Outcast's Duty

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Location Quetza Temer (The Forests of Quetza Temer)
Reward --
Previous Quest Strings of the Puppeteer
Next Quest n/a

Outcast's Duty is a Companion Quest in Warhammer 40k: Rogue Trader. Outcast's Duty can be acquired in Act 4.

 

Outcast's Duty Information Rogue Trader

Yrliet knows that the surviving Crudarach Aeldari have united their remaining forces. However, forced proximity between humans and xenos in the Koronus Expanse does not bode well for either species. The Lord Captain will once again have to intervene in the affairs of the Aeldari.

 

Warhammer 40k: Rogue Trader Outcast's Duty Objectives

  1. Find the world where the Aeldari are stranded

 

Rogue Trader Outcast's Duty Walkthrough

This quest can be obtained the the beginning of chapter 4. Go to the Nameless Star system and hail Emperor's Vow. Its vox master will inform you about the presence of aeldari in Quetza Temer. Yrliet will ask you to help her find them. If you refuse to help her she will leave the party and you will meet her again when you find the aeldari.

This quest is completed automatically after you meet with the aeldari during Hunting Grounds.

Major choice: At the end of the quest Yrliet will tell you of her plan to keep the peace between the eldar craftworld and the humans. How you reply will affect her character development path.

  1. "Yrliet, let your kinsmen decide their own fate. You do not owe them anything." - pushes Yrliet in the Path of the Outcast
  2. "The Expanse has had it rough lately. We do not need trouble with the Aeldari either now or in the future." - pushes Yrliet in the Path of the Warrior

Regardless of how you reply Yrliet will begin the ritual but it will be painful for her. You will have the option to intervene or wait. If you intervene you will enter Yrliet's inner world and speak with her.

Major choice: If you have a romance with Yrliet and choose not to intervene the romance will end as her feelings of you will be erased.

 

Important NPCs Outcast's Duty Rogue Trader

  • Yrliet

 

Rogue Trader Outcast's Duty Tips & Tricks

  • Notes and Tips go here...

 

All Quests in Warhammer 40k: Rogue Trader
A Gift for Jae Heydari  ♦  A Lucrative Opportunity  ♦  A New Ruler  ♦  Aeldari in Distress  ♦  Astray  ♦  Attack in the Silence of Mer-Segrit  ♦  Battle Sister's Personal Request  ♦  Blades in the Void  ♦  Blood Ties  ♦  By the Right of Blood  ♦  Cache in the Former Lantern  ♦  Cache in the Old Bridge  ♦  Classified Information  ♦  Critical Tasks  ♦  Dark Echelons  ♦  Defective Servitors  ♦  Dreams and Stories  ♦  Driven  ♦  Duty of the Navis Nobilite  ♦  Echo of the Past  ♦  Enter the Main Computing Cathedral  ♦  False Information  ♦  Fenrys Hjolda  ♦  Flame in the Dark  ♦  Following Breadcrumbs  ♦  Fury in Chains  ♦  Get Out!  ♦  Gleam of the Final Dawn  ♦  Governor's Aide  ♦  Hidden Cache in the lantern  ♦  Hidden in the furnace  ♦  Hotbed of Xenoheresy  ♦  Hunger's Hand  ♦  Hunting Grounds  ♦  Hunting the Hunter  ♦  Jae Heydari's Celebration  ♦  Killing Blow  ♦  Lair of the Haemonculus  ♦  Last Will  ♦  Let the Cycle Be Discontinued  ♦  Logisticar Theta  ♦  Lost in the Void  ♦  Machine Spirit Keeper  ♦  Mercatum Tabula Officiale  ♦  Missing  ♦  New Blood  ♦  On the Hunt For Knowledge  ♦  One Foot in the Grave  ♦  Path of the Drukhari  ♦  Persona Non Grata  ♦  Price of Humanity  ♦  Questions and Answers  ♦  Rat Hunting  ♦  Reclaim What Was Lost  ♦  Request and Response  ♦  Reunion  ♦  Reunion Party  ♦  Rot  ♦  Runaway  ♦  Saving the Doomed  ♦  Scalpel, Needles, and Sutures  ♦  Secrets of the Cult  ♦  Secrets of the Navis Nobilite  ♦  Serving the Xenos  ♦  Shards of the Tempest  ♦  Showing the Way  ♦  Siege of Eufrates II  ♦  Soulless  ♦  Stolen Stars  ♦  Stranger Among Her Own  ♦  Strings of the Puppeteer  ♦  Survivor's Revenge  ♦  Suspicious Absence  ♦  Taste of Victory  ♦  Tattered Spirit  ♦  The Baleful Howl  ♦  The Call of the Edge  ♦  The Chasm  ♦  The Chosen Ones  ♦  The Chtonos  ♦  The Door  ♦  The Emperor and My Right  ♦  The Escape  ♦  The Governor's Aide  ♦  The Great Judgement  ♦  The Guide  ♦  The Incident  ♦  The Lord Inquisitor and The Lord Captain  ♦  The Naviica  ♦  The Path We Lost  ♦  The Price of Power  ♦  The Siege  ♦  The Starport  ♦  The Worm Churns  ♦  To Walk Bravely First into Darkness  ♦  Troubling Developments  ♦  Underworld  ♦  Wanted on Footfall  ♦  Where the Shadows Are Deepest of All  ♦  World Shapers

 




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