Secrets of the Navis Nobilite

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Location Eurac V
Reward Cassia
Previous Quest

Looking for Trouble

Next Quest n/a

Secrets of the Navis Nobilite is a main story Quest in Warhammer 40k: Rogue Trader. Secrets of the Navis Nobilite can be acquired in the first Act of the game. The Quest will begin as the player scans the satellite Eurac V in the Rykad System, after the events of the Prologue Quest, By the Right of Blood. Eurac V will supposedly be an ideal location to find a replacement Navigator for the player's voidship, but they'll find that the station has some problems of its own.

 

Secrets of the Navis Nobilite Information Rogue Trader

The Navis Nobilite station is not responding to any signals, but the augur arrays have detected biological signatures in the main chamber. The Rogue Trader's only option is to perform an emergency docking and personally investigate.

 

Warhammer 40k: Rogue Trader Secrets of the Navis Nobilite Objectives

  1. Explore the station to find answers
  2. Restart the elevator
  3. Return to Felek
  4. Talk to the mistress of the station (if killed Felek)
  5. Bring the monster to Felek (if did not kill Felek)
  6. Kill Felek (if did not kill Felek)
  7. Leave the station

 

Rogue Trader Secrets of the Navis Nobilite Walkthrough

When you approach the station will refuse you access but you can proceed regardless. Scan the station and dock.

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Once inside you will see a cutscene with the current situation of the station.

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Inside you will speak with Felek Orsellio. Regardless of how the conversation proceeds you will have the following choices:

  1. "The woes of your House upset the balance of power in this part of the galaxy. I will help you if not for the sake of profit but for the good of the Imperium." - continues the quest with Felek
  2. "It will be an honour to save the Lady Navigator from her woes." - continues the quest with Felek
  3. "The Rogue Trader's aid will cost House Orsellio. But you should rejoice, for your mistress will live." - continues the quest with Felek
  4. "I will rescue your mistress, but in return, I require that House Orsellio sign a contract with my protectorate." - continues the quest with Felek
  5. [Take him by force] "I do not care about your mistress. I am looking for a Navigator, and you will do." - fight Felek and his guards
  6. [Attack] "Your words are rife with disrespect, and I will not tolerate it." - fight Felek and his guards

There is an Awareness check on the left side of the room and a body with loot on the right side. Then head to the left of the depowered elevator to jump over the fallen shelves. The left side of the room contains various goods you can loot. On the right side there are some enemies. They won't notice you and you can thin them out before the fight with attacks like Lightning Arc.

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Once all of them are dead proceed to loot the main room. Then go through the corridor on the right.

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Eventually you will reach a room with three doors. One of the door requires a Tech-Use test and leads to an armory plenty of cargo loot. Go back and through the other doors to find a cogitator. Awaken the cogitator spirit. The cogitator has some encrypted data. If you can break it with a Tech-Use test and discover life support was intentionally disabled and the only person present who had access was Felek. Then unlock the door in the main room leading to the laboratory. You can also pass a Logic test to unlock the door to the Armory if you haven't passed the Tech-Use test already. Finally, activate the elevator.

Go back to the main room and through the now open large door. Inside you will find a lot of chests with laboratory materials. One of the corners also contains a hidden chest with cargo loot that requires sufficient Awareness to spot. Finally open the door on the side of the room and enter the laboratory. There you can remake the control rod. There is also a transmutation puzzle. If the correct materials are introduced into the device it will give you a batch of items for each as well as some bonus experience. Putting the wrong items will destroy the machine. The correct combinations can be found by reading the research notes scattered across the level. The solutions can also be found at the bottom of the page.

Head back to Felek and speak with him. If Idira is in the party she will hint Felek is not trustworthy. If you do not give him the key and suspect him he will ask on what grounds you accuse him. If you're collected all journals and notes throughout the map you can tell him the following clues:

  1. "The madmen I fought were convinced that we were the traitors."
  2. "The servants alone cannot be blamed for what happened on the station. Most corpses I discovered were either unarmed or feeble."
  3. [Requires: Exhausting the previous set of options] "Destroying the shuttles, shutting off the power, and disabling the security systems — too many things required special access, access available only to the Keeper of the Station."
  4. [Requires: Finding all research notes] "Who is the 'Child' mentioned in the documents and reports found on the station?"
  5. [Requires: Intercepted Conversation Between Security Officers] "I listened to a recording of a private conversation between the station's officers. You were very lenient toward them, purposefully neglecting the security protocols."
  6. [Requires: Breaking the cogitator encryption] "I saw the security captain's report. Only the Keepers have access to the station's systems, but Theobald stayed at his side the entire time and could not have initiated the self-destruct protocol."

Telling him all clues will unlock a new dialogue option: "Enough lies, Felek! I am certain that you are the one behind this coup.". Felek will admit he started the coup out of a zealous desire to protect their house from the destruction that Lady Cassia seems capable of bringing to them. You can either keep helping him or fight him.

  • If you choose to help him Felek will give you a Glowing Stone that will dampen Lady Cassia's powers. You will then unlock the elevator together.
  • If you choose to fight him, loot Keeper's Control Rod from him and use it to unlock the elevator.

