The Lord Inquisitor and The Lord Captain

calcazar quests rogue trader wiki guide.jpg

Location Footfall
Reward n/a
Previous Quest Strings of the Puppeteer
Next Quest The Siege

The Lord Inquisitor and The Lord Captain is a Main Quest in Warhammer 40k: Rogue Trader. The Lord Inquisitor and The Lord Captain can be acquired in Act 4. This quest works as a general quest that connects multiple quests and the main story events.

 

The Lord Inquisitor and The Lord Captain Information Rogue Trader

Lord Inquisitor Calcazar has instated himself as the warden of the Koronus Expanse and set up his headquarters on Footfall as the most logistically convenient location. The Lord Captain needs to meet with him to discuss the present state of events in the Expanse and the next plan of action.

Proceeding with this quest will have repercussions if the Rogue Trader is Heretical. In addition, if you have multiple romances you will be forced to choose one after this quest ends.

 

Warhammer 40k: Rogue Trader The Lord Inquisitor and The Lord Captain Objectives

  1. Go to Footfall
  2. Talk to Incendia Chorda
  3. Wait for Calcazar's summons
  4. Meet with the Lord Inquisitor

 

Rogue Trader The Lord Inquisitor and The Lord Captain Walkthrough

Travel to Footfall. This time the only map you can explore is the Atrium. By the entrance on the right you will find Zeta-42/33-Mu, who will fulfill the same functions as Opticon-22 for now. On the left platform you can find a crate in its top-left corner. Then continue down the stairs into the atrium. Once there you will see a cutscene of people being hanged and burned. This time the map will be linear, as inquisition troopers will be blocking most paths. Walk towards the entrance to the liege's residence, looting everything you find along the way. Finally you will find Chorda on a throne in front of the entrance stairs, burning some people and being attacked by a dissident who gets killed. Regardless of how the conversation goes, Chorda will attempt to judge you. If you ask her what she wishes to judge you for Chorda will reply based on your current highest conviction, but it has no effect on the story. Most replies throughout the conversation do not matter but there are some special replies unlocked by sufficient conviction:

  1. [Requires: Dogmatic - Votary] "You said you would not rest until you had judged every soul on this station. I, too, wish to stand before your court." - gives the Devoted Servant talent (+10% hit chance against xenos and daemons)
  2. [Requires: Iconoclast - Votary] [Address the crowd] "Those of you who acknowledge me as your sovereign are viewed by the law as subjects of House von Valancius and therefore are exempt from Chorda's judgement. I will take you aboard my ship." - gives People

At the end of the conversation Chorda will ask for your help in arresting Vladaym Tocara. It does not matter you agree or not - the The Great Judgement quest will start and your reply does not affect the available options.

After both Hunting Grounds and The Great Judgement have been completed you will receive a message from Xavier Calcazar asking to meet of Footfall. Liege's Residence will once again become available. Go there and speak with Calcazar. He will ask for help in reconquering Eufrates II. If your dominant conviction is Iconoclast you can only refuse but Calcazar will command you to do it. If your dominant conviction is Dogmatic you can agree. If you have also earned Calcazar's trust during The Emperor and My Right you will earn his trust completely.

The meeting with Calcazar will go drastically different if your conviction is Heretical. He will give you a chance to repent.

  • If you refuse to repent then Argenta, Heinrix, Yrliet and Ulfar will permanently leave the party.
  • If you choose to repent then your Heretical and iconoclast conviction will be reset and you will gain 199 Dogmatic points. All permanent character effects obtained as a result of Heretical choices will be removed.

 

Important NPCs The Lord Inquisitor and The Lord Captain Rogue Trader

 

Rogue Trader The Lord Inquisitor and The Lord Captain Tips & Tricks

  • Notes and Tips go here...

 

All Quests in Warhammer 40k: Rogue Trader
A Gift for Jae Heydari  ♦  A Lucrative Opportunity  ♦  A New Ruler  ♦  Aeldari in Distress  ♦  Astray  ♦  Attack in the Silence of Mer-Segrit  ♦  Battle Sister's Personal Request  ♦  Blades in the Void  ♦  Blood Ties  ♦  By the Right of Blood  ♦  Cache in the Former Lantern  ♦  Cache in the Old Bridge  ♦  Classified Information  ♦  Critical Tasks  ♦  Dark Echelons  ♦  Defective Servitors  ♦  Dreams and Stories  ♦  Driven  ♦  Duty of the Navis Nobilite  ♦  Echo of the Past  ♦  Enter the Main Computing Cathedral  ♦  False Information  ♦  Fenrys Hjolda  ♦  Flame in the Dark  ♦  Following Breadcrumbs  ♦  Fury in Chains  ♦  Get Out!  ♦  Gleam of the Final Dawn  ♦  Governor's Aide  ♦  Hidden Cache in the lantern  ♦  Hidden in the furnace  ♦  Hotbed of Xenoheresy  ♦  Hunger's Hand  ♦  Hunting Grounds  ♦  Hunting the Hunter  ♦  Jae Heydari's Celebration  ♦  Killing Blow  ♦  Lair of the Haemonculus  ♦  Last Will  ♦  Let the Cycle Be Discontinued  ♦  Logisticar Theta  ♦  Lost in the Void  ♦  Machine Spirit Keeper  ♦  Mercatum Tabula Officiale  ♦  Missing  ♦  New Blood  ♦  On the Hunt For Knowledge  ♦  One Foot in the Grave  ♦  Outcast's Duty  ♦  Path of the Drukhari  ♦  Persona Non Grata  ♦  Price of Humanity  ♦  Questions and Answers  ♦  Rat Hunting  ♦  Reclaim What Was Lost  ♦  Request and Response  ♦  Reunion  ♦  Reunion Party  ♦  Rot  ♦  Runaway  ♦  Saving the Doomed  ♦  Scalpel, Needles, and Sutures  ♦  Secrets of the Cult  ♦  Secrets of the Navis Nobilite  ♦  Serving the Xenos  ♦  Shards of the Tempest  ♦  Showing the Way  ♦  Siege of Eufrates II  ♦  Soulless  ♦  Stolen Stars  ♦  Stranger Among Her Own  ♦  Strings of the Puppeteer  ♦  Survivor's Revenge  ♦  Suspicious Absence  ♦  Taste of Victory  ♦  Tattered Spirit  ♦  The Baleful Howl  ♦  The Call of the Edge  ♦  The Chasm  ♦  The Chosen Ones  ♦  The Chtonos  ♦  The Door  ♦  The Emperor and My Right  ♦  The Escape  ♦  The Governor's Aide  ♦  The Great Judgement  ♦  The Guide  ♦  The Incident  ♦  The Naviica  ♦  The Path We Lost  ♦  The Price of Power  ♦  The Siege  ♦  The Starport  ♦  The Worm Churns  ♦  To Walk Bravely First into Darkness  ♦  Troubling Developments  ♦  Underworld  ♦  Wanted on Footfall  ♦  Where the Shadows Are Deepest of All  ♦  World Shapers

 




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