Daring

daring difficulty rogue trader wiki guide64px

Enemy stats, including wounds and dodge, are not reduced.
Enemies inflict full damage.
The party's momentum gains are not scaled.
Minimum damage for party members is 0 or 10% (whichever is greater) after all modifiers have been applied.
Party members' resolve is equal to its base value.
The chance to hit cover when shooting at enemies is equal to its base chance.
A party member receives an injury if they receive damage that is equal to or higher than 50% of their total wounds in one round.

Daring is one of the Difficulty Levels available in Rogue Trader. Daring is slightly harder than Normal. Difficulty Levels in Rogue Trader determine the kind of hurdles players will face during their experience. Features such as an increased number of Enemies, more abilities at their disposal, or more damage inflicted by them change depending on the difficulty level selected.

 

Daring Information in Rogue Trader

  • Enemy stats, including wounds and dodge, are not reduced.
  • Enemies inflict full damage.
  • The party's momentum gains are not scaled.
  • Minimum damage for party members is 0 or 10% (whichever is greater) after all modifiers have been applied.
  • Party members' resolve is equal to its base value.
  • The chance to hit cover when shooting at enemies is equal to its base chance.
  • A party member receives an injury if they receive damage that is equal to or higher than 50% of their total wounds in one round.

 This difficulty is NOT RECOMMENDED for players not familiar with the Warhammer 40,000: Rogue Trader system.

 

Daring Sliders in Rogue Trader

Within the game, every difficulty level has predefined settings for each of its options. If you desire a more personalized experience, you can opt for the Custom difficulty. This allows you to fine-tune each parameter according to your specific preferences, providing a tailored gaming experience that aligns with your desired level of challenge and enjoyment.

Setting

Meaning

Value

Enemy units Dodge modifier (%) This Value is added to the base chance of an enemy's dodge against all attacks. 0%
Half Cover hit bonus: This value is added to the change of hitting half cover when aiming at an enemy for all the characters in the party. 0
Full Cover hit bonus This value is added to the chance of hitting full cover when aiming at an enemy for all the characters in the party. 0
Party Momentum gain modifier (%) This value is a percentage modifier for the amount of momentum the player's party gains from all sources. 0%
Minimum damage deal to enemies after reduction from armour and deflection This value is the minimum flat damage that enemies suffer after applying all modifiers to damage, such as deflection and armour. 0
Minimum damage deal to enemies after reduction from armour and defection [+%] This value is the minimum percentage of base damage that enemies suffer after applying all modifiers to damage, such as deflection and armour. 0%
Minimum damage dealt to enemy ships after reduction from armour and deflection This value is the minimum flat damage that enemy voidships suffer after applying all modifiers to damage. 0
Minimum damage dealt to enemy ships after reduction from armour and deflection [+%] This value is the minimum flat damage that enemy voidships suffer after applying all modifiers to damage. 0%
NPC characteristic modifier [+%] This value is a percentage modifier for the base characteristic of all non-player characters, excluding the player's companions. 0%
Max duration for hard crowd control effects on party (number of rounds) This value is the upper limit on the duration of effects inflicted by all party members which inhibit the ability to move or act (such as stunned or cannot attack). The duration is calculated in rounds. 0
Skill test difficulty modifier This Value is a flat modifier for the difficulty of all skill test made by the party. 0%
Enemy Hit Points Percent Modifier [%] - 0%
Party Damage Dealt After Armor Reduction Percent Modifier [%] - 0%
Damage required to receive injury (% of wounds) This value is the percent of maximum character's wounds lost in one round required to suffer an injury. 50%
Number of rounds before a fresh wound becomes an old wound This value is the number of rounds after which a fresh injury becomes old injury. 3
Number of injuries received before becoming a trauma [Stacks] This value is the amount of injury stacks that lead to a trauma. 3
Space combat difficulty - Daring
Show skill test DC in dialogues This setting allows you to turn the displaying of skill test difficulty in dialogues on or off. When the setting is enabled, you will see the level of difficulty that the character needs to overcome when testing certain skills. This will help you better understand how successful your actions are. ON
Show experience points gained in dialogues Dialog Setting ON
Show notifications about received items Dialog Setting ON
Show notifications about revealed location Dialog Setting ON

 

 

 

 

Daring Tips & Notes in Rogue Trader

  • Notes & Tips go here.
  • Other notes and tips go here.

 

 

 




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