Finally, go up.

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You'll find Cassia, as well as her mentor and servants, succumbing to her powers. You'll undergo an automatic Willpower test here to check if you will as well. There are five ways to stop Cassia's uncontrolled powers. There is also a choice to attack her but it will not work.

  • [Requires: Iconoclast - Follower] [Overcome the crushing despair] "I know why I am here... and so I will stand strong against any illusion!" - can avoid a fight with Theobald Orsellio
  • [Requires: Glowing Stone] [Bring the stone into contact with Cassia] - can avoid a fight with Theobald Orsellio
  • [Persuasion 45] "Lady Cassia, I am here to help you. Please, calm yourself." - can avoid a fight with Theobald Orsellio
  • [Coercion 45] "By the Emperor, if you do not stop your sorcery immediately, I will shoot you in the head!" - can avoid a fight with Theobald Orsellio
  • [Wound her] "Stop this sorcery! Now" - cannot avoid a fight with Theobald Orsellio

Major choice: Using the Glowing Stone will change some of Cassia's dialogue throughout the rest of the game but will not affect her story. It can be removed if she is in the party during Chapter 3. If the stone is not used it will remain in the inventory and can be used as Jewelry cargo.

All options will result in Cassia fainting. Theobald will awaken from his trance and come to her aid. If you wounded Cassia you'll have to fight him and his defenders. Otherwise he'll demand to know who you are and you'll have the following options to respond with:

  1. [Persuasion 45] "At present, I am trying to determine what is happening on Eurac V."
  2. [Commerce 40] "I mean you no harm. I came to seek the Navigator's aid."
  3. "In the name of House von Valancius I sentence you and this monster to death!"

If you choose either of the first two dialogue options and pass them, you'll gain 20 Experience. How the rest of the conversation goes does not matter as long as you don't choose to attack him. At the end he will ask you to help him fight Felek. It it recommended to agree because Felek will betray you regardless. If you fail the Commerce check or pick any option other than helping Theobald you will have to fight everyone in the room before continuing. In one of the map corners there is a box with cargo goods. When finished, go down the elevator.

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Back in the lobby, you will have to fight Felek regardless of what choice you've made. If you sided with Theobald earlier he and his soldiers will fight with you, making the battle easy. Theobald (if present) will always have the first turn, followed by Felek.

After the battle Theobald will die if he hasn't been killed earlier. Cassia will lament his death. If you used Felek's stone her you will get an additional dialogue path but none of the options will allow removing the stone. Regardless of the chosen dialogue options, the conversation will ultimately bring 3 choices, each one resulting in taking Cassia as a navigator.

Major choice: How you tell Cassia you'll take her as navigator will affect her character development path.

  1. "If you wish to leave the station alive, you must first sign a contract. You will undertake to serve as my navigator until I release you from that obligation." - pushes Cassia towards the Hatred path and changes some of her dialogue
  2. "Lady Cassia, I, {rogue trader name} von Valancius, Rogue Trader of the Imperium of Man, offer you my protection and grant you shelter aboard my vessel." - pushes Cassia towards the Subservient path
  3. "Lady Cassia, let us aid one another. Become my navigator, and I shall restore you to House Orsellio at the earliest opportunity." - pushes Cassia towards the Freedom path

Loot the place as much as you want. When you're ready, head back to the voidship bridge.

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Back at the ship, Cassia will wish to speak with you alone before anything else. Depending on how you recruited her, she'll either thank you for her rescue or ask if she really is a prisoner aboard your ship. She'll then say that she's ready for the communion ritual to officially become your voidship's Navigator, to which end she requests panting materials. You can ask for more information or try to refuse but in the end you'll have the materials delivered to the Sanctum Navis. Cassia will bond with the voidship. If the Glowing Stone was used on her the bond will also do some damage to the ship you'll have to repair with Scrap. Finally the quest will be completed.

 

Important NPCs Secrets of the Navis Nobilite Rogue Trader

 

Rogue Trader Secrets of the Navis Nobilite Tips & Tricks

The transmutation puzzle materials can be found in the following places:

  • Meteorite Chunk and Mutated Flesh sample can be found on the left end of the main room
  • Data-Crypt H-40-KO can be found on the right end of the main room
  • Navigator Flesh Sample can found on a corpse in the corridor leading to the cogitator
  • Data-Crypt H-41-OK can be found on a book in the room past the corridor leading to the cogitator
  • Biogel, Black Water and Unidentified Acid, Flesh Sample, Psy-Crystal and Data-Crypt K-04-OH can be found in the various boxes in the room leading to the laboratory
  • Adamantine can be found in the laboratory

The Transducer at the back of the laboratory can turn Meteorite Chunk into Meteorite Dust, Psy-Crystal into Crystal Dust and Adamantine into Adamantine Dust.

The correct material combinations are the following:

  • Mutated Flesh Sample (Tissue Flask) + Biogel (Catalyst Flask) + Crystal Dust (Reagent Flask) + Data-Crypt H-41-OK (Data-Crypt Connector) = 6 Adaptive Antidot

  • Flesh Sample (Tissue Flask) + Unidentified Acid (Catalyst Flask) + Adamantium Dust (Reagent Flask) + Data-Crypt H-04-OH (Data-Crypt Connector) = 6 Elixir of Warp Neutrality.

