Path of the Drukhari

path of the drukhari 2 quests rogue trader wiki guide 300px

Location Commorragh
Reward Dialogue options can influence Marazhai's romance
Previous Quest Strings of the Puppeteer
Next Quest n/a

Path of the Drukhari is a Companion Quest in Warhammer 40k: Rogue Trader. Path of the Drukhari can be acquired in Act 3. 

 

Path of the Drukhari Information Rogue Trader

This quest can be completed during Strings of the Puppeteer.

 

Warhammer 40k: Rogue Trader Path of the Drukhari Objectives

Marazhai wants to pick up certain prized possessions from the Spire of the Reaving Tempest.

 

Rogue Trader Path of the Drukhari Walkthrough

 

This quest is completed automatically if you explore the entire map during Strings of the Puppeteer. The possession is located here:

path of the drukhari 3 quests rogue trader wiki guide 300px

Once you find Marazhai's Agoniser you will have the following dialogue options:

  1. "Why is this thing so important to you?"
  2. "You may keep the agoniser." - completes the quest
  3. [Snap the agoniser in Marazhai's hand] "While you are in my retinue, you can forget about such abominations." - fails the quest

 If you complete the quest you will unlock some additional dialogue immediately with Marazhai.

Major choice: If a romance with Marazhai is started, how you react to him will affect it."

  1. "Are you out of your mind?"
  2. [Hold out your arm] "Do it." - makes Marazhai's more dominant in the romance
  3. "Show me. On yourself." - makes Marazhai's more submissive in the romance
  4. "Put that foul thing away." - reduces Marazhai's respect

 

 

All Quests in Warhammer 40k: Rogue Trader
A Gift for Jae Heydari  ♦  A Lucrative Opportunity  ♦  A New Ruler  ♦  Aeldari in Distress  ♦  Astray  ♦  Attack in the Silence of Mer-Segrit  ♦  Battle Sister's Personal Request  ♦  Blades in the Void  ♦  Blood Ties  ♦  By the Right of Blood  ♦  Cache in the Former Lantern  ♦  Cache in the Old Bridge  ♦  Classified Information  ♦  Critical Tasks  ♦  Dark Echelons  ♦  Defective Servitors  ♦  Dreams and Stories  ♦  Driven  ♦  Duty of the Navis Nobilite  ♦  Echo of the Past  ♦  Enter the Main Computing Cathedral  ♦  False Information  ♦  Fenrys Hjolda  ♦  Flame in the Dark  ♦  Following Breadcrumbs  ♦  Fury in Chains  ♦  Get Out!  ♦  Gleam of the Final Dawn  ♦  Governor's Aide  ♦  Hidden Cache in the lantern  ♦  Hidden in the furnace  ♦  Hotbed of Xenoheresy  ♦  Hunger's Hand  ♦  Hunting Grounds  ♦  Hunting the Hunter  ♦  Jae Heydari's Celebration  ♦  Killing Blow  ♦  Lair of the Haemonculus  ♦  Last Will  ♦  Let the Cycle Be Discontinued  ♦  Logisticar Theta  ♦  Lost in the Void  ♦  Machine Spirit Keeper  ♦  Mercatum Tabula Officiale  ♦  Missing  ♦  New Blood  ♦  On the Hunt For Knowledge  ♦  One Foot in the Grave  ♦  Outcast's Duty  ♦  Persona Non Grata  ♦  Price of Humanity  ♦  Questions and Answers  ♦  Rat Hunting  ♦  Reclaim What Was Lost  ♦  Request and Response  ♦  Reunion  ♦  Reunion Party  ♦  Rot  ♦  Runaway  ♦  Saving the Doomed  ♦  Scalpel, Needles, and Sutures  ♦  Secrets of the Cult  ♦  Secrets of the Navis Nobilite  ♦  Serving the Xenos  ♦  Shards of the Tempest  ♦  Showing the Way  ♦  Siege of Eufrates II  ♦  Soulless  ♦  Stolen Stars  ♦  Stranger Among Her Own  ♦  Strings of the Puppeteer  ♦  Survivor's Revenge  ♦  Suspicious Absence  ♦  Taste of Victory  ♦  Tattered Spirit  ♦  The Baleful Howl  ♦  The Call of the Edge  ♦  The Chasm  ♦  The Chosen Ones  ♦  The Chtonos  ♦  The Door  ♦  The Emperor and My Right  ♦  The Escape  ♦  The Governor's Aide  ♦  The Great Judgement  ♦  The Guide  ♦  The Incident  ♦  The Lord Inquisitor and The Lord Captain  ♦  The Naviica  ♦  The Path We Lost  ♦  The Price of Power  ♦  The Siege  ♦  The Starport  ♦  The Worm Churns  ♦  To Walk Bravely First into Darkness  ♦  Troubling Developments  ♦  Underworld  ♦  Wanted on Footfall  ♦  Where the Shadows Are Deepest of All  ♦  World Shapers



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