Heretic

Conviction

Devotion to the corruption and taint of the warp through total submission to the basest and darkest impulses of the soul or constant worship of the ancient gods of the Immaterium.

Heretic is one of the Convictions in the world of Warhammer 40k: Rogue TraderConvictions are both the moral compass and the sum of choices your Characters make during your playthrough, advancing through their ranks provides mechanical bonuses as well as affecting how the story develops. Being a Heretic character means that you discarded the values of the imperium of mankind, be it by choice or by corruption, and now make use of the dark powers of the Warp to advance your plans. Be careful with this path, as the Inquisition will not react favourably in the story to this.

 

Rogue Trader Heretic Information

Beyond the realm of compassion and selfless service to something greater, holier than one’s self lies that of self-interest, devotion to things darker and more malevolent, and a belief in what amounts to poison to one’s very soul. In this grim millennium where the worship of dark gods rips through the material world and belief in nothing but one’s own self-interest runs rampant, there are an increasing number of selfish people who would see themselves rise at the expense of all else. Whether by abusing the corrupting influence of the warp, worshipping foul entities or engaging in whatever base, dark impulses lie within the human heart.


That is what it means to follow in the footsteps of the Heretical school of thought. And treading down this path often provides the follower with greater boons.

 

Heretic Talents Rogue Trader

The following Talents will be available at each rank:

  1. FOLLOWER [0 - 15 EXP]

    Resource Preservation:
    The Rogue Trader and their allies gain a +20% chance to save a combat stimulant or a medikit after using it.

 

  1. ADHERENT [15 - 75 EXP]

    Destroy the Weak:
    For the first round of combat, everyone in the Rogue Trader's party gains a 25% chance to regain 1 AP after killing an enemy, however triggering this effect immediately manifests psychic phenomena. Does not reset the cooldowns of attacks and abilities.

 

  1. VOTARY [75 - 150 EXP]

    Gifts of the Warp:
    Any psychic phenomena increase the momentum of the Rogue Trader's party by +(2 to 10) instead of decreasing it by −(1 to 5).

 

  1. FANATIC [150 - 300 EXP]

    Daemonopathy:
    Once per battle the Rogue Trader may choose an ally (including themselves) and grant them a +20 bonus to all their characteristics for 2 rounds. After the effect fades, the target falls prone.

 

  1. ZEALOT [300 - 600 EXP]

    Power From Beyond the Veil:
    All weapons on the battlefield become warp-imbued for 1 round, gaining bonus damage equal to +(veil degradation level) and an additional +(5 × veil degradation)% armour penetration. Can only be used once per combat.

 

Heretic Companions Rogue Trader

 The following companions adhere to this path when they join you:

 

Rogue Trader Heretic Tips & Notes 

  • Notes & Tips go here

 




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