Vanguard

Tier II Archetype
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Prerequisites
(Level 16)

Keystone Features

Vanguard is a Tier II Archetype in Rogue Trader. The Vanguard is one of the Advancedd Archetypes for the Warrior or Officer Archetypes. Vanguard is a tank class, specializing in absorbing damage and protecting allies. It focuses on Fellowship, Willpower, Strength, and Toughness. The unique Keystone Feature, Unyielding Beacon, boosts resolve and creates a protective aura for nearby allies when enemies attack the Vanguard. Additionally, it has the Bulwark ability, that enhances defense against ranged attacks. Vanguard is a durable tank with abilities and talents focused on damage absorption and team protection

 

An unstoppable force on the front line and a beacon for their allies. Even when facing extremely heavy fire, a Vanguard only grows stronger in the crucible of battle. 

Core focus: frontline leader, defensive support, tem porary wounds, absorbing attacks, attack redirection.

 

Rogue Trader Vanguard Archetype Initial Features

Keystone Features

Ultimate Abilities

Characteristics

Skills

 

Rogue Trader Vanguard Builds

The following Builds can be created for the Vanguard Archetype:

__builds__

 

Vanguard Requirement in Rogue Trader

To unlock Vanguard players need to reach level 15 with one of the following Tier I Archetypes:

 

Rogue Trader Vanguard Class Progression

As players level up, they can choose a new Talent or Ability, as well as Characteristic or Skills' points. Players will be able to choose from a pool based on the improvement they unlock.

Rank 1:

Rank 2: 

Rank 3: 

Rank 4:

Rank 5:

Rank 6: 

Rank 7: 

Rank 8: 

Rank 9: 

Rank 10: 

Rank 11: 

Rank 12: 

Rank 13: 

Rank 14: 

Rank 15: 

Rank 16:

Rank 17:

Rank 18:

Rank 19:

Rank 20:

Vanguard Abilities Rogue Trader

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Unyielding Beacon

Each attack against the Vanguard grants them +1 stack of unyielding beacon. Each stack increases their resolve by +1, up to a maximum of +15. All allies in a 2-cell radius around the Vanguard gain 1/5 of that bonus.

Temporary wounds applied to the Vanguard now stack, but only remain stacked until the start of the Vanguard's turn. At the start of their turn, the remaining temporary wounds are reduced to the largest amount granted by one applied effect. If the remaining number of temporary wounds is less than the number of stacks of unyielding beacon, it becomes equal to the number of those stacks even if the Vanguard has no temporary wounds at the start of their turn.

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Wall of Rockcrete

The Vanguard and all their allies in a 3-cell radius around them gain +(3 + number of unyielding beacon stacks) temporary wounds.

All affected allies gain −50% less damage from the next attack. The effect lasts until the start of the Vanguard's next turn.

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Provocation

The Vanguard forces an enemy in their melee range to immediately attack the Vanguard. All of the Vanguard's allies who are wielding melee weapons and adjacent to the enemy make an attack of opportunity against that enemy. The enemy suffers +FEL bonus more damage from these attacks of opportunity and has a −(10 + 2 × Vanguard’s FEL bonus)% penalty to parry and dodge.

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Follow My Lead

Until the start of their next turn, the Vanguard gains +(10 + 2 × FEL bonus)% damage and +(10 + 2 × FEL bonus)% armour penetration against enemies in a 2-cell radius around the Vanguard.

Additionally, when the ability is cast, all allies in a 2-cell radius around the Vanguard gain the Following! ability until the start of the Vanguard's next turn.

Following! (0 AP, 2 MP):

The character can move to any cell adjacent to the Vanguard without provoking attack of opportunity.

 

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Defensive Stance

The Vanguard gains +(10 + 2 × number of unyielding beacon stacks) % parry until their next turn. Whenever the Vanguard parries an enemy's attack, they immediately make an attack of opportunity with a −20 penalty to Weapon Skill against that enemy.

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Bulwark

Until the start of their next turn, the Vanguard gains damage deflection against ranged attacks equal to the number of stacks of unyielding beacon on the Vanguard. Additionally, the Vanguard becomes immune to push and forced movement effects until their next turn.

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Forced Distraction

The Vanguard chooses an ally. All enemies in a 3-cell radius around this ally must make a Willpower resistance test with a −(5 × Vanguard’s FEL bonus) penalty. On a failed test, the Vanguard becomes their priority target.

Regardless of the Willpower resistance test results, the chosen ally does not provoke attack of opportunity from these enemies, can shoot enemies in melee range, and move as if not within range of attacks of opportunity.

 

 

 

Vanguard Ultimate Abilities

HEROIC ACT:

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Unyielding Guard (Heroic Act)

Until their next turn, the Vanguard attacks each enemy that attacks the Vanguard's allies in a 3-cell radius around the Vanguard. Additionally, until their next turn, the Vanguard always retaliates when attacked.

DESPERATE MEASURE:

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Unyielding Guard (Desperate Measure)

Until their next turn, the Vanguard attacks each enemy that attacks the Vanguard's allies in a 3-cell radius around the Vanguard. Additionally, until their next turn, the Vanguard always retaliates when attacked.

Until the end of combat, the Vanguard suffers +30% more damage from all sources.

 

 

Vanguard Characteristics Pool

Vanguard Skills Pool

 

 

Rogue Trader Vanguard Tips & Notes

  • Other Notes & Tips for the Vanguard Archetype go here

 

 

Rogue Trader Archetypes
Arch-Militant  ♦  Assassin  ♦  Bounty Hunter  ♦  Exemplar  ♦  Grand Strategist  ♦  Master Tactician  ♦  Officer  ♦  Operative  ♦  Soldier  ♦  Warrior

 




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