256px
The Secret of the Winterscales
2
  • Contract available: Blood and Nephium
  • Chemicals x6
  • Promethium x5
  • Profit Factor >= 35
  • Profit Factor: 3
a cure for sloth project warhammer 40k rogue trader wiki guide 256px
A Cure for Sloth
2
  • Efficiency for all colonies +1
  • Chemichals: 3
the science of virtue project warhammer 40k rogue trader wiki guide 256px
The Science of Virtue
2
rose of zamarkand project warhammer 40k rogue trader wiki guide 256px
Rose of Zamarkand
2
  • Blocks project: The Science of Virtue
  • Reputation with Kasballica Mission >= 58595
  • People: 3
  • Xenotech: 1
dark sages project warhammer 40k rogue trader wiki guide 256px
Dark Sages
2
  • Reputation with Explorators >= 19075
  • Blocks project: Capella Biologis
  • Xenotech: 1
  • Plasteel: 2
  • Mechanisms: 1
capella biologis project warhammer 40k rogue trader wiki guide 256px
Capella Biologis
2
  • Blocks project: Dark Sages
  • Reputation with Kasballica Mission >= 29390
  • Flogiston: 2
forest fortresses project warhammer 40k rogue trader wiki guide 256px
Forest Fortresses
3
mechanised servants project warhammer 40k rogue trader wiki guide 256px
Mechanised Servants
3
xenodefence project warhammer 40k rogue trader wiki guide 256px
Xenodefence
3
payment in organs project warhammer 40k rogue trader wiki guide 256px
Payment in Organs
4
  • Profit Factor +3
  • Complacency -3
  • Efficiency +3
secret lair project warhammer 40k rogue trader wiki guide 256px
Secret Lair
4
  • Kasballica Mission +12500 RP
  • Security -3
  • Efficiency +3
scriptorium schools project warhammer 40k rogue trader wiki guide 256px
Scriptorium Schools
4
  • Profit Factor -2
  • Efficiency +3
  • People x9
xenos intoxicant project warhammer 40k rogue trader wiki guide 256px
Xenos lntoxicant
4
  • Profit Factor +3
  • Chemicals x9
the lost project warhammer 40k rogue trader wiki guide 256px
The Lost
4
  • Fang of Perdition x1
  • Profit Factor +5
  • Fellowship of the Void +7500 RP
  • Chemicals x7
great fire project warhammer 40k rogue trader wiki guide 256px
Great Fire
4
shelter project warhammer 40k rogue trader wiki guide 256px
Shelter
5
forbidden planet project warhammer 40k rogue trader wiki guide 256px
Forbidden Planet
5
  • Blocks project: Shelter
  • Blocks project: Pleasure World
  • The following project must be completed in the colony: Great Fire
  • The follong project must be completed In the protedaorate: Captive Xenos
  • Mechanisms: 2
  • Xenotech: 2
pleasure world project warhammer 40k rogue trader wiki guide 256px
Pleasure World
5
  • Melee x1
  • Profit Factor +5

Kiava Gamma

 

You can search by Name, Reward or Prerequisite. Just type into the search box what you are looking for.

