Marazhai Aezyrraesh

Companion
marazhay headshot rogue trader wiki guide 150
Origin Kabalite Dracon
Archetype Warrior
Assassin
Homeworld Dark City of Commorragh
Conviction None

Marazhai Aezyrraesh is a Companion in Rogue Trader. Marazhai Aezyrraesh is a cruel and callous Dracon of the wretched Drukhari. Companions assist players by joining their party and have their own backstories, motivations as well as unique Features and Traits. Each Companion starts the game with their own Equipment, and Classes.

 

The sole thing that your kind is good for, mon-keigh, is your ability to suffer. I have long been surfeited with physical pain — your kin provide it in abundance from their cages in Commorragh. The pain of the soul, on the other hand... is a rare delight.

 

Marazhai Aezyrraesh Builds guide Rogue Trader

  • Marazhai Aezyrraesh build guide goes here.

 

Marazhai Aezyrraesh unique Ability

  • joyful torture abilities rogue trader wiki guide64pxJoyful Torture

 

How to recruit Marazhai Aezyrraesh in Rogue Trader

  • Marazhai Aezyrraesh can be recruited during Chapter III, while playing the mission called The Chasm. When talking to the Bloodstained Proselytes players have to propose an alliance to Marazhai as a possible solution to leave Commorragh. Although he won't accept right away, when players head to the arena to fight the wych  Cult, insist to Marazhai that the offer still stands. This will make him switch sides, and after the fight he will join your retinue.

 

Marazhai Aezyrraesh Starting equipment in Rogue Trader

Marazhai Aezyrraesh joins the party with the following equipment:

 

Marazhai Aezyrraesh Starting abilities and talents

 

COMMON AND ORIGIN TALENTS:
FLAGSHIP POST ABILITIES:
  • Torpedo Reload
  • Lateral Impact

 

 

Marazhai Aezyrraesh General Information

  • Marazhai Aezyrraesh joins the game at level 29.

 

Marazhai Aezyrraesh Companion Quests

 

Marazhai Aezyrraesh Notes & Tips

  • Marazhai Aezyrraesh notes and tips go here

 

 

Marazhai Aezyrraesh Lore

 

Star-faring Scourge

Creatures of malice and avarice that dwell within the wounds of the galaxy, never has there been a more apt description of the Drukhari.

They are the penultimate of an uncaring, ruthless galaxy that preys upon the unsuspecting and defenseless. Pain is their meat and suffering their wine, the sustenance by which they stave off their ultimate end at the hands of the wretched things that dwell beyond the thin skin of realspace. Feeding off the misfortune of other species, they are held together by the fact that every other race that dwells within the galaxy would turn on them the moment they could. But these alliances of convenience, shaky at the best of times, run contrary to the inherent perfidious, backstabbing nature of the Drukhari. Yet they follow the byzantine rules of their wretched society, living in a constant political arena while grappling with the far greater civilizations they prey upon.

Among those high-rung players is Marazhai Aezyrraesh, a dracon of the Kabal of the Reaving Tempest and a true scion of Commorragh.

But something unexpected has happened and the balance he has worked hard to achieve has been thrown into disarray. For while he has mastered the political space of realspace raids, the rules of Commorragh operate under truly incomprehensible logic that would sooner end in his corpse thrown out into a gutter if so much as even a single pawn is misaligned. Which makes his position even more precarious as, in taking steps, he relies upon the unpredictable and mercurial nature of a Rogue Trader to ensure his next steps play out smoothly.

But politics is a dangerous game with life, sanity and sanctity on the line.

And sometimes, the people taking chances and playing the game well are those who lose most often—what might become of a Drukhari when their only lifeline is the one they used?

Pleasure in All its Forms

Love, both the concept and word, is anathema to the debauched way of life Drukhari lead with gleeful abandon. They are capricious creatures who value themselves above all else. Whether it be toward servicing their obsessions or furthering their own political ends, they seldom engage in the frivolities that their slaves dwell amidst to make palatable their servitude. However, there may well be something to find within the blackened hearts of these cantankerous denizens that dwell within the wounds of the galaxy. And for Marazhai, it matters little whether you are a man or a woman.

He may well respond to the romantic advances put toward him, but pursuer beware the whims of the Drukhari. 

Irreverent Morality

Beyond the ideals of selfism and whatever whim may strike them at a given moment, Marazhai, like any Drukhari, subscribes to no higher form of belief or morality beyond whatever is most convenient to him at the time. It is similar to Yrilet, his craftworld cousin, but divorced from any notion of protecting the species.

Unlikely Alliance

Before coming to rely upon a mon’keigh, it would be generous to say the heir to the von Valancius dynasty and Marazhai had a turbulent relationship—anything less would be quite abnormal.

Raiders always want to pursue that which others have, and the Drukhari have very little without an ample supply of slaves and stolen goods. But the dynastic worlds of a Rogue Trader and all that they have to offer can, at times, prove too tempting a target to resist. Even more so when they are defended by someone who seems more than capable of providing entertainment to a cruel, capricious soul. But things seldom pan out well when so many moving parts are involved in a plan.

Now his once entertainment may well be his only safe haven from that which once served him.

However, trust is not something easily bought, even more so when the one trying to earn the trust is by their very nature untrustworthy. But strange circumstances make for strange bedfellows. And only time will tell now whether this relationship might have a chance to bud into something more or will end with one at the other’s throat. 

Lethal Bladework

Empowered by the pain and suffering of their foes, Drukhari delight in making sport of battlefields in which their lessers are fighting for their lives. They find a sickening glee in watching them cower and scramble while trying to mount some kind of desperate defense or heroic last stand. Only to then have it picked apart by the drug-fueled mania of the various cults that dominate Commorraghan society. In this way, Marazhai’s unique Drukhari Origin offers a special trait that separates him from the rest that empowers his ability to act in battle whilst gripped by pain. Said empowering ability is Joyful Torture, as well as his specializations.

Joyful Torture: Deals STR bonus rending damage to Marazhai, and he starts bleeding. While Marazhai is bleeding, he gains +3 resolve.

These specializations begin as a Warrior, someone who brings death and disorientation to the Rogue Trader’s foes at the end of a blade. He is able to get into melee quickly through the Charge special action, as well as using a wide variety of movement and attack-modifying abilities to get in and cut down whoever stands in his way.

Charge: The Warrior moves in a straight line and launches a melee attack against any target in the Warrior's path. This attack does not count toward the limit of the Warrior's attacks per turn.
 There must be at least 2 free cells between the Warrior and the target to use Charge.

But Marazhai delights in the single target acquisition and dispatching that the Assassin career offers, finding high-value targets and exploiting weaknesses in their defenses through the Seek for the Opening special ability. This allows him to burst down any target on the field with great prejudice, cutting away at them with the lethal precision only the Drukhari could hope to offer.

Seek an Opening: The Assassin sees a single opening for each enemy on one of the enemy's sides.

Opening: whenever the Assassin hits an opening (excluding overpenetration), they deal an additional +10% of target's max wounds damage.
 After an attack, the opening is moved to the opposite side of the enemy. Openings of each enemy that were not hit by the Assassin during the Assassin's turn are moved to a random side of that enemy at the start of the Assassin's next turn.

Marazhai Aezyrraesh Screenshots & Art

marazhai legline vertical

 

 

 




Tired of anon posting? Register!
Load more
⇈ ⇈