By the Right of Blood

by right of blood quest rogue trader wiki guide

Location Von Valancius Flagship
Reward Voidship, become Rogue Trader
Previous Quest n/a
Next Quest

Looking for Trouble

Battle Sister's Personal Request

New Blood

Machine Spirit Keeper

The Guide

By the Right of Blood is a Quest in Warhammer 40k: Rogue Trader. By the Right of Blood can be acquired in the Prologue. This quest is the first one in the game, and it will see the player's Rogue Trader coming to power through strange circumstances.

 

By the Right of Blood Information Rogue Trader

Rogue Trader Theodora von Valancius desires to personally meet with the person recently brought aboard her flagship. A storm is brewing over the dynasty, so the Lord Captain has something important to share with her heir — if she ever gets the chance.

 

Warhammer 40k: Rogue Trader By the Right of Blood Objectives

  1. Follow Kunrad
  2. Destroy the out-of-control servitor
  3. Talk to Theodora Von Valancius
  4. Find the Arch-Militant
  5. Check the Warrant Chamber
  6. Seal the Warrant Chamber
  7. Find a Weapon
  8. Accept Abelard's Aid
  9. Protect the Navigator
  10. Talk to the Navigator
  11. Make it to the meeting with the heir
  12. Find Theodora Von Valancius
  13. Reach the voidship bridge
  14. Defeat the warp creature
  15. Find the Master Helmsman
  16. Take the Lord Captain's place
  17. Reach the secret lift (Iconoclast and Dogmatic path only)

 

 Rogue Trader By the Right of Blood Walkthrough

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The game will start with the player meeting Kunrad Voigtvir atop a platform overlooking the cathedral of the ship, he will praise the temple and speak to you. Dialogue choices do not matter at this point beyond deciding how Kunrad replies. When introducing yourselves to each other one of the dialogue options will depend on the player's origin. When the conversation ends he will direct you to follow him and meet Lady Theodora Von Valancius.

After a brief walk you will arrive at a trophy room of current Rogue Trader. A cutscene will be triggered showing a pair of servitors malfunction and start attacking the crew and yourself. This will trigger the start of the Combat tutorial. The servitor will immediately kill two crew members, and you with Kunrad and the remaining two will have to shoot it down. Officer abilities will work on crew members but not on Kunrad.

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He will make a comment about the situation being very suspicious and urge you to move forward while he investigates. Before moving on you can inspect the many trophies of the room for a bit of lore on the ship and its master. After that you can exit the room and take on of the bridges leading to where the rogue trader is speaking with her subordinates.

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Here you can either interrupt her conversation or not, but she will ask your opinion regardless, she will ask the following:

“Consider this hypothetical situation. Aion VI. A new world on the fringes of the Koronus Expanse. High seismic activity, regular magma eruptions, metamorphic rock deposits, prospects for large-scale mining. The world is populated by natives who worship some heretical 'underworld spirits' that protect those who offer them sacrifices. Flights of fancy, you might say. But attempts to install ore extractors have failed for the second time — the mining crews sent to the planet's surface simply vanished overnight. My question to you is… What would you do with this poisoned treasure?”

The game will present you with several choices here, highlighting the Skill Checks in the conversation with a tutorial window. There will be a additional options if Lore (Xenos) or Lore (Warp) are high enough, as well at at least one option based on your origin, but none of them affect anything beyond Theodora's reply. When the conversation with Theodora ends a mutiny will take place on the bridge.

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Several Heretic Cutthroats and a couple of Heretic Brawlers will surround the group and attack you. This fight is quite easy given that Theodora and her retinue are much more powerful than them, so just attack anyone when you have the chance and the fight should be over quickly. She will then ask you to find and help Mort initiating the next objective. 

To find Mort just go up the stairs leading out of the room (this whole section is quite linear), there will be another brief conversation and Kunrad will join you. Theodora will ask him about the situation, which apparently is a planned mutiny, she will worry about Edelthrad. Your next objective will be to find him. Right after you separate Konrad will pull a weapon and take you out revealing he is the master schemer behind the revolt.

You will wake up next to the chamber that contains the sacred Warrant of Trade, an item gifted by the God-Emperor to the Von Valacius Dynasty that states their status as Rogue Traders of the Imperium of Man. Kunrad will reveal that he needs your blood to open the gene lock guarding the chamber since his is tainted by the Warp.

Major choice: Either being uncooperative or using the dialogue options unlocked by Coercion or being a Sanctioned Psyker results in Kunrad cutting you with a chaos blade, forcing you to open the chamber anyway. This will implant a demonic consciousness within you that will react to certain events during the prologue and chapter 1. It has no effect on gameplay beyond the additional narration. The consciousness can be cleansed with a certain choice later into the prologue.

After approaching the chamber, here you can make a Tech Use 30 to recognize the device as Archaeotech and gain 20 Experience. The device will speak to you, recognizing you are in danger and ask you if you need help. It will then activate automatic defenses and kill the heretics, foiling Kunrads plan. When he sees he has failed he will teleport offscreen and leave you to enter the chamber.

