OperativeTier I Archetype |
Evolution
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Keystone Features |
Operative is an Archetype in Rogue Trader. The Operative archetype is among the four initial Archetypes accessible from Level 1. Operative excels in debuffing enemies, buffing allies, and performing effectively in long-range combat. Key characteristics include Intelligence, Perception, Weapon Skill, and Ballistic Skill For debuffing, prioritize Intelligence, while a more balanced approach or emphasis on damage may require a mix, with a potential focus on Perception.
An Operative uses Intelligence and Perception to find and exploit weaknesses in an enemy's defences. None can withstand an attack from an Operative.
Core focus: precise single attacks, defence penetration, area debuffs, consistent firing position.
Rogue Trader Operative Archetype Initial Features
Keystone Features
Ultimate Abilities
Characteristics
Skills
Rogue Trader Operative Builds
The following Builds can be created for the Operative Archetype:
__builds__
Operative Advanced Archetypes in Rogue Trader
When players reach level 16, they need to choose an Advanced Archetype. Note that once the decision is done, they have to complete all levels up to 36 with the selected Archetype. The options are as follows:
Rogue Trader Operative Class Progression
As players level up, they gain the ability to choose a new Talent, Ability, and enhance their Characteristics and Skills. Players will be able to choose from a pool based on the improvement they unlock.
Rank 1:
- Pick your Keystone Feature
Rank 2:
- You can improve 1 of your Skills
Rank 3:
Rank 4:
- Pick 1 Ultimate Ability
- You can pick 1 Talent
Rank 5:
- You can improve 1 of your Characteristics
- Pick 1 Common Talent
Rank 6:
- Pick 1 Talent
- You can improve 1 of your Characteristics
Rank 7:
Rank 8:
- Pick 1 Talent
- Pick 1 Common Talent
Rank 9:
- Upgrade your Ultimate Ability
- You can improve 1 of your Skills
Rank 10:
- You can improve 1 of your Skills
- You can improve 1 of your Characteristics
Rank 11:
Rank 12:
- Pick 1 Ability
- Pick 1 Common Talent
Rank 13:
- You can pick 1 Talent
- You can improve 1 of your Characteristics
Rank 14:
- You can improve 1 of your Characteristics
- Pick 1 Common Talent
Rank 15:
- Upgrade your Ultimate Ability
Operative Abilities in Rogue Trader
Analyse Enemies
The Operative targets one enemy within 10 cells from the Operative. That target immediately gains +(1 + INT bonus / 2) exploits.
Precise Attack
For the next attack against a target affected by an exploit, that target's cover efficiency will be reduced by −(5 + (PER bonus × stacks of exploit))%. This attack will have +(5 + PER bonus × stacks of exploit)% hit chance.
Perfect Shot
While in cover, the Operative gains +25% cover efficiency, +15 Perception, and +15 Ballistic Skill.
This effect lasts until the Operative moves. Does not stack.
Tactical Knowledge
The Operative removes 1 exploit from each enemy in a 5-cell radius around a point within 10 cells from the Operative. If there is only one enemy in the area, the Operative removes all exploit stacks from that enemy.
All allies gain +(2 × number of removed exploits)% armour until the end of combat. If 4 or more exploits are removed, the Operative gains +number of removed exploits damage until the end of combat.
Expose Weakness
The Operative removes all exploits from the target to decrease the target's dodge, parry, and armour by −(10 + exploits stacks × PER bonus)% until the start of the Operative's next turn.
Joint Analysis
Until the Operative's next turn, their allies' attacks also remove exploits and deal +INT bonus more damage.
Intimidation
The Operative's next non-area attack inflicts the intimidated effect on the first target hit by the attack and all enemies in a 5-cell radius around that target.
The damage dealt by intimidated enemies is reduced by −(2 × PER bonus)% until the Operative's next turn. This negative effect is doubled for enemies with less than (3 × INT bonus)% armour.
