Cloaks are one of the accessories that can be equipped by players. Each accessory contain its unique defensive Stats, effects, bonuses, skill checks, and more when they are equipped. Accessories are usually obtained as rewards from completing Quests, purchased from Merchants, looted from various locations, crafted, or are dropped by Enemies and Bosses. This page will indicate a list of all the Cloaks in Warhammer 40k: Rogue Trader which will include its description and values. You can find detailed information on its location and properties on each individual page linked below.
Warhammer 40k: Rogue Trader All Cloaks
Rogue Trader Cloaks Gallery
Comparison Table
You can search by Name, Effect or Location. Just type into the search box what you are looking for.
Quick Search of All Rogue Trader Cloaks
Name |
Effect |
Prerequisite |
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Each of the wearer's critical hits made with a ranged weapon increases their melee weapon critical damage by +STR bonus until the end of combat. | Must not Have features:
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All bonuses from the wearer's Combat Tactics areas are increased by +5% for 1 round if the wearer uses a stratagem different from the one used before, or if none were used before it. This effect does not stack. | Must not Have features:
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This wearer gains +5% parry reduction and dodge reduction to their melee area attacks for each creature targeted by that area attack. | Must not Have features:
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When the wearer ends their turn, they remove burning, bleeding, and toxin negative effects from themselves and all adjacent allies. The wearer gains +(TGH bonus / 2) temporary wounds for each negative effect removed that way. | Must not Have features:
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When the wearer ends their turn, they remove burning, bleeding, and toxin from all adjacent allies. Then the wearer inflicts bleeding with a power of (10 + 2 x number of removed negative effects) on all adjacent enemies. | Must not Have features:
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Increases melee attack damage against daemon enemies by +2. If the wearer has the Dogmatic conviction, the damage is increased by +4 instead. | Must not Have features:
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Whenever the wearer kills an enemy with a melee attack, their attack limit is removed until the end of their turn, but every one of their attacks also deals 10% of the wearer's maximum wounds direct damage to the wearer. | Must not Have features:
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Mimic fibres bled the colouration of the wearer into their surroundings. The cloak grants the wearer +10% dodge. | Must not Have features:
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While the wearer is adjacent to full cover, their dodge chance is calculated without considering enemies' Perception value. | Must not Have features:
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The wearer's ranged attacks decrease their targets' dodge by -5%. Does not stack. | Must not Have features:
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Requires Dogmatic Votary Every time an enemy hits the wearer, the wearer gains a +5% bonus to ranged attack damage against that enemy. Against daemons or xenos this bonus is multiplied by the wearer's Dogmatic rank. |
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Each enemy killed by the wearer's area attacks increases damage of the wearer by +3% until the end of combat. | Must not Have features:
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The wearer gains +15 bonus to damage against enemies that dealt damage to the wearer this round. | Must not Have features:
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Whenever the wearer deals damage with an attack of opportunity, they gain the shrouded effect. This effect does not stack. Shrouded: as long as the wearer has the shrouded effect, when becoming the target of an attack, they automatically dodge. After that the shrouded effect is removed. |
Must not Have features:
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When the wearer moves one of theri Combat Tactics areas, the bonuses granted by this area are doubled. | Must not Have features:
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Increases the range of Officer archetype abilities by +1 cell. | Must not Have features:
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The wearer gains the Get Back In the Fight! Ability that costs 0 AP. | Must not Have features:
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Whenever the wearer dodges an attack, they immediately perform a single attack with the equipped melee weapon on a random adjacent enemy. This attack has +35% armour penetration and parry reduction. ! Can only be equipped by Drukhari. |
Drukhari Equipment |
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Requires Heretical -- Votary The wearer of this cloak gains a psychic power, which allows them to sacrifice 3-9 wounds to immediately teleport to any cell in a 4-cell radius. |
Must not Have features:
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This cape lowers all enemies' PER by -wearer's FEL bonus within a 5-cell radius. | Must not Have features:
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Whenever the wearer makes an area attack, this attack deals additional direct damage equal to the target's deflection. | Must not Have features:
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Grants the wearer a +5 bonus to Persuasion and +10% cover efficiency. | Must not Have features:
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When the wearer must fall unconscious, a stasis field immediately recovers TGH bonus wounds instead. The wearer loses all M P, but gains +30% to dodge for 1 round. ! Can only be used once per combat. |
Must not Have features:
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Requires Dogmatic - Votary If the wearer or their ally is critically hit by an enemy, th wearer immediately performs an attack with their current weapon against this enemy if the enemy is withi range. On a successful hit, this attack inflicts burning (10). |
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The wearer of this cape is immune to burning. Also, whenever the wearer ends their turn, burning is removed from all adjacent allies. |
Must not Have features:
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The wearer and their allies are immune to damage from the wearer's grenades. The first time the wearer uses a grenade during their turn, they have a 50% chance not to expend the grenade. | Must not Have features:
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The wearer and their allies are immune to damage from the wearer's grenades. | Must not Have features:
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The wielder gains 3 charges of a holo-field at the start of combat. Whenever the wielder suffers damage, 1 charge of the holo-field is removed to prevent this damage. If there are no charges left, damage isn't prevented and the wielder becomes staggered until the end of combat |
Must not Have features:
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Taunting Scream targets dont need to fail the Willpower resistance test to be affected by this ability. | Must not Have features:
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Whenever the wearer deals damage with a melee attack, they gain +(TGH bonus + 3 x Iconoclast level) temporary wounds. The wielder's melee attacks deal an additional +(temporary wounds / 2) damage. |
None |
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This relic was given to the Rogue Trader by the Malpians as a sign of their appreciation of her valuable patronage. Whenever the wearer deals damage with a melee attack, they gain +(TGH bonus + 3 x Iconoclast level) temporary wounds. The wielder's melee attacks deal an additional +(temporary wounds / 2) damage. |
Must not Have features:
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Requires Iconoclast -- Follower Each heroic act used in battle increases the wearer's dodge by +20% until the end of combat (max 60%). |
Iconoclast - Follower |
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The wearer's first melee attack in combat can't be parried or dodged. | Must not Have features:
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Decreases all incoming damage except direct damage by -(1+ versatility stacks) % | Must not Have features:
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This coat grants the wearer +10% parry reduction and +5% armour penetration for melee attacks. | Must not Have features:
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While in combat, the wearer of this cloak gains a +15 bonus to Fellowship whenever there are no enemies in a 4-cell radius. | Must not Have features:
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This set of chemical reagents increases the damage of all bleeding, burning, or toxin effect applied by the user +2. | Must not Have features:
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Grants +15% armour against warp damage. | Must not Have features:
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Each stack of unyielding beacon increases the wearer's Toughness by +2. | Must not Have features:
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Grants +12% dodge reduction to the wearer's melee area attacks. | Must not Have features:
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For every kill, the wearer increases their critical hit chance by +5% until the end of combat. | None |
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For every kill, the wearer increases their critical hit chance by +5% until the end of combat. | Must not Have features:
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Grants +5 Fellowship for each enemy in a 2-cell radius. | Must not Have features:
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When the wearer uses Endure, they immediately remove one of the effects on them in the following order: burning, poison, bleeding. | Must not Have features:
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The wearer becomes the least priority target as long as they have no enemies or allies adjacent. | Must not Have features:
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Whenever the wielder performs a heroic act or a desperate measure, they gain +2 AP, +6 MP, and (2 x TGH bonus) temporary wounds. | Must not Have features:
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Whenever the wearer has two melee weapons equipped, they gain +10 Weapon Skill and +15% critical damage. | Must not Have features:
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Whenever the wearer is targeted by an attack of opportunity, they gain +1 stack of the swiftshroud effect and +(2 x (AGI bonus + wearer's psy rating))% dodge against this attack. Also, the wearer gains +((AGI bonus + psy rating) / 2) MP every time they are targeted by an attack of opportunity. On the end of their turn, the wearer expends all their swiftshroud stacks to grant all allies +(5 x swiftshroud stacks)% dodge until the wearer's next turn. |
Must not Have features:
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Each of the wearer dodges a melee attack, they gain +(5 + AGI bonus) % critical hit chance until the end of their next turn. Stacks. | Must not Have features:
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This backpack grants its wearer a +1 rate of fire bonus for any burst weapon. | Must not Have features:
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Whenever the wearer reloads their weapon, they gain +10% cover efficiency and +10% hit chance until the start of their next turn. These effects don't stack. | Must not Have features:
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While the wearer's weapon has 4 or less base rate of fire, the weapon's rate of fire is increased by +(BS bonus / 3), and its recoil is doubled. While the wearer's weapon has 5 or more base rate of fire, hit chance of the wearer's burst attacks is increased by +(3 x BS bonus)% and recoil is negated. |
Must not Have features:
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Each time the wearer deals damage to an enemy with a ranged attack from a range of 5 cells or further, the wearer becomes the highest priority target for this enemy until the wearer's next turn. | Must not Have features:
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The wearer suffers -(2 x5 + INT bonus))% less impact an energy damage. When the wearer suffers impact or energy damage, the attacking enemy suffers (5 + wearer's INT bonus) power damage. |
Must not Have features:
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Von Valancius Cloak |
While the wearer is at full wounds, they gain+5 to all characteristics. | Must not Have features:
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Grants +10% armour. As long as the wearer has performed both melee and ranged attacks this turn, every enemy in a 5-cell radius that is smaller than the wearer suffers +1 stack of perplexed. Stacks. |
Must not Have features:
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Whenever the wearer inflicts burning on an enemy, this effect gains +6 additional levels. This enemy also gains the psy dampening effect until the wearer's next turn. | Must not Have features:
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The wearer receives - 5 less damage from critical hits. The wearer gains +10 Coercion. |
Must not Have features:
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When the wearer hits an ally with an area attack, the wearer gains +1 stack of the zealot effect until the end of combat. Zealot: the wearer deals +10% damage with their area attacks for each stack of the zealot effect. |
None |