Master TacticianTier II Archetype |
Prerequisites
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Keystone Features |
Master Tactician is a Tier II Archetype in Rogue Trader. The Master Tactician is one of the Advanced Archetypes for the Soldier or Officer Archetypes. is a strategic powerhouse, focusing on building and utilizing momentum to enhance both personal and party effectiveness. With a primary emphasis on Fellowship, this class excels at buffing allies and manipulating combat dynamics. The Press the Advantage ability allows you to empower your attacks based on tactical advantage stacks, offering a potent offensive option. At higher levels, the directed Orchestrated Firestorm ultimate ability enables you to orchestrate coordinated attacks across a 3x3 zone, unleashing devastating strikes on enemies.This archetype provides a dynamic and versatile playstyle, making it a compelling choice for those who enjoy tactical depth in their Rogue Trader adventures.
Always in the thick of battle, using their leadership and combat prowess, Master Tacticians are able to harness the momentum of their party to enhance the combat
effectiveness of their allies and themselves.Primary Goal: scaling with party success, long-term single-target buffs, momentum, versatility.
Rogue Trader Master Tactician Archetype Initial Features
Keystone Features
Ultimate Abilities
Characteristics
Skills
Rogue Trader Master Tactician Builds
The following Builds can be created for the Master Tactician Archetype:
__builds__
Master Tactician Requirement in Rogue Trader
To unlock Master Tactician players need to reach level 16 with one of the following Tier I Archetypes:
Rogue Trader Master Tactician Class Progression
As players level up, they can choose a new Talent or Ability, as well as Characteristic or Skills' points. Players will be able to choose from a pool based on the improvement they unlock.
Rank 1:
- Pick your 1 Keystone Feature
Rank 2:
- You can pick 1 Ability
Rank 3:
- You can pick 1 Talent
Rank 4:
- Pick 1 Ultimate Ability
Rank 5:
- You gain AP Increase
- You can improve 1 of your Characteristics
Rank 6:
- You can improve 1 of your Characteristics
- You can pick 1 Talent
Rank 7:
- You can pick 1 Ability
Rank 8:
Rank 9:
- You can improve 1 of your Characteristics
- You can pick 1 Common Talent
Rank 10:
- You can pick 1 Talent
Rank 11:
- You can improve 1 of your Skills
- You can improve 1 of your Characteristics
Rank 12:
- Upgrade your Ultimate Ability
Rank 13:
- You can pick 1 Talent
Rank 14:
- You can improve 1 of your Skills
- You can improve 1 of your Characteristics
Rank 15:
- You can pick 1 Common Talent
- You can pick 1 Ability
Rank 16:
- You can pick 1 Talent
Rank 17:
- You can improve 1 of your Characteristics
- You can improve 1 of your Skills
Rank 18:
- You can pick 1 Talent
Rank 19:
- You can improve 1 of your Characteristics
- You can pick 1 Common Talents
Rank 20:
- Upgrade your Ultimate Ability
Master Tactician Abilities in Rogue Trader
Press The Advantage
The Master Tactician empowers their next attack to deal +4% additional damage for every stack of tactical advantage the Master Tactician has, and loses half of their stacks of tactical advantage (rounded up).
Inspire
The target gains +1 damage and +1 additional damage for every 10 stacks of tactical advantage the Master Tactician has, but the Master Tactician loses half of their stacks of tactical advantage (rounded up). This effect stacks and lasts until the end of combat.
If the target uses a heroic act before the beginning of the Master Tactician's next turn, they regain +25 momentum.
Strongpoint
The target gains +2 temporary wounds and +1 additional temporary wound for every 2 stacks of tactical advantage the Master Tactician has, but the Master Tactician loses half of their stacks of tactical advantage (rounded up).
Until the beginning of the Master Tactician's next turn, whenever the target loses temporary wounds from damage, the target gains momentum equal to the number of temporary wounds lost.
Fervour
The Master Tactician suffers direct damage equal to 20% of their maximum wounds, gains Master Tactician's resolve stacks of tactical advantage, and resets the cooldown of Linchpin, Inspire, and Strongpoint. Until the end of the Master Tactician's turn, these abilities can only target the Master Tactician themselves.
Tactical Advantage
The Master Tactician gains +1 stack of tactical advantage per every 5 momentum gained by the Master Tactician or their allies.
The Master Tactician begins combat with the amount of tactical advantage stacks equal to their FEL bonus.
Linchpin
The target ally or the Master Tactician gains +1 resolve for every 5 stacks of tactical advantage the Master Tactician has, but the Master Tactician loses half of their stacks of tactical advantage (rounded up). This effect stacks and lasts until the end of combat.
Until the beginning of the Master Tactician's next turn, the Master Tactician gains stacks of tactical advantage equal to (20 + 3 × Master Tactician’s FEL bonus)% of all momentum the target gains (instead of the usual 20%).
