Dominate |
Dominate One enemy creature within a 24-cell radius. Cooldown |
The target must pass a Willpower resistance test with a -(5 X psy rating) penalty, or at their next turn they will spend all their movement points to move as close as possible toward the psyker. They can act as normal, but all their MP are spent on moving toward the psyker. |
Dominate is an Ability in Rogue Trader. Each Archetype and a number of specific Origins have many unique abilities that they can use in combat. Characters acquire Abilities as they gain new levels.Dominate is an ability that exerts psychic control, compelling the target to pass a Willpower resistance test with a penalty of -(5 X psy rating) or, on their next turn, spend all movement points moving as close as possible to the psyker. If successful, the affected target can still act normally, but all movement points are dedicated to approaching the psyker
Rogue Trader Dominate Information
- Cost: 1 AP
- Target: One enemy creature within a 24-cell radius.
- Cooldown: 1 Round
- Dominate provides the following effect:
The target must pass a Willpower resistance test with a -(5 X psy rating) penalty, or at their next turn they will spend all their movement points to move as close as possible toward the psyker. They can act as normal, but all their MP are spent on moving toward the psyker.
At the end of their turn, the target must make the Willpower resistance test again, otherwise they remain under this effect.
How to Obtain Dominate in Rogue Trader
Dominate is one of the Abilities available from:
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Rogue Trader Dominate Builds
Dominate is used in the following Builds:
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Rogue Trader Dominate Tips & Notes
- Notes, Tips, and other Trivia for Dominate go here