  • If you gathered all items you will notice there is a third possible combination but using it will destroy the machine

 

All Quests in Warhammer 40k: Rogue Trader
A Gift for Jae Heydari  ♦  A Lucrative Opportunity  ♦  A New Ruler  ♦  Aeldari in Distress  ♦  Astray  ♦  Attack in the Silence of Mer-Segrit  ♦  Battle Sister's Personal Request  ♦  Blades in the Void  ♦  Blood Ties  ♦  By the Right of Blood  ♦  Cache in the Former Lantern  ♦  Cache in the Old Bridge  ♦  Classified Information  ♦  Critical Tasks  ♦  Dark Echelons  ♦  Defective Servitors  ♦  Dreams and Stories  ♦  Driven  ♦  Duty of the Navis Nobilite  ♦  Echo of the Past  ♦  Enter the Main Computing Cathedral  ♦  False Information  ♦  Fenrys Hjolda  ♦  Flame in the Dark  ♦  Following Breadcrumbs  ♦  Fury in Chains  ♦  Get Out!  ♦  Gleam of the Final Dawn  ♦  Governor's Aide  ♦  Hidden Cache in the lantern  ♦  Hidden in the furnace  ♦  Hotbed of Xenoheresy  ♦  Hunger's Hand  ♦  Hunting Grounds  ♦  Hunting the Hunter  ♦  Jae Heydari's Celebration  ♦  Killing Blow  ♦  Lair of the Haemonculus  ♦  Last Will  ♦  Let the Cycle Be Discontinued  ♦  Logisticar Theta  ♦  Lost in the Void  ♦  Machine Spirit Keeper  ♦  Mercatum Tabula Officiale  ♦  Missing  ♦  New Blood  ♦  On the Hunt For Knowledge  ♦  One Foot in the Grave  ♦  Outcast's Duty  ♦  Path of the Drukhari  ♦  Persona Non Grata  ♦  Price of Humanity  ♦  Questions and Answers  ♦  Rat Hunting  ♦  Reclaim What Was Lost  ♦  Request and Response  ♦  Reunion  ♦  Reunion Party  ♦  Rot  ♦  Runaway  ♦  Saving the Doomed  ♦  Scalpel, Needles, and Sutures  ♦  Secrets of the Cult  ♦  Serving the Xenos  ♦  Shards of the Tempest  ♦  Showing the Way  ♦  Siege of Eufrates II  ♦  Soulless  ♦  Stolen Stars  ♦  Stranger Among Her Own  ♦  Strings of the Puppeteer  ♦  Survivor's Revenge  ♦  Suspicious Absence  ♦  Taste of Victory  ♦  Tattered Spirit  ♦  The Baleful Howl  ♦  The Call of the Edge  ♦  The Chasm  ♦  The Chosen Ones  ♦  The Chtonos  ♦  The Door  ♦  The Emperor and My Right  ♦  The Escape  ♦  The Governor's Aide  ♦  The Great Judgement  ♦  The Guide  ♦  The Incident  ♦  The Lord Inquisitor and The Lord Captain  ♦  The Naviica  ♦  The Path We Lost  ♦  The Price of Power  ♦  The Siege  ♦  The Starport  ♦  The Worm Churns  ♦  To Walk Bravely First into Darkness  ♦  Troubling Developments  ♦  Underworld  ♦  Wanted on Footfall  ♦  Where the Shadows Are Deepest of All  ♦  World Shapers

 

 



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    • Anonymous

      I killed Felek before doing anything else because he is a dumb, so in the end i got Cassia and dont got any other fitgh just felek, the "snipers" in lateral room and was pretty easy, my hubby for example helped Felek, fitgh Theobald e Felek in exit too

      • Anonymous

        Answer 3 [Requires: Iconoclast - Follower] [Overcome the crushing despair] "I know why I am here... and so I will stand strong against any illusion!" - does not give you +3 to Iconoclast as written in SECRETS OF THE NAVIS NOBILITE (https://roguetrader.wiki.fextralife.com/Secrets+of+the+Navis+Nobilite)

        • Anonymous

          Ran two saves. In the first I visited the ship first in the system and Cassia had a personal servant on board the ship as a result. In the latter save where I visited the ship last I was unable to replicate this result.
          Also did not have the option for destroying the ship or putting it in the aftermath.

          • Anonymous

            If the station was your first stop upon entering the system, you get the option to loot or disassemble the station after completing the mission and returning to your ship. I chose loot and got +2 Profit Factor as a result.

            • Anonymous

              Not working for me ->
              "Additionally, you can put Adamantium in the Transducer to get the Adamantium Dust. Then, put Data-Crypt-K-04-OH into Data-Crypt-Connector, a Flesh Sample in the Tissue Flask, Unidentified Acid in the Catalyst Flask, and Adamantium Dust in Reagent Flask to get six Elixir of Wrap Neutrality."

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