Kick |
Kick One enemy creature within a 1-cell radius. Cooldown |
The Arch-Militant makes a melee attack with a kick, dealing (TGH bonus + STR bonus) damage instead of weapon damage. This attack does not count toward the attack limit per turn and counts as a single melee attack for the purposes of versatility. |
Kick is an Ability in Rogue Trader. Each Archetype and a number of specific Origins have many unique abilities that they can use in combat. Characters acquire Abilities as they gain new levels.Kick is an Arch-Militant ability that executes a melee kick, dealing damage based on the sum of Toughness and Strength bonuses. This unblockable and unparryable attack pushes the target 2 cells away, with no impact on the turn's attack limit.
Rogue Trader Kick Information
- Cost: 1 AP
- Target: One enemy creature within a 1-cell radius.
- Cooldown: 1 Round
- Kick provides the following effect:
The Arch-Militant makes a melee attack with a kick, dealing (TGH bonus + STR bonus) damage instead of weapon damage. This attack does not count toward the attack limit per turn and counts as a single melee attack for the purposes of versatility.
This attack cannot be parried and will push the target 2 cells away.
How to Obtain Kick in Rogue Trader
Kick is one of the Abilities available from:
Rogue Trader Kick Builds
Kick is used in the following Builds:
__builds__
Rogue Trader Kick Tips & Notes
- Notes, Tips, and other Trivia for Kick go here