Inspire |
Inspire One friendly creature within a 10-cell radius. Cooldown |
The target gains +1 damage and +1 additional damage for every 10 stacks of tactical advantage the Master Tactician has, but the Master Tactician loses half of their stacks of tactical advantage (rounded up). This effect stacks and lasts until the end of combat. |
Inspire is an Ability in Rogue Trader. Each Archetype and a number of specific Origins have many unique abilities that they can use in combat. Characters acquire Abilities as they gain new levels.Inspire is a Master Tactician ability where the target gains damage and additional damage for each 10 stacks of tactical advantage the Master Tactician has. If the target uses a heroic act before the Master Tactician's next turn, they regain momentum.
Rogue Trader Inspire Information
- Cost: 1 AP
- Target: One friendly creature within a 10-cell radius.
- Cooldown: 1 Round
- Inspire provides the following effect:
The target gains +1 damage and +1 additional damage for every 10 stacks of tactical advantage the Master Tactician has, but the Master Tactician loses half of their stacks of tactical advantage (rounded up). This effect stacks and lasts until the end of combat.
If the target uses a heroic act before the beginning of the Master Tactician's next turn, they regain +25 momentum.
How to Obtain Inspire in Rogue Trader
Inspire is one of the Abilities available from:
Rogue Trader Inspire Builds
Inspire is used in the following Builds:
__builds__
Rogue Trader Inspire Tips & Notes
- Notes, Tips, and other Trivia for Inspire go here