Dark Echelons

speaking with old woman beanpole dark echelons side quests warhammer 40k rogue trader wiki guide 300px

Location Voidship Bridge
Reward n/a
Previous quest n/a
Next quest n/a

Dark Echelons is a Companion Quest in Warhammer 40k: Rogue Trader. Dark Echelons can be acquired in Act 1. The quest begins after the Lord Captain receives a plea to assess the actions of Seneschal Werserian which has resulted in an uprising in the Lower Decks that now threatens to engulf the whole ship.

 

Dark Echelons Information Rogue Trader

The Dark Echelons quest begins by listening to Avrilla Vent's concern regarding the workers' strike. This conversation will occur after traveling to Rykad Minoris and Avrilla Vent will approach your party.

Avrilla believes that the assault unit about to be dispatched to disperse the workers' strike is unnecessary and must be stopped. Avrilla has reasons to believe that the crisis itself was provoked by the actions of one of the senior officers. Avrilla strongly urges you to investigate the actions of Seneschal Werserian and intervene if necessary to avoid a massacre and secure a mutiny.

 

 

Warhammer 40k: Rogue Trader Dark Echelons Objectives

  1. Deal with the situation regarding Depot 4
  2. Go to the site of the conflict with the Seneschal
  3. Deal with the striking workers
  4. Talk to the Seneschal in calmer surroundings

 

Rogue Trader Dark Echelons Walkthrough

The quest begins while traveling on the voidship during chapter 1. Avrilla Vent will approach you in a hurry, followed by Abelard. Avrilla will tell you about a worker strike on the lower decks soon-to-be-crushed by an assault unit dispatched by Abelard. Abelard thinks that the Rogue Trader is far too busy to attend to small matters and that there are bigger things that require the attention of the Rogue Trader. However, Avrilla believes that to crush a rebellion is not a means to solve the problem, but only ignoring it.

traveling to rykad minoris dark echelons side quests warhammer 40k rogue trader wiki guideavrilla vent npc encounter dark echelons side quests warhammer 40k rogue trader wiki guide

Regardless of the chosen dialogue options, the conversation will ultimately bring two options: go to the lower decks or tell Avrilla to leave. Telling her to leave will end the quest with the Duty route and miss a bit of cargo loot. Going to the lower decks will bring the party selection screen.

heading to lower decks dark echelons side quests warhammer 40k rogue trader wiki guide

As soon as you enter the Lower Decks one of the locals will throw things at Abelard and run away. Soon after, Abelard expresses his regret that the locals can't be placed with servitors. After this short interaction, continue exploring the Lower Decks and locate the door to reveal a new area to explore. You can pick up the goods in the middle of this room. Return to the Main Area where you will find some citizens engaged in a conversation. It appears that Avrilla Vent is trying to block the path of the assault squad. The soldier tells Avrilla that they were given orders and he intends to purge the sector. Avrilla will notice your presence and will now ask for your intervention. You are given the options to speak with the strikers or open fire. Choosing to speak with the strikers will ultimately lead to them demanding to withdraw the enforcers from the section and give the strikers weapons to solve problems that require force on their own. You have 3 options:

  • [Cost: 1 Profit Factor] "Fine. I'll give the order for the enforcers to be withdrawn from this sector and you will be given weapons. Let's see how you cope with governing yourselves and what difference it makes."
  • "You have failed to convince me of your trustworthiness. This unrest ends now. Everyone who was involved will be eliminated."
  • [Coercion 40] "Spreading anarchy on the ship is the first step toward embracing Chaos. Putting weapons into untrained hands would be even worse. What's more, the enforcers are needed to maintain oversight and order. Withdraw those demands and we will consider the rest."

Ordering everyone eliminated at any point will start a fight between the party supported by guards and the strikers.

You can then continue exploring the Lower Decks. Regardless of how the situation was ended, when nearing the Lower Decks exit Abelard will be displeased that you wasted your time on such trifling things.

Major choice: How you reply to Abelard at the end of the quest will determine what he will choose to do at the end of his second character quest.

  1. "Maybe if Theodora had spent more time on 'trifling' matters, she wouldn't have wound up dead. There is a new Lord Captain aboard this ship now, and I will not repeat her mistake." - allows Abelard to choose family at the end of Blood Ties
  2. "I would be only too willing to trust in me Seneschal and not fill my head with such matters, but the situation had spiralled out of control Abelard." - allows Abelard to choose duty at the end of Blood Ties
  3. "Give me a reason why I should continue listening to your advice and trusting your judgement. Right now, I don't see any."

The same applies to the second set of dialogue options as well.

