Biomancy

biomancy psyker abilities warhammer 40k rogue trader wiki guide 64px

Biomancy
Cost ---  

 

 

cooldown icon warhammer 40k rogue trader wiki guide 52px

Cooldown
 

Biomancy focuses on manipulating living flesh and biological processes. Biomancers can heal wounds and alter physical characteristics.

 

Biomancy is an Ability in Rogue Trader. Each Archetype and a number of specific Origins have many unique abilities that they can use in combat. Characters acquire Abilities as they gain new levels.Biomancy is an ability that centers on manipulating living flesh and biological processes, granting Biomancers the power to heal wounds and alter physical characteristics in living organisms

 

Rogue Trader Biomancy Information

  • Cost:  
  • Target:   
  • Cooldown:  
  • Biomancy provides the following effect:

Biomancy focuses on manipulating living flesh and biological processes. Biomancers can heal wounds and alter physical characteristics.

 

How to Obtain Biomancy in Rogue Trader

Biomancy is one of the Abilities available from:

" target="">

 

Rogue Trader Biomancy Builds

 Biomancy is used in the following Builds:

__builds__

 

Rogue Trader Biomancy Tips & Notes

  • Notes, Tips, and other Trivia for Biomancy go here
 
All Abilities in Rogue Trader
Air of Authority  ♦  Analyse Enemies  ♦  Assail  ♦  Assign Objective  ♦  Assign Objetive  ♦  At All Costs!  ♦  Blitz Stratagem  ♦  Brace for Impact!  ♦  Break Their Ranks!  ♦  Break Through  ♦  Bring it Down  ♦  Bring It Down!  ♦  Bulwark  ♦  Cautions Approach  ♦  Cautious Approach  ♦  Charge  ♦  Claim the Bounty  ♦  Combat Locus Stratagem  ♦  Combat Tactics  ♦  Concentrated Fire  ♦  Confident Approach  ♦  Controlled Burst  ♦  Controlled Shot  ♦  Cull the Blod  ♦  Cull the Bold  ♦  Danse Macabre  ♦  Daring Breach  ♦  Daring Breach (Desperate Measures)  ♦  Daring Breach (Heroic Act)  ♦  Dash  ♦  Deadeye Shot  ♦  Death Whisper  ♦  Defensive Stance  ♦  Dense Macabre  ♦  Desperate Rush  ♦  Devastating Attack  ♦  Dismantling Attack (Desperate Measures)  ♦  Dismantling Attack (Heroic Act)  ♦  Dispatch (Desperate Measures)  ♦  Dispatch (Heroic Act)  ♦  Divination  ♦  Dominate  ♦  Elusive Shadow  ♦  Endure  ♦  Enfeeble  ♦  Ensnare the Prey  ♦  Entrench  ♦  Expose Wakness  ♦  Expose Weakness  ♦  Feinting Attack  ♦  Fervour  ♦  Finest Hour! (Desperate Measures)  ♦  Finest Hour! (Heroic Act)  ♦  Finish the Job  ♦  Firearm Mastery (Desperate Measures)  ♦  Firearm Mastery (Heroic Act)  ♦  Firestorm  ♦  Flash of Insight  ♦  Follow My Lead  ♦  Forced Distraction  ♦  Forceful Strike  ♦  Forcefull Strike  ♦  Foreboding  ♦  Full Focus  ♦  Get Back in the Fight  ♦  Get Back in the Fight!  ♦  Glimpse of Fate  ♦  Go Go Go  ♦  Hammer of the Emperor  ♦  Held in My Gaze  ♦  Heroic Sacrifice (Desperate Measures)  ♦  Hit to Die On  ♦  Hot on the Trail  ♦  Hunt Down the Prey  ♦  Ignite  ♦  Immolate the Soul  ♦  Incinerate  ♦  Inflame  ♦  Inspire  ♦  Intimidation  ♦  Invigorate  ♦  Iron Arm  ♦  Joint Analysis  ♦  Kick  ♦  Killing Edge  ♦  Killzone Stratagem  ♦  Last Stand  ♦  Last Volley (Desperate Measures)  ♦  Lidless Stare  ♦  Light of the Emperor  ♦  Lightning Arc  ♦  Lightning Arc Desperate Push  ♦  Lightning Arc Heroic Push  ♦  Linchpin  ♦  Machine Spirit Communication  ♦  Manipulator Push  ♦  Medicae Mechadendrite  ♦  Medicae Mechadendrite (Bounty Hunter)  ♦  Medicae Training  ♦  Mend Reality  ♦  Metabolic Overcharge  ♦  Military Excellence  ♦  Mind Bond  ♦  Mind Rupture  ♦  Misfortune  ♦  Molten Beam  ♦  Move Move Move  ♦  Move, Move, Move!  ♦  Notch of Purpose  ♦  Objective Secured  ♦  Orchestrate Flames  ♦  Orchestrated Firestorm (Heroic Act)  ♦  Overwhelming Stratagem  ♦  Perfect Shot  ♦  Perfect Timing  ♦  Piercing Shot  ♦  Point of Curiosity  ♦  Poised to Strike  ♦  Precise Attack  ♦  Precision Strike  ♦  Precision Strike Second Weapon  ♦  Precognition  ♦  Prescience  ♦  Press the Advantage  ♦  Prophetic Intervention  ♦  Provocation  ♦  Psychic Assault  ♦  Psychic Shriek  ♦  Psychic Shrlek  ♦  Purge Soul  ♦  Push the Limit  ♦  Pyromancy  ♦  Raid  ♦  Rapid Fire  ♦  Reckless Rush  ♦  Reckless Strike  ♦  Regeneration  ♦  Regimental Tactics  ♦  Reveal the Light  ♦  Revel in Slaughter  ♦  Run and Gun  ♦  Sanctic Powers  ♦  Scourge of the Red Tide  ♦  Second Wind  ♦  Seek the Opening  ♦  Sensory Deprivation  ♦  Shield of the Emperor  ♦  Shot on the Run  ♦  Show the Path  ♦  Single Shot  ♦  Sonsory Deprivation  ♦  Spot of Apathy  ♦  Steady Superiority (Heroic Act)  ♦  Stronghold Stratagem  ♦  Strongpoint  ♦  Study Defences  ♦  Study Enemies  ♦  Superior Vigilance  ♦  Sword of Faith  ♦  Sworn Enemy  ♦  Tactical Advantage  ♦  Tactical Knowledge  ♦  Take Aim!  ♦  Take and Hold (Desperate Measures)  ♦  Take and Hold (Heroic Act)  ♦  Target the Weakness  ♦  Taunting Scream  ♦  Telekine Dome  ♦  Trenchline Stratagem  ♦  Unyielding Beacon  ♦  Unyielding Guard (Desperate Measures)  ♦  Unyielding Guard (Heroic Act)  ♦  Versatility  ♦  Vigil Beyond Time  ♦  Visions of Hell  ♦  Voice of Command  ♦  Wall of Rockcrete  ♦  War Hymm  ♦  War Hymn  ♦  Warp Curse Unleashed  ♦  Warp Speed  ♦  Wild Hunt (Desperate Measures)  ♦  Wild Hunt (Heroic Act)  ♦  Wildfire  ♦  Word of the Emperor  ♦  Zone of Fear

 




Tired of anon posting? Register!
Load more
⇈ ⇈