Quick Search of All Rogue Trader Project 

Project Name

Tier

Reward

Prerequisite

restoration project warhammer 40k rogue trader wiki guide 256px
Restoration
1
  • Requiemator x1
  • Efficiency +1
  • Plasteel x3
  • Mechanisms x2
blessed are the weaponsmiths project warhammer 40k rogue trader wiki guide 256px
Blessed Are the Weaponsmiths
1
calculating holiness project warhammer 40k rogue trader wiki guide 256px
Calculating Holiness
1
chapel of enumeration project warhammer 40k rogue trader wiki guide 256px
Chapel of Enumeration
2
  • Weapons x2
  • Efficiency +3
  • Plasteel: 1
  • Mechanisms: 3
Mag-Trains
2
  • Profit Factor +1
  • Mechanisms x3
  • Flogiston: 2
giants project warhammer 40k rogue trader wiki guide 256px
Giants
2
  • Mobile Extractium x100
  • Profit Factor +1
  • Contract available: Tools of Righteousness
  • Efficiency >=  4
  • Promethium: 1
  • Chemicals: 1
  • Adamantium: 1
compassion for the silent project warhammer 40k rogue trader wiki guide 256px
Compassion for the Silent
2
  • Lord Captain's voidship gains the Mettle of Metal feature.
  • Profit Factor +1
  • Iconoclast +35
  • People x6
  • Iconoclast: Votary
  • Provisions: 2
  • Mechanisms: 2
  • Chemicals: 1
the motive force is life project warhammer 40k rogue trader wiki guide 256px
The Motive Force Is Life
2
  • Reputation with Explorators >= 24475
  • Promethium: 1
  • Chemicals: 1
  • Flogiston: 1
flawless servitors project warhammer 40k rogue trader wiki guide 256px
Flawless Servitors
2
  • Battle Servitors
  • Profit Factor +2
  • Efficiency for all colonies +2
  • Blocks project: The Vigil of the Tech-Guards
  • Efficiency >= 5
  • Plasteel: 3
  • Mechanisms: 3
the vigil of the theh guards project warhammer 40k rogue trader wiki guide 256px
The Vigil of the Tech-Guards
2
  • Blocks project: Flawless Servitors
  • Reputation with Explorators >= 13675
  • Plasteel: 3
  • Weapons: 2
inferno project warhammer 40k rogue trader wiki guide 256px
Inferno
3
  • Lord Captain's voidship gains the Armoured Prow feature.
  • Profit Factor +2
  • Plasteel x12
  • Security -3
armoured rage project warhammer 40k rogue trader wiki guide 256px
Armoured Rage
3
unwelcome guest project warhammer 40k rogue trader wiki guide 256px
Unwelcome Guests
3
  • Lord Captain's voidship gains the Eye of the Omnissiah feature.
  • Profit Factor +2
  • Efficiency -3
  • Mechanisms x9
moving world project warhammer 40k rogue trader wiki guide 256px
Moving World
4
  • Security +4
  • Efficiency +4
orbital shipyard project warhammer 40k rogue trader wiki guide 256px
Orbital Shipyard
4
  • Profit Factor +5
  • Imperial Navy +15000 RP
new life project warhammer 40k rogue trader wiki guide 256px
New Life
4
  • Profit Factor +3
sacred flame project warhammer 40k rogue trader wiki guide 256px
Sacred Flame
4
  • Weapons +9
dark experiments project warhammer 40k rogue trader wiki guide 256px
Dark Experiments
4
a mechanical trade protector project warhammer 40k rogue trader wiki guide 256px
A Mechanical Trade
4
archive of the expanse project warhammer 40k rogue trader wiki guide 256px
Archive of the Expanse
4
sky barrier project warhammer 40k rogue trader wiki guide 256px
Sky Barrier
5
the power of plasma project warhammer 40k rogue trader wiki guide 256px
The Power of Plasma
5
warp revelations project warhammer 40k rogue trader wiki guide 256px
Warp Revelations
5

Vheabos VI

 

You can search by Name, Reward or Prerequisite. Just type into the search box what you are looking for.

