Bounty HunterTier II Archetype |
Prerequisites
|
Keystone Features |
Bounty Hunter is a Tier II Archetype in Rogue Trader. The Bounty Hunter is one of the Advanced Archetypes for the Soldier or Operative Archetypes. Bounty Hunter is a lethal class specializing in precision strikes and critical damage. Players can choose to start as an Operative for long-range attacks or a Soldier for strategic positioning. Key to the Bounty Hunter's toolkit is Hunt Down the Prey, marking enemies for bonuses like increased critical hit chance and damage.
Bounty Hunters are methodical killers who leave trails of dead bodies in their wake. A Bounty Hunter chooses their next target before the previous one has even realised it's dead.
Core focus: critical hit, defence reduction, killing priority target, repositioning.
Rogue Trader Bounty Hunter Archetype Initial Features
Keystone Features
Ultimate Abilities
Characteristics
Skills
Bounty Hunter Requirement in Rogue Trader
To unlock Bounty Hunter players need to reach level 15 with one of the following Tier I Archetypes:
Rogue Trader Bounty Hunter Builds
The following Builds can be created for the Bounty Hunter Archetype:
__builds__
Rogue Trader Bounty Hunter Class Progression
As players level up, they can choose a new Talent or Ability, as well as Characteristic or Skills' points. Players will be able to choose from a pool based on the improvement they unlock.
Rank 1:
- Pick your Keystone Feature
Rank 2:
- You can pick 1 Ability
Rank 3:
- You can pick 1 Talent
Rank 4:
- Pick your Ultimate Ability
Rank 5:
- You gain AP Increase
- You can improve 1 of your Characteristics
- You can pick 1 Common Talent
Rank 6:
- You can improve 1 of your Characteristics
- You can pick 1 Talent
Rank 7:
- You can pick 1 Ability
Rank 8:
Rank 9:
- You can improve 1 of your Characteristics
- You can pick 1 Common Talent
Rank 10:
- You can pick 1 Talent
Rank 11:
- You can improve 1 of your Skills
- You can improve 1 of your Characteristics
Rank 12:
- Upgrade your Ultimate Ability
Rank 13:
- You can pick 1 Talents
Rank 14:
- You can improve 1 of your Skills
- You can improve 1 of your Characteristics
Rank 15:
- You can pick 1 Common Talent
- You can pick 1 Ability
Rank 16:
- You can pick 1 Talents
Rank 17:
- You can improve 1 of your Characteristics
- You can improve 1 of your Skills
Rank 18:
- You can pick 1 Talents
Rank 19:
- You can pick 1 Common Talent
Rank 20:
- Upgrade your Ultimate Ability
Bounty Hunter Abilities in Rogue Trader
Hunt Down the Prey
The Bounty Hunter may mark any enemy in combat as prey. Whenever the Bounty Hunter kills a target marked as prey, they gain a stackable bonus until the end of combat. The bonus depends on the enemy difficulty tier (the roman numeral on the enemy's icon):
I-II : +25% of the Bounty Hunter's maximum wounds as temporary wounds
III-IV: +(5 × prey difficulty tier)% critical damage and +(2 × prey difficulty tier)% critical hit chance until the end of combat
V-VII: both of the above
Hunt Down The Prey has 3 charges at the start of combat.
Claim the Bounty
The Bounty Hunter makes a free single attack with the selected weapon. That attack always hits, does not end the Bounty Hunter's movement, but deals just (4 × (BS bonus + PER bonus))% of usual damage.
After each third enemy killed by Claim the Bounty, the Bounty Hunter recovers +1 charge of Hunt Down the Prey.
Prey: if Claim the Bounty kills a target marked as prey, the Bounty Hunter receives +2 AP.
Raid
Until the Bounty Hunter's next turn, whenever an ally attacks a target marked as prey, this attack deals +(Bounty Hunter’s PER bonus)% additional damage and gains half of the Bounty Hunter's current bonuses to critical hit chance and critical damage granted by Hunt Down the Prey.
Ensnare the Prey
The Bounty Hunter sets a trap on a free cell in a 10-cell radius around them. Any enemy entering the 2-cell radius around that trap activates the trap:
Each enemy in a 2-cell radius around that trap suffers (2 × (greater of Bounty Hunter’s PER and INT bonus)) direct damage and must pass an Agility resistance test with a −(2 × (greater of Bounty Hunter’s PER and INT bonus)) penalty or become immobilised until the enemy's next turn.
The Bounty Hunter gains +AGI bonus MP at the beginning of their next turn.
Prey: a target marked as prey is always immobilised until their next turn.
Cull the Bold
The Bounty Hunter's next attack this turn will have additional effects:
Deals an additional +BS bonus damage.
Enemy's armour will be reduced by −(3 × target difficulty tier)% against all the Bounty Hunter's attacks until the end of combat.
If Cull the Bold lowers the enemy's armour below 20%, the enemy's dodge is also decreased by −(3 × target difficulty tier)% against all the Bounty Hunter's attacks until the end of combat, and the Bounty Hunter's next attack this turn deals an additional +(BS bonus +(greater of PER and INT bonus)) damage.
