Defective Servitors

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Location Voidship Bridge
Reward Counts towards the secret ending choices tally
Previous Quest The Starport
Next Quest n/a

Defective Servitors is an Errand in Warhammer 40k: Rogue Trader. Defective Servitors can be acquired in Chapter 1. This Errand quest tasks the player to meet Janris Danrok due to his unusual behavior, players must find him and speak to him.

 

Defective Servitors Information Rogue Trader

The quest counts towards the secret ending choices tally.

 

Warhammer 40k: Rogue Trader Defective Servitors Objectives

The unusual behaviour of the servitors should be discussed with High Factotum Janris Danrok, who is responsible for all assets on board the voidship.

 

Rogue Trader Defective Servitors Walkthrough

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After finishing The Starport quest, return to your Voidship to unlock this Errand. Go to the bridge of your ship, speak with High Factotum Janris Danrok and ask about the issues with the servitors. You will have the following dialogue options:

  1. "I wish to take a look at these servitors before deciding their fate." - continues the quest
  2. "I shall take a look at these servitors, but not right away.." - can ask again later
  3. "Just dispose of the defective equipment without me." - completes the quest with same outcome as the Dogmatic ending but without granting Dormatic points

Next, you can decide if Pasqal joins you or if you go alone. Bringing Pasqual unlocks an additional dialogue option but does not affect the outcome of the quest.

The quest has the following possible endings:

  • Took several steps towards the servitors -> Examined the servitors -> [Heretical] "...suddenly drew an iridescent blade, one I had seen before, and, as if following some unheard command, plunged it into the nearest servitor!"
  • Turned to me to announce his/her decision -> [Iconoclast] "...to dispose of the servitors so that their human souls may be released from torment."
  • Turned to me to announce his/her decision -> [Dogmatic] "...to send the servitors back to toil as they had toiled before, for they had not yet paid their dues for the crimes of their past lives and thus did not deserve clemency."
  • Turned to me to announce his/her decision -> [does not count towards any path] "...to destroy the servitors, for what was happening to them could spell horrific heresy.
  • Turned to me to announce his/her decision -> [does not count towards any path] "...to leave the servitors to their work, for there was nothing in their behaviour that the Lord Captain found alarming."

The Heretical and Iconoclast options will kill all servitors on the voidship's bridge.

Major choice: Counts towards the conviction-specific ending tally.

 

All Quests in Warhammer 40k: Rogue Trader
A Gift for Jae Heydari  ♦  A Lucrative Opportunity  ♦  A New Ruler  ♦  Aeldari in Distress  ♦  Astray  ♦  Attack in the Silence of Mer-Segrit  ♦  Battle Sister's Personal Request  ♦  Blades in the Void  ♦  Blood Ties  ♦  By the Right of Blood  ♦  Cache in the Former Lantern  ♦  Cache in the Old Bridge  ♦  Classified Information  ♦  Critical Tasks  ♦  Dark Echelons  ♦  Dreams and Stories  ♦  Driven  ♦  Duty of the Navis Nobilite  ♦  Echo of the Past  ♦  Enter the Main Computing Cathedral  ♦  False Information  ♦  Fenrys Hjolda  ♦  Flame in the Dark  ♦  Following Breadcrumbs  ♦  Fury in Chains  ♦  Get Out!  ♦  Gleam of the Final Dawn  ♦  Governor's Aide  ♦  Hidden Cache in the lantern  ♦  Hidden in the furnace  ♦  Hotbed of Xenoheresy  ♦  Hunger's Hand  ♦  Hunting Grounds  ♦  Hunting the Hunter  ♦  Jae Heydari's Celebration  ♦  Killing Blow  ♦  Lair of the Haemonculus  ♦  Last Will  ♦  Let the Cycle Be Discontinued  ♦  Logisticar Theta  ♦  Lost in the Void  ♦  Machine Spirit Keeper  ♦  Mercatum Tabula Officiale  ♦  Missing  ♦  New Blood  ♦  On the Hunt For Knowledge  ♦  One Foot in the Grave  ♦  Outcast's Duty  ♦  Path of the Drukhari  ♦  Persona Non Grata  ♦  Price of Humanity  ♦  Questions and Answers  ♦  Rat Hunting  ♦  Reclaim What Was Lost  ♦  Request and Response  ♦  Reunion  ♦  Reunion Party  ♦  Rot  ♦  Runaway  ♦  Saving the Doomed  ♦  Scalpel, Needles, and Sutures  ♦  Secrets of the Cult  ♦  Secrets of the Navis Nobilite  ♦  Serving the Xenos  ♦  Shards of the Tempest  ♦  Showing the Way  ♦  Siege of Eufrates II  ♦  Soulless  ♦  Stolen Stars  ♦  Stranger Among Her Own  ♦  Strings of the Puppeteer  ♦  Survivor's Revenge  ♦  Suspicious Absence  ♦  Taste of Victory  ♦  Tattered Spirit  ♦  The Baleful Howl  ♦  The Call of the Edge  ♦  The Chasm  ♦  The Chosen Ones  ♦  The Chtonos  ♦  The Door  ♦  The Emperor and My Right  ♦  The Escape  ♦  The Governor's Aide  ♦  The Great Judgement  ♦  The Guide  ♦  The Incident  ♦  The Lord Inquisitor and The Lord Captain  ♦  The Naviica  ♦  The Path We Lost  ♦  The Price of Power  ♦  The Siege  ♦  The Starport  ♦  The Worm Churns  ♦  To Walk Bravely First into Darkness  ♦  Troubling Developments  ♦  Underworld  ♦  Wanted on Footfall  ♦  Where the Shadows Are Deepest of All  ♦  World Shapers

 




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    • Anonymous

      You can get heretical option in the end if you choose 3-2-1-1(these does not include single option dialogue)

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