Warp Guide StaffTwo-handed Melee Weapon Primitive |
7-11Damage 0%Armour penetration |
Strike |
Allies gain +Navigator's PER bonus additional MP on their first turn.
|
- [Prerequisites] -Navigator Origin |
Warp Guide Staff is a Physical Damage Weapon and one of the available Melee Weapons in Rogue Trader. Warp Guide Staff is a two-handed staff that, despite its low damage output and lack of armour penetration, stands out for featuring Infusing 9, +10 Willpower and +10 Perception. Furthermore, allies gain +Navigator's PER bonus additional MP on their first turn. Values for each weapon are taken from a base character with no bonuses to either Weapon Skill or Ballistic Skill.
Rogue Trader Warp Guide Staff Information
Warp Guide Staff is a Two-handed Melee Weapon that deals 7-11 damage and 0% Armour Penetration.
It has the following effect:
- Allies gain +Navigator's PER bonus additional MP on their first turn.
Infusing 9: Allies targeted by Navigator powers gain +9 bonus to all their characteristics until the end of the Navigator's next turn. This bonus stacks and is prolonged until the Navigator's next turn every time it stacks.- +10 Willpower
- +10 Perception
Warp Guide Staff has the following prerequisites:
- Navigator Origin.
How To Obtain Warp Guide Staff in Rogue Trader
Warp Guide Staff can be found at the following locations:
- Can be purchased from Vladaym Tocara the Liege
Rogue Trader Warp Guide Staff Notes & Tips
- Other Notes, Tips, and other Trivia for Warp Guide Staff go here.