Biomancer is an Origin. Origins in Rogue Trader are the possible occupations that the player character practised before becoming Lord Captain. The choice of Origin adds extra bonuses to your characters, such as additional Talents, Abilities, and bonuses to different Characteristics.
Biomancers specialise in manipulating biological energy and processes with the power of their minds. They are masters of the flesh, learning to shape and influence their own physical forms according to their will, as well as those of their allies and enemies.
Biomancer Information Rogue Trader
Biomancer will provide the following Features:
Biomancer will provide the following bonuses to Characteristics:
Biomancer will provide the following bonuses to Skills:
- Carouse +5
- Lore (Warp) +5
- On advancement, this Origin makes available: Lore (Warp) +10
Biomancer will provide the following bonuses to Talents:
- Adrenaline Surge
- Biophysical Distortion
- Confer Immunity
- Corpus Conversion
- Deterioration
- Pulse of Life
- Sanguine Siphon
- Strange Vitality
Biomancer Abilities in Rogue Trader
Iron Arm
The target gains +(10 + 4 × psyker’s psy rating) Strength and Toughness until the end of combat.
Enfeeble
Until the end of combat, all targets within the area suffer a −(5 + 3 × psy rating) penalty to Strength and Agility and +(3 + 2 × psy rating)% increase to all incoming damage.
Invigorate
Restores (2 × psyker’s psy rating + WP bonus) wounds to the target. If this ability brings the target to full wounds, this power also removes all stunned, bleeding, fatigued, blinded, immobilised, staggered, and fresh injury effects from the target.
Warp Speed
Until the end of combat, the target ally increases their MP by +(3 + psyker’s psy rating), their Agility by +(3 + psyker’s psy rating), and their AP by +1.
Regeneration
Until the end of combat, the target recovers +(psyker’s psy rating + WP bonus / 2) wounds at the beginning of each of their turns and removes one toxin, stunned, immobilised, bleeding, blinded, staggered, or fatigued effect. If the target has several effects, the removed effect is selected randomly.
Metabolic Overcharge
The target ally immediately gains an extra turn with twice the number of their normal MP and psyker’s psy rating AP, but their organism is subjected to severe stress, making them suffer 5% of their maximum wounds damage at the end of each turn until the end of combat. Every action the target makes during this extra turn will also trigger this damage.
Rogue Trader Biomancer Tips & Notes
- Note: damaging psyker powers count as weapon attacks, counting toward the normal attack limit per round and gaining all the benefits of abilities and talents increasing the damage of attacks. For example, a Soldier using the Run and Gun ability will be able to use damaging psyker powers twice per turn, and an Operative's Analyse Enemies ability affects the damage of damaging psyker powers.
- Inquisitor Heinrix Van Calox has this origin.