Operative

Tier I Archetype
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Evolution
(Level 16)

Keystone Features

Operative is an Archetype in Rogue Trader. The Operative archetype is among the four initial Archetypes accessible from Level 1. Operative excels in debuffing enemies, buffing allies, and performing effectively in long-range combat. Key characteristics include Intelligence, Perception, Weapon Skill, and Ballistic Skill For debuffing, prioritize Intelligence, while a more balanced approach or emphasis on damage may require a mix, with a potential focus on Perception

 

An Operative uses Intelligence and Perception to find and exploit weaknesses in an enemy's defences. None can withstand an attack from an Operative. 

Core focus: precise single attacks, defence penetration, area debuffs, consistent firing position.

Rogue Trader Operative Archetype Initial Features

Keystone Features

Ultimate Abilities

Characteristics

Skills

Rogue Trader Operative Builds

The following Builds can be created for the Operative Archetype:

__builds__

 

Operative Advanced Archetypes in Rogue Trader

When players reach level 16, they need to choose an Advanced Archetype. Note that once the decision is done, they have to complete all levels up to 36 with the selected Archetype. The options are as follows:

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Rogue Trader Operative Class Progression

As players level up, they gain the ability to choose a new Talent, Ability, and enhance their Characteristics and Skills. Players will be able to choose from a pool based on the improvement they unlock.

Rank 1:

Rank 2: 

  • You can improve 1 of your Skills

Rank 3: 

Rank 4:

Rank 5:

Rank 6: 

Rank 7: 

Rank 8: 

Rank 9: 

Rank 10: 

Rank 11: 

  • You can improve 1 of your Skills
  • You can pick 1 Talent

Rank 12: 

Rank 13: 

Rank 14: 

Rank 15:

  

Operative Abilities in Rogue Trader

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Analyse Enemies

The Operative targets one enemy within 10 cells from the Operative. That target immediately gains +(1 + INT bonus / 2) exploits.

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Precise Attack

For the next attack against a target affected by an exploit, that target's cover efficiency will be reduced by −(5 + (PER bonus × stacks of exploit))%. This attack will have +(5 + PER bonus × stacks of exploit)% hit chance.

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Perfect Shot

While in cover, the Operative gains +25% cover efficiency, +15 Perception, and +15 Ballistic Skill.

This effect lasts until the Operative moves. Does not stack.

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Tactical Knowledge

The Operative removes 1 exploit from each enemy in a 5-cell radius around a point within 10 cells from the Operative. If there is only one enemy in the area, the Operative removes all exploit stacks from that enemy.

All allies gain +(2 × number of removed exploits)% armour until the end of combat. If 4 or more exploits are removed, the Operative gains +number of removed exploits damage until the end of combat.

 

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Expose Weakness

The Operative removes all exploits from the target to decrease the target's dodge, parry, and armour by −(10 + exploits stacks × PER bonus)% until the start of the Operative's next turn.

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Joint Analysis

Until the Operative's next turn, their allies' attacks also remove exploits and deal +INT bonus more damage.

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Intimidation

The Operative's next non-area attack inflicts the intimidated effect on the first target hit by the attack and all enemies in a 5-cell radius around that target.

The damage dealt by intimidated enemies is reduced by −(2 × PER bonus)% until the Operative's next turn. This negative effect is doubled for enemies with less than (3 × INT bonus)% armour.

 

 

Operative Ultimate Abilities

HEROIC ACT:

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Dismantling Attack (Heroic Act)

The Operative immediately inflicts 1 exploit on all enemies in combat, then makes a free attack against a target. That attack always hits.

Until the end of combat, the target of this attack suffers a −30% penalty to dodge and a −30% penalty to armour.

DESPERATE MEASURE:

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Dismantling Attack (Desperate Measure)

The Operative immediately inflicts 1 exploit on all enemies in combat, then makes a free attack against a target. That attack always hits.

Until the end of combat, the target of this attack suffers a −30% penalty to dodge and a −30% penalty to armour.

Until the end of combat, the Operative's attacks cost +1 AP more.

 

Operative Characteristics Pool

Operative Skills Pool

 

Rogue Trader Operatives Companions

The following Companions are Operatives:

 

Rogue Trader Operative Tips & Notes

  • Other Notes & Tips for the Operative Archetype go here

 

 

Rogue Trader Archetypes
Arch-Militant  ♦  Assassin  ♦  Bounty Hunter  ♦  Exemplar  ♦  Grand Strategist  ♦  Master Tactician  ♦  Officer  ♦  Soldier  ♦  Vanguard  ♦  Warrior

 




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