Operative Ultimate Abilities
HEROIC ACT:
Dismantling Attack (Heroic Act)
The Operative immediately inflicts 1 exploit on all enemies in combat, then makes a free attack against a target. That attack always hits.
Until the end of combat, the target of this attack suffers a −30% penalty to dodge and a −30% penalty to armour.
DESPERATE MEASURE:
Dismantling Attack (Desperate Measure)
The Operative immediately inflicts 1 exploit on all enemies in combat, then makes a free attack against a target. That attack always hits.
Until the end of combat, the target of this attack suffers a −30% penalty to dodge and a −30% penalty to armour.
Until the end of combat, the Operative's attacks cost +1 AP more.
Operative Characteristics Pool
- Intelligence +5
- Perception +5
- Weapon Skill +5
- Ballistic Skill +5
Operative Skills Pool
- Tech-Use +10
- Logic +10
- Awareness +10
- Medicae +10
- Lore (Imperium) +10
- Lore (Xenos) +10
Operative Talents Pool
- Tide of Excellence
- Weak Body, Weak Soul
- Fresh Target
- Instant Exposure
- Comprehensive Analysis
- Inflict Despair
- Passive Learning
- Offensive Pattern Prediction
- Reactive Study
- Informed Hit
- Combat Insight
- Sharpshooter
- Uncanny Sight
- Ballistics Calculation
- Insightful Precision
- Sniper Expertise
- Improved Tactics
- Joint Offence
- Terrifying Presence
- Continuous Analysis
- Covert Protocol
Common Talents Pool
- Bolt Weapon Expert
- Chain Weapon Expert
- Combat Master
- Swift Movements
- Duelling Mastery
- Flame Weapon Expert
- Las Weapon Expert
- Melta Weapon Expert
- Nimble
- Plasma Weapon Expert
- Power Weapon Expert
- Solid Projectile Weapon Expert
- It Will Not Die
- Melta Weapon Proficiency
- Plasma Weapon Proficiency
- Bolter Weapon Proficiency
- Flame Weapon Proficiency
- Heavy Armour Proficiency
- Aeldari Weapon Proficiency
- Drukhari Weapon Proficiency
- Dual-Weapon Combat
- Heavy Weapon Proficiency
- Hurt Like Hell
- Breaking Point
- Characteristic Training: Weapon Skill
- Characteristic Training: Ballistic Skill
- Characteristic Training: Strength
- Characteristic Training: Agility
- Characteristic Training: Toughness
- Characteristic Training: Intelligence
- Characteristic Training: Perception
- Characteristic Training: Willpower
- Characteristic Training: Fellowship
- Base Skill: Athletics
- Base Skill: Awareness
- Base Skill: Carouse
- Base Skill: Coercion
- Base Skill: Commerce
- Base Skill: Demolition
- Base Skill: Logic
- Base Skill: Lore (Imperium)
- Base Skill: Lore (Warp)
- Base Skill: Lore (Xenos)
- Base Skill: Medicae
- Base Skill: Persuasion
- Base Skill: Tech-Use
- Advanced Skill: Athletics
- Advanced Skill: Awareness
- Advanced Skill: Carouse
- Advanced Skill: Coercion
- Advanced Skill: Commerce
- Advanced Skill: Demolition
- Advanced Skill: Logic
- Advanced Skill: Lore (Imperium)
- Advanced Skill: Lore (Warp)
- Advanced Skill: Lore (Xenos)
- Advanced Skill: Medicae
- Advanced Skill: Persuasion
- Advanced Skill: Tech-Use
- Grenadier
Rogue Trader Operatives Companions
The following Companions are Operatives:
Rogue Trader Operative Tips & Notes
- Other Notes & Tips for the Operative Archetype go here
Rogue Trader Archetypes |
Arch-Militant ♦ Assassin ♦ Bounty Hunter ♦ Exemplar ♦ Grand Strategist ♦ Master Tactician ♦ Officer ♦ Soldier ♦ Vanguard ♦ Warrior |