The Path We Lost

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Location Commorragh
Reward n/a
Previous Quest The Chasm
Next Quest n/a

The Path We Lost is a Companion Quest in Warhammer 40k: Rogue Trader. The Path We Lost can be acquired in Act 3. In this quest, you will need to help Yrliet Lanaevyss save the captured Farseers. 

 

The Path We Lost Information Rogue Trader

  • The Harlequin named Nocturne of Oblivion has told the Rogue Trader about the captured Aeldari Farseers From the lost craftworld of Crudarach, who are being held in the Spire of the Reaving Tempest. Upon learning about her kin's misfortune, Yrliet asked the Lord Captain to help her rescue the surviving Farseers to learn the truth about the disappearance of her craftworld.

 

Warhammer 40k: Rogue Trader The Path We Lost Objectives

  1. Reach the Spire of the Reaving Tempest
  2. Talk to Yrliet aboard the voidship
  3. Find the captured Farseers in the Archon's spire (if agreed to help Yrliet)
  4. Escort the Farseer to the Webway Gate (if agreed to help Yrliet)
  5. Wait for Yrliet to return (if refused to help Yrliet)

 

Rogue Trader The Path We Lost Walkthrough

This quest requires Yrliet to be recruited and is started either together with Strings of the Puppeteer or shortly afterwards when about to enter the Reaving Tempest Spire. Whether this quest was started or not, at the entrance of the Reaving Tempest Spire Yrliet will ask for your help with it again. If you agree she will become locked in the party. If you refuse her but do not banish her she will leave the party temporarily and will rejoin either upon finding the farseer or at the exit.

Once you enter the Reaving Tempest Spire, head up the stairs and a dialogue will play. After the dialogue with Yrliet Lanaevyss, accept to help her rescue the survivors, and this quest will begin. If you have Marazhai recruited,  you will also receive another new quest, 'Path of the Drukhari' along with an update for the quest 'Strings of the Puppeteer'.

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Do note that this area is huge and it can be confusing to navigate. There are also traps placed on floors you'll need to keep an eye out for, and machines placed on walls that shoot automatically. There is a console somewhere in the area that you can interact with to stop these machines from shooting, but you'll need to pass a Lore (Xenos) check to deactivate them.

Now head north and interact with the giant door to go inside. From here, go down the stairs on your right and you'll see a barrier you can remove on the south side. You'll need to pass an Awareness check to remove the barrier. This is mostly to avoid the traps and the machines that are shooting from the other side of the central pillar in the area.

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Continue heading east and at the fork, head northwest and you'll spot a console that lets you connect the platforms. After activating the console, return to the fork and head northeast, check the northeastern corner of the area to find a Farseer. From here, you can go ahead and disarm a nearby trap then go east and take the stairs down to the south. You'll see a large standing tube and you'll find another Farseer. This is needed for  this quest.

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Now continue heading east, and you'll reach an area where you'll have to engage in combat. You'll go up against some Bloodthirsty Experiment and Disciples of Pain enemies. This is a fairly easy fight, a useful tip here is to immediately get rid of the Disciples of Pain, as they have an ability that buffs the Bloodthirsty Experiments called Frenzy Injection. This lets the Bloodthirsty Experiments attack three times per turn and they take less damage from your attacks.

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Once you've cleared the enemies, you'll notice a cage right above you and they are asking for help. This is one of the Aeldari that Yrliet wants you to help from her quest. To set them free, you'll need to activate two consoles, each one located just on each side of the room.

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Escort the Farseer to the Webway Gate

After helping the Farseer, you'll have a conversation with them. You can ask what happened with their world and how they ended up in the cage, there will be multiple dialogue options from here, and if you manage to pass the Persuasion check, Yrliet will ask the Farseer to join you and you can help escort them to the webway gate.

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Talk to Yrliet aboard the voidship

Once you return to the voidship, talk to Yrliet about what happened in Commorragh, and this quest will be completed.

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Important NPCs The Path We Lost Rogue Trader

 

Rogue Trader The Path We Lost Tips & Tricks

  • Notes and Tips go here...

 

All Quests in Warhammer 40k: Rogue Trader
A Gift for Jae Heydari  ♦  A Lucrative Opportunity  ♦  A New Ruler  ♦  Aeldari in Distress  ♦  Astray  ♦  Attack in the Silence of Mer-Segrit  ♦  Battle Sister's Personal Request  ♦  Blades in the Void  ♦  Blood Ties  ♦  By the Right of Blood  ♦  Cache in the Former Lantern  ♦  Cache in the Old Bridge  ♦  Classified Information  ♦  Critical Tasks  ♦  Dark Echelons  ♦  Defective Servitors  ♦  Dreams and Stories  ♦  Driven  ♦  Duty of the Navis Nobilite  ♦  Echo of the Past  ♦  Enter the Main Computing Cathedral  ♦  False Information  ♦  Fenrys Hjolda  ♦  Flame in the Dark  ♦  Following Breadcrumbs  ♦  Fury in Chains  ♦  Get Out!  ♦  Gleam of the Final Dawn  ♦  Governor's Aide  ♦  Hidden Cache in the lantern  ♦  Hidden in the furnace  ♦  Hotbed of Xenoheresy  ♦  Hunger's Hand  ♦  Hunting Grounds  ♦  Hunting the Hunter  ♦  Jae Heydari's Celebration  ♦  Killing Blow  ♦  Lair of the Haemonculus  ♦  Last Will  ♦  Let the Cycle Be Discontinued  ♦  Logisticar Theta  ♦  Lost in the Void  ♦  Machine Spirit Keeper  ♦  Mercatum Tabula Officiale  ♦  Missing  ♦  New Blood  ♦  On the Hunt For Knowledge  ♦  One Foot in the Grave  ♦  Outcast's Duty  ♦  Path of the Drukhari  ♦  Persona Non Grata  ♦  Price of Humanity  ♦  Questions and Answers  ♦  Rat Hunting  ♦  Reclaim What Was Lost  ♦  Request and Response  ♦  Reunion  ♦  Reunion Party  ♦  Rot  ♦  Runaway  ♦  Saving the Doomed  ♦  Scalpel, Needles, and Sutures  ♦  Secrets of the Cult  ♦  Secrets of the Navis Nobilite  ♦  Serving the Xenos  ♦  Shards of the Tempest  ♦  Showing the Way  ♦  Siege of Eufrates II  ♦  Soulless  ♦  Stolen Stars  ♦  Stranger Among Her Own  ♦  Strings of the Puppeteer  ♦  Survivor's Revenge  ♦  Suspicious Absence  ♦  Taste of Victory  ♦  Tattered Spirit  ♦  The Baleful Howl  ♦  The Call of the Edge  ♦  The Chasm  ♦  The Chosen Ones  ♦  The Chtonos  ♦  The Door  ♦  The Emperor and My Right  ♦  The Escape  ♦  The Governor's Aide  ♦  The Great Judgement  ♦  The Guide  ♦  The Incident  ♦  The Lord Inquisitor and The Lord Captain  ♦  The Naviica  ♦  The Price of Power  ♦  The Siege  ♦  The Starport  ♦  The Worm Churns  ♦  To Walk Bravely First into Darkness  ♦  Troubling Developments  ♦  Underworld  ♦  Wanted on Footfall  ♦  Where the Shadows Are Deepest of All  ♦  World Shapers

 

 



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