Take and Hold (Desperate Measures) |
Take and Hold (Desperate Measures) Target point within a 15-ce11 radius. Cooldown |
The Grand Strategist chooses one combat tactics area. Every ally inside that area gains an additional turn with 1 AP and 2 MP at the start of the Grand Strategist's next turn. For every enemy that was killed in the selected combat tactics area, this AP is increased by +1 (up to maximum 3) and MP by +2 (up to maximum 6). |
Take and Hold (Desperate Measures) is an Ability in Rogue Trader. Each Archetype and a number of specific Origins have many unique abilities that they can use in combat. Characters acquire Abilities as they gain new levels.Take and Hold (Desperate Measures) is an ability that grants additional turns to allies in a chosen combat tactics area, with +1 AP and +2 MP. For every enemy that was killed in the selected combat tactics area, this AP is increased by +1 (up to maximum 3) and MP by +2 (up to maximum 6).
The Grand Strategist's MP are reduced to 1 until the end of combat.
Rogue Trader Take and Hold (Desperate Measures) Information
- Cost:
- Target: Target point within a 15-ce11 radius.
- Cooldown:
- Take and Hold (Desperate Measures) provides the following effect:
The Grand Strategist chooses one combat tactics area. Every ally inside that area gains an additional turn with 1 AP and 2 MP at the start of the Grand Strategist's next turn. For every enemy that was killed in the selected combat tactics area, this AP is increased by +1 (up to maximum 3) and MP by +2 (up to maximum 6).
The Grand Strategist's MP are reduced to 1 until the end of combat.
How to Obtain Take and Hold (Desperate Measures) in Rogue Trader
Take and Hold (Desperate Measures) is one of the Abilities available from:
Rogue Trader Take and Hold (Desperate Measures) Builds
Take and Hold (Desperate Measures) is used in the following Builds:
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Rogue Trader Take and Hold (Desperate Measures) Tips & Notes
- Notes, Tips, and other Trivia for Take and Hold (Desperate Measures) go here