Aeldari Weapons in Rogue Trader. In Warhammer 40000: Rogue Trader, weapons are categorized based on different proficiencies. To wield a specific weapon, a character must possess the corresponding proficiency.
Rogue Trader Aeldari Weapons
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Quick Search of all Aeldari Weapons in Rogue Trader
Name |
Type |
Damage |
Armour |
Damage Type |
Effect |
Prerequisites |
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One-handed | 16-28 | 25% | Physical Damage | Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
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Two-handed | 13-16 | 25% | Physical Damage | This staff gains +10% armour penetration for every level of the wielder's psy rating. |
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One-handed | 15-25 | 60% | Thermal (Energy Damage) | Laser weapons are effective against targets in cover and targets with high dodge. |
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One-handed | 23-35 | 75% | Thermal (Energy Damage) | Every hit from this pistol inflicts +1 stack of melting |
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Two-handed | 30-45 | 35% | Thermal (Energy Damage) | A weapon created under foreign stars and obtained by Calligos Winterscale as spoils of combat. Its shots are devious and deadly, as is the very essence of xenos. Grants +5 MP after each attack and allows the wielder to move after attacking. If an attack with this weapon hits 3 or more targets, this attack has no cooldown. This rifle has +100% overpenetration. |
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One-handed | 4-5 | 5% | Piercing (Physical Damage) | Solid projectile weapons have an increased (+50%) overpenetration. |
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Two-handed | 18-21 | 20% | Thermal (Energy Damage) | Has no effect |
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One-handed | 13-23 | 40% | Physical Damage | The wielder of this sword gains a +25% bonus to parry. |
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One-handed | 15-21 | 30% | Power (Physical Damage) | Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
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One-handed | 18-28 | 30% | Physical Damage | Most warriors prefer sword for they provide more flexibility on the battlefield against close combat enemies.
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Two-handed | 6-9 | 20% | Rending (Physical Damage) | Has no effect |
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Two-handed | 11-17 | 15% | Impact (Physical Damage) | Damage against xenos, psykers, and servants of Chaos is increased by +4. |
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One-handed | 25-40 | 50% | Thermal (Energy Damage) | This weapon inflicts a special immolation effect that inflicts burning (8) but cannot be removed until the end of combat. The target also must pass a Toughness resistance test with a +5 bonus or become stunned for 1 round. |
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One-handed | 6-10 | 15% | Rending (Physical Damage) | Has no effect |
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Two-handed | 15-18 | 10% | Thermal (Energy Damage) | Has no effect |
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