Flame in the Dark

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Location Kiava Gamma
Reward

Shifting Combi-Tool

[C-Delfim Pattern] Omnissian Axe

3 Mobile Extractium

Kiava Gamma

Previous Quest Secrets of the Cult
Next Quest n/a

Flame in the Dark is a Quest in Warhammer 40k: Rogue Trader. Flame in the Dark can be acquired in Chapter II. Flame in the Dark begins as players attempt to establish first contact with Kiava Gamma, provoking a hostile reaction. The Lord Captain must then review the situation and try to reassert the Rogue Trader's control over the industrial world. As players complete the said types of quests, players can usually unlock more game features, visit new locations, meet new NPCs and allies, progress the main story, and more. This page contains an in-depth guide on how to complete the Flame in the Dark along with other useful information.

 

Flame in the Dark Information Rogue Trader

An attempt to establish first contact with Kiava Gamma in the Cranach system provoked a hostile reaction. The Lord Captain must review the situation on the planet and take necessary steps to reassert the Rogue Trader's control over the industrial world.

 

Warhammer 40k: Rogue Trader Flame in the Dark Objectives

  1. Make planetfall on Kiava Gamma
  2. Find out what is happening in the industrial world
  3. Eliminate Fabricator-Censor Cubis Delphim
  4. Find a way to the heart of the Manufactorum
  5. Return to the ship

 

Rogue Trader Flame in the Dark Walkthrough

The quest will start once you've entered the Cranach System. Kiava Gamma is protected by a fleet of 5 chaos ships that you have to defeat before continuing. Then land on Kiava Gamma at the manufactorum.

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As soon as you enter there will be a locked crate with cargo goods on the right and an open room on the left. Inside the room you will find 5 non-hostile Corrupted Servitor, a crate with cargo goods and two cogitators. One of them has a Logic test to find out more information. If you interact with any of the servitors and Yrliet is in the party you will also have a dialogue with her where you can tell her your views on servitors. If you interact with the servitors you will also have a Medicae or Tech-Use test to repair the servitors, which will grant some bonus experience and bring the following options:

  1. "Umm... follow your default programming?" - the servitors will follow you throughout the map and fight with you in combat
  2. "Deactivate. Your service is done." - the servitors die
  3. "Stay here." - the servitors remain in the room

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 Continue through the manufactorum and eventually you will encounter a magos. He will request that you comply with protocol 39-42. You will have two options.

  • If you agree to follow protocol 39-42 you will follow the magos on an elevator. He will take you to the next floor where you will be ambushed by it and other servitors and a ladle will pour molten slag on the party, damaging it before the battle and surrounding it with molten slag. Walking through the slag will cause damage.
  • If you refuse to follow protocol 39-42 the magos will become hostile and the elevator from the next floor will bring another magos and 4 volatile servitors to the fight. As the servitors start the battle grouped together and explode when killed, focus on killing them to deal damage to the adjacent ones. After the fight use the elevator to go upstairs.

If you completed the Enter the Main Computing Cathedral quest you will have an additional lone of dialogue as you know the Fabricator-Censor is a traitor.

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Once upstairs, interact with the cogitator on the left to lower the bridge raised by the magos. Before going back down, continue along the second floor to proceed with the Secrets of the Cult quest, then return to the first floor and continue via the now-lowered bridge. You will soon have a conversation with Fabricator-Censor Cubis Delphim.

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The conversation choices do not mater and Delphim will send enemies into the next section. The enemies do not attack unless you get very close. Before the fight there is one thing you can do to make the fight easier. Go up the stairs on the left and open the door on the left. Get rid of the trap in front of the cogitator and interact with it to lower the bridge Delphim raised. Loot the crate in the corner of the room and then go to the opposite end, where you can see a cracked wall. Use a Melta Charge to blow it up and then pass an Athletics test to enter the adjacent room. Loot the box in the room and then interact with the cogitator. Pass a Tech-Use test and then select [Awaken the cogitator's machine spirit]. A wagon will run over a couple of enemies. Next, either open the door or go back, and begin a battle with the remaining enemies by ambushing them.

