Regeneration |
Regeneration One friendly creature within a 10- cell radius. Cooldown |
Until the end of combat, the target recovers +(psyker's psy rating + WP bonus / 2) wounds at the beginning of each of their turns and removes one toxin, stunned, immobilised, bleeding, blinded, staggered, or fatigued effect. If the target has several effects, the removed effect is selected randomly. |
Regeneration is an Ability in Rogue Trader. Each Archetype and a number of specific Origins have many unique abilities that they can use in combat. Characters acquire Abilities as they gain new levels.Regeneration is an ability that persists until the end of combat, enabling the target to recover wounds at the start of each turn with a healing factor of +(psyker's psy rating + WP bonus / 2). Additionally, the target gains the benefit of removing one random effect among toxins, stunned, immobilized, bleeding, blinded, staggered, or fatigued. If multiple effects are present, the removed effect is chosen randomly
Rogue Trader Regeneration Information
- Cost: 2 AP
- Target: One friendly creature within a 10- cell radius.
- Cooldown: 1 Round
- Regeneration provides the following effect:
Until the end of combat, the target recovers +(psyker's psy rating + WP bonus / 2) wounds at the beginning of each of their turns and removes one toxin, stunned, immobilised, bleeding, blinded, staggered, or fatigued effect. If the target has several effects, the removed effect is selected randomly.
How to Obtain Regeneration in Rogue Trader
Regeneration is one of the Abilities available from:
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Rogue Trader Regeneration Builds
Regeneration is used in the following Builds:
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Rogue Trader Regeneration Tips & Notes
- Notes, Tips, and other Trivia for Regeneration go here