Officer's Medikit

large medikit consumables warhammer 40k rogue trader wiki guide 128px

Consumable

large medikit consumables warhammer 40k rogue trader wiki guide 128pxOfficer's Medikit
Cost ---1 AP

Restores (15 + Medicae / 2) wounds. Also removes bleeding, burning, and toxin.
Removes one fresh injury, or, if none exist, attempts to remove one old injury.

Officer's Medikit is a Consumable Item in Rogue TraderOfficer's Medikit provides a restoration of (15 + Medicae / 2) wounds. It additionally eliminates bleeding, burning, and toxin. The medikit is capable of removing one fresh injury, or, if none are present, it attempts to eliminate one old injury. Consumable Items are those used on a one-time basis, providing either permanent or eventual buffs or effects.

 

Rogue Trader Officer's Medikit Information

Officer's Medikit has the following effect:

Restores (15 + Medicae / 2) wounds. Also removes bleeding, burning, and toxin.
Removes one fresh injury, or, if none exist, attempts to remove one old injury.

 

To use Officer's Medikit players need to meet the following prerequisites:
Features: 

 

How to Get Officer's Medikit in Rogue Trader

Officer's Medikit can be found in the following locations:

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Rogue Trader Officer's Medikit Notes & Tips

  • Other Notes & Tips for Officer's Medikit go here

 

Rogue Trader Consumables
Adaptive Antidote  ♦  Advanced Medikit  ♦  Antitoxin  ♦  Apexalium Stimulant  ♦  Battle Stimulator Medikit  ♦  Chirurgeon Medikit  ♦  Combat Pleasure Stimulant  ♦  Crimson Haze  ♦  Dark Swiftness  ♦  Elixir of Warp Neutrality  ♦  Fireproof  ♦  Flash  ♦  Gladiator's Healing Kit  ♦  Haemonculus's Injector  ♦  Herald Servo-Skull  ♦  Hospitalant Medical Kit  ♦  Immobilising Grenade  ♦  Intoxicating Elixir  ♦  Large Medikit  ♦  Medikit  ♦  Melta Charge  ♦  Neuro-Stimulant  ♦  Onslaught  ♦  Ossificador  ♦  Pain Blocker  ♦  Rampage  ♦  Scorcher  ♦  Scrap Box  ♦  Sharp Shot Stimulant  ♦  Skin Patch  ♦  Stimm

 




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