Neuro-Stimulant

neuro stimulant consumables warhammer 40k rogue trader wiki guide 128px

Consumable

neuro stimulant consumables warhammer 40k rogue trader wiki guide 128pxNeuro-Stimulant
Cost ---1 AP

The user gains +20 to Intelligence and Willpower for 2 rounds. After that the user suffers -20 to Willpower until the end of combat.

Neuro-Stimulant is a Consumable Item in Rogue TraderNeuro-Stimulant grants +20 to Intelligence and Willpower for 2 rounds, followed by a -20 penalty to Willpower until the end of combat. Consumable Items are those used on a one-time basis, providing either permanent or eventual buffs or effects.

 

Rogue Trader Neuro-Stimulant Information

Neuro-Stimulant has the following effect:

The user gains +20 to Intelligence and Willpower for 2 rounds. After that the user suffers -20 to Willpower until the end of combat.

To use Neuro-Stimulant players need to meet the following prerequisites:
Must not Have features: 

  • Adeptus Astartes Equipment

 

How to Get Neuro-Stimulant in Rogue Trader

Neuro-Stimulant can be found in the following locations:

 

Rogue Trader Neuro-Stimulant Notes & Tips

  • Other Notes & Tips for Neuro-Stimulant go here

 

Rogue Trader Consumables
Adaptive Antidote  ♦  Advanced Medikit  ♦  Antitoxin  ♦  Apexalium Stimulant  ♦  Battle Stimulator Medikit  ♦  Chirurgeon Medikit  ♦  Combat Pleasure Stimulant  ♦  Crimson Haze  ♦  Dark Swiftness  ♦  Elixir of Warp Neutrality  ♦  Fireproof  ♦  Flash  ♦  Gladiator's Healing Kit  ♦  Haemonculus's Injector  ♦  Herald Servo-Skull  ♦  Hospitalant Medical Kit  ♦  Immobilising Grenade  ♦  Intoxicating Elixir  ♦  Large Medikit  ♦  Medikit  ♦  Melta Charge  ♦  Officer's Medikit  ♦  Onslaught  ♦  Ossificador  ♦  Pain Blocker  ♦  Rampage  ♦  Scorcher  ♦  Scrap Box  ♦  Sharp Shot Stimulant  ♦  Skin Patch  ♦  Stimm

 




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