Quick Search of All Rogue Trader Project 

Project Name

Tier

Reward

Prerequisite

punishment of the thinkers protector project warhammer 40k rogue trader wiki guide 256px
Punishment of the Thinkers
1
  • Player Character gains the Enemy of Knowledge feature.
  • Drusians +5000 RP
  • Complacency -2
  • Plasteel x2
  • Chemicals x2
punishment of the outsiders project warhammer 40k rogue trader wiki guide 256px
Punishment of the Outsiders
1
  • Player Character gains the Cutthroat feature.
  • Efficiency -2
  • Plasteel x1
  • People x3
  • Chemicals x1
punishment by calculation project warhammer 40k rogue trader wiki guide 256px
Punishment by Calculation
1
  • Player Character gains the Punisher feature.
  • Security -2
  • Plasteel x3
  • People x1
  • Chemicals x2
lair in the void 1 project warhammer 40k rogue trader wiki guide 256px
Lair in the Void
2
  • Plasteel x3
  • Mechanisms 1
dreamless project warhammer 40k rogue trader wiki guide 256px
Dreamless
2
  • Efficiency +2
  • Chemicals 1
Warp Ouides
2
  • Security +2
None
lair in the void project warhammer 40k rogue trader wiki guide 256px
Lair in the Void
2
holy servitude project warhammer 40k rogue trader wiki guide 256px
Holy Servitude
2
  • Vigilance x1
  • Profit Factor +3
  • Drusians +7500 RP
extractium metallica project warhammer 40k rogue trader wiki guide 256px
Extractium Metallica
2
  • Mobile Extractium x5
  • Explorators +20000 RP
  • Plasteel x6
enviro dome project warhammer 40k rogue trader wiki guide 256px
Enviro-Dome
2
  • Blocks project: Ergonomics
  • Plasteel 3
  • Mechanisms 1
  • Adamantium 1
ergonomics project warhammer 40k rogue trader wiki guide 256px
Ergonomics
2
test of wills project warhammer 40k rogue trader wiki guide 256px
Test of Wills
3
  • Lord Captain's voidship gains the Unerring Shots Feature.
  • Security for all colonies +2
  • People x6
blood sports project warhammer 40k rogue trader wiki guide 256px
Blood Sports
3
killing fields project warhammer 40k rogue trader wiki guide 256px
Killing Fields
3
earthbreaker project warhammer 40k rogue trader wiki guide 256px
Earthbreaker
4
  • Plasteel x12
  • Adamantium x6
pure blood project warhammer 40k rogue trader wiki guide 256px
Pure Blood
4
  • Profit Factor +5
  • Efficiency +5
extractium ignifera project warhammer 40k rogue trader wiki guide 256px
Extractium lgnifera
4
  • Promethium x12
captive xenos project warhammer 40k rogue trader wiki guide 256px
Captive Xenos
4
  • Profit Factor -3
  • Security for all colonies -5
navy whips project warhammer 40k rogue trader wiki guide 256px
Navy Whips
4
  • Eviscerator x1
  • Imperial Navy +25000 RP
  • Complacency +2
  • Efficiency +2
  • Security +2
penal battalion project warhammer 40k rogue trader wiki guide 256px
Penal Battalion
4
  • Lord Captain's voidship gains the Diligent Cannoneers feature.
  • Security for all colonies +3
  • One of the projects has been completed: Test of Wills, Blood Sports, Killing Fields
  • Promethium: 2
  • Provisions: 4
  • People: 4
  • Weapons: 3
raider base project warhammer 40k rogue trader wiki guide 256px
Raider Base
5
places for the outcasts project warhammer 40k rogue trader wiki guide 256px
Palaces for the Outcasts
5
  • Blocks project: Repentance the Lost
  • Blocks project: Raider Base
  • The Following project must be completed in the colony: Penal Battalion
  • The Following project must be completed in the protectorate: Xenos Intoxicant
  • Plasteel: 6
  • Provisions: 3
repentance of the lost project warhammer 40k rogue trader wiki guide 256px
Repentance the Lost
5

Dargonus

 

You can search by Name, Reward or Prerequisite. Just type into the search box what you are looking for.