Prey: if the target of the attack is marked as prey, the armour and dodge reduction granted by Cull the Bold also work for the attacks of the Bounty Hunter's allies.
Piercing Shot
The Bounty Hunter's next attack during this turn will have +100% overpenetration and +(2 × PER bonus)% armour penetration.
Prey: the next attack that hits a target marked as prey is always a critical hit.
Hot on the Trail
The Bounty Hunter designates an enemy in a 10-cell radius as trailed and finishes the turn.
Trailed:
All allies gain +7% hit chance against a trailed enemy, +15% if the enemy's difficulty tier is more than or equal to V.
If an ally kills a trailed enemy:
The Bounty Hunter gains an additional turn after that ally's turn, with all AP and MP remaining from the moment the Bounty Hunter used Hot on the Trail.
The Bounty Hunter gains an additional +(2 + target difficulty tier / 2) MP.
The cooldown of Hot on the Trail is reset.
When Hot on the Trail is used for the third time during combat, the Bounty Hunter recovers +1 charge of Hunt Down the Prey.
Bounty Hunter Ultimate Abilities
HEROIC ACT:
Wild Hunt (Heroic Act)
The Bounty Hunter simultaneously makes several attacks. The number of the attacks is equal to the number of prey in combat. These attacks are equally divided among all prey in the Bounty Hunter's line of sight. The attacks always hit and always score critical hits.
DESPERATE MEASURE:
Wild Hunt (Desperate Measure)
The Bounty Hunter simultaneously makes several attacks. The number of the attacks is equal to the number of prey in combat. These attacks are equally divided among all prey in the Bounty Hunter's line of sight. The attacks always hit and always score critical hit.
Until the end of combat, the Bounty Hunter's Ballistic Skill, Perception, and Agility are reduced by −20.
Characteristics Pool
- Perception +5
- Ballistic Skill +5
- Agility +5
Skills Pool
- Awareness +10
- Medicae +10
- Lore (Xenos) +10
- Athletics +10
- Demolition +10
Talents Pool
- Share the Spoils
- Gruesome Kill
- Heightened Concentration
- Pierce the Armour
- Hunting Surge
- Withdraw
- Good Hunting
- Inspiring Trophy
- Cut to the Chase
- We Got 'Em
- Guidance
- Retaliate
- Flay the Bold
- Kill Squad
- Claim and Maim
- Pounce
- Savour the Kill
- Pierce and Ruin
- Trail and Shatter
- Catch
- Critical Chain
- Hunter's Ambush
- Expert Finesse
Common Talents Pool
- Bolt Weapon Expert
- Chain Weapon Expert
- Combat Master
- Swift Movements
- Dueling Mastery
- Flame Weapon Expert
- Las Weapon Expert
- Melta Weapon Expert
- Nimble
- Plasma Weapon Expert
- Power Weapon Expert
- Solid Projectile Weapon Expert
- It Will Not Die
- Melta Weapon Proficiency
- Plasma Weapon Proficiency
- Bolter Weapon Proficiency
- Flame Weapon Proficiency
- Heavy Armour Proficiency
- Aeldari Weapon Proficiency
- Drukhari Weapon Proficiency
- Dual-Weapon Combat
- Heavy Weapon Proficiency
- Hurt Like Hell
- Breaking Point
- Characteristic Training Weapon Skill
- Characteristic Ballistic Skill
- Characteristic Training Strength
- Characteristic Training Agility
- Characteristic Training Toughness
- Characteristic Training Intelligence
- Characteristic Training Perception
- Characteristic Training Willpower
- Characteristic Training Fellowship
- Base Skill: Awareness
- Base Skill: Carouse
- Base Skill: Coercion
- Base Skill: Commerce
- Base Skill: Logic
- Base Skill: Lore (Imperium)
- Base Skill: Lore (Warp)
- Base Skill: Lore (Xenos)
- Base Skill: Medicae
- Base Skill: Persuasion
- Base Skill: Tech-Use
- Advanced Skill: Athletics
- Advanced Skill: Awareness
- Advanced Skill: Carouse
- Advanced Skill: Coercion
- Advanced Skill: Commerce
- Advanced Skill: Demolition
- Advanced Skill: Logic
- Advanced Skill: Lore (Imperium)
- Advanced Skill: Lore (Warp)
- Advanced Skill: Lore (Xenos)
- Advanced Skill: Medicae
- Advanced Skill: Persuasion
- Advanced Skill: Tech-Use
- Grenadier
Rogue Trader Bounty Hunter Tips & Notes
- Other Notes & Tips for the Bounty Hunter Archetype go here
Rogue Trader Archetypes |
Arch-Militant ♦ Assassin ♦ Exemplar ♦ Grand Strategist ♦ Master Tactician ♦ Officer ♦ Operative ♦ Soldier ♦ Vanguard ♦ Warrior |