After the battle loot all enemies. In the north-western corner there are some easily-missed stairs leading to another crate. Before crossing the bridge go left, where you will discover a dying tech-priest. If you do not kill it you will have the following dialogue options at the end:

  1. [End the man's suffering] "Go to the Omnissiah."
  2. [Requires: Pasqal] "Pasqal, your request is granted." - gain Pict-Recorder Servo-Skull
  3. [Dogmatic] [Persuasion] "Steel your heart, servant of the Imperium! Your words will help me bring down those who have betrayed Kiava Gamma!"
  4. [Heretical] [Delay the man's death by providing medical assistance]
  5. [Heretical] [Leave the man to die]

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Cross the bridge. The area is heavily trapper. Do not use the bridges on the right as there are no ways to go around the traps or disarm them from that side. After crossing the next bridge you will arrive at the circular area where Fabricator-Censor Cubis Delphim was encountered.

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Before rotating the platform, go forward to continue with the Secrets of the Cult quest. Then return to the platform and rotate it. There are three directions in which you can go.

  • If you go left all the way from the rotating platform you will find a cogitator. You can only use if you have the Cache on Kiava Gamma rumor. The cogitator will lower a bridge that leads to a room with 5 crates of loot, one of them containing a Master-Crafted Power Maul and a Flamer Digi-Weapon.
  • If you go right all the way from the rotating platform you will complete the False Information quest.
  • If you go forward all the way from the rotating platform you will find the puzzle for the second hidden cache from the Classified Information quest.

If you go up all the stairs from the rotating platform you will find a Chaos Marine preaching to 6 cultists and get the following options:

  1. [Requires: Dogmatic - Follower] [Interrupt the sermon with a paean to the God-Emperor] - gain the Pray Against permanent effect (+1 Action Point)
  2. [Listen to the sermon]
  3. [Attack] "Death to Chaos spawn!"

The cultists are weak but the Chaos Marine will be more difficult to take down. After the battle interact with the cogitator next to the iron beams to lift them and clear a path. There are two last traps at the base of the stairs.

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At the end of the manufactorum you will find Fabricator-Censor Cubis Delphim, a Forgefiend and some corrupted technomats. Regardless of the chosen dialogue options a second Forgefiend will appear, killing a few corrupted technomats in the process. Before the battle begins you will have the following dialogue options:

  1. [Attack] "For the Imperium! For the God-Emperor!"
  2. [Attack] "I shall purge Kiava Gamma of your corruption!"
  3. [Requires: Heretical - Follower] [Dominate the metallic beast] "Spirit of the warp! Bow to my will and defend me!" - the newly arrived Forgefiend will fight with you

Be careful if fighting Fabricator-Censor Cubis Delphim in melee as his attacks can hit all characters surrounding one of his sides.

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After the battle, if the Forgefiend was made to fight together with you, all companions aside from Idira will want it destroyed.

Major choice: If the Forgefiend is not destroyed it can be used to skip Warp encounters on the voidship. In addition Argenta, Pasqal and Heinrix will comment about it on the voidship.

  1. [Dogmatic] [Destroy the Daemon Engine] "Death to enemies of Humanity!"
  2. [Heretical] "I am taking it to my ship. I will make it serve me."

After the battle loot all enemies. Fabricator-Censor Cubis Delphim will give a Shifting Combi-Tool and a [C-Delfim Pattern] Omnissian Axe.

Use the elevator at the end of the room. If you have not finished the objectives on Kiava Gamma from the Secrets of the Cult quest Heinrix will remind you of it. If you ignore his request his quest will fail. Before you are taken back to the voidship Uralon the Cruel will appear in your mind and suggest that you complete Kunrad's original task and defile the Warrant of Trade. You will have the following dialogue options. The choice does not matter.

  1. [Rise to your feet]
  2. [Requires: Iconoclast - Follower] "You waste your time trying to tempt me. It is not blood that defines a person's deeds — only their will does. And my will is thus: begone from my mind!"
  3. "I am Rogue Trader, sovereign of Kiava Gamma. The Warrant belongs to me alone."
  4. "Never, Chaos spawn!"
  5. "The only way you are going to acquire my Warrant is by digging it out of the wreckage of my ship."
  6. [Heretical] "I am willing to give the Warrant to you in exchange for the blessing of your masters."