Assign Objective
The Master Tactician marks an enemy. If that enemy is killed by one of the Master Tactician's allies before the beginning of the Master Tactician's next turn, that ally gains (10 + 2 × that ally's resolve) momentum and +5 to all characteristics until the end of combat.
Finish the Job
Can only be used on enemies with the unfinished business effect. This effect is applied to enemies which were attacked by the Master Tactician's allies (but not by the Master Tactician) and have less than 50% of their maximum wounds remaining.
The Master Tactician immediately attacks the target with a single shot or strike. This attack does not count toward the attacks per turn limit, dealing half of the weapon's maximum damage and an additional +BS bonus damage.
Master Tactician Ultimate Abilities
HEROIC ACT:
Orchestrated Firestorm (Heroic Act)
The Master Tactician selects a 3×3 zone on the battlefield.
All allies, including the Master Tactician, that have line of sight to any enemies inside the selected zone make an immediate single attack against a random enemy within this zone that they can target with their weapons.
DESPERATE MEASURE:
Last Volley (Desperate Measures)
The Master Tactician selects a 3×3 zone on the battlefield.
All allies, including the Master Tactician, that have a line of sight to any enemies inside the selected zone make an immediate single attack against a random enemy within this zone that they can target with their weapons.
Until the beginning of the Master Tactician's next turn, all allies that attacked as part of the Last Volley suffer a −20 penalty to their Ballistic Skill and Weapon Skill, while the Master Tactician's Fellowship is reduced by −40 until the end of combat.
Master Tactician Characteristics Pool
- Agility +5
- Fellowship +5
- Ballistic Skill +5
- Willpower +5
- Weapon Skill +5
Master Tactician Skills Pool
- Persuasion +10
- Medicae +10
- Lore (Imperium) +10
- Demolition +10
Master Tactician Talents Pool
- Hidden Advantage
- Joint Offensive
- Nerves of Steel
- Suppressive Fire
- Against All Odds
- Brink of Death
- Reliance
- In the Hero's Footsteps
- Personal Involvement
- Salvation
- Tactical Respite
- Cost-Effective
- Stand Resolute
- Support the Advance
- Ally Coordination
- Undisputed Advantage
- Heroic Inspiration
- Logistical Superiority
- Comfort in Conformity
- Stacking the Deck
- Dawn of Victory
- Unwavering Motivation
- Primary Objective
- Stronghold
- Perfect Finish
Common Talents Pool
- Bolt Weapon Expert
- Chain Weapon Expert
- Combat Master
- Swift Movements
- Dueling Mastery
- Flame Weapon Expert
- Las Weapon Expert
- Melta Weapon Expert
- Nimble
- Plasma Weapon Expert
- Power Weapon Expert
- Solid Projectile Weapon Expert
- It Will Not Die
- Melta Weapon Proficiency
- Plasma Weapon Proficiency
- Bolter Weapon Proficiency
- Flame Weapon Proficiency
- Heavy Armour Proficiency
- Aeldari Weapon Proficiency
- Drukhari Weapon Proficiency
- Dual-Weapon Combat
- Heavy Weapon Proficiency
- Hurt Like Hell
- Breaking Point
- Characteristic Training: Weapon Skill
- Characteristic Training: Ballistic Skill
- Characteristic Training: Strength
- Characteristic Training: Agility
- Characteristic Training: Toughness
- Characteristic Training: Intelligence
- Characteristic Training: Perception
- Characteristic Training: Willpower
- Characteristic Training: Fellowship
- Base Skill: Awareness
- Base Skill: Carouse
- Base Skill: Coercion
- Base Skill: Commerce
- Base Skill: Logic
- Base Skill: Lore (Imperium)
- Base Skill: Lore (Warp)
- Base Skill: Lore (Xenos)
- Base Skill: Medicae
- Base Skill: Persuasion
- Base Skill: Tech-Use
- Advanced Skill: Athletics
- Advanced Skill: Awareness
- Advanced Skill: Carouse
- Advanced Skill: Coercion
- Advanced Skill: Commerce
- Advanced Skill: Demolition
- Advanced Skill: Logic
- Advanced Skill: Lore (Imperium)
- Advanced Skill: Lore (Warp)
- Advanced Skill: Lore (Xenos)
- Advanced Skill: Medicae
- Advanced Skill: Persuasion
- Advanced Skill: Tech-Use
- Grenadier
Rogue Trader Master Tactician Tips & Notes
- Other Notes & Tips for the Master Tactician Archetype go here
Rogue Trader Archetypes |
Arch-Militant ♦ Assassin ♦ Bounty Hunter ♦ Exemplar ♦ Grand Strategist ♦ Officer ♦ Operative ♦ Soldier ♦ Vanguard ♦ Warrior |