Deathworld

On death worlds, the plants, beasts, and sometimes even the environment itself take aggressive and destructive forms inimical to human life. Whilst exceptionally difficult to colonise, many death worlds possess valuable resources that require an outpost or other human presence upon the planet's surface to harvest. These harsh environments result in some of the hardiest and most resilient populations in the galaxy. Those tested and found wanting die young.

Features

Survival Instinct

Once per combat, when the wounds of a death world character drop below 30%, they gain +20% of their maximum wounds as temporary wounds.


Death world characters also gain a +20% bonus to dodge and armour while they have at least 1 temporary wound from any source.

 

Characteristic modifiers

 

Strength +5

Agility +5

Toughness +5

Fellowship -5

Intelligence -5


The following features will be available after origin advancement.

Talents

Brutal Hunter

Death world characters gain +15% critical hit chance against targets with bleeding effect or with 50% or less of their maximum wounds.


Wounded Beast

Every Injury increases the death world character's Agility and Willpower by 5.


Every trauma counts as 3 Injuries.


Tenacity

Once per combat, when a death world character is suffering from the stunned, blinded, or immobilised condition, this condition is ignored and they instead gain +20% temporary wounds to their maximum wounds.


Trusty Weapons

Death world characters gain +10% to critical hit chance for axes, hammers, and las weapons.


Lifetime of Scars

Death world characters take TGH bonus less damage from flame, toxic damage, and bleeding effects.

 

Other Homeworlds

Forge World  ♦  Fortress World  ♦  Hive World  ♦  Imperial World  ♦  Voidborn

 

 




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