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Here a cutscene will play reading a piece of the warrant of trade and later a Vox-Skull (the Warrant Sentinel) will address you and try to escort you to safety. Exhausting all dialogue options with it before continuing will unlock additional dialogue throughout the prologue. Exit the chamber and interact with the device again to seal it. Abelard will find you and after surveying the scene of carnage that unfolded ask you for explanations. He will be reticent but eventually believe you about his treason. He will hand you a Weapon and Armour to defend yourself. Abelard will insist you heal the wound Kunrad gave you and won't let you leave the room until you do so. He is capable of using Medkits.

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After providing you with equipment you will find yourself surrounded by enemies again, 6 Heretic Cutthroat to be exact, you can position yourself and Abelard away from them since they all wield melee weapons and mow them down as they come, when they reach melee range make sure to send him forward since he excels at close combat. After taking care of the heretics, loot the bodies to find 6 Swords and a Laspistol and then proceed to the Navigator's Sanctum. 

On the way to the sanctum you will find Idira Tlass, Theodora's personal psyker, you can have a brief conversation here where she'll tell you about her powers and comment on your Darkest Hour. After the briefing, you will continue to the Navigator's Sanctum to face the cultists trying to kill him. Unlike previous battles this time the enemy won't be coming at you to initiate battle so you can use Idira's Lightning Arc to clear out some of them before the battle. There are two Heretic Sharpshooters, a Heretic Psyker and two Heretic Brawlers. Make sure to take use the cover offered by the terrain, and you should be good since it's not a difficult fight.

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After dealing with the enemies you will find the navigator barely holding himself against the demons of the immaterium, he fused to his chair and is now doing his bet to hold the warp at bay. He tells you to go and that he will be ready to translate back into realspace when the the helmsman gives the order. You can now exit and go to the Officers Deck. Don't forget to loot the dead heretics for a Psychic Staff and two Axes and Scrappy Autoguns.

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Before anything you will be shown a cutscene of Sister Argenta arriving to a group of pinned members of the crew and shooting all heretics while chanting praise to the emperor. She will then question who you are, you can pass a skill check here:

  • [Lore (Imperium)] 'What is a warrior of the Adepta Sororitas doing aboard a Rogue Trader's ship? Your orders serve the Ecclesiarchy, do they not?"

When you exhaust the conversation she will join your party. You can then loot a couple of crates near the injured and continue the mission by interacting with the door to the mess that's facing the hallway.

When you enter the mess hall, you will find a mix of Heretic Assailants and Heretic Cuthroats. Make use of the cover the table provide to win this fight and divert their attention to Abelard by sending him to the frontlines whenever you can. Using Idira Tlass's Lightning Arc is a strong move to use against the enemies if the attacks are chained. You can loot more Swords and Scrappy Autoguns from them. There are some bonus things you can find in the room.

  • If you go close to the bottom-left table you will find some hidden items.
  • On the left side of the room there are two doors that require a Tech-Use check to open. Each one contains two chests of loot.

After the encounter, make sure to loot the area for items before opening the door on the left side of the room which requires a skill test. If you go close to the bottom-left table you will find some hidden items.

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Upon unlocking the door, you'll find a store room where you can loot various goods. Return to the hall after clearing the room and head up the stairs where you'll find another iron door that you can unlock with Demolition. Here you will level up for the second time now and unlock the second set of archetype abilities. Pass through the opening and go east towards the group of deck enforcers to trigger a dialogue cutscene where the Rogue Trader must now make the first Conviction decision. Each decision will give 15 points in the chosen Conviction - enough to reach its first rank.

convictions by right of blood rogue trader wiki guide

  • (Dogmatic) [Walk through the Fire]: You will continue through the flames. If Kunrad cut you with the chaos blade earlier the daemonic consciousness will be removed. After passing through the flames you will encounter Edelthrad where a Lore (Warp) skill check will let you gain some experience. You will acquire a new objective "Reach the Secret Lift".
  • (Heretical) [Accept the offer of help]: This will take you Theodora's hidden room. There you will find some xeno and heretic cargo as well as a Corrupted Inferno Pistol you wouldn't otherwise get but will miss the rest of the loot in the upper decks. This is the only way to have the hidden room accessible aside from becoming Heretical level 3.
  • (Iconoclast) [Get the people off the bridge]: You will go back to the west side of the room and see an option to "Crash the platform" using Ballistic Skill. You will acquire a new objective "Reach the Secret Lift". The saved crew members will help during the boss fight at the end of the prologue.

Major choice: Counts towards the conviction-specific ending tally. Will also affect a few lines of dialogue in chapter 1.

When you arrive at the captain's quarters, a new objective will unlock which is to find Theodora von Valancius. As you head inside the study, you'll find Lady Theodora dead, inspect her body to update the quest log. Make sure to examine her body, the arch-militant's body, the shards by the desk, and the papers. After the dialogue, loot the vault next to the murder scene to find x1 Rogue Trader's Cloak before heading to the voidship bridge.

