Run and Gun |
Run and Gun
Cooldown |
The Soldier gains +(2 + AGI bonus / 2) MP. Their next attack costs -1 AP less and does not count toward the attack limit per turn. |
Run and Gun is an Ability in Rogue Trader. Each Archetype and a number of specific Origins have many unique abilities that they can use in combat. Characters acquire Abilities as they gain new levels.Run and Gun grants the Soldier increased movement and a reduced-cost, non-limiting attack, becoming winded afterward.
Rogue Trader Run and Gun Information
- Cost:
- Target:
- Cooldown:
- Run and Gun provides the following effect:
The Soldier gains +(2 + AGI bonus / 2) MP. Their next attack costs -1 AP less and does not count toward the attack limit per turn.
Until the end of the next turn, the Soldier becomes winded. While winded, the Soldier suffers a -10 penalty to Skill and cannot use Run and Gun.
How to Obtain Run and Gun in Rogue Trader
Run and Gun is one of the Abilities available from:
Rogue Trader Run and Gun Builds
Run and Gun is used in the following Builds:
__builds__
Rogue Trader Run and Gun Tips & Notes
- Notes, Tips, and other Trivia for Run and Gun go here
I can't use run and gun on my MC, She has a long las, but i only get 1 shot per turn, so i'm wasting 3 ap most of the time
0
+10
-1