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After Uralon disappears you will be taken to the voidship and asked what to do with Kiava Gamma. All options will give you 3 Mobile Extractium.

Major choice: Decides the ultimate fate of Kiava Gamma and counts towards the conviction-specific ending tally.

  1. [Dogmatic] "Purify and restore Kiava Gamma no matter the cost." - increases standing with Gaprak family
  2. [Iconoclast] "Restore the manufactorum in the shortest possible time without subjecting the wounded planet to a merciless purge"
  3. [Requires: Heretical - Follower] "Restore the manufactorum... using the heretics' engineering plans" - gives Howler Cannons

 

Important NPCs Flame in the Dark Rogue Trader

  • Lexmechanic
  • Uralon the Cruel

 

Rogue Trader Flame in the Dark Tips & Tricks

  • Notes and Tips go here...

 

All Quests in Warhammer 40k: Rogue Trader
A Gift for Jae Heydari  ♦  A Lucrative Opportunity  ♦  A New Ruler  ♦  Aeldari in Distress  ♦  Astray  ♦  Attack in the Silence of Mer-Segrit  ♦  Battle Sister's Personal Request  ♦  Blades in the Void  ♦  Blood Ties  ♦  By the Right of Blood  ♦  Cache in the Former Lantern  ♦  Cache in the Old Bridge  ♦  Classified Information  ♦  Critical Tasks  ♦  Dark Echelons  ♦  Defective Servitors  ♦  Dreams and Stories  ♦  Driven  ♦  Duty of the Navis Nobilite  ♦  Echo of the Past  ♦  Enter the Main Computing Cathedral  ♦  False Information  ♦  Fenrys Hjolda  ♦  Following Breadcrumbs  ♦  Fury in Chains  ♦  Get Out!  ♦  Gleam of the Final Dawn  ♦  Governor's Aide  ♦  Hidden Cache in the lantern  ♦  Hidden in the furnace  ♦  Hotbed of Xenoheresy  ♦  Hunger's Hand  ♦  Hunting Grounds  ♦  Hunting the Hunter  ♦  Jae Heydari's Celebration  ♦  Killing Blow  ♦  Lair of the Haemonculus  ♦  Last Will  ♦  Let the Cycle Be Discontinued  ♦  Logisticar Theta  ♦  Lost in the Void  ♦  Machine Spirit Keeper  ♦  Mercatum Tabula Officiale  ♦  Missing  ♦  New Blood  ♦  On the Hunt For Knowledge  ♦  One Foot in the Grave  ♦  Outcast's Duty  ♦  Path of the Drukhari  ♦  Persona Non Grata  ♦  Price of Humanity  ♦  Questions and Answers  ♦  Rat Hunting  ♦  Reclaim What Was Lost  ♦  Request and Response  ♦  Reunion  ♦  Reunion Party  ♦  Rot  ♦  Runaway  ♦  Saving the Doomed  ♦  Scalpel, Needles, and Sutures  ♦  Secrets of the Cult  ♦  Secrets of the Navis Nobilite  ♦  Serving the Xenos  ♦  Shards of the Tempest  ♦  Showing the Way  ♦  Siege of Eufrates II  ♦  Soulless  ♦  Stolen Stars  ♦  Stranger Among Her Own  ♦  Strings of the Puppeteer  ♦  Survivor's Revenge  ♦  Suspicious Absence  ♦  Taste of Victory  ♦  Tattered Spirit  ♦  The Baleful Howl  ♦  The Call of the Edge  ♦  The Chasm  ♦  The Chosen Ones  ♦  The Chtonos  ♦  The Door  ♦  The Emperor and My Right  ♦  The Escape  ♦  The Governor's Aide  ♦  The Great Judgement  ♦  The Guide  ♦  The Incident  ♦  The Lord Inquisitor and The Lord Captain  ♦  The Naviica  ♦  The Path We Lost  ♦  The Price of Power  ♦  The Siege  ♦  The Starport  ♦  The Worm Churns  ♦  To Walk Bravely First into Darkness  ♦  Troubling Developments  ♦  Underworld  ♦  Wanted on Footfall  ♦  Where the Shadows Are Deepest of All  ♦  World Shapers

 




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