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As you exit towards the voidship bridge,  you'll be ambushed by a group of heretics, cutthroat, and the Combat Servitor. To prepare for battle, position your characters behind the furniture to take cover against ranged enemies. A good spot is to position Abelard upfront by the small round table so he can get up close when it's time for him to attack. Make sure to loot the bodies to find items such as Grace of the Oblivious, Laspistol, and Sword. You will level up for the third time here and unlock the archetype ultimate abilities. When you're done clearing the room, exit to the voidship bridge.

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A cutscene will trigger when you head west after entering the voidship bridge, showing Kunrad performing a ritual. You will also find a wounded Edelthrad, who will comment on the choice you've made earlier. Another battle will also trigger where you need to defeat a Chaos Spawn. This time you will have ultimate abilities available, depending on battle Momentum. After slaying all enemies you can loot a Blade Shard from the Chaos Spawn.

Major choice: If you do not loot the Blade Shard you will have the chance to receive it at the end of the quest. This will unlock a new conviction choice.

After the fight you'll acquire a new objective which is to speak to Master Helmsman, you can find him by the central console in the same room to begin the ritual where you'll take over the place of Lord Captain - this formally completes the quest.

If you did not loot the Blade Shard earlier then High Factotum Janris Danrok will show it to you and give the following choices:

  1. [Heretical] "You were right to do so. Give it to me." - gain the Blade Shard
  2.  [Dogmatic] "Get rid of it immediately."
  3. [Iconoclast] "You should keep it for now. As soon as we locate this acolyte of the Inquisition, you will hand the blade over to him."

During the final talk with Abelard it is possible to refuse becoming a Rogue Trader. Insisting upon it will give an early epilogue and end the game.

Important NPCs By the Right of Blood Rogue Trader

 

Rogue Trader By the Right of Blood Tips & Tricks

  • Notes and Tips go here.

 

 

All Quests in Warhammer 40k: Rogue Trader
A Gift for Jae Heydari  ♦  A Lucrative Opportunity  ♦  A New Ruler  ♦  Aeldari in Distress  ♦  Astray  ♦  Attack in the Silence of Mer-Segrit  ♦  Battle Sister's Personal Request  ♦  Blades in the Void  ♦  Blood Ties  ♦  Cache in the Former Lantern  ♦  Cache in the Old Bridge  ♦  Classified Information  ♦  Critical Tasks  ♦  Dark Echelons  ♦  Defective Servitors  ♦  Dreams and Stories  ♦  Driven  ♦  Duty of the Navis Nobilite  ♦  Echo of the Past  ♦  Enter the Main Computing Cathedral  ♦  False Information  ♦  Fenrys Hjolda  ♦  Flame in the Dark  ♦  Following Breadcrumbs  ♦  Fury in Chains  ♦  Get Out!  ♦  Gleam of the Final Dawn  ♦  Governor's Aide  ♦  Hidden Cache in the lantern  ♦  Hidden in the furnace  ♦  Hotbed of Xenoheresy  ♦  Hunger's Hand  ♦  Hunting Grounds  ♦  Hunting the Hunter  ♦  Jae Heydari's Celebration  ♦  Killing Blow  ♦  Lair of the Haemonculus  ♦  Last Will  ♦  Let the Cycle Be Discontinued  ♦  Logisticar Theta  ♦  Lost in the Void  ♦  Machine Spirit Keeper  ♦  Mercatum Tabula Officiale  ♦  Missing  ♦  New Blood  ♦  On the Hunt For Knowledge  ♦  One Foot in the Grave  ♦  Outcast's Duty  ♦  Path of the Drukhari  ♦  Persona Non Grata  ♦  Price of Humanity  ♦  Questions and Answers  ♦  Rat Hunting  ♦  Reclaim What Was Lost  ♦  Request and Response  ♦  Reunion  ♦  Reunion Party  ♦  Rot  ♦  Runaway  ♦  Saving the Doomed  ♦  Scalpel, Needles, and Sutures  ♦  Secrets of the Cult  ♦  Secrets of the Navis Nobilite  ♦  Serving the Xenos  ♦  Shards of the Tempest  ♦  Showing the Way  ♦  Siege of Eufrates II  ♦  Soulless  ♦  Stolen Stars  ♦  Stranger Among Her Own  ♦  Strings of the Puppeteer  ♦  Survivor's Revenge  ♦  Suspicious Absence  ♦  Taste of Victory  ♦  Tattered Spirit  ♦  The Baleful Howl  ♦  The Call of the Edge  ♦  The Chasm  ♦  The Chosen Ones  ♦  The Chtonos  ♦  The Door  ♦  The Emperor and My Right  ♦  The Escape  ♦  The Governor's Aide  ♦  The Great Judgement  ♦  The Guide  ♦  The Incident  ♦  The Lord Inquisitor and The Lord Captain  ♦  The Naviica  ♦  The Path We Lost  ♦  The Price of Power  ♦  The Siege  ♦  The Starport  ♦  The Worm Churns  ♦  To Walk Bravely First into Darkness  ♦  Troubling Developments  ♦  Underworld  ♦  Wanted on Footfall  ♦  Where the Shadows Are Deepest of All  ♦  World Shapers

 




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