Quick Search of All Rogue Trader Project 

Project Name

Tier

Reward

Prerequisite

restoration 1 project warhammer 40k rogue trader wiki guide 256px
Restoration
1
  • Complacency for all colonies +1
  • Efficiency for all colonies +1
  • Security for all colonies +1
  • People x3
ecstasiums for the nobilitys project warhammer 40k rogue trader wiki guide 256px
Ecstasiums for the Nobility
1
emporium project warhammer 40k rogue trader wiki guide 256px
Emporium
1
  • Route cost -1
  • Profit Factor +1
  • Security -1
  • Chemicals x1
  • Efficiency +1
  • Mechanisms x1
genetic mercy project warhammer 40k rogue trader wiki guide 256px
Genetic Mercy
2
  • People x4
None
decree on diligence project warhammer 40k rogue trader wiki guide 256px
Decree on Diligence
2
  • Complacency -2
  • Efficiency +2
  • Provisions x3
  • People: 3
doctrine of rationality project warhammer 40k rogue trader wiki guide 256px
Doctrine of Rationality
2
  • Efficiency +3
  • People: 2
sordid goods project warhammer 40k rogue trader wiki guide 256px
Sordid Goods
2
  • Zealot x1
  • Profit Factor +2
  • Fellowship of the Void +7500 RP
  • Weapons x3
  • Blocks project: Kasballican Auction
  • Reputation with Fellowship of the Void >= 27250
  • People: 4
kasballican auction project warhammer 40k rogue trader wiki guide 256px
Kasballican Auction
2
  • Blocks project: Sordid Goods
  • Reputation with Kasballica Mission >= 35880
  • Xenotech: 3
shield of the emperor project warhammer 40k rogue trader wiki guide 256px
Shield of the Emperor
2
  • Lord Captain's voidship gains the Pirates' Bane feature.
  • Escort Ship
  • lmperial Navy +10000 RP
  • Security for all colonies +1
  • Weapons x4
Filth of the Expanse
2
  • Lord Captain's voidship gains the Master Raider feature.
  • Escort Ship
  • Profit Factor +3
  • Fellowship of the Void +10000 RP
  • Security -3
  • Xenotech x2
profits for water project warhammer 40k rogue trader wiki guide 256px
Profits for Water
3
adeptus arbites project warhammer 40k rogue trader wiki guide 256px
Adeptus Arbites
3
the season of wars project warhammer 40k rogue trader wiki guide 256px
The Season of Wars
3
  • Player Character gains the Bloody Underhive Leader feature.
  • People x9
  • Fellowship of the Void +7500 RP
  • Security -3
holy profit project warhammer 40k rogue trader wiki guide 256px
Holy Profit
4
  • Profit Factor +4
  • People x6
praising the muses project warhammer 40k rogue trader wiki guide 256px
Praising the Muses
4
  • Profit Factor +5
pleasing the tired project warhammer 40k rogue trader wiki guide 256px
Pleasing the Tired
4
  • Complacency +4
  • Efficiency +4
call to arms project warhammer 40k rogue trader wiki guide 256px
Call to Arms
4
  • Security for all colonies +3
  • People x9
charter of minimal rights project warhammer 40k rogue trader wiki guide 256px
Charter of Minimal Rights
4
  • Player Character gains the Bestower of Freedom feature.
  • Iconoclast +70
  • Complacency +7
  • Efficiency -3
  • Security -3
militia navy project warhammer 40k rogue trader wiki guide 256px
Militia Navy
4
bastion project warhammer 40k rogue trader wiki guide 256px
Bastion
4
  • Player Character gains the Battle Mastery feature.
  • Profit Factor -5
  • Provisions x7
  • People x12
  • Mechanisms x7
  • Weapons x7
schola progenium project warhammer 40k rogue trader wiki guide 256px
Schola Progenium
5
  • Loyalist Garb x1
  • Profit Factor -5
  • Efficiency for all colonies +3
  • Security for all colonies +3
  • People x21
librarium project warhammer 40k rogue trader wiki guide 256px
Librarium
5
  • Cursed Boots x1
  • Profit Factor +4
  • Kasballica Mission +50000 RP
society of cartographers project warhammer 40k rogue trader wiki guide 256px
Society of Cartographers
5
  • Woebringer x1
  • Profit Factor -3
  • lmperial Navy +50000 RP
  • Xenotech x12
  • Adamantium x12

 

 

Rogue Trader Resources


In order to grow and expand the size of your colonial holdings, you must be able to garner sufficient resources and materials needed to fund civic projects. Each possible project on a world requires a certain quantity of specific resources that you can garner from trade deals, harvesters deployed on other planets, or whatever you might happen upon in your travels. Regardless of how you find them, though, you cannot have a colony thrive without them.


These resources are many but can be broken down into several categories.

Adamantium


Few substances can rival adamantium when it comes to toughness. It is used in creating armour for the divine Titans, hull plating for voidships, and really for everything that needs to be extremely durable and strong.

Chemicals


Numerous substances contain remarkable powers. Magi Alchemys know how to awaken such powers, and the fruits of this labour are highly sought after by skilled artisans, wise healers, and harsh purgers of corruption.

Provisions


Whether made from corpse starch, plant matter, or fermented fungal mould, these rations provide colonists with sustenance needed to work for the good of the Imperium.

Mechanisms


For every problem Humankind faces, it has a tool granted it by the Omnissiah. His sacred gifts are vested in the flesh of lathes and mechanisms, spare parts and augmetics, devices and modes of transport — the forms that Knowledge can take are innumerable.

People


The foundation of any rule are workers and soldiers, a faceless and nameless mass of the rank and file. In the eyes of the Imperium, they are merely a resource, easily procurable and renewable.

Plasteel


The framework of the Imperium was forged in plasteel. Buildings, machines, armour, and weapons — they all require plasteel.

Flogiston


Rare and priceless crystals born within flaming magma under immense pressure. Their energy potential is tremendous and fully justifies the cost of harvesting them, measured in the lives of miners killed by irradiation.

Promethium


Highly flammable promethium can be used not only as a fuel, but is also the main ingredient in the Inquisition's purifying fire.

Weapons


Autopistols, lasguns, chainswords, and stubbers are all instruments of the Emperor's fury. Blessed are the weaponsmiths, for without them there is no Imperium.

Xenotech


Creations of the ungodly xenos — forbidden, yet tempting treasures. The twisted minds of non-humans can create wonders that are fascinating in their mysteriousness and effectiveness.




Tired of anon posting? Register!
    • Anonymous

      these reputation Threshholds are sometimes wrong THE LOST needs 50k+ reputation with fellowship of the void

    Load more
    ⇈ ⇈