  1. "Theodora trusted in established procedures - and she died. I won't make the same mistake. If you want to keep building the future of the von Valancius protectorate with me - stop living in the past." - allows Abelard to choose family at the end of Blood Ties
  2. "I understand, but you need to learn how to respect me as Lord Captain and Rogue Trader. Accept it and start living in the new world - a world where Theodora is gone and where you and I have new decisions to make." - allows Abelard to choose family at the end of Blood Ties
  3. "The prosperity of the vol Valancius protectorate is just as important to me. You are the only person who has comprehensive knowledge of how things are run on this ship. I think in the future I will follow your recommendations." - allows Abelard to choose duty at the end of Blood Ties
  4. "I value what Theodora created and I trust that this situation is an aberration in the ship's otherwise smooth operation. Since the established procedures are working, I see no reason to change them." - allows Abelard to choose duty at the end of Blood Ties
  5. "I have seen plenty on sentiment and handwringing in recent days, but very little competence. I have no plans to rely on your judgement or your 'tried and tested procedues' in the future." - Abelard will offer less narrative advice throughout the rest of the game

The quest will now be concluded. Before leaving the area there is one puzzle you can solve to get a batch of grenades. The solution can be found at the bottom of the page.

 

Important NPCs Dark Echelons Rogue Trader

 

Rogue Trader Dark Echelons Tips & Tricks

The solution to the valves puzzle:

warhammer 40k lower deck valves map

 

All Quests in Warhammer 40k: Rogue Trader
A Gift for Jae Heydari  ♦  A Lucrative Opportunity  ♦  A New Ruler  ♦  Aeldari in Distress  ♦  Astray  ♦  Attack in the Silence of Mer-Segrit  ♦  Battle Sister's Personal Request  ♦  Blades in the Void  ♦  Blood Ties  ♦  By the Right of Blood  ♦  Cache in the Former Lantern  ♦  Cache in the Old Bridge  ♦  Classified Information  ♦  Critical Tasks  ♦  Defective Servitors  ♦  Dreams and Stories  ♦  Driven  ♦  Duty of the Navis Nobilite  ♦  Echo of the Past  ♦  Enter the Main Computing Cathedral  ♦  False Information  ♦  Fenrys Hjolda  ♦  Flame in the Dark  ♦  Following Breadcrumbs  ♦  Fury in Chains  ♦  Get Out!  ♦  Gleam of the Final Dawn  ♦  Governor's Aide  ♦  Hidden Cache in the lantern  ♦  Hidden in the furnace  ♦  Hotbed of Xenoheresy  ♦  Hunger's Hand  ♦  Hunting Grounds  ♦  Hunting the Hunter  ♦  Jae Heydari's Celebration  ♦  Killing Blow  ♦  Lair of the Haemonculus  ♦  Last Will  ♦  Let the Cycle Be Discontinued  ♦  Logisticar Theta  ♦  Lost in the Void  ♦  Machine Spirit Keeper  ♦  Mercatum Tabula Officiale  ♦  Missing  ♦  New Blood  ♦  On the Hunt For Knowledge  ♦  One Foot in the Grave  ♦  Outcast's Duty  ♦  Path of the Drukhari  ♦  Persona Non Grata  ♦  Price of Humanity  ♦  Questions and Answers  ♦  Rat Hunting  ♦  Reclaim What Was Lost  ♦  Request and Response  ♦  Reunion  ♦  Reunion Party  ♦  Rot  ♦  Runaway  ♦  Saving the Doomed  ♦  Scalpel, Needles, and Sutures  ♦  Secrets of the Cult  ♦  Secrets of the Navis Nobilite  ♦  Serving the Xenos  ♦  Shards of the Tempest  ♦  Showing the Way  ♦  Siege of Eufrates II  ♦  Soulless  ♦  Stolen Stars  ♦  Stranger Among Her Own  ♦  Strings of the Puppeteer  ♦  Survivor's Revenge  ♦  Suspicious Absence  ♦  Taste of Victory  ♦  Tattered Spirit  ♦  The Baleful Howl  ♦  The Call of the Edge  ♦  The Chasm  ♦  The Chosen Ones  ♦  The Chtonos  ♦  The Door  ♦  The Emperor and My Right  ♦  The Escape  ♦  The Governor's Aide  ♦  The Great Judgement  ♦  The Guide  ♦  The Incident  ♦  The Lord Inquisitor and The Lord Captain  ♦  The Naviica  ♦  The Path We Lost  ♦  The Price of Power  ♦  The Siege  ♦  The Starport  ♦  The Worm Churns  ♦  To Walk Bravely First into Darkness  ♦  Troubling Developments  ♦  Underworld  ♦  Wanted on Footfall  ♦  Where the Shadows Are Deepest of All  ♦  World Shapers

 




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    • Anonymous

      If you cannot interact with the valves, first you must move to the bottom right of the map in this level, face your camera south. There is a perception check above the valve, if you pass that and then interact with that (not the valve), the valves will all become interactable.

      • Anonymous

        the valves were inaccessible when I played this through ( maybe a bug from the latest patch ? ). Visible using the TAB hotkey but you couldn't interact with them.

        • Anonymous

          See the "lower decks" entry on this wiki for more information on how to work with the "pipes" quest/puzzle to get the identified items.

          • Anonymous

            The pipes are consistently connected throughout this area. So you should be able to follow the steam to figure out which valves to turn in succession. It requires a bit of playing around with the camera.

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